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Steve Karolewics

@skarolewics.bsky.social
265 followers 236 following 180 posts

Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own. stevekarolewics.com

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Reposted by Steve Karolewics
Remedy Entertainment @remedygames.com · 24/09/2026
Nothing stays contained forever. CONTROL Resonant is out now. Wield the Aberrant. Find your sister. Fight for control. We will see you in altered Manhattan. 🖼️ Art by Sampo Rask #CONTROLResonant
An illustration by Sampo Rask of Jesse and Dylan Faden from CONTROL Resonant. They are standing back to back, with their hands almost touching. There are papers flying around Dylan's feet, with various scribbles and doodles on them.
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Tom Forsyth @tomforsyth.bsky.social · 22/09/2026
Every large game company has the same question - "how do we double revenue for this division in a year." Now of course historically the answer is "you don't, you absolute moron" but part of being an executive is coming up with a plan that other executives will pretend they believe.
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Boolair Thorboorn @oiblair.bsky.social · 22/09/2026
this era of the games industry will be remembered as one of the most brutally pointless periods. billions upon billions spent on... nothing. countless lives upended. such a profound waste of talent and what could have been.
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Kotaku @kotaku.com · 22/09/2026
Halo Developer Gets Promoted And Laid Off In The Same Week:
kotaku.com
Halo Developer Gets Promoted And Laid Off In The Same Week
Xbox laid off many devs at Halo Studios as the Halo franchise moves under Activision
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Kotaku @kotaku.com · 22/09/2026
Xbox is laying off 268 people today across Halo Studios, first-party, and management and Ninja Theory is entering consultation as the division's big "reset" continues. kotaku.com/xbox-reset-268-laid-off-…
kotaku.com
Xbox Lays Off 268 As 'Reset' Continues
Halo will now be developed by Activision, while 343 retains a small support team for existing games
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Thew @amazingthew.bsky.social · 18/09/2026
god i love videogames. have you heard about "places"? they are called locations
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Jendrik Illner @jendrikillner.bsky.social · 05/09/2026
Graphics Programming weekly - Issue 453 - August 30th, 2026 www.jendrikillner.com/post/graphic...
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John Walton @thatjohn.bsky.social · 04/09/2026
this second session being impossible to schedule is the most D&D thing you could possibly imagine
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Kate Sánchez @ohmymithrandir.bsky.social · 02/09/2026
I have never had my excitement for a game dry up as quickly as it did when a ProbablyMonsters dev said that Nekome: Nazi Hunter isn't political. It's a spineless choice - but hey - here is my interview:
butwhytho.net
Don't Worry, Nekome: Nazi Hunter's Isn't Political — According To Its Devs
Can Nazi hunting game where you seek vengeance and burn propaganda not have a political message? Nekome: Nazi Hunter developers seems to think so.
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Alanah Pearce @alanahpearce.bsky.social · 01/09/2026
this fuckin rules
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🌑 @fell.energy · 01/09/2026
i want games made by people who get to keep their jobs
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Aftermath @aftermath.site · 01/09/2026
Most of Star Wars Zero Company's developers were furloughed weeks ago: aftermath.site/star-wars-zero...
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doctober @docseuss.bsky.social · 25/08/2026
NEW ARTICLE NEW ARTICLE NEW ARTICLE! Emotions are the basic and most important part of human function, as essential as protein. So why is it that so many game designers don't design for emotion? featuring Dark Cloud and Final Fantasy 7 Rebirth! docseuss.medium.com/its-not-enou...
docseuss.medium.com
it’s not enough to build something, part 2: you must be aware that someone will play the video game
Years ago, a teen pitched an idea to me: “what if you wrote a story about an alien from the perspective of an alien?”
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mjp @mjp123.bsky.social · 31/08/2026
Being an open source maintainer in 2026
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Dominic Tarason @dominictarason.com · 25/08/2026
That intro was such a vital piece of character building. It shows you that he's achieved perfect lurk/wife balance.
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The Onion @theonion.com · 24/08/2026
Guy Who Sucks At Being A Person Sees Huge Potential In AI theonion.com/guy-who-sucks-at-being…
Guy Who Sucks At Being A Person Sees Huge Potential In AI
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Heather Flowers (500FF DEMO OUT NOW) @hthrflwrs.bsky.social · 21/08/2026
i think this is a contender for the stupidest line of code i've ever written
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mjp @mjp123.bsky.social · 22/08/2026
WIP spec for Work Lists, the successor to ExecuteIndirect that lets you change PSOs between draws and dispatches github.com/microsoft/Di...
github.com
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Jordan DeVries 🔜 NYCC @jordandevries.com · 22/08/2026
the x-men '97 intro but it's turgles that i traced with my mouse in my spare time
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Jamie Jones @jamieextralife83.bsky.social · 21/08/2026
Whether you’ll play the game or not, everyone should at least see this dev message about The Sinking City 2.
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Stephen Totilo @stephentotilo.bsky.social · 13/08/2026
BREAKING: Netflix is shutting down two of its game studios (only one left beyond its central team) - Moonloot, which hadn't released a game - Night School (Oxenfree), which just released the thriller Unhinged Netflix says it still see games as an "opportunity" www.gamefile.news/p/netflix-cl...
gamefile.news
BREAKING: Netflix to shut down two more game studios
Oxenfree Night School and Moonloot closing, as streaming giant continues to shrink internal game studio operation
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Dylan Browne @dylanbrowne.bsky.social · 13/08/2026
Added today to UE6-Main a brand new Lumen mode; LumenRef, essentially reference quality lumen, per pixel, giving an absolutely stunning pathtraced feel to deferred renders but faster than using the path tracer, this scene has no lights, it is completely lit by those emissive. #UE6 #GameDev #VFX
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Aras Pranckevičius @aras-p.bsky.social · 10/08/2026
"GPU texture address mode collies" meme continues to be my main achievement in life, I think.
Border collie, Clamp collie, Repeat collie, Mirror collie
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Bo Thompson @gaudipern.bsky.social · 08/08/2026
Psst: Moonlighter is free on Steam if you get it within the next 24 hours, apparently.
store.steampowered.com
Save 100% on Moonlighter on Steam
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
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Ipotrick @ipotrick.bsky.social · 05/08/2026
Adaptive ray rate per pixel! A series of compute passes distribute a fixed budget of rays over the pixels on the screen, a fixed trace dispatch goes over the final ray list and traces them. Improves disocclusions drastically. Allows way fewer (i'm using 2x fewer) rays per pixel at BETTER quality.
1 ray per pixel fix ray rate0.5 rays per pixel total budget, rays distributed based on need1 ray per pixel budget, rays distributed based on pixels on need
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Manda Farough @ GCAP, MIGW, PAX Aus | Causeway Studios @amandafarough.ca · 05/08/2026
An exceptional exploration of genAI in game development from a producer who absolutely Gets It: www.productionalchemist.com/p/inever-see...
productionalchemist.com
I Have Never Seen a Game Fail Because the Artists Were Too Slow
AI is optimising the cheapest part of production
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United Videogame Workers-CWA @videogameworkers.bsky.social · 05/08/2026
Our artform should not be a speculative asset.
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Alpha Chrome Yayo @alphachromeyayo.com · 04/08/2026
the oscilloscope can produce mind-boggling effects 💀
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Tarja Porkka-Kontturi @tarjapk.bsky.social · 02/08/2026
Making games is a business. But without people who genuinely love making games, there won’t be much of a business left. The industry doesn’t just need better numbers. It needs more passionate people in leadership, more new talent welcomed in, and more belief that games are art worth fighting for.
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Steve Karolewics @skarolewics.bsky.social · 01/08/2026
I don't like this timeline, where friends and family tell me about local art contests and every time there's a predictable backlash against someone winning the contest with AI art. Gimme the 'bad' handmade art instead. That art is better, I promise.
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Elsbeth Larkin @funtimesmcgee.bsky.social · 29/07/2026
Hi everyone, today me and 22 others at Double Fine were hit by layoffs today. All the people who lost their jobs today care so much about the games they make and the people they work with. If anyone is looking for a tools SE with 7 years of experience and who brings baked goods on Mondays lmk.
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Jason Schreier @jasonschreier.bsky.social · 28/07/2026
The newly independent Double Fine is laying off staff today, three weeks after Xbox divested the studio as part of its massive restructuring.
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POTUS @sentientpotato.bsky.social · 24/07/2026
Two panel comic. Panel 1: Omni Man and Invincible are floating in the sky. Two fighter jets are flying nearby. One is labeled "double" and the other is labeled "float". Omni Man is labeled "Mathematicians". Panel 2: Omni Man / Mathematicians turn to Invincible and say "Look what they need to mimic a fraction"
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Bruno Dias @brunodias.dev · 21/07/2026
The main way in which AI has negatively impacted games industry jobs is not through actual automation of those jobs or even untrue claims about automation. It's by making capital unavailable because it's tied up in AI investments while also destroying the consumer base for video game hardware.
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Gaming Ray @gamingray.bsky.social · 21/07/2026
Pretty darn good advice here. Making games is hard. Finding ways to focus and be efficient with your efforts is important, and often forgotten in the pursuit of making everything great.
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Supergiant Games @supergiantgames.bsky.social · 20/07/2026
On this day 15 years ago, we launched our first game, Bastion. To everyone who helped the Kid survive the Calamity, thank you!!🙏 You're the reason we've been able to carry on as an independent studio ever since.
Proper story's supposed to start at the beginning. Ain't so simple with this one.
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Jendrik Illner @jendrikillner.bsky.social · 20/07/2026
Graphics Programming weekly - Issue 447 - July 19th, 2026 www.jendrikillner.com/post/graphic...
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Laser @lasersinger.bsky.social · 18/07/2026
The most cost-saving measure ANY studio can take is keeping crews together.
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lincoln carpenter @lincolnhello.bsky.social · 17/07/2026
New from me: "Being engaged in videogames over the last decade has meant watching a cohort of publisher executives inherit an industry of products, professionals, and consumers they seem to actively resent for failing to produce instant, infinite profits."
pcgamer.com
Does anyone know how to drive this thing?
It's increasingly looking like nobody remembers how videogames work—or cares to.
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Imran Khan @imrankhan.bsky.social · 17/07/2026
Hey this thing where they try to jingle keys in your face with new project confirmations to distract from the layoffs is very transparent and sucks.
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Jason Schreier @jasonschreier.bsky.social · 17/07/2026
NEW: Bethesda has announced a slew of new Fallout games, including Fallout 5 and Fallout 3 + New Vegas remasters. The company also confirmed my scoop last week that it is working with Obsidian on a Fallout game. I spoke to Todd Howard about the roadmap: www.bloomberg.com/news/article...
bloomberg.com
Bethesda Announces New ‘Fallout’ Roadmap Following Xbox Reset
The studio confirmed development on ‘Fallout 5’ and a new game with Obsidian Entertainment
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ceruleite.bsky.social @ceruleite.bsky.social · 15/07/2026
2026 Advances in Real-Time Rendering in Games course line up is here - check it out! advances.realtimerendering.com
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Joy🏳️‍⚧️ 又 ($2,633/3,000) @joy.sprouts.social · 12/07/2026
Long ago when the four nations lived in harmony.
Game cube, Dreamcast, Xbox, PlayStation 2 signage at a 2001 convention
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Shayna MoooOOOooon (she/they) @themoonis.gay · 09/07/2026
I saw a post where someone made the connection that a company laying you off right after your product comes out is pretty much stealing your wages from you and, yeah. They’re double dipping, getting all the profit and not having to pay for the team that generated it.
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Rami Ismail (رامي) @ramiismail.com · 09/07/2026
I wanted to write something thoughtful about XBOX's wanton destruction spree of their talent, portfolio, and future - on how XBOX has destroyed so much trust from both of its audiences - from developers and players. But how can I write anything thoughtful about such thoughtless greed?
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Robin-Yann Storm @rystorm.com · 08/07/2026
As someone who has going through multiple big company layoffs over my career (That’s the game industry for you!), I can tell you that there isn’t much work happening at the companies that had the layoffs. For sake of velocity and quality, IC layoffs are the opposite of what you need.
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Mike Bithell @mikebithell.bsky.social · 08/07/2026
Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...
store.steampowered.com
Vampirium: 1997 on Steam
1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...
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Lady Nerevar @ladynerevar.bsky.social · 07/07/2026
Among the layoffs was character artist Christiane Meister — a 27-year veteran of Bethesda and (as far as I can tell) one of the longest tenured women in games, period. She worked on Argonians + Khajiit in TES3, horses in TES4 and TES5, Fallout creatures, and more. (cont'd)
Screenshot from the 2006 TES4: Oblivion Making Of documentary, showing Christiane sitting an an old school CRT monitor working on a horse. Her cubical is decorated with action figures and plushies, many of them of Stitch from Lilo and Stitch, but also a fishtank and a poster of TES3 Morrowind. Photo of the TES3 Morrowind developers around 2002. Christiane sits in the middle, one of the few women on the team.
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