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ceruleite.bsky.social

@ceruleite.bsky.social
454 followers 112 following 51 posts

Activision, previously at Unity, Bungie, AMD/ATI all opinions my own. Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.

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ceruleite.bsky.social @ceruleite.bsky.social · 15/08/2026
Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on Variable Rate Ray Tracing in Call of Duty: Modern Warfare 4 by Michał Olejnik from Activision are now online - enjoy!! advances.realtimerendering.com/s2026/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 14/08/2026
Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on SLIM: Scaling User-Generated 3D Worlds on Roblox by @sergeymakeev.bsky.social from @roblox.com are now online - enjoy!! advances.realtimerendering.com/s2026/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 14/08/2026
Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on Upgrading PSSR on PlayStation 5 Pro by Daniel Craig from Sony Interactive Entertainment are now online - enjoy!! advances.realtimerendering.com/s2026/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 14/08/2026
Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on Adaptive Tessellation and Subdivision by John Hable are now online - enjoy!! advances.realtimerendering.com/s2026/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 03/08/2026
Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on SPEEDING UP PATH TRACING VIA ORCA (ONLINE RADIANCE CACHE ACCELERATION) by @jontology2.bsky.social from EA SEED are now online - enjoy!! advances.realtimerendering.com/s2026/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 03/08/2026
Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on SMOLDER — REAL-TIME VOLUMETRIC EFFECT RENDERING IN GLACIER AND 007 FIRST LIGHT by @lexdev.net from IO Interactive are now online - enjoy!! advances.realtimerendering.com/s2026/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 22/07/2026
John Hable is sharing deep insights about Adaptive Tessellation and Subdivision in Advances in Real-Time Rendering in Games course at SIGGRAPH
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ceruleite.bsky.social @ceruleite.bsky.social · 21/07/2026
@sergeymakeev.bsky.social from Roblox is sharing the architecture behind SLIM: Scaling User-Generated 3D Worlds on Roblox in Advances in Real-Time Rendering in Games course at SIGGRAPH
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ceruleite.bsky.social @ceruleite.bsky.social · 21/07/2026
@lexdev.net from IO Interactive is sharing the incredible work behind Smolder — Real-Time Volumetric Effect Rendering in Glacier and 007 First Light in Advances in Real-Time Rendering in Games course at SIGGRAPH 2026, come join for this afternoon!
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ceruleite.bsky.social @ceruleite.bsky.social · 21/07/2026
Michal Olejnik from Infinity Ward at Activision is presenting technical innovation of Variable Rate Ray Tracing in Call of Duty: Modern Warfare 4 in Advances in Real-Time Rendering in Games at SIGGRAPH
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ceruleite.bsky.social @ceruleite.bsky.social · 21/07/2026
Daniel Craig from SIE is presenting the details behind Upgrading PSSR on PlayStation5 Pro in Advances in Real-Time Rendering in Games at SIGGRAPH right now.
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ceruleite.bsky.social @ceruleite.bsky.social · 21/07/2026
@jontology2.bsky.social is sharing his insights on Speeding up Path Tracing via ORCA (Online Radiance Cache Acceleration) at SIGGRAPH in the Advances in Real-Time Rendering in Games right now, join in!
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ceruleite.bsky.social @ceruleite.bsky.social · 21/07/2026
#rtradvances is back on again! If you’re at SIGGRAPH, join us!
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ceruleite.bsky.social @ceruleite.bsky.social · 15/07/2026
2026 Advances in Real-Time Rendering in Games course line up is here - check it out! advances.realtimerendering.com
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ceruleite.bsky.social @ceruleite.bsky.social · 04/06/2026
Advances in Real-Time Rendering in Games will be returning SIGGRAPH 2026... The course will be on Tuesday of SIGGRAPH, room and other details TBD. Cool talks lined up - stay tuned for more info.
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ceruleite.bsky.social @ceruleite.bsky.social · 19/03/2026
Four weeks to the EGSR papers deadline! (I'm so excited to be on the Program Committee this year - cannot wait to see all the amazing papers submitted!) So - submit away! Important dates: Abstracts deadline: 4/8 Papers deadline: 4/15 Submit your work, and join in Bordeaux! egsr2026.inria.fr
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ceruleite.bsky.social @ceruleite.bsky.social · 29/12/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion” talk by Tanki Zhang from NVIDIA is now online youtu.be/AtFBbMnUgoc?...
youtu.be
2025 Advances in RT Rendering - RT Subsurface Scattering via Hybrid RESTIR-Path Tracing & Diffusion
YouTube video by SIGGRAPH Advances in Real-Time Rendering
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ceruleite.bsky.social @ceruleite.bsky.social · 29/12/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "MEGALIGHTS: STOCHASTIC DIRECT LIGHTING IN UNREAL ENGINE 5" by @knarkowicz.bsky.social‬ and @tiagocostav.bsky.social‬ from @epicgames.alt.store.ap.brid.gy is now online: youtu.be/dmmN8_c8Tb0?... Enjoy!
youtu.be
SIGGRAPH 2025 Advances in RT Rendering: Megalights: Stochastic Direct Lighting in Unreal Engine 5
YouTube video by SIGGRAPH Advances in Real-Time Rendering
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ceruleite.bsky.social @ceruleite.bsky.social · 29/12/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "FAST AS HELL: IDTECH8 GLOBAL ILLUMINATION" by @idsoftwaretiago.bsky.social from id Software is now online: youtu.be/VTrdeqMMMK0?... Enjoy!
youtu.be
SIGGRAPH 2025 Advances in Real-Time Rendering in Games: Fast as Hell: idTech8 Global Illumination
YouTube video by SIGGRAPH Advances in Real-Time Rendering
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ceruleite.bsky.social @ceruleite.bsky.social · 11/11/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Strand-Based Hair And Fur Rendering In Indiana Jones and The Great Circle" by Sergei Kulikov from MachineGames is now online: youtu.be/jSE1XXBEK-w
youtu.be
SIGGRAPH 2025 Advances: STRAND-BASED HAIR AND FUR RENDERING IN INDIANA JONES AND THE GREAT CIRCLE
YouTube video by SIGGRAPH Advances in Real-Time Rendering
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ceruleite.bsky.social @ceruleite.bsky.social · 11/11/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen from HypeHype is now online: www.youtube.com/watch?v=8O44...
youtube.com
SIGGRAPH 2025 Advances: STOCHASTIC TILE-BASED LIGHTING IN HYPEHYPE
YouTube video by SIGGRAPH Advances in Real-Time Rendering
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ceruleite.bsky.social @ceruleite.bsky.social · 30/09/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: youtu.be/2K-rwy4aMmU?...
youtu.be
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
YouTube video by SIGGRAPH Advances in Real-Time Rendering
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ceruleite.bsky.social @ceruleite.bsky.social · 30/09/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course - my slides from the retrospective: "Advances in Real-Time Rendering in Games - a 20th Year Retrospective, and a Look Ahead" are now online: advances.realtimerendering.com/s2025/index.... Enjoy!
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ceruleite.bsky.social @ceruleite.bsky.social · 30/09/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides posted: "Adaptive Voxel-Based Order-Independent Transparency" shipping in the upcoming Call of Duty: Black Ops 7 by Michal Drobot from Activision Central Tech is now online: advances.realtimerendering.com/s2025/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 27/08/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides online: "Ray Tracing The World of Assassin’s Creed Shadows" by Luc Leblanc and Melino Conte from Ubisoft is now online: advances.realtimerendering.com/s2025/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 26/08/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5” talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online advances.realtimerendering.com/s2025/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 26/08/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social are now online advances.realtimerendering.com/s2025/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 26/08/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion” talk by Tanki Zhang from NVIDIA are now online advances.realtimerendering.com/s2025/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 26/08/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides for "Stochastic Tile-Based Lighting in HypeHype" by Jarkko Lempiäinen are now online: advances.realtimerendering.com/s2025/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 26/08/2025
#SIGGRAPH2025 Advances talks slides sharing: "Strand-based hair and fur rendering in Indiana Jones and the Great Circle" by Sergei Kulikov from Machine games is now online advances.realtimerendering.com/s2025/index....
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ceruleite.bsky.social @ceruleite.bsky.social · 13/08/2025
Last talk of the day today is a talk by Krzysztof Narkowicz and Tiago Costa from Epic Games where they share the practical details and intuition behind the development and techniques of “MegaLights: Stochastic Direct Lighting in Unreal Engine 5”
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ceruleite.bsky.social @ceruleite.bsky.social · 12/08/2025
We had a quick stretch break and now we’re back! Tianyi Zhang from NVIDIA is sharing the approach developed for “Real-Time Subsurface Scattering via Hybrid ReSTIR-Path-Tracing and Diffusion“ in ACM SIGGRAPH 2025 Advances in Real-Time Rendering in Games course now
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ceruleite.bsky.social @ceruleite.bsky.social · 12/08/2025
Jarkko Lempiäinen is now sharing the details of his implementation of many-lights illumination in real-time in the “Stochastic Tile-Based Lighting in HypeHype” talk at Advances in Real-Time Rendering in Games course at #SIGGRAPH 2025
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ceruleite.bsky.social @ceruleite.bsky.social · 12/08/2025
We are back to the Advances in Real-Time Rendering in Games course and if you’re not here, you’re missing Tiago Sousa’s talk about “Fast as Hell: idTech8 Global Illumination”!
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ceruleite.bsky.social @ceruleite.bsky.social · 12/08/2025
Now we’re onto a talk by Sergei Kulikov from MachineGames “Strand-based hair and fur rendering in Indiana Jones and the Great Circle” in #SIGGRAPH2025 Advances
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ceruleite.bsky.social @ceruleite.bsky.social · 12/08/2025
Luc Leblanc and Melino Conte from @ubisoft.com are sharing their lessons about Ray Tracing the World of Assassin's Creed Shadows in ACM SIGGRAPH 2025’s Advances in Real-time Rendering in Games
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ceruleite.bsky.social @ceruleite.bsky.social · 12/08/2025
#SIGGRAPH 2025 - Adaptive Voxel-Based Order-Independent Transparency talk by Michal Drobot from Activision’s Call of Duty is on in #rtradvances! Come learn what it takes to create next-generation stable, high quality VFX in demanding video games!
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ceruleite.bsky.social @ceruleite.bsky.social · 12/08/2025
#SIGGRAPH2025 - Advances in Real-time Rendering in Games course is on!! Join us in West Ballroom C!
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ceruleite.bsky.social @ceruleite.bsky.social · 09/08/2025
As the date for the 20th anniversary of Advances is coming, I realized some content was missing. Posted 2007 and 2008 courses online - check them out! advances.realtimerendering.com
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ceruleite.bsky.social @ceruleite.bsky.social · 06/08/2025
It's time to share the program for the 2025 Advances in Real-time Rendering in Games. Check out all the details here: advances.realtimerendering.com/s2025/index.... and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
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ceruleite.bsky.social @ceruleite.bsky.social · 12/06/2025
#SIGGRAPH - Save the date - Advances in Real-Time Rendering in Games will be Tue, Aug 12 - a full day course in 2 parts (Part I - 9am-12:15pm, Part II - 2pm-5:15pm). Stay Tuned for the program and the speakers - the line up is very strong this year!
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ceruleite.bsky.social @ceruleite.bsky.social · 12/06/2025
REAC25 wrapped today!! Many thanks to all the speakers for their hard work and to the A/V and IT staff who helped us put the show on, as well as the full organizing team! Really hope all attendees enjoyed it, I know I had! Stay tuned for the talks posted here: enginearchitecture.org/2025.htm <3
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ceruleite.bsky.social @ceruleite.bsky.social · 10/06/2025
Hitoshi Mishima from CAPCOM is sharing the lessons from the meshlet rendering pipeline in RE ENGINE now in REAC 2025 live. Join us! Program: enginearchitecture.org/2025.htm Register: tinyurl.com/register4rea... (And get immediately access to the conference stream)
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ceruleite.bsky.social @ceruleite.bsky.social · 10/06/2025
Will Pearce from Blizzard is sharing how they Evolving Global Illumination in Overwatch 2 now in REAC 2025 live. Program: enginearchitecture.org/2025.htm Register: tinyurl.com/register4rea... (And get immediately access to the conference stream)
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ceruleite.bsky.social @ceruleite.bsky.social · 10/06/2025
REAC 2025 is now live!! Sign up and enjoy the stellar talks now! Machine Games are sharing their lessons on getting to 60HZ while delivering great visual fidelity Program: enginearchitecture.org/2025.htm Register: tinyurl.com/register4rea... (And get immediately access to the conference stream)
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ceruleite.bsky.social @ceruleite.bsky.social · 08/06/2025
Only a few days till REAC is here - register, log in, and soak in all the rendering architecture goodness! Program: enginearchitecture.org/2025.htm Register: tinyurl.com/register4rea... See you there!!
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ceruleite.bsky.social @ceruleite.bsky.social · 07/05/2025
Register for REAC 2025 (6/10-11) - it's virtual, it's free and it has an exciting line up of talks from world-class engine developers from Capcom, Saber Interactive, EA/Bioware, MachineGames, Blizzard, Ubisoft & ThreeJS' mr.doob! Register: tinyurl.com/reac25 tinyurl.com/reac-all
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ceruleite.bsky.social @ceruleite.bsky.social · 03/03/2025
We are organizing another Rendering Engine Conference again together with Michael Vance Stephen McAuley Angelo Pesce and Stephanie Sampson! It'll be a virtual conference, June 10 & 11th, free and open to all. See more here: enginearchitecture.org/2025.htm We look forward to hearing from you!
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