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Dylan Browne

@dylanbrowne.bsky.social
1.9K followers 789 following 1.2K posts

Lead Artist Special Projects at Wētā FX, Ex #VFX at Modelfarm, RSP, Mr.X & Mill Film. Melting GPUs is my passion imdb.com/name/nm2278940 He / Him linktr.ee/dylanbrowne #NoAI #PhysicalMedia Opinions are soley my own and do not represent my employer

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Dylan Browne @dylanbrowne.bsky.social · 28/09/2026
Today in making my 5090 cry, I modified LumenPT (LumenRef has been Renamed) so I could control samples per pixel :D 32 samples per pixel here at 125% screen percentage haha Glorious #GameDev #VFX #Cinematics
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Dylan Browne @dylanbrowne.bsky.social · 24/09/2026
Playing Silent Hill Townfall, and damn this is a very Dylan game, they even disabled screen traces in lumen and just let hardware lumen do all the work :)
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Dylan Browne @dylanbrowne.bsky.social · 20/09/2026
The true purpose of substrate is to recreate the legendary logitech MX518 battle damage mouse
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Dylan Browne @dylanbrowne.bsky.social · 16/09/2026
No Thanks, at worst this should always be opt-in, pay artists for their work www.abc.net.au/news/2026-09...
abc.net.au
Government documents reveal AI could train on data without paying creators
Leaked government documents reveal AI companies would be allowed to train their models on online content without paying its creators as long as they struck deals with enough rights holders.
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Joe Wintergreen @joewintergreen.com · 12/09/2026
also, can't stress enough that shit like wolverine having not an iota of respect for its audience has absolutely fuck all to do with "fidelity", stop throwing artists under the bus just because their type of art happens to coincidentally please you the least. blame the person who fucks up
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Dylan Browne @dylanbrowne.bsky.social · 10/09/2026
Imagine funding countless live service games with immense budgets that never see the light of day or are shut down a week after launch instead of funding proven single player projects for a fraction of the cost
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the Curb @thecurbau.bsky.social · 08/09/2026
The Australian Cinematographers Society is hosting an AI session with Clayton Jacobson and they're saying it's to help build awareness of the threat of working with AI. A joke. AI has no place in filmmaking.
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Dylan Browne @dylanbrowne.bsky.social · 04/09/2026
A month to go till GCAP! I'll be in Melbourne around #MIGW for the whole week from October 4th - 12th would be great to catch up with anyone who wants to, im sure many pub lunches / dinners will be on the table.
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MEAA @withmeaa.bsky.social · 03/09/2026
Creators deserve to be paid fairly for the work they produce. We’re calling for stronger protections and fair pay for creative professionals. Help us get to 2,000 signatures meaa.io/FairPay #StrongerTogether #PayUp
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Lee Scheinbeim @lee.scheinbe.im · 03/09/2026
honestly can't imagine doing a 4K scan of 35mm and removing the film grain, what are you even doing
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Joe Wintergreen @joewintergreen.com · 31/08/2026
these worms are gettin' in the dev brains too. even indie devs or small companies you will see canceling a project or changing scope dramatically when they reveal and don't get tens of thousands of wishlists right away. you have to stick at stuff!!
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Dylan Browne @dylanbrowne.bsky.social · 30/08/2026
As more and more vfx and game studios turn to AI in the fake pursuit of “cost cutting” (its more expensive) and “efficiencies” (it’s less efficient) I’ve been thinking a lot about where do the vast majority who wouldn’t touch it with a ten foot pole go?
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Dylan Browne @dylanbrowne.bsky.social · 25/08/2026
Fun fact, turns out I'll be speaking at GCAP this year! Beta Tester at Heart: Insights from the Unreal Rendering Frontier Looking forward to seeing you all there for my third talk about pretty things :) #GameDev #GCAP26
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Dylan Browne @dylanbrowne.bsky.social · 27/08/2026
I am now @highlyspammable.bsky.social
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Dylan Browne @dylanbrowne.bsky.social · 25/08/2026
Fun fact, turns out I'll be speaking at GCAP this year! Beta Tester at Heart: Insights from the Unreal Rendering Frontier Looking forward to seeing you all there for my third talk about pretty things :) #GameDev #GCAP26
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Dylan Browne @dylanbrowne.bsky.social · 24/08/2026
Two new arrivals this week, Vicky's never seen the alien or predator series so propping for that, a bit scared to view the aliens one with Cameron's recent track record of denoising
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Dylan Browne @dylanbrowne.bsky.social · 23/08/2026
Whipped up this fun little test scene while waiting for Houdini to finish doing stuff, Fully procedural Backrooms in #UnrealEngine using PCG, even the camera paths are from PCG's output Heres a full 27 mins of it on Youtube: www.youtube.com/watch?v=dtAL... #UE5 #GameDev #Realtime #PCG #Backrooms
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Dylan Browne @dylanbrowne.bsky.social · 23/08/2026
Whipped up this fun little test scene while waiting for Houdini to finish doing stuff, Fully procedural Backrooms in #UnrealEngine using PCG, even the camera paths are from PCG's output Heres a full 27 mins of it on Youtube: www.youtube.com/watch?v=dtAL... #UE5 #GameDev #Realtime #PCG #Backrooms
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Chris Weisiger @byobattleship.bsky.social · 18/08/2026
Climb the tower, kill the boss, and maybe make the world a better place! After three years of hard work, my cyberpunk match-3 roguelike TORMENT HEXUS is now in Early Access! Check it out, and spread the word! store.steampowered.com/app/3238420/...
store.steampowered.com
Torment Hexus on Steam
Technofascist cyberpunk CEOs must die! Charge spells with the match-3 grid, then cast them on your enemies in turn-based tactical roguelike combat. Climb the tower, kill the boss, and maybe make the w...
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Dylan Browne @dylanbrowne.bsky.social · 15/08/2026
Delved deeper into LumenRef, the prototype Reference Lumen added tro UE6-Main this week, extreamly promising stuff. #GameDev #UE6 #UnrealEngine #Cinematic #VFX #VirtualProduction
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Dylan Browne @dylanbrowne.bsky.social · 14/08/2026
Surprise Dylan inside!
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Dylan Browne @dylanbrowne.bsky.social · 13/08/2026
Added today to UE6-Main a brand new Lumen mode; LumenRef, essentially reference quality lumen, per pixel, giving an absolutely stunning pathtraced feel to deferred renders but faster than using the path tracer, this scene has no lights, it is completely lit by those emissive. #UE6 #GameDev #VFX
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Dylan Browne @dylanbrowne.bsky.social · 13/08/2026
Added today to UE6-Main a brand new Lumen mode; LumenRef, essentially reference quality lumen, per pixel, giving an absolutely stunning pathtraced feel to deferred renders but faster than using the path tracer, this scene has no lights, it is completely lit by those emissive. #UE6 #GameDev #VFX
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Dylan Browne @dylanbrowne.bsky.social · 11/08/2026
We had another fun session of #BigWalk with the family last night, The kids are having so much fun! such a nice time.
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Dylan Browne @dylanbrowne.bsky.social · 10/08/2026
You know those "rainstorm ambiance" long YouTube videos to fall asleep too that are almost always AI gen bullshit or really badly made 2.5d matter paintings? I thought there should be some nice looking ones without the AI Rainy Neon Alley 1 Hour Ambiance youtu.be/c0KefYj1p2c
youtu.be
Rainy Neon Alley | 1 Hour Ambiance with Spatial Audio | Unreal Engine
YouTube video by Dylan Browne
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Dylan Browne @dylanbrowne.bsky.social · 10/08/2026
You know those "rainstorm ambiance" long YouTube videos to fall asleep too that are almost always AI gen bullshit or really badly made 2.5d matter paintings? I thought there should be some nice looking ones without the AI Rainy Neon Alley 1 Hour Ambiance youtu.be/c0KefYj1p2c
youtu.be
Rainy Neon Alley | 1 Hour Ambiance with Spatial Audio | Unreal Engine
YouTube video by Dylan Browne
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Dylan Browne @dylanbrowne.bsky.social · 09/08/2026
Was curious about using PCG to smartly drive weather effects, so here's a test scattering drips from overhangs, puddles + splashes where those fall along with spawning spatial audio, pretty pleasing result for a quick test. #UE5 #GameDev #UnrealEngine #PCG
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ari velazquez 🌯 @ari.velazquez.fyi · 09/08/2026
it is truly remarkable how big walk is full of australian native plants and animal sounds. you just really don't ever see this level of specificity. you are big walking straight up in australia. i keep being like "oh that plant!" but my wife is in dumbstruck awe every 15 minutes. "THAT'S A NATIVE!!"
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Dylan Browne @dylanbrowne.bsky.social · 09/08/2026
Was curious about using PCG to smartly drive weather effects, so here's a test scattering drips from overhangs, puddles + splashes where those fall along with spawning spatial audio, pretty pleasing result for a quick test. #UE5 #GameDev #UnrealEngine #PCG
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Dylan Browne @dylanbrowne.bsky.social · 09/07/2026
Cinematic Lens Flares v5 is now out on FAB! Emulate Real World Optics in #UnrealEngine Flare It Up and go grab it here: www.fab.com/listings/748... #GameDev #UE5 #UnrealEngine #Cinematics #VFX #CGI #Film #VirtualProduction #TechArt
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Dylan Browne @dylanbrowne.bsky.social · 14/07/2026
If you own Cinematic Lens Flares, please drop a review on FAB, its been a mountain to climb to offset the lower ratings of earlier more basic versions of the system! #GameDev #UnrealEngine #UE5 #TechArt #Cinematic #VFX #CGI
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Dylan Browne @dylanbrowne.bsky.social · 30/07/2026
For this quick test scene i wanted to bring together Cinematic Lens Flares, @williamfaucher.bsky.social 's new Easy Waterscape and full Skeletal Mesh Nanite Foliage with Dynamic Wind. Fun little project! #UE5 #UnrealEngine #GameDev #Cinematic #Environment
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Dylan Browne @dylanbrowne.bsky.social · 07/08/2026
My copy arrived today, keen to check it out finally :)
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Dylan Browne @dylanbrowne.bsky.social · 05/08/2026
Started a full family Big Walk game tonight with my wife VIcky and our two kids Alyx & Gaius, game is super wholesome and a fun time. #BigWalk
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Dylan Browne @dylanbrowne.bsky.social · 05/08/2026
Started a full family Big Walk game tonight with my wife VIcky and our two kids Alyx & Gaius, game is super wholesome and a fun time. #BigWalk
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Dylan Browne @dylanbrowne.bsky.social · 05/08/2026
It's very funny to use the nvRTX 5.8 branch, MegaGeometry uses a BLAS and CLAS to raytrace nanite geo correctly, in 5.8 Epic added their own CLAS implemenation, the cvars are a little close lmao play the guessing game which is which
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Dylan Browne @dylanbrowne.bsky.social · 04/08/2026
Big Walk is out!
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Dylan Browne @dylanbrowne.bsky.social · 02/08/2026
Metahuman Animator definitely improved quite a bit in 5.8, teeth placement finally somewhat works straight out of the ipad capture
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Dylan Browne @dylanbrowne.bsky.social · 01/08/2026
Just spent a nice hour sorting in a bunch of recent purchases , 4k shelf definitely chock full #PhysicalMedia
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Dylan Browne @dylanbrowne.bsky.social · 31/07/2026
I set myself a challenge, strictly 1 month to build my first jet model kit (well out of my comfort zone, was difficult but happy i just finished it in time, lots to improve but was a fun time. Tamiya 1/48 F16 Block 50 Also my first mainly Airbrushed kit!
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Dylan Browne @dylanbrowne.bsky.social · 31/07/2026
Didn't have star trek going full event horizon on my bingo card but damn that was good
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Dylan Browne @dylanbrowne.bsky.social · 31/07/2026
So did uh appletv or paramount release the wrong snw episode lmao
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Dylan Browne @dylanbrowne.bsky.social · 30/07/2026
For this quick test scene i wanted to bring together Cinematic Lens Flares, @williamfaucher.bsky.social 's new Easy Waterscape and full Skeletal Mesh Nanite Foliage with Dynamic Wind. Fun little project! #UE5 #UnrealEngine #GameDev #Cinematic #Environment
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Will 🌱 @willmesilane.com · 29/07/2026
I'm so very grateful for PeopleMakeGames giving me a platform to speak about the impact the dismissal from Rockstar has had on my family because it has been profound. We miss our dogs more than anything in the world and would do anything to have them both back. Unfortunately that cannot happen.
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Dylan Browne @dylanbrowne.bsky.social · 29/07/2026
I must know who is responsible for Halo Campaign Evolved having a custom lens flares implementation, bravo whoever that is, stock UE flares are evil
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Dylan Browne @dylanbrowne.bsky.social · 27/07/2026
Having 5 phones in the same house all turned on today was really not a good idea huh
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William Gibson @greatdismal.bsky.social · 26/07/2026
www.youtube.com/watch?v=g79G...
youtube.com
Neuromancer — Official Teaser | Apple TV
YouTube video by Apple TV
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Dylan Browne @dylanbrowne.bsky.social · 21/07/2026
Gamejam where the main theme is IMAX 1.43:1 ratio
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Dylan Browne @dylanbrowne.bsky.social · 19/07/2026
Tried to do some soft panel shading variation on the F16 underside , inspired by @admiralbuck.bsky.social 's excellent soft shading
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Dylan Browne @dylanbrowne.bsky.social · 18/07/2026
Been tackling my first plane model kit this month, today i tried pre shading on the underside. Tamiya F16 1/48
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