Sign in

midiphony

@midiphony.bsky.social
392 followers 1.4K following 581 posts

🎮 Gameplay programmer @ Ubisoft Paris Studio 🎹 Musician in its spare time 🇫🇷 pp created with Picrew’s “makowka character maker II“

PostsRepliesMedia
midiphony @midiphony.bsky.social · 29/09/2026
Just discovered that @esotericsoftware.com's #spine2D now supports 3D rendering in #godotengine!! This setup of complex 2D skeletons in 3D is quite common in famous Unity games like Cult of the Lamb or Tinykin: this is very good news for the Godot ecosystem esotericsoftware.com/blog/spine-g...
esotericsoftware.com
Blog: Native 3D rendering in spine-godot
SpineSprite3D brings Spine animation to Godot's 3D world, with lighting, normal maps, shadows, slot nodes, and AnimationPlayer support.
210
Reposted by midiphony
Luke Plunkett @lukeplunkett.com · 27/09/2026
we should teach kids not to gamble by making them play xcom
515118
Reposted by midiphony
Max Nichols @maxnichols.bsky.social · 27/09/2026
A lot of people—I’d say almost all adults—are not told “I’m proud of you” often enough. Culturally it seems we reserve that praise for mentees or kids. Be that person! Say it to your spouse. Your siblings. Your friends. Even your parents and folks you look up to!
3406
Reposted by midiphony
Jason Schreier @jasonschreier.bsky.social · 25/09/2026
Here's the delightful development story behind Big Walk, one of this year's best video games www.bloomberg.com/news/newslet...
bloomberg.com
The Six-Year Journey Behind ‘Big Walk,’ One of This Year’s Best Video Games
The delightful new co-op game started off as a pandemic fever dream
141089172
Reposted by midiphony
Zi @majormcdoom.bsky.social · 25/09/2026
Dude, no freaking way... What you're seeing here is me doing live-blending / animations on baked lightmaps in Godot... 3700 FPS #GodotEngine #gamedev #indiedev
1126830
Reposted by midiphony
DevMsg.txt @devmsg-txt.bsky.social · 24/09/2026
THE FACT THAT YOU ARE DIGGING AROUND ON THIS DISK AND THINKING ABOUT HOW TO DECODE IT IS PROOF THAT THE GAME IS FUN ENOUGH TO TRY TO STEAL IT AND GIVE IT TO YOUR FRIENDS.
114444
Reposted by midiphony
Chris Kerr @kerrblimey.bsky.social · 24/09/2026
Final two cents on the PMG x Kotick story: It is paramount that you support the journalism you want to see in the world. Outlets like PMG continue to raise the bar, BUT if you want even more of that probing journalism you have to give reporters the runway and financial backing to produce it.
113133
Reposted by midiphony
Chris Bratt @chrisbratt.bsky.social · 24/09/2026
In recent years, the media has quietly begun to change the way in which it writes about Bobby Kotick, the former CEO of Activision Blizzard. PMG investigates how Kotick used the threat of defamation to reshape his legacy in the games business, one article at a time. www.youtube.com/watch?v=kKwp...
youtube.com
Inside Bobby Kotick's Campaign Against the Press
YouTube video by People Make Games
231984911
Reposted by midiphony
Micah @rincewind.run · 23/09/2026
video games as a whole make hundreds of billions of dollars a year and apparently somehow nobody can make any money on them or pay anyone to make them
272409465
Reposted by midiphony
Nathan Grayson @nathangrayson.bsky.social · 23/09/2026
in a week that saw microsoft give activision the reins to halo and bungie pivot back to destiny, one thing has become abundantly clear: the people in charge do not have a long-term, overriding plan. they’re just reacting. the result, when times are bad, is chaos
"Things are still very chaotic," a current id Software employee who was granted anonymity because they are not authorized to speak publicly told Aftermath. "While there has been an attempt to communicate to the studios, it is still entirely in bullshit corporate speak. I still don't believe they have a clear vision for the future. The only concrete thing they have communicated is they want higher profits, and they want it now. Aggressive goals are being set that would have been unrealistic even before the layoffs. ... To say the workers within Xbox have a dim view of the future is putting it mildly. We keep thinking morale can't sink lower but the obvious incompetence of Xbox management somehow keeps driving it down worse."
This mirrors shifts in strategy that have come to dominate the still-new Sharma era, including others outlined Tuesday. Rare is joining Activision, Turn 10 and Playground are fusing, and—most gallingly, considering their history—Obsidian is being folded into Bethesda to work on Fallout instead of its own original series. As with the previous round of layoffs, details betray Microsoft's haphazard approach: A Halo developer got promoted and laid off in the same week. Gears of War: E-Day's story director is out of a job days after celebrating that the game had gone gold. Hellblade developer Ninja Theory, now without a buyer after a brief glimmer of hope, is once again on the chopping block.
All of this betrays a simplistic mindset that does not accurately reflect the reality of game development: People are disposable, studios are interchangeable, and series can be traded like sports teams. Nothing matters more than franchises and their money-printing prowess. Unless, evidently, you are Hideo Kojima, in which case Microsoft suddenly has money to burn.
16830230
Reposted by midiphony
headfallsoff @headfallsoff.com · 22/09/2026
microsoft have essentially bought up and bulldozed almost an entire american arts industry as a half-hearted distraction from their main project of trying to monopolise and rent-seek global digital infrastructure and military contracts
122260805
Reposted by midiphony
Gauthier 'Gautoz' Andres // Origami-ami @gautoz.cool · 22/09/2026
Halo Studios dissout Turn10 disparait Ninja Theory va sûrement fermer Arkane toujours menacé Obsidian rejoint Bethesda Rare rejoint Activision RARE REJOINT ACTIVISION news.xbox.com/en-us/2026/0...
news.xbox.com
Continuing Our Reset
This message was just sent to Team XBOX employees globally. Team, I’m writing to share several updates as part of the XBOX reset outlined earlier this year. First, we are eliminating 268 roles across ...
2312456
Reposted by midiphony
Robin-Yann Storm @rystorm.com · 21/09/2026
Do you prefer reading instead of watching? My video about why your tool UI should be customizable, and how "sensible defaults" and "best practices" do not exist, is now available in text format! rystorm.com/blog/sensible-defaults-best-practices-tool-ui-customisation Let me know what you think!
rystorm.com
Sensible Defaults do not exist, and neither do Best Practices: Tool UI should be easily customizable — Robin-Yann Storm, Tool Design Director
What is wrong with ‘Sensible Defaults’? And why do they make our user experience design worse?
5358
Reposted by midiphony
association collaborative d'adoration de bridget @shilderi.eurosky.social · 21/09/2026
obvious photoshop modifying the famous anthony bourdain quote: 

once you've been shopping for pc parts you'll never stop wanting to beat sam altman to death with your bare hands
1518
Reposted by midiphony
Supper Mario Broth @mariobrothblog.bsky.social · 17/09/2026
Unused graphic found in the files of Mario Superstar Baseball, possibly used as a placeholder for the title screen. It features crude sketches of Mario and Luigi seemingly made in MS Paint and the text "ルイージの兄野球", which translates to "Luigi's Older Brother Baseball".
ルイージの兄野球
Source: tcrf.net user "Geno Penguin", https://tcrf.net/File:MSSBTitleScreenSketch.png
262377674
Reposted by midiphony
Kay Lousberg @kaylousberg.bsky.social · 21/09/2026
Yo! I've made a video covering some of the basics when it comes to setting up a 3D scene in #godotengine , it covers lighting and the world environment node. youtu.be/Vfr3n4WKsc0 #gamedev #indiedev
youtu.be
Basic Environment and Lighting Setup in Godot
YouTube video by Kay Lousberg
211924
Reposted by midiphony
Rami Ismail (رامي) @ramiismail.com · 20/09/2026
Honestly I think like 50% of the Teams 101 course is just me saying this in 30 different ways with 15 different methods of making sure everybody on your team understands that decisions are made to be executed on, not argued about further, that's the whole-ass point of it being a decision.
842054
Reposted by midiphony
Ryan Da Fun @animationmerc.bsky.social · 20/09/2026
Dirty secret of AAA gamedev: they don't take 5-10 years because of graphics. They take 5-10 years because people don't make up their fucking minds.
2388
midiphony @midiphony.bsky.social · 20/09/2026
Even if it's getting better, that's an issue still coming back and forth with Godot in engine and issue discussions With bigger commercial productions released and incoming, actual users are bringing their workflows and pain points, leading to engine improvements (as long as they're listened to)
031
Reposted by midiphony
Sarah Andersen @sarahseeandersen.bsky.social · 19/09/2026
The image is of a four panel comic.
The first panel shows a brain. The brain is saying "I'm 30 and YOUNG! I only recently fully developed!"
The second panel shows a heart. The heart says "I hear ya! I can keep going for DECADES more!"
The third panel shows a spine's face. It weakly says, "I am old".
We zoom out and the spine is using a walker. It continues, "so very old".
100140712748
Reposted by midiphony
William 🐌 Looking for Fael OUT NOW! @randotwino.bsky.social · 18/09/2026
Jamais vu : deux devs, qui étaient salariés et non patrons, échangent sur leurs projets respectifs et des features précises. Il faut plus d'interviews dans ce format. Beaucoup plus.
210416
Reposted by midiphony
Tyler King @tyleraking.com · 17/09/2026
“A senior executive at Microsoft said A.I. systems built on the work of others will be seen as ‘an astonishing theft of unprecedented proportions’ and possibly the greatest robbery of labor in human history, according to court documents unredacted Thursday in an ongoing Manhattan lawsuit.”
orlandosentinel.com
Docs in A.I. copyright suit reveal startling admission by Microsoft exec over ‘astonishing theft’
The admission appeared in a newly unredacted filing in the landmark copyright infringement legal battle playing out between newspapers like the Orlando Sentinel and tech companies Microsoft and OpenAI...
9555432156
Reposted by midiphony
Kathryn Tewson @kathryntewson.bsky.social · 17/09/2026
these quotes are the DEFENDANTS, describing THEIR OWN CONDUCT as “an astonishing theft of unprecedented proportions” and the “largest theft of labor in human history” as well as describing their products as “largely substitutive, period” and “will get more and more substitutive as they get better.”
This case is about, as Microsoft’s Director of Applied Science put it, “an astonishing theft
of unprecedented proportions”; SF1437, perhaps the “largest theft of labor in human history.”
SF1652. Defendants repeatedly copied millions of Plaintiffs’ copyrighted articles in their entirety
without permission to produce substitutive commercial AI products. OpenAI’s Head of ChatGPT
wrote that “[p]ublishers” face an “existential threat” from those products, SF1466, which, he said,
“are largely substitutive, period” and “will get more and more substitutive as they get better.”
SF1473-74. Such admissions eviscerate Defendants’ “fair use” defense because substitution is
“copyright’s bête noire.” Andy Warhol Foundation for the Visual Arts, Inc. v. Goldsmith, 598 U.S.
508, 528 (2023). For Defendants to prevail on this defense “would,” the same Microsoft executive
recognized, arguably “make a complete mockery of the idea of ‘fair use.’” SF1450.
4421107
Reposted by midiphony
Jason Kint @kint.bsky.social · 17/09/2026
Eye popping. Court just unsealed Summary Judgment motions in New York Times v OpenAI / Microsoft. Easy to see why the AI companies had so many redactions (pink). Their own people wrote the lede for NYT, the "largest theft of labor in human history"... "more and more substitutive..." /1
4253422316
Reposted by midiphony
Max Nichols @maxnichols.bsky.social · 17/09/2026
There are certain segments of games that sre pretty stagnant or bad, though. The people who say this and genuinely believe it are probably in a bubble that only includes one or those segments. As a medium we have a discoverability and literacy problem.
55913
midiphony @midiphony.bsky.social · 17/09/2026
Just finished Big Walk with the lads It does things that no other open world and/or co-op games even dared to propose Once in a lifetime experience
000
midiphony @midiphony.bsky.social · 16/09/2026
Cool opinions in the second half of the article, about the insane budgets required for fidelity + recommendation to go back to <10M$ budgets when targeting narrower audiences (e.g. imsim fans)
020
Reposted by midiphony
Adam deGrandis @adamdegrandis.bsky.social · 15/09/2026
I try to express this stuff to my students, especially number 3 of this little thread. And some of it sticks, but you sorta need to go through the whole process a few times before it really ~makes sense~.
141
Reposted by midiphony
Kenney @kenney.nl · 14/09/2026
I feel it's important to share this again. The internet is so hostile toward creators nowadays. I've seen people have their work stolen, and no longer feel comfortable sharing their creations. We can do better. Let's be supportive to the people that make this a better place! 💞
41627989
Reposted by midiphony
Grayson @wildrumpus.bsky.social · 14/09/2026
'eepy 💤 #blender3d #b3d
39021
Reposted by midiphony
Nathan (GDQuest) @gdquest.bsky.social · 12/09/2026
We made a free shader series, Your First Shader from ZERO in Godot 4: gdquest.com/library/firs... You will create an animated portal step by step and learn reusable techniques like drawing procedural shapes, create masks, use smoothstep() to control transitions, draw gradients, animate, and more.
314835
Reposted by midiphony
Eva Eskelinen @evelmiina.bsky.social · 11/09/2026
Here's just a pile of (mostly old) Zelda things I've drawn. There's more but, I picked the ones I had colored. Some are more than 10y old
101773544
Reposted by midiphony
wren!! @tropical-rouge.bsky.social · 09/09/2026
metroid ravenous
01598545
Reposted by midiphony
doc @docseuss.bsky.social · 10/09/2026
lmao
3467
Reposted by midiphony
Crisppyboat @crisppyboat.ca · 09/09/2026
The World Beyond
3476452126
Reposted by midiphony
Mike X. Nichols @mikexnichols.bsky.social · 08/09/2026
Thinking about this exchange today
A YouTube video for the Water Temple in The Legend of Zelda: Ocarina of Time. The comments section has an exchange as detailed below. “@TheMrdangles16 • 11y ago: 
i hate the water temple... too confusing :(“ “@KeithHalsell • 2y ago: 
it's been 9 years, i hope you are doing great in life now.” “@TheMrdangles16 • 2y ago: it couldn't be going worse Keith.”
34181074484
Reposted by midiphony
Ward Q. Normal (he/him) @wardqnormal.bsky.social · 06/09/2026
A particularly infuriating aspect of this A.I. bullshit is that nobody seems to remember that we all got along just fine without it for centuries. How are we all suddenly incapable of reading and understanding written words? Of creating art? Of telling stories? It’s madness.
44691922016
Reposted by midiphony
Douglas Wilson @doougle.net · 06/09/2026
“There's an ineffable aspect to my favorite pieces of software where I don't think of it is as feature matrix but rather as an interface made by a human for humans that's a joy to use. And when you build software with AI, it leads to worse software.” brettcodes.com/im-done-usin...
brettcodes.com
I'm done using AI
Why I'm stopping using AI for coding (and anything else) after using it earnestly for a year and coming to understand the harms it causes on personal, societal, and environmental levels.
3366
Reposted by midiphony
Oscar Lemaire @oscarlemaire.bsky.social · 05/09/2026
Important à garder à l'esprit. Y a pas de crise du jeu vidéo. L'industrie se porte bien. Y a une crise de l'emploi dans le jeu vidéo parce que les exécutifs et investisseurs font de la merde et que le système leur permet de foutre la merde pour que seuls les travailleurs subissent les conséquences.
14535248
Reposted by midiphony
Jason Schreier @jasonschreier.bsky.social · 04/09/2026
I spoke to Double Fine boss Tim Schafer about getting kicked out of Xbox and rediscovering the thrills of being independent. This week's column is a real good one: www.bloomberg.com/news/newslet...
bloomberg.com
How Double Fine Escaped the Xbox Bloodbath
Facing an existential threat, CEO Tim Schafer took his studio independent again after seven years of Xbox ownership
131151214
Reposted by midiphony
Comfortably Numb @numb.comfortab.ly · 03/09/2026
That was response to
Another coyote just went viral in SoCal for being the first known coyote to capture a roadrunner. How does that make you feel?
1149881257
Reposted by midiphony
Sundaecat @sundaecat.bsky.social · 02/09/2026
Sign in a sign in a sign?
A reddit image post where wileECoyoteAMA account holds up a sign with a crayon drawing of coyote holding a sign for roadrunner.

Next reply has that crayon drawing with the previous image shrunken down into the sign.

wileECoyoteAMA s reply is an annoyed Wile E coyote holding a sign with the previous image on the sign.
41380184
Reposted by midiphony
Stephen Totilo @stephentotilo.bsky.social · 01/09/2026
SCOOP: A few weeks before the launch of Star Wars Zero Company, most of the developers at its studio were furloughed The studio says they hope to secure funds to restore their pay. Some are skeptical it'll happen I learned about this via a bitter lawsuit: www.gamefile.news/p/star-wars-...
gamefile.news
‘Most’ of Star Wars Zero Company studio Bit Reactor was furloughed ahead of launch
The details emerged amid a legal dispute between company founders. The lawsuit also provides an unexpected look into a studio behind one of the best-reviewed Star Wars games in years
361622625
Reposted by midiphony
Mike Straw | Insider-Gaming.com @mikestrawmedia.com · 31/08/2026
"There were days where I didn't see my son the whole day; multiple days of that that I sacrificed to get this out the door at the level of quality." EXCLUSIVE—DOOM: The Dark Ages Revelations Faced ‘Worst Crunch’ in Franchise History insider-gaming.com/doom-the-dar...
insider-gaming.com
EXCLUSIVE---DOOM: The Dark Ages Revelations Faced ‘Worst Crunch’ in Franchise History
DOOM: The Dark Ages Revelations faced brutal crunch, with developers working up to 80-hour weeks to finish the expansion before release.
22479181
Reposted by midiphony
Omar @ocornut.bsky.social · 30/08/2026
AI assisted PR/issues appears to be quickly damaging what’s remaining of good energy and interactions in open source software maintenance. An extra year of this trajectory toward laziness in interactions and I can picture communities switching to invite-only or paying-only.
16516
Reposted by midiphony
Nathan (GDQuest) @gdquest.bsky.social · 29/08/2026
My teammate @cashewolddew.bsky.social made this interactive shader preview for the upcoming free lesson to get started with shaders from zero in the Godot game engine. Coming soon to our free library!
21039
Reposted by midiphony
Casey Explosion @caseyexplosion.bsky.social · 28/08/2026
Okay, after all the new cycles about GTA6 I've been trying to avoid commenting on, I've watched the latest trailers and I kinda feel I have to say something, so I've been collecting some thoughts while out walking about the state of gaming generally. This might be a long thread so bare with me.
381370440
Reposted by midiphony
Chris Person @papapishu.bsky.social · 27/08/2026
For @aftermath.site, I fell in love with two games, Vholume and CICADAMATA", that cost less than ten bucks each and force you to harness your inner speedrunner. They're among the most memorable games I've played this year. aftermath.site/vholume-and-...
aftermath.site
Vholume And CICADAMATA" Make A Meal Of Movement
In a season full of big budget releases, Vholume and CICADAMATA” challenge you to master movement.
738375