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Supper Mario Broth

@mariobrothblog.bsky.social
89K followers 0 following 1.2K posts

Additional obscure Mario content for suppermariobroth.com. Now on Patreon: www.patreon.com/suppermariobroth

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Supper Mario Broth @mariobrothblog.bsky.social · 7h
In the Mario Teaches Typing games, Mario never criticizes the player for underperforming and tries to be understanding and supportive. According to Charles Martinet, that was his initiative, as he felt being negative would go against the core principles of Mario's character.
In the Mario Teaches Typing games, even if the player does badly or underperforms compared to previous attempts, Mario will try to be understanding instead of critical:
Uh-oh, that wasn't quite as fast as the last time.
Hmm, are your fingers getting tired? Mine would be by now... if I had any. (laughs)
Charles Martinet, speaking at TooManyGames Convention 2021:
I got this marvelous opportunity to do Mario Teaches Typing. And when I got the script and I'm in the studio - I'm reading the script for the first time, there were things like "You failed!"
"That wasn't very good." "That was much worse... that was bad."
And I was reading that and I said, "Do you mind if I just, like, play with these words a little bit and just change them around?" because, you know, I never say "no" and I never say anything negative as Mario... and the producer graciously said "Sure, go for it!"
And so it became "Oh, that was good, but I know you can do even better!" "Oh, nice one but let's try again!" so it was always uplifting and always trying to be positive. And I think that that is the essence of the character to me - it's that love and that joy.
Source: transcript of speech found at youtube.com/watch?v=k9RywNQXCUM
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Supper Mario Broth @mariobrothblog.bsky.social · 06/10/2026
Donkey Kong 64 contains unused text that would have referenced the Gold Skulltula sidequest from The Legend of Zelda: Ocarina of Time as a joke explanation for Donkey Kong not being able to do something.
(mockup screenshot using text extracted from files)
HEY, DONKEY, YOU'LL NEED 100 SKULLTILLEYS IF YOU WANT TO RACE ME!
Donkey Kong 64 contains an unused line of text for the seal in Gloomy Galleon where he tells Donkey Kong that he needs "100 Skulltilleys" to race him. This was intended to be used in the game's demo as a joke explanation for why the race cannot be accessed.
This is of course a reference to The Legend of Zelda: Ocarina of Time, where Gold Skulltulas can be found all over Hyrule. Defeating them produces tokens, 100 of which are needed to lift the curse on a family in Kakariko Village which turned them into spiders.
The spelling "Skulltilleys" instead of "Skulltulas" appears to be an inside reference to the name of Rareware artist Carl Tilley, who worked on this game.
Source: Ferrox, Alley, tcrf.net/Donkey_Kong_64/Unused_Text
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Supper Mario Broth @mariobrothblog.bsky.social · 04/10/2026
Super Mario Sunshine is surprisingly more realistic than later Mario games in one specific aspect: here, Mario will start drowning if he hangs on to a ledge in such a way that water is flowing into his nose and mouth, as one would in real life.
Observe Mario holding on to a ledge that water is flowing over in Super Mario Galaxy (left) and Super Mario Odyssey (right). If realistic physics applied, he should start drowning since his nostrils and mouth are covered by water flowing into them.
However, in these games the air depletion/drowning state is tied to the swimming animation. As long as Mario is not visibly swimming, he cannot be drowning even if he is covered by water.
In Super Mario Sunshine, however, air depletion is decoupled from swimming as an action, allowing Mario to realistically start drowning in this situation (note him flashing red and his air meter depleting).
However, he is saved by Sunshine's (also unique among 3D Mario platformers) ledge tiredness mechanic. After hanging on for 20 seconds, Mario will let go. This is also realistic, since why would he let himself drown?
Source: discovery by YouTube user @miguelgcgamer, screenshots by Supper Mario Broth
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Supper Mario Broth @mariobrothblog.bsky.social · 02/10/2026
The Switch version of Paper Mario: The Thousand-Year Door includes its own fictional language that is a cipher for English. Amusingly, the misspelled "Game Cuve" graffiti from the original version is translated into the new language... but still reads "Game Cuve" when deciphered.
The Nintendo Switch version of Paper Mario: The Thousand-Year Door contains an in-universe language used for signs and labels that is a cipher (i.e. a one-to-one symbol conversion) for English.
Textures that were in English or unreadable in the original (left) are translated into the cipher in the remake (right). The remake's poster reads "Wanted" and the signboard reads "Signboard".
A famously misspelled "Game Cuve" graffiti appears in Rogueport in the original.
In the remake, it can be seen through this arch from the back.
Analyzing it reveals that it is still misspelled! The designers deliberately kept the misspelling in the translation.
Here is the key to the cipher used.
Source: research/images by Mario Wiki users "LadySophie17" and "Reese Rivers", mariowiki.com/List_of_fictional_languages
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Supper Mario Broth @mariobrothblog.bsky.social · 01/10/2026
In Paper Mario, Mayor Penguin is found seemingly dead, with Mario being suspected of his murder. However, if a letter is delivered to him during that time, he will get up, thank Mario, and promptly go back to being dead. Unfortunately, this cannot prove Mario's innocence.
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Supper Mario Broth @mariobrothblog.bsky.social · 29/09/2026
Shigeru Miyamoto has claimed that Toad is his least favorite character in Mario Kart. Despite this, in all footage of him playing Mario Kart 8, he picked Toad every time. Whether he was joking or specifically picking a character he hates to challenge himself is unknown.
I have an important question. Nintendo has also just released Mariokart 7 for the 3DS. In every iteration of Mariokart, I've always preferred to play as Toad. Who's your favorite character?
That's the most challenging question! I'm sorry that I cannot come up with an interesting answer. Somehow, it's habit to me, but I play with Mario. He's a very balanced character.
Who's your least favorite character?
Toad. [Laughs]
My favorite character is your least favorite character?
I understand that he has some popularity. Somehow.
In a 2012 interview with Entertainment Weekly, Shigeru Miyamoto has claimed Toad is his least favorite Mario Kart character.
In December 2014, Shigeru Miyamoto and Bill Trinen played Mario Kart 8 against YouTuber Rosanna Pansino. Miyamoto picked Toad.
Also in December 2014, Shigeru Miyamoto and Bill Trinen played Mario Kart 8 against YouTuber iJustine. Miyamoto picked Toad again.
Finally, in January 2015, the two played Mario Kart 8 against YouTube group Smosh Games. Miyamoto picked Toad again.
Whether Miyamoto simply had an enormous change of heart about Toad in the intervening 2 years, or whether he was picking his least favorite to challenge or punish himself, is unknown.
Source: information compiled by @SpriteCell, x.com/SpriteCell/status/1653842781897474048 ew.com/article/2012/02/10/shigeru-miyamoto-zelda, youtu.be/DNUcDkNI24o, youtu.be/3Q2KxS32Q1g, youtu.be/untLD6z6aql
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Supper Mario Broth @mariobrothblog.bsky.social · 28/09/2026
Paper Mario: The Thousand-Year Door inadvertently depicts Peach as the quickest typist in the world. She is able to type up a 126-word email in exactly 3 seconds, making her 8 times faster than the current typing speed world record.
In Paper Mario: The Thousand-Year Door, Peach sends multiple emails to Mario during the plot. Almost all of them take her exactly 3 seconds to type.
The length of the emails she types in 3 seconds varies from 54 words to the longest one seen below, at 126 words.
Peach: I'm OK
My Dearest Mario, I send this letter in the hope that it reaches you safely. I am being held against my will in some strange place. Though I do not know where I am, I remain unharmed and in relative comfort.
Those who have captured me seem to be after the map I sent to you earlier. They may be hoping to use it to find objects they call the "Crystal Stars." I do not know what they are planning, but I have a feeling it is not anything positive.
Mario, please collect these Crystal Stars before they do. You must! They are already aware that you have the map, so please be very careful.
And please... Don't worry about me.
-Princess Peach-
At the current world record typing speed of 319 words per minute, Peach should have been able to get about this far into the email.
In order to finish the email in three seconds, she needed to type with an a speed of 2520 words per minute, 7.9 times the world record.
While the quick typing is clearly merely a way to make the scene move along more quickly and should not be taken as accurate depiction of Peach's typing skills, it is still humorous to imagine the implications arising from it if taken at face value.
Source: analysis inspired by @nintendostuff.bsky.social
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Supper Mario Broth @mariobrothblog.bsky.social · 27/09/2026
Many games for the GameCube use only a fraction of the storage capacity of the disc. I have analyzed the data to determine what the maximum number of retail Mario games that can fit on a single disc would be, creating the Luigi & Wario + Puzzle + Rhythm Maximum Value Pack.
A GameCube disc has a storage capacity of 1.46 gigabytes. Many Mario games use only a fraction of that storage. Below is the optimal distribution of the smallest Mario-related games on the system to fit 6 entire retail games on a single disc.
Unused space 54 MB
Luigi's Mansion 186 MB
DDR Mario Mix 264 MB
Wario World 257 MB
Donkey Konga 2 312 MB
Donkey Konga 250 MB
Please note that this pie chart is for data visualization only. If the games were in fact put on one disc, the data would be arranged in rings, not in slices.
Concept for post based on an idea from a comment by @vinchvolt.bsky.social
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Supper Mario Broth @mariobrothblog.bsky.social · 25/09/2026
While Mario collects fictional gold coins in his games, Wario in Wario World collects the real-life "American Gold Eagle" official US gold bullion coins (91.67% gold).
Wario with coins as seen in Wario World
Coin texture
"American Gold Eagle" official US gold bullion coin
Source: info: YouTube user @Geibuchan, screenshot taken by Supper Mario Broth
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Supper Mario Broth @mariobrothblog.bsky.social · 24/09/2026
New Super Mario Bros. Wii contains unused Hint Movies where the players play badly and then die. While these were likely recorded before the levels were changed so the inputs don't match up, it is humorous to imagine them being actual intentional hints on what not to do.
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Supper Mario Broth @mariobrothblog.bsky.social · 23/09/2026
The Super Mario Sunshine debug room contains a seemingly unassuming barrel that will become extradimensional if Mario slides into it. The barrel will appear to be superimposed onto reality like a PNG badly edited into the image.
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Supper Mario Broth @mariobrothblog.bsky.social · 22/09/2026
In the prototype version of Mario & Luigi: Superstar Saga, Mario and Luigi would have needed to electrocute a living mouse for all eternity to solve a puzzle. This was changed in the finished version to a toy mouse, likely due to the original being absurdly cruel.
In the finished version of Mario & Luigi: Superstar Saga, there is a puzzle in the Woohoo Hooniversity basement whereby an electric circuit must be completed using mechanical toy mice as conductors:
Mario must fill himself with water, which Luigi shoots out with a hammer to push the mouse into the circuit, completing it:
After this, for the rest of the game, going back to that room shows the mouse continuing to be electrocuted as it is now permanently part of the circuit.
This is completely fine since the mouse is a toy.
However, in the prototype version of the game, the mice are clearly living animals, being shown to eat cheese when they stop moving:
Now, Mario and Luigi are completing an electric circuit by electrocuting a real animal.
This means that for the rest of the game, the circuit is completed via the mouse's body, meaning it is a real animal being electrocuted eternally.
The cruelty of this is so absurd that it was likely removed for this reason.
Source: tcrf.net/Proto:Mario_%26_Luigi:_Superstar_Saga/Early_Sprites/Map_Graphics_and_Objects,
YouTube user @Skawo, youtube.com/watch?v=lloE59IWN4c
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Supper Mario Broth @mariobrothblog.bsky.social · 21/09/2026
In Super Mario Advance 2, a "pink Mario head replica" object can be created, which will sit on the ground and mimic Mario's head (except in pink). It does nothing when touched, but will give a power-up when eaten.
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Supper Mario Broth @mariobrothblog.bsky.social · 19/09/2026
In Paper Mario, the Power Bounce badge's maximum number of bounces is arbitrarily capped against bosses, making Mario end the attack even with perfect inputs. Below are ways to determine if the player should feel bad about the missed input or if it was the game's fault.
In Paper Mario, the Power Bounce badge's maximum number of hits is arbitrarily capped when fighting various enemies, particularly bosses.
This means that even if you perform the input perfectly, Mario will'simply stop the attack all by himself at some point, making it look like it was your fault.
Here is how to tell if your attack was capped by the game or if you missed an input:
If you missed an input, the A button will remain on screen for a fraction of a second after the hit. In addition, Mario will jump off the enemy in a steep arc, landing close to the enemy.
If you were capped, the A button will disappear on the frame Mario deals the final hit, and he will jump off in a larger arc, landing further away. If you see these signs, rest easy: it was not your fault.
Source: YouTube user @Bonecrusher1022, youtube.com/watch?v=nLNyZyQxrr0
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Supper Mario Broth @mariobrothblog.bsky.social · 17/09/2026
Unused graphic found in the files of Mario Superstar Baseball, possibly used as a placeholder for the title screen. It features crude sketches of Mario and Luigi seemingly made in MS Paint and the text "ルイージの兄野球", which translates to "Luigi's Older Brother Baseball".
ルイージの兄野球
Source: tcrf.net user "Geno Penguin", https://tcrf.net/File:MSSBTitleScreenSketch.png
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Supper Mario Broth @mariobrothblog.bsky.social · 16/09/2026
The 2026 horror point-and-click adventure game Endacopia contains unused, seemingly deliberately clashing Mario pixel art assets (often jokingly called the "So Retro" art style) in its files. These were likely used as placeholders during development.
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Supper Mario Broth @mariobrothblog.bsky.social · 15/09/2026
In Mario Kart Wii, asphalt is slightly shiny, reflecting a band of light ahead of the player. This is implemented cleverly by leveraging something that the Wii is already doing, allowing it to not need to use any sort of additional lighting or post-processing.
In Mario Kart Wii, asphalt is slightly shiny, always seeming to reflect light in a narrow band ahead of the driver.
Increasing the contrast of the image makes the effect more visible.
Internally, this effect is achieved in an extremely simple way by leveraging an existing system:
Mipmapping is a practice whereby several copies of a texture are stored, each smaller than the previous by a factor of 2. The further away from the camera a point is, the smaller the texture is that is applied to it. This reduces aliasing (the interference patterns created by viewing high-detail surfaces at oblique angles) and improves rendering speed.
The textures are then smoothly blended. This is supported natively by the hardware and happens automatically.
SLIGHTLY BRIGHTER!
Original road texture: 1024x256 pixels
closer to camera
512x128 pixels
256x64 pixels
128x32 pixels
64x16 32x8 pixels pixels
further from camera
By making only the second texture slightly brighter, the system that automatically places the texture a certain distance away from the camera is leveraged to make a band of light that appears to move automatically with the player.
On the right, each mipmap is colored differently for a more striking demonstration.
Fun fact:
this usage of mipmaps to make a rainbow occurs in Paper Mario on the Nintendo 64!
Source: info: Peardian (bsky.app/profile/peardian.bsky.social), screenshots by Supper Mario Broth
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Supper Mario Broth @mariobrothblog.bsky.social · 12/09/2026
Compilation of rare footage of the famously unsettling-looking Donkey Kong 64 decoration at the Nintendo booth at E3 1999.
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Supper Mario Broth @mariobrothblog.bsky.social · 11/09/2026
Under extremely unfortunate circumstances in Super Mario 64, it is possible for Mario to look like he really should collect a star, but end up collecting a different one instead.
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Supper Mario Broth @mariobrothblog.bsky.social · 10/09/2026
In WarioWare, Inc.: Mega Microgames, the player can "trust Wario" to provide a name. Most of them are insults and nicknames, but a few are regular names. It is possible that a child actually named Louie or Rufus may have gotten frightened by Wario somehow knowing his name.
In WarioWare. Inc.: Mega Microgames, pressing the R button during the player name entry will prompt the player to "Trust Wario" to provide a name.
As expected from Wario, most of the possible suggestions are going to be insulting the player. ("Dork")
Angel
Babe
Baldu
Bean
Bro
Champ
Cutey
Jiffy
Dweeb
Louie
Eazy
Fizz
Fudge
Hippo
Geek
Jumbo
Rufus
Korny
Loser
Macho
Moldy
Mugsy
Noseu
Orca
Pixie
Ramen
Roach
Slob
Stink
However, two of them happen to be regular names*, so that a player who happens to actually be named Louie or Rufus may become startled that the game somehow knew his name.
It is possible this has actually happened to some unfortunate children.
There are 30 possible suggestions, most being insults or funny words, with some being regular nicknames like "Bro" or "Champ".
*Note that Angel or other words from the list may also be names, but they are also dictionary words. A player named Angel would likely be less startled as it is more plausible for it to be included as a random noun instead.
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Supper Mario Broth @mariobrothblog.bsky.social · 09/09/2026
In Super Paper Mario, it is possible for an enemy to die and not die at the same time, entering a glitched state of superposition. Attacking it again is not recommended; the game cannot handle the enemy's paradoxical state and crashes immediately.
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Supper Mario Broth @mariobrothblog.bsky.social · 08/09/2026
Wrinkly Kong has always been wrinkly. However, for decades, her Donkey Kong Country 3 artwork was not available in a high enough resolution to see just how wrinkly she was. In 2025, Nintendo Music finally revealed it in a quality high enough to truly see the immense wrinkliness of her skin.
Cranky Kong's wife, Wrinkly Kong, was first introduced in Donkey Kong Country 2. True to her name, her skin was wrinkled, though not much more than Cranky Kong's.
In Donkey Kong Country 3, her skin texture was updated, but no artwork was published in high enough resolution to truly see the extent of her wrinkliness.
In January 2025, a Wrinkly Kong playlist was added to Nintendo Music. While the thumbnail for it is small when viewed in the app, extracting the source image shows it is in a higher resolution than any version of her Donkey Kong Country 3 artwork ever published. This allows the immense wrinkliness of her skin to finally be seen in detail. Every millimeter of her skin is covered with deep creases that resemble a topological map, or an undulating liquid surface.
Source: spriters-resource.com user "FridayFunkGaming291", spriters-resource.com/mobile/nintendomusic/asset/599010
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Supper Mario Broth @mariobrothblog.bsky.social · 05/09/2026
It is possible to use a The Legend of Zelda cartridge to unlock the world selection option in Super Mario Bros., by swapping the cartridges without turning off the NES and performing specific actions in The Legend of Zelda before swapping back.
How to use The Legend of Zelda to unlock a world selection option in Super Mario Bros.
First, start up the Super Mario Bros. cartridge. This is necessary to set memory address 07FF to the value A5. TLOZ will not overwrite it, and SMB will need it to be A5 later.
Cartridge swap Super Mario Bros. to The Legend of Zelda. Do not turn off the power, instead just swap the cartridges and use Reset to make the console start the new game. TLOZ will be used to write a specific value to memory.
Start a new file and buy the blue candle.* You will need literally no other item, just the 60 rupees to buy it.
This is used to access the Level 8 dungeon. *Go right one screen, up two screens, and right six screens from the start to find the shop that sells it.
With the blue candle, open up Level 8**, and go to the room directly left of the entrance. This sets memory address 07FC to 20, which unlocks the level select in SMB.
**Go left one screen and down one screen from the blue candle shop and burn the conspicuous single tree.
Cartridge swap back to Super Mario Bros. Super Mario Bros. will look for A5 at 07FF, which it set itself earlier, and 20 at 07FC, which The Legend of Zelda just set, to unlock the level select.
Now, pressing B on the title screen will cycle through all worlds, allowing you to start the game on any of them, e.g. World 8-1. This would normally be accessed by beating the game, but this trick bypasses it.
For more details and an in-depth explanation, please see the video by YouTube user @MrCheeze at youtu.be/Ie_gyHG8hAU
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Supper Mario Broth @mariobrothblog.bsky.social · 04/09/2026
Super Mario Galaxy 2 contains an unused "yellow zone" that, upon entering it, makes Mario yellow. Being yellow makes Mario run faster.
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Supper Mario Broth @mariobrothblog.bsky.social · 03/09/2026
In Super Paper Mario, characters sometimes go into the background, making them look far away. However, in reality they just get smaller. By strategically wiggling in place for 9 minutes, Peach can "pop out" of the background, revealing her tiny nature and breaking the illusion.
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Supper Mario Broth @mariobrothblog.bsky.social · 02/09/2026
Some jingles and fanfares in Mario games are based on snippets of the main theme, allowing the player to time actions to play the jingle as a perfect extension of the music.
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Supper Mario Broth @mariobrothblog.bsky.social · 01/09/2026
The officially licensed Mario merchandise with the highest manufacturer's suggested retail price ever produced was a 2022 Mario Kart watch, which had a MSRP of $25,600.
TAG Heuer Formula 1 X Mario Kart Limited Edition Chronograph Tourbillon
250 piece limited edition
MSRP: $25,600
Source: watchcollectinglifestyle.com/home/tag-heuer-formula-1-x-mario-kart-limited-edition-chronograph-tourbillon, via Bluesky user @dauntingmountain.com
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Supper Mario Broth @mariobrothblog.bsky.social · 31/08/2026
2002 Super Mario Sunshine promotion on Nintendo's official Australian site, featuring a floating Mario head voiced by Charles Martinet talking about how excited he is to "come down under next weekie" and to be "upside down in Australia".
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Supper Mario Broth @mariobrothblog.bsky.social · 30/08/2026
A 1993 Kellogg's Apple Jacks promotion for Super Mario Land 2 contained a score sheet for the game, to "keep track of points". Somehow they missed the fact that the game does not have a score system, rendering the sheet profoundly absurd and, fittingly, completely pointless.
This is a 1993 official Kellogg's Apple Jacks/Super Mario Land 2 promotion.
It contains a score sheet for the game. "Keep track of the points you earn", it says.
"SUPER MARIO LAND 20: 6 GOLDEN COINS
While you're helping Mario track down the six golden coins, keep track of the points you earn in each zone of Mario Land."
Super Mario Land 2 does not have a score system.
Like Super Mario Bros. 2 before it, or Super Mario 3D Land and Super Mario Bros. Wonder after it, it simply does not have "points".
If the writer somehow meant something else the game does track, like coins or enemies defeated, this is a failure of communication as the game or its manual do not call them "points", nor do they function as a score in the way points do in other Mario games.
It is much more likely that the writer simply assumed that all Mario games have points, and did not check the specific game in question.
Source: eBay user "altaircollectibles", ebay.com/itm/178239934327
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Supper Mario Broth @mariobrothblog.bsky.social · 29/08/2026
It is possible to corrupt Donkey Kong Country 3 simply by being too skillful. Clearing the final level in one go without dying can result in Dixie and Kiddy becoming trapped in a nightmarish red location without escape, all just for being too good at the game.
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Supper Mario Broth @mariobrothblog.bsky.social · 28/08/2026
One of the most blatant lies in a Mario-related game is "Tetris Attack inspired by original Tetris." In fact, Henk Rogers, the founder of the Tetris Company, literally regrets giving Nintendo the right to use the name "Tetris" because Tetris Attack has nothing to do with it.
In the ending to Tetris Attack, Yoshi walks along a rainbow while this text appears:
TETRIS ATTACK INSPIRED BY ORIGINAL TETRIS
Fact 1: Tetris Attack is a reskin of Panel de Pon, a game that has nothing to do with Tetris.
Panel de Pon:
swapping adjacent rising blocks to make lines of 3 to 5 blocks of the same color
Tetris:
steering and rotating falling blocks, the color of which is irrelevant, into full horizontal rows
The only commonality between the two is that they both use blocks.
Fact 2: Henk Rogers, founder of the Tetris Company, literally regrets giving Nintendo the rights to use "Tetris" for Tetris Attack because the game has nothing to do with Tetris.
"When Nintendo came to us, and said 'we would like to take this Japanese game called Panel de Pon, and rename it Tetris Attack', I'm saying, 'it's not Tetris'. But my partner's saying 'but it is money!' So, uhhhh, so, we, I, reluctantly agreed. In retrospect, we should never have done that. I don't think that's a good idea. It dilutes the brand, it's like naming another cartoon character Mickey Mouse just cause you need the money. It's just a bad idea. So I wouldn't do that again."
-Henk Rogers, 2009 interview with Destructoid
Source: vgmuseum.com/end/snes/a/tetrisattack.htm, destructoid.com/interview-with-alexey-pajitnov-and-henk-rogers-on-tetris/
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Supper Mario Broth @mariobrothblog.bsky.social · 25/08/2026
The official 1993 Nintendo Player's Guide for Mario Paint provided instructions for a The Simpsons animation called "Bartman on the Move". I have recreated the animation in-game.
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Supper Mario Broth @mariobrothblog.bsky.social · 24/08/2026
An amusing interaction occurs in Super Mario 64 DS if Yoshi brings a Koopa Troopa to the mountain in Bob-omb Battlefield and spits him out on the steep hill. The Koopa will bounce merrily along the hill until he despawns.
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Supper Mario Broth @mariobrothblog.bsky.social · 23/08/2026
Shirt given out to Nintendo of America employees involved in 2001 manufacturing operations. While the screaming Luigi is referencing Luigi's Mansion being released that year, the logo inadvertently makes it look like 2001 manufacturing operations was a harrowing or frightening experience.
https://www.ebay.com/itm/407152486362
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Supper Mario Broth @mariobrothblog.bsky.social · 21/08/2026
When Wario is flattened in Wario Land 3, a robot must remove the weight squashing him so that he can actually move. With a small setup, Wario can destroy the robot and still get squashed. With no one lifting the weight from him, Wario will remain flat and alone forever.
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Supper Mario Broth @mariobrothblog.bsky.social · 20/08/2026
There is a secret code in Donkey Kong 64 that will only play a funny noise, and nothing else. Standing next to a torch in K. Lumsy's room and pressing C-Up, D-Down, C-Left, D-Right, C-Down, D-Up, C-Right and D-Left will make a burp sound... and that's it. There are no other effects.
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Supper Mario Broth @mariobrothblog.bsky.social · 19/08/2026
By combining two glitches in Super Mario 64 DS, Yoshi can become invisible while holding a visible monkey, making it look like the player is in fact controlling the monkey instead.
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Supper Mario Broth @mariobrothblog.bsky.social · 18/08/2026
Experimental post: Nintendo, Hire This Castle! Daisy's castle has never appeared in a mainline Mario game. I propose that an original take would be to not merely decorate it with her emblem, but make it shaped like it. A real castle in England shows what that would look like.
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Supper Mario Broth @mariobrothblog.bsky.social · 17/08/2026
A memorable moment in Super Paper Mario is the "many Dimentios" room in Chapter 8-3. Oddly, the Dimentios do not despawn when they are defeated. Instead, they fall into the void below the stage, where they remain frozen in pain forever.
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Supper Mario Broth @mariobrothblog.bsky.social · 14/08/2026
In Super Mario Advance 3, catching Baby Mario and hitting a Message Block at the same time, then pressing Select 4 times will turn the game into an aesthetic silhouette experience.
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Supper Mario Broth @mariobrothblog.bsky.social · 13/08/2026
Mario & Luigi: Superstar Saga contains a "Spanish Peach Protection" exploit. Normally, Peach gets kidnapped in a cutscene when Mario is distracted by Toadsworth. Setting the language to Spanish helps mash through Toadsworth's text so fast that Peach never actually gets kidnapped.
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Supper Mario Broth @mariobrothblog.bsky.social · 11/08/2026
In Paper Mario: The Thousand-Year Door, each Shine Sprite can be collected twice because the icon of it appearing is not merely visual, but literally another Shine Sprite. This provides a cautionary tale to developers about never implementing a visual effect as a copy of the object itself.
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Supper Mario Broth @mariobrothblog.bsky.social · 10/08/2026
In Mario Super Sluggers, one of Peach's animations has strange black pixels near her shoulder. It turns out that this is her own heavily corrupted eyelashes that have turned inside out and are poking out of her cheek like some sort of abnormal facial hair growth.
In the Challenge Mode selection screen in Mario Super Sluggers, there is a small irregularity on Peach's shoulder when selecting her. The model is too small in-game to see any details.
Zooming in on her model reveals that the eyelashes on her right eye (viewer's left) are missing.
It turns out that the black objects are actually her eyelashes being turned inside out and poking out of her cheek.
This in the result of an incorrectly assigned deformation value for her blinking animation.
Source: info: Geno Penguin (@Penguin TheGeno), screenshots by Supper Mario Broth
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Supper Mario Broth @mariobrothblog.bsky.social · 07/08/2026
For fans of special challenges, the final Bowser battle in New Super Mario Bros. U presents the "Defeat Bowser By Throwing His Son At Him Challenge". Normally Bowser dies after 3 hits with the Clown Car. However, the player can also throw Bowser Jr. at Bowser NINETY times to win.
In the final battle of New Super Mario Bros. U, the intended method to damage Bowser is Bowser Jr.'s Junior Clown Car.
After knocking Bowser Jr. out of the Clown Car, Mario can ride it into the air above Bowser...
...and perform a spin down onto him. It takes three hits to defeat Bowser in this way.
However, if Mario stomps Bowser Jr. while he is running back to the Clown Car after being knocked out...
...he will retreat into his shell, which Mario can pick up.
Mario can then throw Bowser Jr. at Bowser...
...which does not even seem to do anything to Bowser except briefly redden the area of impact.
Yet, this does actually deal damage to Bowser... being 1.12% of his health. Bowser will die after being hit NINETY TIMES with Bowser Jr.'s shell, making this an extremely time-consuming way to win this battle.
...even more so than hitting him with fireballs, which takes 180 hits but at least does not have a cooldown like Bowser Jr. has.
Source: YouTube user @SmashyYT, youtube.com/watch?v=VaBpa6oWQ58; additional images by Supper Mario Broth
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Supper Mario Broth @mariobrothblog.bsky.social · 06/08/2026
In Wario Land 4, a single syllable of the Palm Tree Paradise vocals ("ni~") is stored in a higher quality than anything else in the files. In fact, it is stored at a quality too high for the GBA to even play back, making this completely inaudible on original hardware.
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Supper Mario Broth @mariobrothblog.bsky.social · 05/08/2026
In Super Mario Maker 2, failing the matching game in the World Maker will cause Mario's mismatched creation to emerge from the door, making him slowly back away in fear or disgust. Below are all the possible abominations Mario can create.
In the World Maker mode of Super Mario Maker 2, the Match & Win! minigame is directly based on the Spade Panel game from Super Mario Bros. 3.
If Mario fails to match all three reels to create a picture of a single power-up, he will wait in front of the house...
...whereupon the mismatched object he created will emerge from the door. Mario will back off, seemingly in fear or disgust.
Here are all the possible abominations Mario can create, extracted from the game's files: [collection of 24 mismatched objects]
Source: Random Talking Bush, spriters-resource.com/nintendo_switch/supermariomaker2/asset/130200
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Supper Mario Broth @mariobrothblog.bsky.social · 04/08/2026
In Slipsand Galaxy in Super Mario Galaxy 2, there is an unexplained and out-of-place yellow flash during a Launch Star flight. This is because Mario actually flies through a fog area belonging to a planetoid from a different mission, and the very brief fog looks like a flash.
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Supper Mario Broth @mariobrothblog.bsky.social · 03/08/2026
In World 8-7 of New Super Mario Bros. Wii, releasing a mushroom on the third Spine Coaster but not collecting it results in an entertaining interaction whereby the Spine Coaster will balance the mushroom on its nose, like a seal trained to balance a ball.
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Supper Mario Broth @mariobrothblog.bsky.social · 02/08/2026
In Mario Kart: Double Dash, shadows in the environment do not follow any kind of lighting logic and appear to have been placed solely based on "vibe". This results in shadows being cast in nearly every possible direction at the same time.
A picture of Dry Dry Desert from Mario Kart: Double Dash with shadows marked. The shadows go in a variety of different directions at different points in the map despite there being only one light source.
Source: info: Peardian (bsky.app/profile/peardian.bsky.social), noclip.website
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Supper Mario Broth @mariobrothblog.bsky.social · 01/08/2026
In Paper Mario, Bowser claims that the Star Rod makes him invincible. However, in the first battle, it merely raises his Defense to a measly 1. If Mario is given just slightly better shoes, he can get through the protection. Bowser cannot handle taking over 10 damage, making the game crash.
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