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River Salmon

@riversalmon.itch.io
161 followers 733 following 152 posts

Indie gamedev, Unreal Engine specialist, and UZDoom contributor. Former Software Engineer at 2k Games. Views my own and not representative of past, present, or future employers. Available to provide AND commission contract work/freelancing

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Reposted by River Salmon
UZDoom @uzdoom.bsky.social · 13/08/2026
#UZDoom 5.0 Release Candidate 2 (RC2) just got released! If you were on RC1, use our built-in Updater by clicking About tab in the launcher, then "Check for Updates". Optionally, set it to update automatically in the Options tab Otherwise, download from github.com/UZDoom/UZDoo...
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Brian Crecente @crecente.bsky.social · 14/08/2026
We’ve reached the Renaissance Patron era of video games.
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UZDoom @uzdoom.bsky.social · 05/08/2026
Another day, another fake, AI-generated UZDoom website 😂 Beware, folks, spread the news and do NOT download anything from this site!
Screenshot of another fake UZDoom website as of 6th August 2026
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River Salmon @riversalmon.itch.io · 17/07/2026
RetroSurface released! - Retro Surface Unreal Material riversalmon.itch.io/retro-surfac... #unreal #unrealengine5 #retro #gamedev #indiedev
riversalmon.itch.io
RetroSurface released!
Hey all, I've released RetroSurface, an Unreal Material base intended to be used with old school, low resolution textures like those you might find in Doom. Why not just use point filtering? Point fil...
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River Salmon @riversalmon.itch.io · 15/07/2026
Just released the Material base I use on Vesper to get nice, chunky anti-aliased pixels with meaningful shimmer reduction. Check it out! riversalmon.itch.io/retro-surfac... *example image uses Makkon Textures, not included. #unrealengine #retro #gamedev
Floor corner demonstration of Retro Surface. A Makkon floor and wall texture are used, and the camera is at a grazing angle to demonstrate that shimmer is mitigated and anisotropic filtering still works, which it typically would not with point filtering. The scene is with dark teal lighting, and dark carved stone and tile surfaces.
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Chef Kennedy🐸🏳️‍🌈 @kennedy.northsky.social · 23/02/2026
Congratulations everyone
A chicken walking on the beach the caption is:

If you are seeing this the curse is lifted have a good day
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River Salmon @riversalmon.itch.io · 17/01/2026
Art is communication. I don't care about talking to an algorithm.
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UZDoom @uzdoom.bsky.social · 18/11/2025
Rest well in Valhalla, Burger Becky. Your contributions to the video games industry, and of course - DOOM - will live on with us here on earth forever
Rest well in Valhalla, Burger Becky. Your contributions to the video games industry, and of course - DOOM - will live on with us here on earth forever
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Brian M @legendofnerd.bsky.social · 13/11/2025
HEARTBREAKING NEWS: Ubisoft was asking too much for the "Tonic Trouble" IP, so unfortunately my acquisition bid fell through at the last minute
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Kronok @kronok.bsky.social · 10/10/2025
What UVing in a good level editor tool is like: Select a face and Alt + RMB on hovered faces to flow it to that face. I can also flow it from the hovered face to the selected faces with Shift + Alt + RMB (coming in Scythe 0.7).
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Monica Maalouf, MD @maaloufmd.bsky.social · 03/10/2025
My husband was detained by ICE today Juan Muñoz, an American citizen, father of 2, and local government official, was peacefully protesting w. other elected officials. He was assaulted and taken away I have had zero contact or updates since #SOS @duckworth.senate.gov @durbin.senate.gov
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Kronok @kronok.bsky.social · 08/09/2025
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! 🧵(1/6)
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River Salmon @riversalmon.itch.io · 17/07/2025
Hey all, I've been maintaining a games-focused community fork of #unrealengine available to UE licensees over at github.com/River-Salmon.... Come on in, we've got User Defined Shading Models!
github.com
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Sarah Taber @sarahtaber.bsky.social · 13/07/2025
Ex-farm worker here. We need to talk about this whole "But a living wage for farm workers would spike the cost of food!" thing. Not true AT ALL. Y'all don't understand how fast experienced farm workers are. The average tomato picker pulls 650lbs per hour. At $20/hr, that's $0.03/lb for labor.
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Victor Careil @phyronnaz.bsky.social · 12/07/2025
Property History is out! Quickly see the history of any property in Unreal Engine
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fw @frwthr.bsky.social · 05/08/2023
Hey y'all! I am Fairweather, and I make singleplayer levels for Quake, Team Fortress 2 and Doom! Here's some of my work, I typically focus on encounter design, but here's some pretty visuals to catch your eye. Reposts appreciated.
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Jacob Geller @jacobgeller.com · 06/06/2025
If I was a dev and I had spent years working on a game and my boss went on stage and looked like this much of a jackass I'd be so pissed
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soup_ @estroclysm.neocities.org · 25/05/2025
one of the saddest things about western masculinity is that it comes with a predetermined set of life goals from the very start. a kind of life that one should live, and things they should strive for lest they be a failure as a man. none of that sounds like freedom
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River Salmon @riversalmon.itch.io · 25/05/2025
another shot of the Retro Surface material I'm making to make using nice crunchy pixel textures look right in #unrealengine
An outdoor air conditioning unit rendered using Unreal 5 and the Retro Surface material. Point filtered details are preserved without Moire patterns forming in the distance.
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River Salmon @riversalmon.itch.io · 25/05/2025
Using some UV tricks from Inigo Quilez's blog, I was able to get very convincing pixel textures but still using regular samplers - meaning you get to use shared samplers, anisotropic filtering, etc! I also have some PBR inference from color textures worked in too. Textures by Makkon.
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Paul F. Tompkins @pftompkins.bsky.social · 03/05/2025
Honestly the only thing anyone needs to know at any age is that anyone who says they have the “answers” to anything I life is 100% full of shit
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ex-Lethality Jane @lethalityjane.bsky.social · 16/03/2025
The problem with "you're wrong about" type podcasts is that eventually they get around to covering something you actually know quite a bit about and when they get major things wrong it bursts the illusion that the hosts know anything other than how to make a podcast.
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Kronok @kronok.bsky.social · 15/03/2025
Look at what a simple temp pivot + shift drag extrude can do in Unreal Engine now with Scythe (coming in the next version).
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Makkon @makkon.bsky.social · 31/12/2024
before I forget, here's some art I made in Quake
screenshot of a retro gameart cathedral interiorscreenshot of a retro gameart cathedral interiorscreenshot of a retro gameart cathedral exterior, the floating spires of the under sectionscreenshot of a retro gameart cathedral, the front spires and main door
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David Shiffman, Ph.D. 🦈 @whysharksmatter.bsky.social · 12/02/2025
If we’re renaming bodies of water based on petty grievances, I propose that this be renamed the Kendrick Lamar passage.
Google maps screenshot of the Drake passage between South America and Antarctica
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River Salmon @riversalmon.itch.io · 07/02/2025
I'm that purple marine there. Much exciting new possibilities in multiplayer classic #Doom!
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Nash Muhandes @nashmuhandes.bsky.social · 07/02/2025
Network test success. Slowly lifting the GZDoom netcode curse. Ongoing behind the scenes netcode improvements, and improved it has. 6 players across the world, no connection troubles (OGs remember the struggle), SMOOTH prediction (feels like playing single player), no jitter/rubberbanding. #GZDoom
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Jordan Harper @jordanharper.bsky.social · 30/01/2025
A friend of mine just pitched something to a studio and the executive said, “That’s great, but nobody is buying anything with a point of view right now.”
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Mike Bithell @mikebithell.bsky.social · 31/01/2025
The only successful type of game going forward is the kind I make and like. All other types of game are doomed to fail because players don’t like those games, as demonstrated by the commercial failure of one specific example, Game X. Don’t be an idiot, be a clever person, like me.
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Joy Content 🏳️‍⚧️🐒 @joycontent.bsky.social · 26/01/2025
doctor who should bring nikola tesla back so they can do the opposite of the ending of vincent and the doctor and bring him to the modern day and have him hate what his legacy is
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walt @runningjump.games · 25/01/2025
my friends made an extremely cool Device
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River Salmon @riversalmon.itch.io · 24/01/2025
I'm once again trying to find a good way to do anisotropic filtering without enabling bilinear filtering in the process in #unrealengine. I can do the uv trick I described in an earlier post, but that looks blurry when applied to these high contrast textures
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Isabella Haro @isabellaharo.bsky.social · 23/01/2025
Attempting another Dark Fantasy project, this time in 5.5 with megalights All real time dynamic lights and lumen for everything #UE5 #WIP
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Kim Myatt⁷ @ysvyri.bsky.social · 21/01/2025
Go make the art you’ve always wanted to make. Write the stories you’ve been dreaming of. Sing your heart out. Pick up an instrument & play. Do the things you’ve been holding back on because you’re worried about what others might think. Just do it. Do it now. Life is short. Life is precious. Please.
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Cape and Bow @jemmyspo.nz · 20/01/2025
dear fellow game developers PLEASE I BEG OF YOU stop shipping your game with volume settings at a deafening 100% by default. If you set it to 50% by default and let players increase it to a volume they want instead of blowing my eardrums out when I start the game I'll respect you immensely
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juicce @juiccedev.bsky.social · 19/01/2025
Pls be aware that Engine =/= Art Direction Unreal Engine is just a tool and you can use it however you want. For example, I made this stylized indie game in Unreal Engine 5 - check it out! ❤️‍🔥 #gamedev #indiedev #indiegame
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River Salmon @riversalmon.itch.io · 15/01/2025
Mappers, modders, modders and mapmakers - please reach out if you want some paid mapping work for a classic/retro/boomer shooter in #unreal #ue5. Experience with #doom mapping appreciated!
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jazz mickle @queenjazz.gay · 11/01/2025
its my game!! please check it out and tell your friends and if you're really cool you can buy it!!! queenjazz.itch.io/world-pole-s...
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jess m. ☕🍂 @jametc.bsky.social · 09/01/2025
As shit clamps down I would like to see things like personal websites and rss and forums return, we need to stop relying on the same 3 damn sites to be our Internet These things were the norm for ages, maybe we can reforge it
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PSX Bunlith 🪄🏳️‍⚧️ E2 OCT 16TH!!!! 🐰🌱 BLM ACAB 🇵🇸 @b0tster.yeag.gay · 08/01/2025
please, please read this. the employee abuse thats been uncovered here is distressing. this needs to be spread to every corner of the games industry
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Delaney King (She/Her/Whomst) @delaneyking.bsky.social · 04/01/2025
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River Salmon @riversalmon.itch.io · 04/01/2025
Using tricks with UVs that has apparently existed for a long time, was finally able to get a point filtered look with anisotropic filtering. All this really is under the hood is 'pixelating' the uvs with the shader while still using all the other ordinary texture sampler stuff #unreal #retro #ue5
Unreal editor screenshot of pixelated textures at a grazing angle that doesn't turn into a shimmery mess at distance. The normal maps are also pixelated. The textures themselves are dark stone bricks.
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jazz mickle @queenjazz.gay · 30/12/2024
listen to my new song
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Nathalie Lawhead @alienmelon.bsky.social · 22/12/2024
now that i have Unreal games to show, i often get the response that my work is more sophisticated (high end, technically accomplished…) when plenty of my 2D games were just as hard to make. imo video game “sophistication” is just an aesthetic.
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River Salmon @riversalmon.itch.io · 21/12/2024
A friend of mine released a game today, go check it out store.steampowered.com/app/3321360/... #indiedev #gamedev
store.steampowered.com
Seedbo And That Time The Sun Exploded on Steam
Re-assemble the sun in this bite-sized adventure platformer!
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Mr #PitchYaGame @liamtwose.bsky.social · 20/12/2024
It's important as a #GameDev to be aware of the games you are contending with. 🧐 1. Old(er) more established games 2. Genre power-horses 3. Trending games 4. Franchises 5. GTA 6.
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River Salmon @riversalmon.itch.io · 20/12/2024
Vesper walks through a gothic hallway with rain in the background.
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