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Kronok

@kronok.bsky.social
1.1K followers 573 following 136 posts

Working on Scythe, a modern level editor for UE5 that's inspired by Valve's Source 2 Hammer. ScytheEditor.com

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Chris Holden @chrisholden.bsky.social · 1h
This month I'm making a scene with every other day and calling it HALL-oween. All geometry is built with #ScytheEditor in #UnrealEngine This first one is inspired by the jails in Diablo 2 #gamedev #UE5 #gameart
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Kronok @kronok.bsky.social · 30/09/2026
These are SO good. If you're aiming for 32px per meter texel density, this is all you'll ever need. They work wonderfully in Scythe too because there's trims/hotspot textures in here.
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Kronok @kronok.bsky.social · 24/09/2026
A few weeks ago I released an update to Scythe, my Unreal Engine level editor, which has a lot of QoL features and cool new stuff. Here's a list of some of the cool stuff starting with "hotspot locking":
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Chris Holden @chrisholden.bsky.social · 18/07/2026
Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer. UVs using Scythe's Hotspot feature is super quick! #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday @kronok.bsky.social
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SeverLink - Wishlist NOW! @severlink.bsky.social · 20/06/2026
Showing decals and farming aura @kronok.bsky.social 's Scythe with its fast texturing tool works perfectly for making flat decorative decals sourced from a single 512x512 material #screenshotsaturday #indiegame #indiedev #gamedev #lowpoly #y2k
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SPRAWL zero @sprawlfps.bsky.social · 09/06/2026
The SPRAWL zero demo is OUT NOW! We're thrilled you can finally get your hands on the demo on Steam now! To let you fully dive in, we’ve included the first two levels. So much hard work from everyone here at MAETH, building the game of our dreams! store.steampowered.com/app/4247830/...
store.steampowered.com
SPRAWL zero Demo on Steam
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and ...
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Kronok @kronok.bsky.social · 25/05/2026
The industry is healing
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Kronok @kronok.bsky.social · 18/05/2026
I made this from nothing and textured it in 20 minutes with the new Scythe 0.10 update. It's called "The Texturing Update" for a reason. More below...
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Kronok @kronok.bsky.social · 05/05/2026
hey what if unreal had a good uv editor
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Kronok @kronok.bsky.social · 01/04/2026
Here's a preview of the huge UV/Texturing update for Scythe coming in 0.10. Scythe gets its own UV editor + more.
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Kronok @kronok.bsky.social · 21/03/2026
Great video on Scythe!
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Jason Miletta @jasonmiletta.bsky.social · 15/03/2026
Learnin bout hotspots with Scythe. Just a lil setup and like 20 minutes of extruding faces is enough to start having a workable thing! Real fun to have some good tools to work with right in editor
A small forest glade level in unreal, with gray paintbrushed-textured walls and a mossy green patchwork floor with some square platform protrusions sticking up from the ground.
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Nick Burns (Alt-Fire Dev) @nickburns.bsky.social · 15/02/2026
Finishing up work on a small demo area testing out textures and scythe, a new level design tool by @kronok.bsky.social I've been loving. Excited to share more about the process! #altfire #indiegame #indiedev #gamedev #fps #ue5 #screenshotsaturday
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Joe Wintergreen @joewintergreen.com · 15/02/2026
A place I have been building with Scythe is beginning to look like anything
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Kronok @kronok.bsky.social · 01/02/2026
mhmm
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Chris Holden @chrisholden.bsky.social · 31/01/2026
Using the #Scythe plugin by @kronok.bsky.social for #UnrealEngine, I modeled this sci-fi hall in two evenings. I would rebuild most of it with what I learned, but it was fun to make. #screenshotsaturday
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Kronok @kronok.bsky.social · 30/01/2026
The kind of comments that keep me going
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Robin-Yann Storm @rystorm.com · 27/01/2026
My 2025 talk 'Gyms, Zoos, and Museums: Your documentation should be in-game' is now also available in text format, for those who like to read instead of watch: rystorm.com/blog/gyms-zo... And if you haven't seen it yet, there is an all new video too, with bonus material on the history of Zoos!
rystorm.com
Gyms, Zoos, and Museums: Your documentation should be in-game — Robin-Yann Storm, Product & UX Designer for Tools
Gyms, Zoos, and Museums: Your documentation should be in-game
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Kronok @kronok.bsky.social · 16/01/2026
Blueprint lovers rejoice
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Kronok @kronok.bsky.social · 07/01/2026
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵
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Kronok @kronok.bsky.social · 26/12/2025
Definitely get this if you use Scythe in any manner. The textures it comes with is what you're really after for Scythe: itch.io/s/177285/a-c... It's currently free to claim as of this post.
itch.io
PSX Mega Pack | A Christmas gift by 🍕 Pizza Doggy
A sale by 🍕 Pizza Doggy, 100% off PSX Mega Pack
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Kenney @kenney.nl · 22/12/2025
I'M COOKING This is going really well now, I want to release the first pack of PS1-inspired textures in January. Again they'll be public domain, completely free to use in your projects!
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Kronok @kronok.bsky.social · 05/12/2025
While developing the Scythe Material Browser, I stumbled upon a way to swap out Unreal's thumbnail renderer with my own. So I turned it into a small plugin called Flat Material Thumbnails and released it on Fab today: www.fab.com/listings/778... Also, my patrons get it free! (link in comments)
fab.com
Flat Material Thumbnails
Video InstructionsAllows you to render all of your project's material thumbnails from the default spheres to flat material thumbnails with proper framing.ProsBeautiful, flat, readable thumbnailsConsMu...
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Kevin Dalziel @kevdal.bsky.social · 02/12/2025
New #devlog up, going over details about how we did the level design and main environment texturing for CRUSH DEPTH. It's 16 minutes of me blabbing about how much I love @kronok.bsky.social's Scythe editor basically. If that sounds like your jam, check it out! youtu.be/KrCLWtOyvKk
youtu.be
CRUSH DEPTH Dev Log: Level Design
YouTube video by Earth Giant Games
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Kronok @kronok.bsky.social · 26/11/2025
The next version of my Unreal level editor (Scythe 0.8) will have a built-in material browser. No more spheres!
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Benjamin - making Lizard State @lizardstate.bsky.social · 25/11/2025
#gamedev Made with Scythe
a concrete interior. a hole is piercing the high ceiling, letting in an orange beam enter the room
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Kronok @kronok.bsky.social · 22/11/2025
The first commercial game released with levels made with Scythe before Scythe is even out. The speed of making levels with Scythe!
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Kronok @kronok.bsky.social · 08/11/2025
My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/)
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Kronok @kronok.bsky.social · 14/10/2025
Saw this and thought I'd make it in Scythe.
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Kronok @kronok.bsky.social · 10/10/2025
What UVing in a good level editor tool is like: Select a face and Alt + RMB on hovered faces to flow it to that face. I can also flow it from the hovered face to the selected faces with Shift + Alt + RMB (coming in Scythe 0.7).
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aleks @aleksandraht.bsky.social · 22/09/2025
doodled a bit in @kronok.bsky.social's Scythe tool over the last few evenings
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Kronok @kronok.bsky.social · 08/09/2025
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! 🧵(1/6)
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Arran Seaton @arranseaton.bsky.social · 07/09/2025
So @kronok.bsky.social’s new Scythe update with the Clipping and Mirroring tools is incredible #gamedev #indiedev #UE5
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Victor Careil @phyronnaz.bsky.social · 12/07/2025
Property History is out! Quickly see the history of any property in Unreal Engine
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Kronok @kronok.bsky.social · 27/07/2025
I recently launched the scytheeditor.com site. Making it easier to explain what Scythe is to people, but also for helping onboard new users with the Quick Start Guide and have it be a place to learn how to use its many features.
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Tore Lervik @hallatore.bsky.social · 08/07/2025
My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO. This magic lets you blend anything!🤯 #GameArt #UE5 #GameDev
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Edzio K. @demiurge.bsky.social · 22/06/2025
Learning Scythe for Unreal and decided to experiment with roughness maps on some new textures.
A dilapidated two floor apartment building interior. Tall vertical windows slit out apertures over the embers of a cityscape.The double doors of an elevator, a palimpsest of graffiti. Light catches on the streaks and scratches of the metal.The lower doors of the elevator, one lost in the shaft itself. Another leans against the frame adjacent and recent upon which is a searing gradient. The O of which is a target reticle. "VOS".A poverty of remarkable detail on the exterior. I would like to assure the viewer that all of these are WIP sketches and not remotely indicative — let alone dispositive — of final visuals.
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Kronok @kronok.bsky.social · 01/07/2025
I just released Scythe Map Editor v0.5.0 for Unreal Engine 5.5+ New features below... 🧵
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Kronok @kronok.bsky.social · 27/06/2025
Sadly, Scythe wasn't selected for a Megagrant. I thought for sure this is exactly the kind of thing they want for UE.
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Kronok @kronok.bsky.social · 14/05/2025
With Unreal Engine 5.6, my pull request to the engine is live that gives you the option for clicks to pass through back faces in both modeling tools and Scythe. You won't have to be "inside" your rooms when you're building anymore.
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Kronok @kronok.bsky.social · 08/05/2025
Here's a small scene I did in unreal using the Scythe Map Editor for the Scythe PSX Texture Pack: pizzadoggy.itch.io/psx-collecti... It's only 10 bux and the materials are already setup.
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Kronok @kronok.bsky.social · 06/05/2025
Today I released Scythe 0.4.0 which brings Hotspots to Unreal 5.5: 🧵(1/9)
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Kronok @kronok.bsky.social · 25/03/2025
Made another Scythe tutorial where I start with only materials and make an apartment hall: www.youtube.com/watch?v=vqSm... (materials included in the description thanks to @pizzadoggy.bsky.social!)
youtube.com
Scythe Tutorial (v0.3.0) - Apartment Hall
YouTube video by Scythe Editor
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Kronok @kronok.bsky.social · 23/03/2025
Made a new tutorial for Scythe meant for complete beginners who are just opening Scythe for the first time: www.youtube.com/watch?v=WErL...
youtube.com
Scythe Tutorial (v0.3.0) - Your First Room (Blockout Basics)
YouTube video by Scythe Editor
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Arran Seaton @arranseaton.bsky.social · 20/03/2025
One of my favourite new things in @kronok.bsky.social's Scythe plugin is the temp pivot feature! Beautiful curved details in seconds 😍 #UE5 #gamedev
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Joe Wintergreen @joewintergreen.com · 20/03/2025
fuckin around in scythe! sorta matrix lobby but half-life 1? fun!
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Joe Wintergreen @joewintergreen.com · 18/03/2025
the excellent Scythe level design tool by @kronok.bsky.social continues to kick ass.
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Kronok @kronok.bsky.social · 15/03/2025
Look at what a simple temp pivot + shift drag extrude can do in Unreal Engine now with Scythe (coming in the next version).
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Ben Adman @benadman.com · 13/03/2025
The main tools I used are Unreal Engine 5.5, Scythe (@kronok.bsky.social), Houdini HDAs, and Megascan/Fab assets. Here's the graybox vs final using Scythe to block out the level.
gray box vs final
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Kronok @kronok.bsky.social · 24/02/2025
Just released Scythe pre-alpha v0.2.0: www.patreon.com/posts/scythe...
patreon.com
Scythe v0.2.0 Build (Win64) | Scythe Map Editor
Get more from Scythe Map Editor on Patreon
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