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@frwthr.bsky.social
864 followers 148 following 895 posts

lobotomy success story gamedev / STG enthusiast / quake fanatic / (they)

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fw @frwthr.bsky.social · 01/10/2026
this AI """modding""" shit has hit the reddit wholesome quirk-chungus half life 2 beta epic bacon time community like Ready Player One hit Gen X
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fw @frwthr.bsky.social · 30/09/2026
Soulja Boy was right. There ain't no point to the game.
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fw @frwthr.bsky.social · 29/09/2026
Holy fuck, dude. Every time Deadlock updates the game gets a complete and utter visual overhaul the Valve artists are COOKING www.playdeadlock.com/cityneversle...
playdeadlock.com
Deadlock - City Never Sleeps
The Cursed Apple is ever changing, and these streets are nothing like you remember. A massive visual update to the map and neutrals, six new heroes, HUD updates, numerous quality-of-life additions, ac...
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fw @frwthr.bsky.social · 29/09/2026
I like to imagine that being somewhat poor growing up was the reason I got so into mapping. As a kid in the 2000s who couldn't afford Xbox Live, I picked up the Halo 2 Multiplayer Map Pack at Video Ezy just to walk around the maps in their idle serenity. The computer nerd equivalent of hiking, ig.
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fw @frwthr.bsky.social · 23/09/2026
Normal Golf Game shows that the only time you're allowed to do janky/interesting controls are when the entire game is a joke about those mechanics. You're not allowed to do Resident Evil 4 or Spikeout anymore, but Baby Steps is perfectly fine.
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fw @frwthr.bsky.social · 20/09/2026
It is 2002. There's a new Star Fox on the new Nintendo console. Resident Evil is in theatres. Spider-Man was the biggest movie of the summer. In only a few weeks, the new Grand Theft Auto releases and it's set in Vice City.
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fw @frwthr.bsky.social · 17/09/2026
Decided to try Morrowind. Spent upwards of 20 minutes cry-laughing at the faces in character select. I get directions to a town, join Mages Guild. Get to the quest area. Immediately run into a Pterodactyl-ass creature that nips my ass as I run back to town. Nobody in town helps me, I die. 10/10
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fw @frwthr.bsky.social · 16/09/2026
Is Final Fight one of the hardest games of all time or am I just that shit? I need a better beginner bmup.
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SeverLink - Wishlist NOW! @severlink.bsky.social · 15/09/2026
Got a workplace villain who deserves poetic justice? In the upcoming "I Hate My Boss" pledge we'll gather the horror stories of your employment and put their fictionalized versions in various emails and chats Sign up: www.backerkit.com/c/projects/c... #indiegame #indiedev #gamedev #lowpoly
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fw @frwthr.bsky.social · 15/09/2026
I haven't checked metacritic or the opinions of mainstream reviewers for almost a decade now, so I was really surprised to read the reviews for Wolverine are, at their lowest, like 6/10. What?
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fw @frwthr.bsky.social · 14/09/2026
even Wikipedia doesn't know wtf is going on man, this is great
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fw @frwthr.bsky.social · 14/09/2026
It's really refreshing to play a game (Sprawl Zero) that actually has real movement tech and mechanics, rather than the typical thing where ppl put 'pretend bunnyhopping' in their game that just requires you hold a direction and keep jumping.
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fw @frwthr.bsky.social · 12/09/2026
No, I do not think we should be spending 300 million dollars to lock 450 game developers in a room for 6 years to work on a game with less depth than Subway Surfers. Sorry!
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Michael Markie @markiemusic.bsky.social · 08/09/2026
SPRAWL zero is finally out. Holy shit what a ride, I'm infinitely proud of what we as a team of 4 made in basically a year. It's on launch sale right now so grab it if you're interested! store.steampowered.com/app/3748520/...
store.steampowered.com
Save 20% on SPRAWL zero on Steam
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and ...
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fw @frwthr.bsky.social · 09/09/2026
I don't wanna do Kickstarter, I don't wanna do Early Access. I just wanna release a complete fucking video game. I wish there wasn't such an immense financial incentive to do these things.
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Herbert @xxgr1llmast3rxx.bsky.social · 02/10/2025
the idea of being able to 'keep up' with video games is a post-2008 recession illusion borne of a dearth of quantity and quality, and the advancement of a AAA monoculture
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fw @frwthr.bsky.social · 06/09/2026
The best part about creating things is getting those 5 ppl who you actually made it for pogging out and having a great time with it. We love our Sickos.
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headfallsoff @headfallsoff.com · 03/09/2026
the most common gaming take that bums me out the most is that timers are basically the most universally depsised mechanic by 95% of the audience. been a true believer since dead rising and the fire has only grown playing shenmue and lightning returns etc
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fw @frwthr.bsky.social · 02/09/2026
I think thumbsticks were probably the worst thing to happen to 3D gaming. A whole subset of FPS games got wiped out because you couldn't reasonably pull off the movements with your thumbs. Every new FPS game has to have layers upon layers of assists and magnetism just to be playable. It sucks.
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fw @frwthr.bsky.social · 01/09/2026
Reworked my bullet orbiting code to be much less incredibly overengineered. Now it's super simple, but it can still pull off neat effects like this:
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Ciao @vonkrukru.bsky.social · 15/08/2026
Old stuff
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fw @frwthr.bsky.social · 31/08/2026
Anyone have midi keyboard suggestions? I just want something to noodle on on the off chance I get back into making music again.
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fw @frwthr.bsky.social · 31/08/2026
still chipping away at this game! i'll probably have a regular, reasonable arcade difficulty mode and then another mode which is just Touhou-esque patterns constantly. could be cool?
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fw @frwthr.bsky.social · 30/08/2026
The player has no rights. The player's life is worth less than that of a summer ant.
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fw @frwthr.bsky.social · 29/08/2026
making bullet patterns makes you feel like Jackson Pollock but for killing people
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fw @frwthr.bsky.social · 29/08/2026
DLSS 5 is going to make the Darkplaces/DoomsDay/Reshade fidelity brainrot go mainstream. Every new game is going to have like 20% of the playerbase running it through the latest slop filter to make everyone look botoxed and everything look like a commercial.
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fw @frwthr.bsky.social · 26/08/2026
I should get back to this game at some point. Made it in a couple of days to get the Sektori demons out, but it came out kinda interestingly. A top-down shooter with a mix of regular shmup enemies and kinda beat-em-up reactive enemy design (the sawblades in this clip).
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fw @frwthr.bsky.social · 26/08/2026
This gotta be one of the funniest gimmicks I've seen in a shmup bullet pattern. Screw it, reverse timescale just to fuck with the player. Fantastic.
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fw @frwthr.bsky.social · 24/08/2026
are there REALLY zero original slaughtermap games? like, ones that play like Sunlust or something I mean. Not just Doom TCs.
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Arvy @arvy.bsky.social · 24/08/2026
DOOM '98 Imagined what if id Software released an additional entry in the Doom series in 1998, using a technological mix between id Tech 2 and GoldSrc engine. Going for the blend of fantastical and grounded, which would be in vein of Half-Life and System Shock 2.
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fw @frwthr.bsky.social · 22/08/2026
hate getting so into the zone you don't realize you've spent the past 9 hours mapping. fuck awffff
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Kebby_Quake @kebbyquake.bsky.social · 20/08/2026
Big Walk + A Short Hike
A hiking Big Walk and a walking A Short Hike meet.
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fw @frwthr.bsky.social · 19/08/2026
These new speedy compiling tools are actually making me pay attention to all of the (primitive) lighting tech certain progs have. Love my peekaboo buttons.
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Sebas @svidalmo.bsky.social · 18/08/2026
Rover from Quake Brutalist Jam III This is a moment from one of the maps. I forgot how it's called but it was really funny. Also drawing the shambler from memory 😶
A girl winks and poses for ther camera
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fw @frwthr.bsky.social · 18/08/2026
Despite being so disparate in styles, adding new faithful-feeling monsters to Quake is an art I've only seen a few mods actually pull off. Quoth is one mod with original monsters that actually FEEL like Quake to me, even down to the models being a little janky. Alt text has further descriptions.
The Drole, a weird evil eldritch starfish-looking dude with hoofed digitigrade legs. It's eye sits perched atop a stem sprouting from his top, and the middle of his starfish-body has a large, sarlacc-like maw.

In combat, fires lava-ball projectiles from it's maw. In desperation, it may leap towards the player and flail its appendages for considerable damage.

Map: Mensis Keep by Breezeep, from Func_MapJam9.The Voreling. As it's name suggests, the supposed spawn of the Shalrath. Looks the part, and has a particularly damaging leaping knee-nibble attack.

Map: A Conspiracy Of Cartographers by Kell for Func_MapJam9.The terrifying Gug, in all of it's four-armed maw-face glory. Can attack by smacking you with it's arms, and can bombard you with explosive mortar-style goo bombs from range, fired from it's mouth. It will occasionally cause a devastating earthquake, dealing unavoidable damage.

Map: Diary of a Gug Fiend, by Kell. A test map built-in to Quoth.The Gaunt, a 'spindly, leather-winged' flying monster based off of similar monsters found in the movie Pitch Black. Has a striking silhouette with it's large, cross-shaped head and large black wings. Can perch above the map with it's own little seated animation, similar to a gargoyle.

In combat, it fires a stream of lightning at the player with less than perfect tracking, which forces the player to move during it's duration. More tanky than a scrag, so fills-out the anaemic flying cast of monsters (which is something that Quoth seems to focus on with other monsters as well, to great effect).

Map: Chasing Promises by Skacky, for Func_MapJam9.
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Kebby_Quake @kebbyquake.bsky.social · 18/08/2026
Big Walk Brawl
Who will win?
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fw @frwthr.bsky.social · 17/08/2026
looking through old map files, picking them for parts, completely forgot we (ptoing i think?) made these sick Hammer-like sprites for the point entities! also bonus look at all of the stupid monsters we had in reliq
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fw @frwthr.bsky.social · 17/08/2026
this is not an approximation. these are actual compiles. i feel like a small victorian child who's been given an iphone.
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fw @frwthr.bsky.social · 17/08/2026
I sometimes wonder what Quake would look like with more bosses, what they might have done, but honestly? Chthon gets the job done. Thanks for being there for us, buddy.
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Robert Yang @radiatoryang.bsky.social · 16/08/2026
more rooftops jam progress, testing player flow and different monster types #screenshotsaturday
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terriedirewolf.bsky.social @terriedirewolf.bsky.social · 22/07/2026
#qbj3 #monolith #rover #quake #fanart #sketches #comsopen
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fw @frwthr.bsky.social · 03/08/2026
that's the difference between you and i. you want to take players to the 'fun zone'. you want to give them 'player expression'. I WANT PLAYERS TO BURN IN HELL
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fw @frwthr.bsky.social · 13/08/2026
easy GOTY
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fw @frwthr.bsky.social · 12/08/2026
you ever open up a map file and just go 'what the fuck were they even cooking?'
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fw @frwthr.bsky.social · 12/08/2026
Minor thing I appreciated about this first map that I don't think anyone else does; that texture is surprisingly id-like and feels very much like what the exterior of an idbase would look like. Nice and big blocks, structural, rather than greebly like a lot of idbase level outside areas tend to be.
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fw @frwthr.bsky.social · 09/08/2026
I was not expecting Dwell style bullet hell bosses in the new Quake expansion, but it's a welcome surprise.
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fw @frwthr.bsky.social · 09/08/2026
I need to get Quake fangame delusions out of my head. Oh my god, they're haunting me.
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Kebby_Quake @kebbyquake.bsky.social · 09/08/2026
Big Walk + Quake 30th Anniversary
A courageous Big Walk avatar jumping into action, across a dark red void, weapons ready to attack!  They are wearing Ranger's yellow and orange color scheme for the torso and legs.  They are holding a Runic Axe (from the new Quake 30th anniversary update) high above their head, ready to swing.  In the other hand, a pump action shotgun is pointed outwards, ready to blast away any monsters that might appear.
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fw @frwthr.bsky.social · 06/08/2026
in-dev shambler was fucking CREEPY
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fw @frwthr.bsky.social · 06/08/2026
NEW QUAKE EXPANSION AND ID VAULT LETS FUCKING GO IT'S HAPPENINNGGGGG
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