fw @frwthr.bsky.social · 01/10/2026this AI """modding""" shit has hit the reddit wholesome quirk-chungus half life 2 beta epic bacon time community like Ready Player One hit Gen X 1160
fw @frwthr.bsky.social · 29/09/2026Holy fuck, dude. Every time Deadlock updates the game gets a complete and utter visual overhaul the Valve artists are COOKING www.playdeadlock.com/cityneversle...playdeadlock.comDeadlock - City Never SleepsThe Cursed Apple is ever changing, and these streets are nothing like you remember. A massive visual update to the map and neutrals, six new heroes, HUD updates, numerous quality-of-life additions, ac... 1120
fw @frwthr.bsky.social · 29/09/2026I like to imagine that being somewhat poor growing up was the reason I got so into mapping. As a kid in the 2000s who couldn't afford Xbox Live, I picked up the Halo 2 Multiplayer Map Pack at Video Ezy just to walk around the maps in their idle serenity. The computer nerd equivalent of hiking, ig. 1220
fw @frwthr.bsky.social · 23/09/2026Normal Golf Game shows that the only time you're allowed to do janky/interesting controls are when the entire game is a joke about those mechanics. You're not allowed to do Resident Evil 4 or Spikeout anymore, but Baby Steps is perfectly fine. 3253
fw @frwthr.bsky.social · 20/09/2026It is 2002. There's a new Star Fox on the new Nintendo console. Resident Evil is in theatres. Spider-Man was the biggest movie of the summer. In only a few weeks, the new Grand Theft Auto releases and it's set in Vice City. 2230
fw @frwthr.bsky.social · 17/09/2026Decided to try Morrowind. Spent upwards of 20 minutes cry-laughing at the faces in character select. I get directions to a town, join Mages Guild. Get to the quest area. Immediately run into a Pterodactyl-ass creature that nips my ass as I run back to town. Nobody in town helps me, I die. 10/10 3180
fw @frwthr.bsky.social · 16/09/2026Is Final Fight one of the hardest games of all time or am I just that shit? I need a better beginner bmup. 220
Reposted by fwSeverLink - Wishlist NOW! @severlink.bsky.social · 15/09/2026Got a workplace villain who deserves poetic justice? In the upcoming "I Hate My Boss" pledge we'll gather the horror stories of your employment and put their fictionalized versions in various emails and chats Sign up: www.backerkit.com/c/projects/c... #indiegame #indiedev #gamedev #lowpoly 02911
fw @frwthr.bsky.social · 15/09/2026I haven't checked metacritic or the opinions of mainstream reviewers for almost a decade now, so I was really surprised to read the reviews for Wolverine are, at their lowest, like 6/10. What? 230
fw @frwthr.bsky.social · 14/09/2026even Wikipedia doesn't know wtf is going on man, this is great 1190
fw @frwthr.bsky.social · 14/09/2026It's really refreshing to play a game (Sprawl Zero) that actually has real movement tech and mechanics, rather than the typical thing where ppl put 'pretend bunnyhopping' in their game that just requires you hold a direction and keep jumping. 4260
fw @frwthr.bsky.social · 12/09/2026No, I do not think we should be spending 300 million dollars to lock 450 game developers in a room for 6 years to work on a game with less depth than Subway Surfers. Sorry! 0200
Reposted by fwMichael Markie @markiemusic.bsky.social · 08/09/2026SPRAWL zero is finally out. Holy shit what a ride, I'm infinitely proud of what we as a team of 4 made in basically a year. It's on launch sale right now so grab it if you're interested! store.steampowered.com/app/3748520/...store.steampowered.comSave 20% on SPRAWL zero on SteamSPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and ... 913552
fw @frwthr.bsky.social · 09/09/2026I don't wanna do Kickstarter, I don't wanna do Early Access. I just wanna release a complete fucking video game. I wish there wasn't such an immense financial incentive to do these things. 0211
Reposted by fwHerbert @xxgr1llmast3rxx.bsky.social · 02/10/2025the idea of being able to 'keep up' with video games is a post-2008 recession illusion borne of a dearth of quantity and quality, and the advancement of a AAA monoculture 413429
fw @frwthr.bsky.social · 06/09/2026The best part about creating things is getting those 5 ppl who you actually made it for pogging out and having a great time with it. We love our Sickos. 1234
Reposted by fwheadfallsoff @headfallsoff.com · 03/09/2026the most common gaming take that bums me out the most is that timers are basically the most universally depsised mechanic by 95% of the audience. been a true believer since dead rising and the fire has only grown playing shenmue and lightning returns etc 86981145
fw @frwthr.bsky.social · 02/09/2026I think thumbsticks were probably the worst thing to happen to 3D gaming. A whole subset of FPS games got wiped out because you couldn't reasonably pull off the movements with your thumbs. Every new FPS game has to have layers upon layers of assists and magnetism just to be playable. It sucks. 4203
fw @frwthr.bsky.social · 01/09/2026Reworked my bullet orbiting code to be much less incredibly overengineered. Now it's super simple, but it can still pull off neat effects like this: 0424
fw @frwthr.bsky.social · 31/08/2026Anyone have midi keyboard suggestions? I just want something to noodle on on the off chance I get back into making music again. 111
fw @frwthr.bsky.social · 31/08/2026still chipping away at this game! i'll probably have a regular, reasonable arcade difficulty mode and then another mode which is just Touhou-esque patterns constantly. could be cool? 3251
fw @frwthr.bsky.social · 30/08/2026The player has no rights. The player's life is worth less than that of a summer ant. 2191
fw @frwthr.bsky.social · 29/08/2026making bullet patterns makes you feel like Jackson Pollock but for killing people 0120
fw @frwthr.bsky.social · 29/08/2026DLSS 5 is going to make the Darkplaces/DoomsDay/Reshade fidelity brainrot go mainstream. Every new game is going to have like 20% of the playerbase running it through the latest slop filter to make everyone look botoxed and everything look like a commercial. 3311
fw @frwthr.bsky.social · 26/08/2026I should get back to this game at some point. Made it in a couple of days to get the Sektori demons out, but it came out kinda interestingly. A top-down shooter with a mix of regular shmup enemies and kinda beat-em-up reactive enemy design (the sawblades in this clip). 1170
fw @frwthr.bsky.social · 26/08/2026This gotta be one of the funniest gimmicks I've seen in a shmup bullet pattern. Screw it, reverse timescale just to fuck with the player. Fantastic. 0253
fw @frwthr.bsky.social · 24/08/2026are there REALLY zero original slaughtermap games? like, ones that play like Sunlust or something I mean. Not just Doom TCs. 2130
Reposted by fwArvy @arvy.bsky.social · 24/08/2026DOOM '98 Imagined what if id Software released an additional entry in the Doom series in 1998, using a technological mix between id Tech 2 and GoldSrc engine. Going for the blend of fantastical and grounded, which would be in vein of Half-Life and System Shock 2. 441506370
fw @frwthr.bsky.social · 22/08/2026hate getting so into the zone you don't realize you've spent the past 9 hours mapping. fuck awffff 1150
fw @frwthr.bsky.social · 19/08/2026These new speedy compiling tools are actually making me pay attention to all of the (primitive) lighting tech certain progs have. Love my peekaboo buttons. 0263
Reposted by fwSebas @svidalmo.bsky.social · 18/08/2026Rover from Quake Brutalist Jam III This is a moment from one of the maps. I forgot how it's called but it was really funny. Also drawing the shambler from memory 😶 17610
fw @frwthr.bsky.social · 18/08/2026Despite being so disparate in styles, adding new faithful-feeling monsters to Quake is an art I've only seen a few mods actually pull off. Quoth is one mod with original monsters that actually FEEL like Quake to me, even down to the models being a little janky. Alt text has further descriptions. 1385
fw @frwthr.bsky.social · 17/08/2026looking through old map files, picking them for parts, completely forgot we (ptoing i think?) made these sick Hammer-like sprites for the point entities! also bonus look at all of the stupid monsters we had in reliq 6436
fw @frwthr.bsky.social · 17/08/2026this is not an approximation. these are actual compiles. i feel like a small victorian child who's been given an iphone. 66811
fw @frwthr.bsky.social · 17/08/2026I sometimes wonder what Quake would look like with more bosses, what they might have done, but honestly? Chthon gets the job done. Thanks for being there for us, buddy. 390
Reposted by fwRobert Yang @radiatoryang.bsky.social · 16/08/2026more rooftops jam progress, testing player flow and different monster types #screenshotsaturday 438860
Reposted by fwterriedirewolf.bsky.social @terriedirewolf.bsky.social · 22/07/2026#qbj3 #monolith #rover #quake #fanart #sketches #comsopen 04915
Reposted by fwfw @frwthr.bsky.social · 03/08/2026that's the difference between you and i. you want to take players to the 'fun zone'. you want to give them 'player expression'. I WANT PLAYERS TO BURN IN HELL 59322
fw @frwthr.bsky.social · 12/08/2026you ever open up a map file and just go 'what the fuck were they even cooking?' 0250
fw @frwthr.bsky.social · 12/08/2026Minor thing I appreciated about this first map that I don't think anyone else does; that texture is surprisingly id-like and feels very much like what the exterior of an idbase would look like. Nice and big blocks, structural, rather than greebly like a lot of idbase level outside areas tend to be. 2290
fw @frwthr.bsky.social · 09/08/2026I was not expecting Dwell style bullet hell bosses in the new Quake expansion, but it's a welcome surprise. 090
fw @frwthr.bsky.social · 09/08/2026I need to get Quake fangame delusions out of my head. Oh my god, they're haunting me. 1130
Reposted by fwKebby_Quake @kebbyquake.bsky.social · 09/08/2026Big Walk + Quake 30th Anniversary 04510
fw @frwthr.bsky.social · 06/08/2026NEW QUAKE EXPANSION AND ID VAULT LETS FUCKING GO IT'S HAPPENINNGGGGG 2121