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Isabella Haro

@isabellaharo.bsky.social
486 followers 218 following 103 posts

Unreal Tech Lead @ Oddbot | x- Lighter at Halon on LEGO Fortnite, Jim Henson, Wanted in Hell, Digital Janitors, More | Drexel GDAP ‘23 | GDC Narrative Review Gold Winner ‘20 | GDC CA | 🏳️‍🌈

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Isabella Haro @isabellaharo.bsky.social · 23/05/2026
#mayterials Day 23/24- Organized I've always wondered how stones are picked and stacked to end up level like this? Like are they cut down or just really well planned?
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Isabella Haro @isabellaharo.bsky.social · 23/05/2026
#Mayterials Day 21/22- Verdant A combo of 2 reference photos, I was drawn to the multiple varieties of moss on this wall
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Isabella Haro @isabellaharo.bsky.social · 23/05/2026
#Mayterials Day 19/20 - Putrid Haunted disgusting wall from an apartment I almost rented!!!! Hence the delay on these.
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Isabella Haro @isabellaharo.bsky.social · 19/05/2026
#Mayterials Day 17/18 - Scrawled The vibrant west philly community board
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Isabella Haro @isabellaharo.bsky.social · 17/05/2026
#Mayterials Day 15/16- Academy Another one from a pub, however stained glass with this wood color feels very dark academia to me
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Isabella Haro @isabellaharo.bsky.social · 17/05/2026
#Mayterials Day 13/14 - Desolate The beautiful old streets of philly that have been partially reclaimed by the earth 🌿
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Isabella Haro @isabellaharo.bsky.social · 11/05/2026
#Mayterials Day 11/12- Opulent An iconic credit card wall from the local pub! Who knows the combine wealth left behind on this wall...
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Isabella Haro @isabellaharo.bsky.social · 11/05/2026
#Mayterials Day 9/10 - Marine Sometimes a leafy puddle is the closest you can get to marine life.
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Isabella Haro @isabellaharo.bsky.social · 08/05/2026
#Mayterials Day 7/8 - Chiseled The walkways of Philadelphia are beautiful in their brickwork, if not a bit uneven.
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Isabella Haro @isabellaharo.bsky.social · 07/05/2026
#Mayterials Day 5/6 - Terrestrial Somehow this was the fastest material and turned out SO well in terms of height??? Idk what happened
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Isabella Haro @isabellaharo.bsky.social · 05/05/2026
#Mayterials Day 3/4- Condemned I passed by this garage door and thought it would make an amazing texture, and it was certainly easier than the first one 😱 still trying to push height in UE5, may try to convert to a substance workflow.
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Isabella Haro @isabellaharo.bsky.social · 02/05/2026
#Mayterials Day 1 - Industrial This year my approach is still hand-painted maps made from photo sources.. but the choice to render in unreal rather than marmoset may come with a larger learning curve than anticipated 🫠 I expect to return to this grate once I crack the code
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Isabella Haro @isabellaharo.bsky.social · 25/03/2026
WIP on a modular, drag-and-drop blueprint system that answers the question I always get: How do you make your lighting look like it isn't from unreal? The answer is always making it look aged and imperfect, often done in post. This tool aims to eliminate the entire post pipeline, all in-engine. #UE5
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Isabella Haro @isabellaharo.bsky.social · 09/08/2025
Stills from my recent project "Post Apocalyptic Short Cinematics", now live on my ArtStation 💡🧟 www.artstation.com/artwork/a03NKq #UE5 #Relight #Cinematics
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Isabella Haro @isabellaharo.bsky.social · 20/07/2025
Testing another shot but the walk is glitching randomly in the middle... why........ #ue5
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Isabella Haro @isabellaharo.bsky.social · 20/07/2025
Forgot to post the updated version of this #ue5
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Isabella Haro @isabellaharo.bsky.social · 20/07/2025
Testing out what to put in this shot #ue5
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Isabella Haro @isabellaharo.bsky.social · 12/07/2025
Trying to cook something cinematic #UE5 #Relight
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Isabella Haro @isabellaharo.bsky.social · 03/06/2025
I'm finally taking a professional lighting class 😅 Here's project 01, prompt was still-life. Of course have to reference my favorite era of still-life paintings ever! Baroque my beloved ❤️ Render is totally raw out of unreal 5.5, color grading in-engine post processing only. #UE5 #Relight
My Render vs References
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Isabella Haro @isabellaharo.bsky.social · 30/05/2025
#Mayterials wrap-up post is now live on my ArtStation! Thanks to those who have followed along this month, I learned a TON and talk about my process in the post. Thanks to @theclubdiscord.bsky.social again for hosting! www.artstation.com/artwork/OvkN26
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Isabella Haro @isabellaharo.bsky.social · 29/05/2025
#Mayterials Day 29/30/31- "Tactical" The finale!! Tactical in a medieval sense, chainmail. 🗡️First one of the month that is using a metallic map as well. ArtStation post compiling the month and my process with corrected versions of the materials dropping soon, stay tuned!
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Isabella Haro @isabellaharo.bsky.social · 27/05/2025
#Mayterials Day 27/28 - "Crumbling" GF made coffee cake and muffins to chose from for this one, went with the muffins for the tray height difference. Ended up pretty time consuming to hand paint the spec map in addition to height. Looks yummy though!
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Isabella Haro @isabellaharo.bsky.social · 26/05/2025
#Mayterials Day 25/26 - "Sturdy" Log wall from Knott's, seems like its lived through a lot 😪 only two more to go!
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Isabella Haro @isabellaharo.bsky.social · 24/05/2025
Unreal Engine 5 one-shot compilation now live on my ArtStation! It includes these and a total of 15 renders, new and from old projects. #ue5 #lighting
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Isabella Haro @isabellaharo.bsky.social · 23/05/2025
#Mayterials Day 23/24 - "Filigree" Some Christmas ribbon that we had to dig out of the closet. Hand painted height map + Materialize normal map. Rendered in Marmoset like always!
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Isabella Haro @isabellaharo.bsky.social · 22/05/2025
#Mayterials Day 21/22 - "Weathered" Made my life more complicated than it needed to be with this one. A combo of 2 images referenced from the backyard layered to create weathered electrical box on bricks.
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Isabella Haro @isabellaharo.bsky.social · 22/05/2025
Some raw renders for tonight while I procrastinate my mayterial 😪 #ue5
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Isabella Haro @isabellaharo.bsky.social · 20/05/2025
Experimenting with some new color grading strats while looking into my back catalogue of sketches 🤔 new compilation with some "remasters" maybe incoming #ue5
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Isabella Haro @isabellaharo.bsky.social · 19/05/2025
#Mayterials Day 19/20 - "Alchemy" Every Alchemist has at least several trinket shelves! I assume... Hand painted height map and normal map from Materialize has been the go-to lately.
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Isabella Haro @isabellaharo.bsky.social · 18/05/2025
#Mayterials Day 17/18 - "Brushed" First time using alphas so far this month 👀 Lucky that I had an old clear un-scraped palette just waiting for this one!
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Reposted by Isabella Haro
Álvaro Jiménez @alvarojimenez.bsky.social · 15/05/2025
Doom: The Dark Ages Cover art done for @gamestribune.bsky.social with the invaluable help from @bethesda.net! Hope you really like it! It was so metal to do it! :D #doom #doomthedarkages #coverart #illustration #art #idsoftware #xbox #playstation5
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Isabella Haro @isabellaharo.bsky.social · 16/05/2025
Still on the eternal battle versus my own first attempt at this mossy brick texture. First version is from unreal engine, second is another recent attempt in marmoset. More realistic height in the second one, but it loses some soul...
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Isabella Haro @isabellaharo.bsky.social · 16/05/2025
#Mayterials Day 14/16 - "Gloom" Hard to find "gloomy" textures about, decided to go with this door from Knott's Berry Farm (first one not sourced from within my property line) because it seems sufficiently haunted. A simple one to construct, mostly relies on a hand painted height map.
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Isabella Haro @isabellaharo.bsky.social · 14/05/2025
#Mayterials Day 13/14 - "Illuminated" Was in a bit of a rush for this one and was having trouble trying to find something "illuminated" around the house. Looked down as I was thinking only to see my fingers were on something that worked! First time using an emissive for the month so far.
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Isabella Haro @isabellaharo.bsky.social · 12/05/2025
#Mayterials Day 11/12 - "Ceramic" One of my favorite so far! Hand drawn height and spec map, baked simple normal modeled in blender, and an albedo based off an image of 4 tile coasters I have. Rendered in Marmoset like usual.
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Isabella Haro @isabellaharo.bsky.social · 12/05/2025
quote with red art ❤️
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Isabella Haro @isabellaharo.bsky.social · 09/05/2025
#Mayterials Day 9/10 - "Fortress" Probably the quickest one yet, no sculpt required! Was tough to find a material around the house that fit the theme, but I bet fortresses use stucco? 😅
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Isabella Haro @isabellaharo.bsky.social · 09/05/2025
#Mayterials Day 7/8 - "Scree" Probably my most time consuming one yet because of the sculpt being made up of a ton of separate rock meshes in Blender for the normal bake 😅
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Isabella Haro @isabellaharo.bsky.social · 05/05/2025
#Mayterials Day 5/6 - "Workshop" Same process as the last one, this is based on an image I took of a well-loved wooden surface. Photoshop> Materialize> Blender Sculpt pass> Photoshop> Marmoset Render. Realized I have been baking my previous materials with the wrong Y axis in blender though 😔
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Isabella Haro @isabellaharo.bsky.social · 04/05/2025
#Mayterials Day 3/4 - "Splattered" Once again based on an image I took from around the house, this time an old tarp. Made using Photoshop, Materialize, sculpted an additional normal map in Blender, and rendered in Marmoset 5.
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Isabella Haro @isabellaharo.bsky.social · 02/05/2025
Dissatisfied with the level of depth in the initial render, I went into blender and made a rough sculpt based off the diffuse, baked it to a normal map, and combined it with the original map in photoshop. Then got a free trial of Marmoset 5 to render. 🤪 still not perfect but we're getting there.
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Isabella Haro @isabellaharo.bsky.social · 02/05/2025
Decided to take a jab at #Mayterials only to discover that I no longer have access to substance 😅 Not to be deterred, I decided to try to make something using a photo taken from my house, photoshop, Materialize, and rendered in UE5. Mossy brick for day 1/2, Overgrown @theclubdiscord.bsky.social
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Isabella Haro @isabellaharo.bsky.social · 01/05/2025
Another sketch for tonight #ue5
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Isabella Haro @isabellaharo.bsky.social · 30/04/2025
sketching again #ue5
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Isabella Haro @isabellaharo.bsky.social · 25/04/2025
New set of (dark fantasy) relights on my ArtStation! All using real-time lumen Megalights. #UE5 #UnrealEngine #Relight
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Isabella Haro @isabellaharo.bsky.social · 17/04/2025
Still sketching, raw renders with megalights in #ue5
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Isabella Haro @isabellaharo.bsky.social · 04/04/2025
Sketching
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Isabella Haro @isabellaharo.bsky.social · 24/01/2025
A full set of Dark Fantasy inspired renders to test out 5.5 megalights plus a pack of sky boxes I splurged on All dynamic real-time lumen lights, tried out some new strategies with each one too 👀💡 #UE5 #Relight
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Isabella Haro @isabellaharo.bsky.social · 23/01/2025
Attempting another Dark Fantasy project, this time in 5.5 with megalights All real time dynamic lights and lumen for everything #UE5 #WIP
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Isabella Haro @isabellaharo.bsky.social · 29/10/2024
thinking about when I wanted to be an environment artist senior year…
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