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Victor Careil

@phyronnaz.bsky.social
993 followers 1K following 41 posts

Pushing voxel technology forward at Voxel Plugin using Unreal Engine You can DM me on discord @ phyronnaz My blog: victorcareil.com

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Reposted by Victor Careil
Lars Thießen @larstofus.bsky.social · 20/03/2026
Interesting, Brickadia now uses the excellent VoxelCore Plugin by @phyronnaz.bsky.social for drawing debug markers. It's a LOT faster than Unreal's own debug drawing feature. In the shown example it increases the framerate from around 1 fps to 136(!)
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Victor Careil @phyronnaz.bsky.social · 15/10/2025
My Unreal Fest Bali talk is live on youtube! www.youtube.com/watch?v=xilL... If you don't wanna sit through the entire talk, here's a PDF version: victorcareil.com/unreal-fest-...
youtube.com
Lessons From a Plugin Developer: How to Extend UE When You’re Not Epic | Unreal Fest Bali 2025
YouTube video by Unreal Engine
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Victor Careil @phyronnaz.bsky.social · 19/09/2025
Here we go! Let me know if you want to meet in Stockholm!
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Victor Careil @phyronnaz.bsky.social · 08/09/2025
Looking forward to seeing some of y’all!
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Victor Careil @phyronnaz.bsky.social · 27/08/2025
I got tired of Unreal's debug drawing performance, so I made my own system today. Drawing +50M points just works now :) If you want to use it: github.com/VoxelPlugin/...
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Victor Careil @phyronnaz.bsky.social · 25/08/2025
We've made Property History free & open source! You can use it to quickly see the history of any property in Unreal github.com/VoxelPlugin/...
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Victor Careil @phyronnaz.bsky.social · 19/08/2025
This is really cool :)
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Victor Careil @phyronnaz.bsky.social · 03/08/2025
I’m in London all week if anyone wants to meet up!
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Reposted by Victor Careil
Dylan Browne @dylanbrowne.bsky.social · 24/07/2025
The new Nanite Foliage Voxel representation is an absolute game changer for distant environments, density preservation is pretty much perfect. 5 min test scene i whipped up here. ~1 million 20 million poly trees scattered with PCG #UE5 #UnrealEngine #GameDev #EnvironmentArt #RealTime
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Reposted by Victor Careil
Dylan Browne @dylanbrowne.bsky.social · 23/07/2025
Cinematic Chips is now live on FAB, 155 High Poly Nanite Chips & Fries assets for Unreal Engine that look mighty fine (salt not included). Best results use Path Tracing with Substrate enabled for some great SSS, but they also work in raster. fab.com/s/476daa2beed8 #UnrealEngine #UE5 #GameDev
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Victor Careil @phyronnaz.bsky.social · 16/07/2025
Got my ticket for Unreal Fest Stockholm! Who's coming?
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Reposted by Victor Careil
ari velazquez 🌯 @ari.velazquez.fyi · 12/07/2025
been dying for a feature like this ever since i was on the sims and our custom editor let you see who last edited any field. this is a must have in any project imo
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Victor Careil @phyronnaz.bsky.social · 12/07/2025
Property History is out! Quickly see the history of any property in Unreal Engine
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Reposted by Victor Careil
Tore Lervik @hallatore.bsky.social · 08/07/2025
My plugin for #UnrealEngine is almost done! It lets you blend any mesh. Not just landscape, not PDO. This magic lets you blend anything!🤯 #GameArt #UE5 #GameDev
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Victor Careil @phyronnaz.bsky.social · 25/06/2025
The slides from my Unreal Fest talk are now online! victorcareil.com/unreal-fest-...
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Victor Careil @phyronnaz.bsky.social · 23/06/2025
In preparation for my talk at Unreal Fest Bali this week, I've made a small blog post on how to create a custom FMaterialShader in Unreal: victorcareil.com/making-mater...
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Victor Careil @phyronnaz.bsky.social · 18/06/2025
I’m at GameCamp this week, anyone else going?
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Victor Careil @phyronnaz.bsky.social · 04/06/2025
Just another talk from @flassari.bsky.social at Unreal Fest
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Victor Careil @phyronnaz.bsky.social · 03/06/2025
Voxel Plugin 2 Preview 7 now fully supports 5.6! Find out how to install it here: docs.voxelplugin.com/getting-star...
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Victor Careil @phyronnaz.bsky.social · 31/05/2025
How to make a cave in Voxel Plugin under 2 min If you are in Orlando I can do live demos!
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Victor Careil @phyronnaz.bsky.social · 04/05/2025
Lots of really great talks this year - you should come if you can!
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Victor Careil @phyronnaz.bsky.social · 03/05/2025
My talk “Lessons From a Plugin Developer: How to Extend UE When You’re Not Epic” has been accepted at Unreal Fest Bali! This is the first time I'm doing a public talk like this - should be fun :)
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Victor Careil @phyronnaz.bsky.social · 05/04/2025
See you soon!
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Victor Careil @phyronnaz.bsky.social · 26/03/2025
This is huge
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Victor Careil @phyronnaz.bsky.social · 23/03/2025
Goodbye San Francisco! GDC was a blast. I met so many amazing & brilliant people. Next up is Unreal Fest Orlando, and then maybe Bali. Let me know if you’re planning to be there!
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Reposted by Victor Careil
Unreal Camille @shedoesartstuff.bsky.social · 06/03/2025
I'll be giving a talk at the #GDC Technical Artist Summit this year! ✨ "Beyond Average: How Tech Artists Can Make Games More Accessible" -- Tuesday, March 18th, at 4:10 pm in Room 2010 of the Moscone Center's West Hall. Info if you're interested: schedule.gdconf.com/session/tech...
schedule.gdconf.com
Technical Artist Summit: Beyond Average: How Tech Artists Can Make Games More Accessible
18th March, 2025 04:10pm - 05:10pm - This session provides technical artists with the context, principles, resources, and action...
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Victor Careil @phyronnaz.bsky.social · 02/03/2025
If you are using Visual Studio with Resharper or another tool replacing Intellisense: Setting 'Disable Intellisense' to True is _not_ enough, you also need to set 'Disable Database' to True This made VS sooooo much faster for me 😅
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Victor Careil @phyronnaz.bsky.social · 27/02/2025
I’ll be at GDC in March, ping me if you’d like to meet!
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Reposted by Victor Careil
Matt Oztalay (He/Him) @mattoztalay.bsky.social · 17/02/2025
Since I've included it in a bunch of my past talks: For anyone wondering what happened to r.Nanite.ShowMeshDrawEvents in #UnrealEngine 5.5, we consolidated Nanite and non-Nanite under r.ShowMaterialDrawEvents. #UETips
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Victor Careil @phyronnaz.bsky.social · 12/02/2025
I've updated my open-source container library for Unreal Seems to still be much faster than the stock Unreal containers :) #ue5 #gamedev #indiedev
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Reposted by Victor Careil
Victor D. Goossens @mr4goosey.bsky.social · 17/01/2025
A 🧵 on Bindless Textures in UE5! In UE5.5, bindless textures seem to be non-experimental. But they're still disabled by default, and entirely undocumented. Enabling them should, in most cases, be a performance gain. Doing so will also let you 'bypass' the limits on unique SRV and samplers. 1/x
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Reposted by Victor Careil
Victor D. Goossens @mr4goosey.bsky.social · 02/12/2024
I'm off work, so obviously that means it's time to work on my own #techart stuff! Having fun playing with seasons, trying really hard to make it work without needing extra assets for the different seasons. If the project lives, it'll be a survival game in-between Subnautica and The Long Dark 👀
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Reposted by Victor Careil
Chris Murphy @highlyspammable.bsky.social · 22/11/2024
I've made a Starter Pack for UE devs that give great tips that are helpful online. Know anyone that should be on it? Let me know!
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Reposted by Victor Careil
Tom Looman @tomlooman.bsky.social · 19/11/2024
Unreal 5.5 has a LOT of great additions for profiling, performance and optimization. I've compiled a list of the most interesting changes, with some commentary. www.tomlooman.com/unreal-engin... These awesome features and improvements will be included in my Game Optimization Course asap!
tomlooman.com
Unreal Engine 5.5 Performance Highlights
The following Highlights are taken from the Unreal Engine 5.5 Release Notes and focus primarily on real-time game performance on PC and consoles. My personal highlights have some commentary on them an...
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Reposted by Victor Careil
Unreal Camille @shedoesartstuff.bsky.social · 15/11/2024
Intro! Hi, I'm a DevRel Tech Artist at Epic 👩‍🎨 Lookin fwd to posting/reading about: 💙 games & dev 💙 art & anim 💙 education 💙 accessibility 💙 indie & AA 💙 tech & tools 💙 Unreal Engine #uetips 💙 community events 💙 other cool stuff #newsky #newbsky #promosky #promo
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Reposted by Victor Careil
Krzysztof Narkowicz @knarkowicz.bsky.social · 30/10/2024
MegaLights release took me a bit by surprise. It was just a small prototype on a backburner, not planned to be showcased in UE 5.5. Now trying to catch up after the demo push, starting from writing the official docs which just went online: dev.epicgames.com/documentatio...
dev.epicgames.com
MegaLights in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community
A whole new direct lighting path to place many dynamic and shadowed area lights in an Unreal Engine scene.
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Victor Careil @phyronnaz.bsky.social · 24/10/2024
In addition to sculpting, Voxel Plugin 2 will have a fully non-destructive stamp-based workflow In other words: you'll be able to use any mesh you want to shape the terrain, and if you need to move them 6 months later, you can! Here I'm making a simple cave with 3 meshes
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Victor Careil @phyronnaz.bsky.social · 17/10/2024
Voxel Plugin 2 will support runtime nanite & nanite tessellation. You'll be able to paint any material, anywhere. Coming early next year!
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Victor Careil @phyronnaz.bsky.social · 15/01/2024
I'm open-sourcing Voxel Plugin's Core! This includes a lot of utilities we use to make high performance code on top of Unreal, such as a TMap alternative that's roughly 2x faster. A ton of editor helpers are also included :) github.com/VoxelPlugin/...
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