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MichaelJW

@michaeljw.bsky.social
18 followers 70 following 29 posts

michaeljameswilliams.com

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MichaelJW @michaeljw.bsky.social · 7m
Christer is a legend
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Edd Coates | Game UI Database @eddcoates.bsky.social · 7h
The Game UI Database YouTube channel has just reached 400 videos!! Featuring uninterrupted footage of various games, with all of their UI menus and elements featured: www.youtube.com/@gameuidatab... More initiatives are coming soon to the channel, including tutorials!
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Data Rocks @t.datarocks.co.nz · 14h
Fun little project with lots of fun little visuals. crawlerzoo.com Amazing how any rules, copyright, opt-outs, nothing at all, stops the invasion of AI crawler bots.
crawlerzoo.com
The Crawler Zoo — a live menagerie of web crawlers
A live zoo of the bots visiting this site: 69,621 so far today. See what GPTBot, ClaudeBot and Googlebot are, and how to block them.
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grant @grantcuster.com · 05/10/2026
A lot of building intuition about a project area is seeing what you can get away with leaving out or not doing. As a way of testing what's essential.
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Boris @bmann.ca · 02/10/2026
Great article by Oana Olteanu “Against Usefulness” that centers @folkcomputer.bsky.social while describing “the stage before useful, who works on it, and who pays for it, so that the next generation of useful companies has something to stand on”
motivenotes.ai
Against Usefulness
In a Brooklyn warehouse, a man handed me a piece of paper that was a running computer program.
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Rachel Andrew @rachelandrew.co.uk · 30/09/2026
More than words While I've done a lot of reference documentation writing, my favourite type of work is writing tutorials and "how to" content. I enjoy the challenge of understanding a technology and... rachelandrew.co.uk/archives/2026/09…
rachelandrew.co.uk
More than words
While I've done a lot of reference documentation writing, my favourite type of work is writing tutorials and "how to" content. I enjoy the challenge of understanding a technology and an audience, then explaining the technology to that audience. AI seems to be particularly bad at creating this kind of content. When people try, they...
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Nicola Rennie @nrennie.bsky.social · 01/10/2026
If you missed today's @rinpharma.bsky.social workshop, here are a few of my favourite "quick fixes" for some common #ggplot2 issues 📊 1. Use {ggview} to preview plots at the same size and resolution as you want to save them with ggsave() to avoid the annoying resizing #RStats #DataViz
library(ggview)
ggplot(mtcars, aes(wt, mpg)) +
  geom_point() +
  canvas(
    width = 6, height = 4,
    units = "in",
    dpi = 300
  )
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Failbetter Games | Wishlist Mandrake on Steam! @failbettergames.com · 30/09/2026
We're hiring! We're looking for a Writer and Narrative Designer to join the Fallen London team at a senior or mid level. This position is permanent, remote, and full time, which for us means 35 hours a week. #GamesJobs
Night. The House of Chimes - a tower which you might immediately think of as Big Ben - is adrift in the River Thames. It still seems to be keeping time. In the background, a large, alien building looms over the city of London.
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MichaelJW @michaeljw.bsky.social · 29/09/2026
Larson comic. Two spiders have made a web over the bottom of a slide. One says: "if we pull this off, we'll eat like kings."
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Alfred Reinold Baudisch @alfredbaudisch.com · 26/09/2026
Live here: library.pardallgames.com
library.pardallgames.com
Pardall Games: Explore EVERY SINGLE ASSET from PS1 and N64 games
2,757 models, textures, animations, sprites from PS1 and N64 games. Explore them in 3D in the browser.
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Everest Pipkin @everest.bsky.social · 29/09/2026
Handcoded in HTML, CSS and Javascript and running locally, Scrubjay is usable for research, collection, game-building, website construction or simply to hold little fragments of digital things, in the same way that you hold a pebble in your palm on a walk.
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Robin Linacre @robinlinacre.bsky.social · 28/09/2026
We're very pleased to release Splink 5, which is now more scalable, faster to train models and lighter to install. You can find more details about the release here: moj-analytical-services.github.io/splink/blog/...
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MichaelJW @michaeljw.bsky.social · 26/09/2026
'twas ever thus mcfunley.com/whom-the-god...
mcfunley.com
Whom the Gods Would Destroy, They First Give Real-time Analytics
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MichaelJW @michaeljw.bsky.social · 22/09/2026
"I know people who ask ChatGPT what the date is, or what simple maths problems are ... We have completely detached our sense of what makes a good solution to a problem - it is easier to waste ten times as much on an answer you didn't have to think about instead." Great post.
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Owen Goss @owengoss.com · 20/09/2026
I was playing around with a dithered RGB shader, and swapped out all the green pixels for white ones, and got this. The wild thing is there are only black, white, red, and blue pixels in these scene. The orange, yellow, and green are an illusion! The 2nd image is a close up of the "green" sphere.
A very pixelated looking 3D scene with different coloured blocks and spheres in it. It looks like there are blocks that are red, orange, yellow, green, blue, and purple, but it's rendered using only pixels that are black, white, red, and blue.Very zoomed in view of part of the images showing chunky pixels that are black, white, red, and blue.
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Matthew Morete @matthewmorete.com · 19/09/2026
A pixel dissolve generator! codepen.io/editor/matth... I've tried to make this effect 10 different ways at this point and it usually requires a mountain of code. An encoded PNG, wrapped in an encoded SVG with 'image-rendering:pixelated' is a very fun CSS trick and way way more compact.
codepen.io
Pixel Dissolve Mask Generator
A code demo by Matthew Morete created on CodePen
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Kenney @kenney.nl · 19/09/2026
Great news! Kenney Game Assets All-in-1 is finally coming to Steam ✨ Enjoy local pricing, automatic updates and a brand new companion app asset browser. Wishlist to support the bundle, it helps a lot! store.steampowered.com/app/4059160/...
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Brendon Chung @blendogames.bsky.social · 14/09/2026
I wrote about how Skin Deep's "Highlighter System" works -- automatically detecting events in the world and showcasing them to the player: blendogames.com/news/post/20...
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Simon P. Couch @simonpcouch.com · 09/09/2026
RUN ML MODELS DIRECTLY IN YOUR DATABASE
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Edd Coates | Game UI Database @eddcoates.bsky.social · 13/09/2026
I'm pleased to announce that around 200 pages' worth of tutorial resources are coming to the Game UI Database for FREE via a brand new blog. No ads. No paywalls. No email signups. Here's a preview of the first piece dropping next week, all about crafting cross-platform control schemes and layouts!
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Josh W. Comeau @joshwcomeau.com · 12/09/2026
Love this project from @kaleidosium.my.id. It's an introduction to HTML/CSS specifically for artists. 😄 Tailored educational resources like this are the best. We can construct way better explanations for things when we can anchor it to a shared fundamental base of knowledge, vs. a general audience.
modern-html-and-css-for-artists.netlify.app
Modern HTML & CSS Guide for Artists
A craft-focused, two-part guide covering modern HTML and CSS fundamentals for artists and other creatives.
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MichaelJW @michaeljw.bsky.social · 12/09/2026
love this
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kepano @stephango.com · 10/09/2026
This is Knap. It's a new language I created that turns data into Markdown. Knap should feel familiar and comes with a wonderfully pleasant syntax to modify and format plain text.
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MichaelJW @michaeljw.bsky.social · 08/09/2026
Kenney is still a legend
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bunp @bunp.bsky.social · 05/09/2026
Lots of polish to showcase this week; distance fog, colored outlines, outline integration with cloud shader, steady progress on day/night cycle. #screenshotsaturday #gamedev #indiedev
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ceej @ceej.online · 05/09/2026
I keep repeating this fun fact to people while they stare at me with feigned interest: “helicopter” is a compound word, but probably not in the way you think! it’s made up of “helico” as in, “spiral,” from the Greek “helix” and “pter” as in “wing,” like in pterodactyl!!
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Jake Archibald @jakearchibald.com · 04/09/2026
Playing around with an idea: responsive code. The build script creates up to 5 versions of each code sample using Prettier, and a container query displays the right one. Brotli means the filesize overhead is very small. Live demo: jakearchibald.com/2026/css-cus...
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Matt Henderson @matthen.com · 26/08/2026
To tell if a maze is solvable, just hang it by its corners If it tears into pieces, you’ve found a solution
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Novelty Cistern @noveltycistern.bsky.social · 22/08/2026
CHEKHOV'S GOT A GUN CHEKHOV'S GOT A GUN WHAT WILL THE CLIMAX BEEEEE WHEN WE HIT ACT THREEEEEEE
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Piccalilli @piccalil.li · 19/08/2026
We challenged Alistair to write this and boy, did they deliver! www.mohkohn.co.uk/writing/html...
mohkohn.co.uk
How building an HTML-first site doubled our users overnight
My client was a utility company, and they had a big problem...
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Rebane @rebane2001.bsky.social · 11/08/2026
i love seeing creative qr code designs, so i made this guide explaining what tricks you can (and can't!) do with qr codes while still keeping them very much readable have fun and make cool stuff!!
(ADVANCED) Guide to (not) fucking up qr codes
...while still making them look cool asf!
by Lyra Rebane

(1) Just have the QR code as-is, works the best!

(2) But leave some white padding, otherwise some scanners can't scan the code!

(3) Recolor the code using a light and dark color!

(4) But don't invert the colors, some scanners can't handle this.

Everything tested with: GrapheneOS, Samsung, iOS, Binary Eye

Page 1/4(1) Depending on the error correction you can cover up to 30% of the data in the QR code. This will make the QR harder to scan, but it should still work on all scanners.

(2) But this only applies to the data and ec (green). You can also cover one of the format info parts (yellow)

(3) Counter-intuitively, it also only applies to entire codewords (bytes) at once. Therefore you should make sure to never mess up over 30% of the codewords, even by a single pixel!

(4) For example, I added a sneaky one pixel thick worm onto this QR code, which makes it unscannable!

(5) But this QR code I added that chonky snake with a pride scarf onto remains perfectly readable!

Page 2/4(1) To scan QR codes, scanners will first find the three locators (blue) and then use the zebras (red) to create a grid over the code.

(2) This means that you can stretch, skew, or rotate your codes because the grid still stays intact!
Don't go too overboard with this, as some scanners can't handle extreme transformations.
Pretty much just make sure that straight lines can still be drawn!

(3) However, transformations that don't retain the grid - such as bends - can make the QR code unreadable. Keep this in mind when putting your QR codes on curved real world objects, such as posts and pipes.

(4) If you need to draw curved lines for a grid, the code cannot be scanned.

Note: the GrapheneOS stock Camera app might struggle with certain skews/rotations

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(1) QR code scanners use the grid to pinpoint the center parts of pixels, which means that the rest of the pixel does not matter!

(2) This means that you can shape your pixels however you want, provided that the middle stays unchanged.

(3) Or you can fill the rest of the QR code with a different image or even pure noise!
Note that a QR code like this could break after resizing or image compression, so use with caution!

(4) As with the other tricks, this reduces scannability, so make sure to test it with multiple devices, especially if you’re combining all of the tricks into one ultra QR code!

(5) This example still scans, but may not work properly or reliably everywhere!

Page 4/4
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New-Cleckit Dominie @ncdominie.bsky.social · 28/07/2026
This is just to say I have OCRed the text thet was in tne arch:ve and whicb yov were prabaldy seamhing for "breahtast" Fargme ms fheg mem debo:w5 sb ?mccf mmb 5c oc1b
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Per Axbom @axbom.com · 23/07/2026
The most honest and believable analysis of the OpenAI / Hugging Face event that I have read thus far: www.linkedin.com/pulse/didnt-...
linkedin.com
It Didn't Wake Up. It Also Didn't "Just Follow Instructions."
A technical reading of the OpenAI-Hugging Face incident, and a method for reading claims like it Two framings of the July 2026 OpenAI-Hugging Face incident are circulating, and both are wrong. The fir...
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Cyd Harrell @cydharrell.bsky.social · 18/07/2026
an idea's been rolling around in my head about how what we lose with assuming everyone wants "answers" & not search results is similar to what we lose when "route" is the only kind of map we encounter I won't get the academic terms right, but it's some version of skipping an essential abstraction
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MichaelJW @michaeljw.bsky.social · 19/07/2026
I'm talking about things like tms-outsource.com/blog/posts/s... and bsky.app/profile/josh.... Different factors (not just AI and enshittification) have eroded "making useful stuff for the Web" such that the Web is not what it was three years ago. That what struck me about the line from OOP.
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MichaelJW @michaeljw.bsky.social · 18/07/2026
This line really struck me. Yes, in general: we can use computers like we used to. But also No, in particular: finding information and learning from people online is so much harder, thanks to AI, SEO, Google, the industry... It's not just harder to search, it's harder to afford to create.
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Pavel @spavel.bsky.social · 12/07/2026
When I read "frictionless" writing, my eyes glaze over and my brain shuts off. Afterwards, I find that not only have I retained nothing, but I also felt nothing. The writing that sticks with you is spicy, salty, sour, sweet. It jolts you awake, and the words linger for a long time afterwards.
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Colin Spacetwinks @spacetwinks.bsky.social · 05/06/2026
orson welles if he lived several more decades: This game supports and uses an autosave feature. Please do not turn off the power or close the game when the autosave icon is displayed. ...Now you want me to do a 'funny' take. Why? For what purpose. Am I informing the players or am I entertainment.
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Calle Börstell @cborstell.bsky.social · 04/06/2026
The quote "Actually, Frankenstein is the doctor, the monster is Frankenstein's Monster" but crossed out and replaced with "Actually, ggplot is the function, the package is ggplot 2"
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Eryk Salvaggio @eryk.bsky.social · 31/05/2026
Where does the “it’s not x, it’s y” come from? It’s not only training data: LLMs are trained to use language to arrive at “answers.” Whatever we’re incentivizing and disincentivizing in our use of language when we resist “sounding like AI” has big implications for students, and for human thought.
mail.cyberneticforests.com
It's Not Just X. It's Y.
Against the Quantification of Integrity When the measure of language becomes its target, it ceases to be good language. 💡Nerd Rating: 1/5. I discuss the origins of certain linguistic tics in LLMs a...
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Kevin Powell @kevinpowell.co · 21/05/2026
If you don't have time to read it, the tl;dr is, if there are educational content creators you value, let them know. They might write, make videos, or anything else. Times are tough, and talented people are fading away. A few encouraging words from a real person can make a huge difference.
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Kevin Powell @kevinpowell.co · 21/05/2026
More and more people I deeply respect and have learned a lot from over the years feel like they are speaking into a void, to the point where they are losing motivation to continue making content, which got me to write my first post on my site in over a year... www.kevinpowell.co/article/tell...
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MichaelJW @michaeljw.bsky.social · 15/05/2026
... and I think this is a recording of an updated (2020) version of the presentation: www.youtube.com/watch?v=upAt... - the presenter is Stone Librande
youtube.com
[2020 TGDF] 從紙上玩起 (Stone Librande)
YouTube video by IGDA Taiwan
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MichaelJW @michaeljw.bsky.social · 15/05/2026
I think it's the penultimate slide deck linked from here: algorithmancy.8kindsoffun.com/GDC2007/inde...
algorithmancy.8kindsoffun.com
Game Design and Tuning Workshop Materials
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Tyler King @tyleraking.com · 09/05/2026
This website shows you what your browser is leaking about you. sinceyouarrived.world/taken
sinceyouarrived.world
taken.
A web page that tells you what your browser gave away the moment you arrived. No login, no form, no permission. Most pages do this. None of them tell you.
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MichaelJW @michaeljw.bsky.social · 07/05/2026
I've been known to use the former; adding the latter to my idolect now.
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MichaelJW @michaeljw.bsky.social · 02/05/2026
Great thread - and I really like the term "porridge" used like this
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Josh W. Comeau @joshwcomeau.com · 30/04/2026
✨ I just released a new (free!) tool for creating custom Bézier curves! courses.joshwcomeau.com/tools/bezier It has one special feature that I haven’t seen anywhere else, and it allows us to do something pretty cool. 🧵
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Supper Mario Broth @mariobrothblog.bsky.social · 01/05/2026
Some areas in Paper Mario feature a rim lighting effect that is achieved in a manner that is extremely simple for the surprisingly effective results it produces, being simply shifting around a shadow copy of the sprite.
The rim lighting effect in Paper Mario is created in an extremely simple manner.
[the sprites are taken, copied, recolored black, then the black version is offset, made transparent, and trimmed to the original sprite]
Note how this coincidentally results in a realistic shadow of the cap on Mario's face because the shadow is just the brim recolored black
Source: info: YouTube user @JasperRLZ, youtube.com/watch?v=K3OrK0nvWCg; presentation by Supper Mario Broth
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MichaelJW @michaeljw.bsky.social · 27/04/2026
Oh I kinda love this
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