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bunp

@bunp.bsky.social
229 followers 1.4K following 62 posts

gamedev, artist, c# programmer

PostsRepliesMedia
bunp @bunp.bsky.social · 3h
Fairly exceptional looking fire-smoke experiment I've got here #shader #gamedev #indiedev
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bunp @bunp.bsky.social · 28/09/2026
Eight separate attempts at look-dev for a low poly smoke effect that match's my artstyle's aesthetic #vfx #pixelart #gamedev #indiedev
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bunp @bunp.bsky.social · 28/09/2026
Have you played any of these? #My9Games
Lufia 2, Twinsen's Odyssey, Dark Sun: Wake of the Ravager, Ultima 7, Septerra Core, Terranigma, Command and Conquer: Renegade, Front Mission, Metal Fatigue
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bunp @bunp.bsky.social · 19/09/2026
BRDF #shader with a normal map misused as the texture, trippy colors #gamedev #indiedev
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bunp @bunp.bsky.social · 17/09/2026
having fun with a solar terminator mask #gamedev #indiedev #shader
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bunp @bunp.bsky.social · 11/09/2026
Work-in-progress water shader. Still a ways to go yet. #gamedev #indiedev #vfx #pixelart
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bunp @bunp.bsky.social · 06/09/2026
HD DLSS 5 birds #gamdev #indiedev
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bunp @bunp.bsky.social · 05/09/2026
Lots of polish to showcase this week; distance fog, colored outlines, outline integration with cloud shader, steady progress on day/night cycle. #screenshotsaturday #gamedev #indiedev
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bunp @bunp.bsky.social · 31/08/2026
Developing my RTS: for fog-of-war I've started a volumetric raymarcher based on metaballs from voronoi noise, with identical 1:1 invisible opaque cookie plane to simulate shadows. #gamedev #indiedev #shader #vfx
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𝕵𝖎𝖒𝖒𝖞 𝕸𝖆𝖐𝖊𝖕𝖊𝖆𝖈𝖊 @jimmymakepeace.bsky.social · 29/07/2026
My horrible bug asset is 95% done, in my animation this'll be what the main character is born from x
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bunp @bunp.bsky.social · 09/04/2026
Knight truckin' #gamedev #animation #unity
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Reposted by bunp
Will Koehler @willk3d.com · 03/01/2026
fascinating blob of globby goo?
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Dungeonbuster @dungeonbuster.bsky.social · 30/12/2024
Dark Sun: Wake of the Ravager (1994) | RPG | PC platforms | SSI The second chapter of SSI's saga based on TSR's post-apocalyptic Dark Sun setting focuses on the ruthless Dragon of Ur Draxa's thirst for conquest as he orders his scheming servant, the Lord Warrior, to pave the way for his coming!
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bunp @bunp.bsky.social · 02/12/2025
Structure capture vfx feeling juicy #pixelart #vfx #gamedev #indiedev
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bunp @bunp.bsky.social · 20/11/2025
Juiced up unit death effects and added their animation frames. #gamedev #indiedev #pixelart #madewithunity
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bunp @bunp.bsky.social · 14/11/2025
Wrote a shader to make particles into chopped up sub-sections of the base unit sprite. Pixel perfect. #gamedev #shadergraph #madewithunity #pixelart
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bunp @bunp.bsky.social · 03/11/2025
High resolution shadows that are a terrain-oriented. Mixing a lot of pixel resolutions (criminal) #gamedev #pixelart #MadeWithUnity
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bunp @bunp.bsky.social · 03/11/2025
Low res shadows was an interesting experiment but it doesn't work well at distant zoom levels. #gamedev #indiedev
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bunp @bunp.bsky.social · 26/10/2025
Ported camera controls from a previous project. Pan speed is square-rooted factor faster when zoomed out, to give the perception of a constant speed. #gamedev #indiedev #MadeWithUnity
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bunp @bunp.bsky.social · 24/10/2025
Unity terrain with volume/depth. #gamedev #indiedev #unity
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bunp @bunp.bsky.social · 21/10/2025
Worked out the kinks in my navmesh, got agents pathfinding anywhere without getting stuck on impassable terrain or escaping the map edge bounds. #gamedev #indiegame #pathfinding
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bunp @bunp.bsky.social · 16/09/2025
Agents navigating a congested corridor. #gamedev #indiedev #pathfinding
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bunp @bunp.bsky.social · 11/09/2025
Working on a dynamic avoidance pathfinding implementation #gamedev #indiedev
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bunp @bunp.bsky.social · 31/08/2025
It looks quite nice in motion. Real retro feel.
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bunp @bunp.bsky.social · 30/08/2025
Wrote a custom pixel-art style Unity terrain blending algorithm for low res cameras. #pixelart #lowpoly #gamedev
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bunp @bunp.bsky.social · 09/06/2025
I released my first Doom2 WAD today! Download it from Doomworld: www.doomworld.com/forum/topic/... #doom #retrogames #leveldesign
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bunp @bunp.bsky.social · 15/03/2025
Magic circle VFX concept sketch ✨ #art #gamedev #conceptart #vfx #unity
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bunp @bunp.bsky.social · 11/03/2025
Magic VFX references / concept swatches / palette color schemes for #gamedev #indiedev
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bunp @bunp.bsky.social · 22/02/2025
Have I missed any common spell shapes? #gamedev #spellcasting
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bunp @bunp.bsky.social · 19/02/2025
Energy bolt result from following @cmzw.bsky.social process #unity #vfx #gamedev
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bunp @bunp.bsky.social · 16/02/2025
Got a stencil-buffered full screen renderer pass implementing kuwahara filter working in URP+Shadergraph #unity #shader #gamedev
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bunp @bunp.bsky.social · 22/01/2025
Writing an implementation of flocking boids as a unit pathfinder #gamedev
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bunp @bunp.bsky.social · 17/01/2025
Cave Story style particle system study.
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bunp @bunp.bsky.social · 14/01/2025
Happy #PortfolioDay! 2d/3d, digital paintings, concept art, pixel art, and indie gamedev.
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bunp @bunp.bsky.social · 14/01/2025
Redesigning a concept for a marvelous machine covered in bits and bobs and mystery and knobs
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