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Matt Henderson

@matthen.com
2.4K followers 490 following 210 posts

Maths animations, dialogue systems research Research @ PolyAI, previously Google, Apple, Reka. PhD Cambridge Edinburgh, UK

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Reposted by Matt Henderson
Zeno Rogue @zenorogue.bsky.social · 26/09/2026
And a moving version.
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Matt Henderson @matthen.com · 26/09/2026
How have the constellations changed since humans first looked up? Has the big dipper always pointed to Polaris? Has Polaris always been the North star? (nope!)
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Matt Henderson @matthen.com · 24/09/2026
every (convex) quadrilateral is a square- if you view it from the right perspective
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Matt Henderson @matthen.com · 23/09/2026
Repeated subdivision of triangles by centroid- infinite zoom
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Matt Henderson @matthen.com · 23/09/2026
Repeatedly subdividing a triangle using its centroids
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Reposted by Matt Henderson
Matt Henderson @matthen.com · 20/09/2026
And here is how to make a parabola with sand
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Matt Henderson @matthen.com · 20/09/2026
How to make an ellipse, using sand and physics
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Matt Henderson @matthen.com · 17/09/2026
Dragon wave
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Matt Henderson @matthen.com · 17/09/2026
Fractal curve hybrids
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Matt Henderson @matthen.com · 16/09/2026
Trying to forecast the future on a Galton board
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Matt Henderson @matthen.com · 15/09/2026
entropy doesn't always go up 😄 these balls start balanced, then end up all in the right chamber, balanced again, then all in the left chamber, before finally balancing (how?)
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Matt Henderson @matthen.com · 15/09/2026
wait- why does the entropy go down?
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Matt Henderson @matthen.com · 14/09/2026
Chaos
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Matt Henderson @matthen.com · 14/09/2026
chaos from bouncing a ball in a circle- at each point, I simulate a bunch of futures with slightly different velocities- showing how predictable the system would be with measurement error. The system seems to move between Stable Eras and Chaotic Eras, where it is hard to predict four bounces ahead
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Matt Henderson @matthen.com · 13/09/2026
Approximating the Lorenz attractor with a chaotic leaky water wheel. The orange dot is the centre of mass of the water. It traces (a projection of) the familiar attractor as the wheel spins seemingly randomly left and right.
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Matt Henderson @matthen.com · 13/09/2026
Let me measure it rather than guess.
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Matt Henderson @matthen.com · 11/09/2026
A cellular automaton from Minecraft crafting recipes
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Matt Henderson @matthen.com · 10/09/2026
finding pi in pi
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Matt Henderson @matthen.com · 10/09/2026
Finding pi inside pi
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Reposted by Matt Henderson
Minor Mobius @minormobius.bsky.social · 09/09/2026
I have been very busy today but I did make a toy website to play with this extremely cool viz, the Henderson era continues unabated henderhead.mino.mobi/cf/
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Matt Henderson @matthen.com · 09/09/2026
Drawing a picture from the continued fraction of a number. The continued fraction terms drive a Fourier series.
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Matt Henderson @matthen.com · 07/09/2026
A ring built from the Julia sets found along the main cardioid of the Mandelbrot set. one of my favourite mathematical objects
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Matt Henderson @matthen.com · 05/09/2026
reflection
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Matt Henderson @matthen.com · 04/09/2026
What route should you take from the blue pin to the red pin, if you need to cross the road to touch the far side in between? You want the fastest route, but counting time on the road for double that on the pavement - it is more dangerous. you will rediscover the laws for reflection and refraction!
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Matt Henderson @matthen.com · 03/09/2026
What if light travelled super slow? Part 2 Things get even weirder with moving objects!
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Matt Henderson @matthen.com · 03/09/2026
What if light travelled super slow? turning a lamp on and off in an infinite mirror hallway
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Matt Henderson @matthen.com · 02/09/2026
What if our ears were like our eyes, and only had three (types of) receptors? Interestingly speech is still more or less intelligible, but not much else to me this shows how much more discriminating of frequencies our hearing is than our vision. Of course our vision has much more spatial resolution
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Matt Henderson @matthen.com · 01/09/2026
Here I draw a circle by hand. In a universe where it is the perfect circle- what does a sine wave look like? What is its value of pi?
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Matt Henderson @matthen.com · 01/09/2026
searching for a knight's tour to cover a 6x6 board, using a very simple backtracking algorithm maybe a bit more frustrating than satisfying!
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Matt Henderson @matthen.com · 31/08/2026
Solving a Sudoku (in place)
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Matt Henderson @matthen.com · 31/08/2026
How many knight’s moves does it take to reach a given square from the centre? Presenting the Knight’s Distance Function It settles on an expanding dithered octagon shape, but distance 3 and 4 are interesting cases
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Matt Henderson @matthen.com · 31/08/2026
Knight’s Distance Function (how many knight moves a square is from another)
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Matt Henderson @matthen.com · 30/08/2026
1, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 11, 13, 16, 15, 14, 17, -1, 18, 24, 20, 19, 21, 23, 22, 30, 32, 25, 36, 28, 31, 29, 27, 26, 37, 40, 35, 42, 48, 33, 34, 41, 64, 60, 43, 45, 56, 44, 47… The most common numbers in the Online Encyclopaedia of Integer Sequences, sorted by frequency
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Matt Henderson @matthen.com · 30/08/2026
sequence of the smallest numbers that are not listed in the OEIS: 20990, 23543, 23735, 24085, 24159, 24555, 26301, 26673, 26708, 27266, 27815, 27988, 28330, 28353, 28869, 28946, 29577, 29962, 30131, 30146, 30193, 30328, 30466, 30473…
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Matt Henderson @matthen.com · 30/08/2026
Reaction Diffusion in Photoshop- Blur, Sharpen, Posterize, repeat
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Matt Henderson @matthen.com · 28/08/2026
The first valid TGA image starts 7.97 million digits into pi (byte 3,310,525 of its binary expansion) It’s 33,207 × 20,901, 24-bit RLE truecolour, so the bits of pi after the header are read as colours and repeat values. Here is its top-left corner-
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Matt Henderson @matthen.com · 27/08/2026
2D Voronoi cells from 3D cones
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Matt Henderson @matthen.com · 27/08/2026
a parabola is formed when circles radiating from a point meet lines moving at the same speed. this is equivalent to slicing a cone parallel to its slope
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Matt Henderson @matthen.com · 26/08/2026
To tell if a maze is solvable, just hang it by its corners If it tears into pieces, you’ve found a solution
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Matt Henderson @matthen.com · 25/08/2026
Seamlessly loops every 10 seconds. But follow any dot and you will be watching for over an hour before it returns to its starting position.
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Matt Henderson @matthen.com · 25/08/2026
Playing with the P, I, and D weights in a PID controller. P = Proportional: push in proportion to how far the ball is off I = Integral: accumulate historical error to fix slow drift D = Derivative: respond to how fast the error is changing, to damp it
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Matt Henderson @matthen.com · 24/08/2026
Truchet Life
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Matt Henderson @matthen.com · 24/08/2026
Building a binary adder in Candy Crush
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Matt Henderson @matthen.com · 23/08/2026
What if gravity fell off as 1/r^1.9 instead of 1/r²? We would have to say bye to the Moon
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Matt Henderson @matthen.com · 22/08/2026
Filling Space
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Matt Henderson @matthen.com · 22/08/2026
Gosper Curve from Substitutions
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Matt Henderson @matthen.com · 21/08/2026
Life
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Matt Henderson @matthen.com · 17/08/2026
New Game of Life shader pack just dropped
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Matt Henderson @matthen.com · 16/08/2026
Drawing all 16,777,216 possible 12 bit RGB colours in one 2D image, each exactly once. Pixels are mapped from the 256³ colour cube, following a three dimensional Hilbert curve, to a two dimensional Hilbert curve filling the square. so nearby colours stay close.
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Matt Henderson @matthen.com · 15/08/2026
Game of Life on Penrose tiles
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