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Andrew Bailey

@andrewrbailey.bsky.social
588 followers 634 following 7 posts

SSHRC postdoc researching/creating videogame archives at the Technoculture, Art and Games Research Lab at Concordia University. Teaching games studies and new media art history at OCAD University. He/him. 📚 arbailey2297.github.io

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Reposted by Andrew Bailey
Dr Florence Smith Nicholls @florencesn.bsky.social · 21/09/2026
I just released a new keepsake game- Bleed Map! You play alongside a video game of your choice, creating a map of the digital space. At the same time, you'll be prompted to record emotions and thoughts from your everyday life that bleed into the experience. florencesmithnicholls.itch.io/bleed-map
florencesmithnicholls.itch.io
Bleed Map by Florence Smith Nicholls
A keepsake game for materialising digital play
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The Video Game Library 📚 @thevideogamelibrary.org · 11/09/2026
This week I reviewed 𝐓𝐡𝐞 𝐑𝐢𝐬𝐞 𝐨𝐟 𝐭𝐡𝐞 𝐑𝐨𝐠𝐮𝐞𝐥𝐢𝐭𝐞 ☝️ Some fantastic contributors in this collection! @socstudygames.bsky.social @andrewrbailey.bsky.social @sithra.bsky.social @deep-tread.bsky.social #GameStudies #Gaming #Booksky #VideoGames
Cover of The Rise of the Roguelite: Inside a Gaming Phenomenon, edited by James Cartlidge. The top and bottom are red with white and gray text, while the middle features a dark background lined with colorful pixel art icons such as hearts, swords, potions, skulls, coins, and trophies, evoking classic video game aesthetics. The CRC Press logo appears in the lower right.
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The Video Game Library 📚 @thevideogamelibrary.org · 05/04/2025
717. THE RISE OF THE ROGUELITE: INSIDE A GAMING PHENOMENON 👉 www.thevideogamelibrary.org/book/the-ris... @socstudygames.bsky.social @andrewrbailey.bsky.social @sithra.bsky.social @deep-tread.bsky.social #GameStudies #Gaming #Booksky #VideoGames
Cover of The Rise of the Roguelite: Inside a Gaming Phenomenon, edited by James Cartlidge. The top and bottom are red with white and gray text, while the middle features a dark background lined with colorful pixel art icons such as hearts, swords, potions, skulls, coins, and trophies, evoking classic video game aesthetics. The CRC Press logo appears in the lower right.

This book analyses the wave of roguelite games that has appeared over the past decade, putting them in historical context and informing readers about their development out of and relation to the roguelike genre that inspired them.


The book includes discussions of the historical development and significance of roguelites, critical perspectives on topics such as gender, politics, philosophy, analyses of the influence of roguelikes on roguelites, and discussions of design and mechanics.


This book will appeal to those wishing to study and learn more about the roguelites, games studies students and researchers, and game designers interested in this genre.

#BoyfriendDungeon (Boyfriend Dungeon)
#Hades (Hades)

#Noita (Noita)

#TheCuriousExpedition (The Curious Expedition)

#VampireSurvivors (Vampire Survivors)
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Andrew Bailey @andrewrbailey.bsky.social · 11/03/2025
This collection seems super exciting and has lots of chapters on fans, archives, and games! Will definitely be checking out/taking a closer look as soon as I can!
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The Middle Ages in Modern Games @midagesmodgames.bsky.social · 03/02/2025
We're delighted to open the Call for Papers for the sixth Middle Ages in Modern Games Asynchronous Conference: Globalities and Regionalities (3-6 June 2025). The themes are 'Globalities' and 'Regionalities' with deadline 3 May. Details below and here: middleagesinmoderngames.net/announcement...
A Call for Papers poster for the Middle Ages in Modern Games conference 2025. The banner image is a medieval map of Afro-eurasia.
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Jon Ingold @jon.inkle.co · 01/03/2025
Inspired by william-rous.itch.io/type-help, I wanted to see how you'd put together a "database-style" game in ink: turns out, it's very straightforward to get it up and running! The following gist is all the ink you need to get it up and running.
gist.github.com
A bare-bones implementation of the ink for a "database" style game.
A bare-bones implementation of the ink for a "database" style game. - database_game.ink
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Daniel Vella @danielvella.bsky.social · 27/02/2025
If you'd like to attend DiGRA but you're from a lower-income country and cannot afford to, tomorrow is the last day to apply for the Solidarity Fund!
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Gaming Alexandria @gamingalexandria.bsky.social · 28/01/2025
Made an Internet Archive list of all the Famicom games I've scanned in high resolution over the years and sorted them by published date which is kinda fun to look through. If you have any games complete in good shape that I lack you'd be willing to loan please dm me :) archive.org/details/@rev...
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ReDICo @redico.eu · 03/02/2025
📢 #CfP "Digital Pasts and Futures: Internet Histories, Digital Interculturality and Reimagining Digitality" - Online Conference Join us 23-24 June 2025 Submit by 28 Feb 2025 Keynotes: Valérie Schafer, @sesamescholar.bsky.social, @ethanz.bsky.social, Ramesh Srinivasan hub.redico.eu/call-for-pap...
“Digital Pasts and Futures: Internet Histories, Digital Interculturality and Reimagining Digitality”

Call-for-Papers: The Fourth ReDICo (Researching Digital Interculturality Co-operatively) Conference
Online, 23-24 June 2025

In this conference we would like to bring together scholars who engage with internet histories, digital futures and digital interculturality so as to initiate a discussion regarding the reimagining of digitality, not least its relationship to interculturality. We are, thus, interested in wide and interdisciplinary approaches that go beyond the presentism that often marks media and communication studies, while also engaging with alternative visions of how digitality can be construed, not least from an intercultural perspective.  

For more details see: https://hub.redico.eu/call-for-papers/111/digital-pasts-and-futures-internet-histories-digital-interculturality-and-reimagining-digitality-conference-online-23-24-june-2025

Please send an abstract (250 words) of your intended paper to: redico@uni-jena.de by 28 February 2025. It is intended that a selection of the papers presented will be published following a peer review process in book form, funding pending, with the transcript Publishing House in the Series “Studies in Digital Interculturality”. The conference is without fees, completely online and is funded by the German Federal Ministry for Education and Research (BMBF). 

Keynote speakers that have already been confirmed include Prof. Valérie Schafer (University of Luxembourg), Associate Prof. Helle Strandgaard Jensen (Aarhus University), Prof. Ethan Zuckerman (University of Massachusetts, Amherst)  and Prof. Ramesh Srinivasan (University of California, Los Angeles). 


apl. Prof. Dr. Fergal Lenehan and PD Dr. Luisa Conti
(Friedrich Schiller University of Jena)
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dannyodwyer @dannyodwyer.bsky.social · 07/02/2025
I'm livid & frustrated that Bloodborne PSX has been DMCA'd. When I started @noclipvideo.bsky.social the idea was to preserve stories because the games or creators may not be available in the future. I didn't expect our one first so soon. So sorry @b0tster.yeag.gay. www.youtube.com/watch?v=OZBN...
youtube.com
Bloodborne PSX: Recreating Bloodborne as a PlayStation One Game | Noclip
YouTube video by Noclip - Video Game Documentaries
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Andrew Bailey @andrewrbailey.bsky.social · 17/02/2025
The Canadian Game Awards just posted this cool little video about some early examples (50s and 80s) of Canadian game dev history. Definitely going to try and look up more info/ footage of these games for future research projects. youtu.be/g9h5x3_vedQ?...
youtu.be
The Early Days of Canadian Video Game History (1950-1992)
YouTube video by Canadian Game Awards
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ROMchip: A Journal of Game Histories @romchip.bsky.social · 11/02/2025
Shout out to our friends at @mitpress.bsky.social who donated all these incredible game history books for our fundraiser! We'll be raffling them off every hour during our Feb 22 charity stream! (love seeing @jzagal.bsky.social @jesperjuul.bsky.social @chaimg.bsky.social and other friends in here!)
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Brendan Keogh @brkeogh.bsky.social · 06/02/2025
Absolutely massive congratulations to @oddhours.bsky.social for the publication of their MPhil thesis, "Ambivalent Communities: How engagement with Informal Gamemaking Communities Shapes the Labour of Australian Videogame Makers". Really important empirical research on... eprints.qut.edu.au/255116/
eprints.qut.edu.au
Ambivalent Communities: How engagement with Informal Gamemaking Communities Shapes the Labour of Australian Videogame Makers | QUT ePrints
Verkaaik, Erix (2025) Ambivalent Communities: How engagement with Informal Gamemaking Communities Shapes the Labour of Australian Videogame Makers. Master of Philosophy thesis, Queensland University of Technology.
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Rianna @vividfax.bsky.social · 06/02/2025
Omg my childhood. Would kill to go see Nicole Nikolich's crochet in Delaware right now More pics here: www.laceinthemoon.com/inside.html
Large crochet wall hangings of the Sims 2, solitaire and minesweeper game screens. There's an old Macintosh computer setup on a desk in the foregroundLarge crochet wall hangings of solitaire, minesweeper and neopets game screens. There's an old Macintosh computer setup on a desk in the foreground
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WILL BUTLER @carrythezero.bsky.social · 04/02/2025
Words from me! A huge thanks to @karthupial.bsky.social for the edits as well as @isaacpatmurphy.lostincult.co.uk, @philsalv.bsky.social and Prof. Newman for their time and invaluable insight.
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Eu. Federation of Game Archives, Museums & Preservation Projects @efgamp.bsky.social · 03/02/2025
All PRESENTATIONS from the conference Cataloging, Archiving and Exhibiting Digital Games (25.-26. Nov 2024 in Prague) are NOW ONLINE. Actually it was one of the biggest gatherings of the game GLAM sector so far 😍 many of them EFGAMP members 🙌 www.youtube.com/playlist?lis... #gamimgculturalheritage
The first international conference dedicated to digital games preservation and games as cultural heritage in Central and Eastern Europe took place on the 25th-26th November 2024 at the Ponrepo Cinema. The Cataloging, Archiving and Exhibiting Digital Games workshop is organized by the Národní filmový archiv as a part of Pixelarchiv.cz, a joint NAKI project of NFA, FAMU (Film and TV School of the Academy of Performing Arts in Prague) and ČVUT (Czech Technical University in Prague). The conference was supported by EFGAMP.
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Laine Nooney @ 🔥🗑️🔥 @lainenooney.bsky.social · 03/02/2025
Your annual reminder to donate to archive.org
archive.org
Internet Archive: Digital Library of Free & Borrowable Texts, Movies, Music & Wayback Machine
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Jason Scott @textfiles.com · 01/02/2025
Artifacts and materials are not people, and datasets are not lives, but if you're in need of haven or hard drive for the works of transgender materials, you got a free consult, anonymous or otherwise, from me. DMs open
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John Walker - Industry Analcyst @botherer.bsky.social · 24/01/2025
This is a splendid piece of writing by @edwinet.bsky.social. He really is one of the best at this. www.rockpapershotgun.com/the-gamergat...
rockpapershotgun.com
The Gamergator rhetoric of historical accuracy has come back to bite Kingdom Come on the arse
Kingdom Come: Deliverance 2 isn't out until next month, but some would-be players are already mad about its apparent representation of history.
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Frank Cifaldi @frankcifaldi.bsky.social · 22/01/2025
Over on the @gamehistoryorg.bsky.social Discord we've been showing off and playing with our work-in-progress digital library (soon!), this is going to be such a great resource. I just asked it to show me every video game magazine in our collection in chronological order that says "Metroidvania."
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Andrew Bailey @andrewrbailey.bsky.social · 22/01/2025
📣 The CFP for the 2025 Queerness and Games Conference is live! 🌈🎮 I am not affiliated with the event, but QGCon always brings insightful, community-driven conversations about queerness in games. Definitely worth checking out! Deadline for submissions: April 1. 📝 www.qgcon.org/cfp
qgcon.org
CFP — QGCon
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Chris Arneil @chrisarneil.bsky.social · 14/01/2025
Please enjoy this article about an unauthorised point and click adventure game based on an Australian soap opera made by a British meteorologist: www.nfsa.gov.au/latest/archi...
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Video Game History Foundation @gamehistoryorg.bsky.social · 08/01/2025
Our latest Video Game History Hour podcast talks to The Strong's director of digital preservation Andrew Borman: gamehistory.org/episode-122-... (Reminder: Patreon subscribers - www.patreon.com/gamehistoryorg - get access a day early, and bonus episodes too!)
gamehistory.org
Episode 122: Save the Games Recap | Video Game History Foundation
We’re joined by Director of Digital Preservation at The Strong National Museum of Play Andrew Borman to recap the events of the first ever Save the Games Symposium put on by the museum in August 2024,...
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Time Extension @timeextension.com · 06/01/2025
"Content platforms should get much smarter about making access safe and age-appropriate" - How YouTube's censorship policy is impacting game historians. (Repost)
timeextension.com
Why YouTube Censorship Is Causing Headaches For Retro Game Historians
"It's like if you gave control to a 6-month-old baby who can hit buttons"
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Felipe Pepe @felipepepe.bsky.social · 03/01/2025
Here we go, something I've been drafting for a long, long time: how the US-centric approach to video games and their history / culture basically gaslights us who come from other realities: felipepepe.medium.com/the-gentrifi... AKA, why LAN Houses, PokéTibia & Bomba Patch rule.
felipepepe.medium.com
The Gentrification of Video Game History
We’re not all suburban kids who got a Nintendo 64 for Christmas
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The Ozymandias Project @theozymandiasp1.bsky.social · 01/01/2025
✨Hitpoints & History will be held on April 26 and 27, 2025! Play your way through the ancient world and learn about archaeogaming through lectures, workshops, panel discussions, play-throughs, and more! Catch our early bird sale until January 9 and get your ticket for $10 for the whole weekend!
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VALUE Foundation @valuefnd.bsky.social · 16/12/2024
We are very excited to announce The Interactive Pasts Conference 4! Join us October 8-10 2025 at Leiden University for 3 days full of games and the past! The #TIPC4 theme is The Fellowship of Past and Play & the Call for Papers is now open: interactivepasts.com/the-interact... CfP: deadline March 15
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ROMchip: A Journal of Game Histories @romchip.bsky.social · 16/12/2024
🎮📜 It’s that time of year game history friends! 📜🎮 The December 2024 issue of ROMchip: A Journal of Game Histories is HERE! 🕹️📖 www.romchip.org 🌟 get cozy, get reading 📚✨ SUBSCRIBE: eepurl.com/crCul1 DONATE: bit.ly/3ve1oqZ 🧵 below!
romchip.org
ROMchip
ROMchip: A Journal of Game Histories is a platform designed for the advancement of critical historical studies of games.
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Max Nichols @maxnichols.bsky.social · 15/12/2024
In Japan there's a set of books of in-depth interviews with game devs: Game Maestros. They had an _incredible_ set of interviewees. Very little is online, and even less translated. I asked @historyofhyrule.bsky.social to help track them down, which she did, and she's even scanned them!
Volume 1:
•	Tomohiro Nishikado
•	Iwatani Tōru
•	Masanobu Endō
•	Shigeru Miyamoto
•	Yuji Horii
•	Hironobu Sakaguchi

Volume 2: 
•	Koichi Nakamura
•	Yuu Suzuki
•	Hideo Kojima
•	Yoshiki Okamoto
•	Yuji Naka
•	Hiroyuki Sonobe
•	Tetsuya Mizuguchi
•	Kazutoshi Iida

Volume 3:
•	Yuzo Koshiro
•	Koji Kondo
•	Nobuo Uematsu
•	Kohei Tanaka
•	Hirokazu Tanaka
•	Masaya Matsuura

Volume 4: 
•	Akira Yasuda
•	Ken Sugimori
•	Katsuya Terada
•	Yukihito Morikawa
•	Tetsuya Nomura
•	Yoji Shinkawa
•	Kei Yoshimizu

Volume 5:
•	Hiroshi Imanishi
•	Masaya Nakamura
•	Masatsuka Saeki
•	Takeo Takasu
•	Tetsu Kayama
•	Hirokazu Hamamura
•	Fumio Kurokawa
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Nicolle Lamerichs @nicolleness.bsky.social · 13/12/2024
Fandom | Cultures | Research is a new fan studies journal. Read their first issue here, full of interesting articles! 💜 mediarep.org/collections/... #academia #mediastudies #fandom
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Molleindustria FUTURE? NO THANKS! OUT NOW @molleindustria.org · 12/12/2024
I finished teaching my Playful Theory class, a seminar for studio artists focused on games. It was my first academic course in the post-ChatGPT era, so I tried out a few strategies to handle students potentially skimming readings and submitting AI-generated response papers. Thread🧵
Playful theory site header
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Historical Games Network @historygamesnet.bsky.social · 12/12/2024
We are excited to announce our new quarterly theme: Medievalism! Guest-chaired/convened by @robehoughton.bsky.social, the theme will accept contributions from right now until March 2025. More details here: www.historicalgames.net/call-for-con... #historicalgames #gamestudies #gtp
historicalgames.net
Call for Contributions - Medievalism | Historical Games Network
Guest Chair/Convenor: Robert Houghton  The Middle Ages are almost everywhere in games. From the painstaking reconstructions of medieval buildings and cityscapes in Assassin’s Creed (2007-) and Kingdom...
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Everest Pipkin @everest.bsky.social · 11/12/2024
spent some time today integrating new suggestions into the Tiny Tools Directory- it's now got over 1000 artful toys, tools, and pieces of joyful software to it. kind of amazing, this world of generous making tinytools.directory
Open source, experimental, and tiny tools roundup
Skip to tag selection
This is a list of small, free, or experimental tools that might be useful in building your game / website / interactive project. Although I’ve included ‘standards’, this list has a focus on artful tools and toys that are as fun to use as they are functional.

The goal of this list is to enable making entirely outside of closed production ecosystems or walled software gardens.
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Felipe Pepe @felipepepe.bsky.social · 11/12/2024
I went to check Steam's Latin American Game Showcase and saw "Mexico, 1921. A Deep Slumber" for the first time: www.youtube.com/watch?v=r0rt... I know what I'm playing this weekend, this is one of the best trailers I ever seen in my life. How this has only 28 Steam reviews?
youtube.com
Mexico, 1921: A Deep Slumber - Launch Trailer
YouTube video by Mácula Interactive
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ROMchip: A Journal of Game Histories @romchip.bsky.social · 09/12/2024
February is fundraising season at ROMchip, and we're rolling out an incredible 3 weeks of book talks and research chats on our Twitch channel early next year...all the build anticipation for our Saturday, Feb 22 12-hour ROMchip Twitch Charity Stream. Check the schedule below and grab tix now! 👇🧵
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ACH @ach.bsky.social · 09/12/2024
Rowan University is currently hiring a new tenure-track faculty member in Digital Humanities and Literature who will be based in the English Department and be part of the Center for Digital Humanities Research. Please share with your colleagues and networks!
buff.ly
Rowan HR - Details - Assistant Professor, Digital Humanities and Literature - Department of English
Rowan University is a Carnegie-classified national doctoral research institution dedicated to excellence in undergraduate and graduate education.
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Dr. Mike Sell @profmikesell.bsky.social · 13/11/2024
In an era when gaming literacy is fundamental to understanding popular culture and technological power, 'Ready Reader One' examines the role of videogame literature in explaining not only how we play videogames, but the stories we tell with, about, and around them. lsupress.org/978080718089...
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Mike Cook @mtrc.bsky.social · 09/12/2024
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Aftermath @aftermath.site · 06/12/2024
Preserving video game history is an uphill battle aftermath.site/aftermath-ho...
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Willem Hilhorst @whilhorst.bsky.social · 05/12/2024
So proud to add so many fantastic games by Vlambeer, JW, Kitty and all the other awesome folks they've collaborated with in our archive!
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SpriteCell @spritecell.bsky.social · 05/12/2024
The Video Game Catalog and Circular Ad Archive has been updated with a 2024 page and over 650 new images from previous years! 4,460 total images from Toys "R" Us, Best Buy, Sears, JCPenney, and more await you inside. See what games were advertised and what they cost. spritecell.com/bp3-catalog-...
spritecell.com
The Video Game Catalog and Circular Ad Archive, SpriteCell
Overview This archive aims to preserve catalog, circular, and newspaper ads for electronic games.
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Frank Cifaldi @frankcifaldi.bsky.social · 03/12/2024
Hey team! Today is Giving Tuesday, which kicks off our annual month-long fundraising push. We don't directly ask for money like this too often, but if you're able this year, we could really use your financial gift to help us plan our game preservation programs for 2025.
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Andrew Bailey @andrewrbailey.bsky.social · 03/12/2024
Stumbled across Solandium 2063, a new ecocritical free browser-based art game that is currently being exhibited at Miklova Hiša Gallery (Slovenia). Seems like it might be a good class demo for anyone teaching anything to do with games, the environment, urban planning, and/or AI. solandium.com
A grid of 3D game assets against a plain dark grey background. The assets are quite colorful and consist of a mix of low-poly buildings, figures, animals, and plant life.
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Marie LeBlanc Flanagan @omarieclaire.bsky.social · 02/12/2024
Apply to GAIA Barcelona for 2025? It's a very fun event I co-run! Game Arts International Assembly is an international symposium & gathering dedicated to exploring the intersections of games, play, and art through critical and creative perspectives. gameartsinternational.network/gaia-2025-in...
gameartsinternational.network
GAIA 2025 in Barcelona Applications Open
We are thrilled to announce the open call for the fifth edition of GAIA, taking place in Barcelona in 2025. GAIA (Game Arts International Assembly) is an international symposium and gathering dedicate...
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The Video Game Library 📚 @thevideogamelibrary.org · 05/09/2024
If you enjoy #VideoGames 🎮 and #Books 📚… Here’s a quick starter pack of amazing publishers, talented authors and great resources that have all contributed to the world of Video Game Literature 📖 📕📗📘📙📕📗📘📙📕📗📘📙 go.bsky.app/Js5KkJJ
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CGSA/ACÉJ @cgsaacej.bsky.social · 28/11/2024
🚨 Reminder: The 2025 CGSA/ACÉJ Annual Conference, themed “Breaks,” will be hosted by TAG at Concordia University (June 7–10, Montreal, QC) in hybrid format! ⏰ Submission deadline: Friday, December 13, 2024, at 11:59 PM ET.
media.tenor.com
a row of pac man ghosts in different colors on a black background
ALT: a row of pac man ghosts in different colors on a black background
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Andrew Bailey @andrewrbailey.bsky.social · 26/11/2024
Excited to have the chance to talk at #SCMS2025 this spring about my new SSHRC postdoctoral research on Maddy Thorson and the fan-archiving practices that surround her Kaizo ROM hack "Super Sonic Save the World."
A screenshot of the intro menu screen for the "Super Sonic Saves the World" ROM hack with the text "by Maddy allegedly" along the bottom. The logo is at the top of the screen and in the middle a pixel sprite version of Sonic the Hedgehog is shown running across a grey bridge.
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Annie Rudd @hiannie.bsky.social · 25/11/2024
TT job in Critical and Creative Studies at AUArts, area of expertise open: check it out, folks on the job market!
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