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Jesper Juul

@jesperjuul.bsky.social
8.1K followers 429 following 136 posts

Video game theorist, author of Half-real, A Casual Revolution, The Art of Failure, and Handmade Pixels. New book "Too Much Fun: The Five Lives of the Commodore 64" out Dec 10th 2024! jesperjuul.net/c64 jesperjuul.net

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Jesper Juul @jesperjuul.bsky.social · 09/09/2026
Handmade Pixels: The Rami Ismail @ramiismail.com interview. Thanks! jesperjuul.net/handmadepixe...
jesperjuul.net
Handmade Pixels: Interview with Rami Ismail
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Jesper Juul @jesperjuul.bsky.social · 08/09/2026
From the Handmade Pixels interview series, here is my conversation with Zach Gage @stfj.net. Thanks! jesperjuul.net/handmadepixe...
jesperjuul.net
Handmade Pixels: Interview with Zach Gage
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Jesper Juul @jesperjuul.bsky.social · 27/08/2026
Do Visual Designers Generate Better AI Images? In our paper "The Unseen Hand", We ask if design skills still matter in an age of image generation? Or do technical skills matter more? A: Yes, design skills matter - but what do we mean by “better”? jesperjuul.net/text/unseenh...
6 AI-generated brutalist medieval castles.
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Jesper Juul @jesperjuul.bsky.social · 13/08/2026
Final day of hosting Foundations of Digital Games conference at the Royal Danish Academy. Wonderful four days! Thanks especially to my co-organizer Alessandro Canossa, keynote speakers, program chairs and to all helpful colleagues and volunteers at the academy. Thank you! fdg2026.org
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Jesper Juul @jesperjuul.bsky.social · 17/06/2026
We are hosting the Foundations of Digital Games 2026 conference August 10-13 in Copenhagen. Fabulous keynotes by Valentina Nisi, Tim Garbos, and Miguel Sicart. See you in August! Read more and register here: fdg2026.org
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Jesper Juul @jesperjuul.bsky.social · 04/06/2026
We knew it was going to happen.
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Reposted by Jesper Juul
Andreas Lieberoth @lieberoth.bsky.social · 29/04/2026
Paper plug: Our new factor analytical study on what makes good vs. bad play according to children, is making the rounds internationally. www.frontiersin.org/news/2026/03...
frontiersin.org
‘Sometimes an adult should shut up and go away’: scientists reveal the qualities that kids need in play
For better play, give children space to choose and accessible games, scientists say
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Jesper Juul @jesperjuul.bsky.social · 23/04/2026
Happy to share that my book Half-Real is out in complex Chinese, titled "電玩的本質 - 遊走於真實規則與虛構世界的藝術"!
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Jesper Juul @jesperjuul.bsky.social · 06/03/2026
Important competition celebrating our unsung vermin friends.
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Jesper Juul @jesperjuul.bsky.social · 25/02/2026
Join our Visual Game & Media Design two-year master’s program at the Royal Danish Academy in Copenhagen. Deadline March 1st! Visual Game & Media Design is a cross-disciplinary program open to all creative BA students. Read more about the program here: royaldanishacademy.com/en/programme...
royaldanishacademy.com
Visual Game and Media Design | Royal Danish Academy
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Jesper Juul @jesperjuul.bsky.social · 04/02/2026
For our Visual Game & Media Design MA program in Copenhagen, we have an online info meeting this Friday Feb 6th'26 at 1PM. Please join if your interested! kglakademi.dk/da/event/vis...
kglakademi.dk
Visual Game and Media Design - Meet the Head of programme | Det Kongelige Akademi
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Jesper Juul @jesperjuul.bsky.social · 28/01/2026
Conceptual Napping. I mistyped, but this has vast advantage over trite conceptual mapping. To work out the problem, let's start with a Conceptual Nap. Let's go, team!
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Jesper Juul @jesperjuul.bsky.social · 21/01/2026
Proud to welcome Victor Navarro-Remasal's "Zen and Slow Games" in the Playful Thinking Series!
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Jesper Juul @jesperjuul.bsky.social · 09/01/2026
You CAN do something, namely move to a work environment not controlled and monitored by (US) big tech. www.jesperjuul.net/ludologist/2...
jesperjuul.net
A Student/Worker’s Guide to European Google Docs / Office 365 Alternatives – The Ludologist
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Jesper Juul @jesperjuul.bsky.social · 09/01/2026
Quite precise: We are more positive about AI generation in areas outside our own expertise; we worry more about our own jobs.
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Jesper Juul @jesperjuul.bsky.social · 22/12/2025
Not a holiday piece, but could be, Linus Åkesson's version of Ravel's Boléro for mostly Commodore 64-derived instruments, with a floppy drive, NES, and Amiga thrown in. As always, an explosive combination of technical and musical skill, and understatedness. #c64 www.youtube.com/watch?v=kMGb...
youtube.com
8-bit Boléro (The World's Most Ambitious Chiptune?)
YouTube video by lftkryo
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Jesper Juul @jesperjuul.bsky.social · 18/12/2025
My Commodore 64 book, Too Much Fun, is 1 year old! A gift for someone you know, interested in game or computer history? Link in the comments. What is even older? I wrote this Commodore 64 holiday demo, "The Ghost of Xmas" in (checks watch) 1989! Happy holidays!
youtube.com
The Ghost of Xmas by Triangle
YouTube video by m4r71nk
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Jesper Juul @jesperjuul.bsky.social · 22/10/2025
Interviewed about my Commodore 64 book by the Carlsberg Foundation, who supported my stay at MIT and the book's publication. Thanks!
jesperjuul.net
Too Much Fun: About
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Jesper Juul @jesperjuul.bsky.social · 10/10/2025
FDG'26 call for papers! We will be hosting the ACM conference Foundations of Digital Games 2026 conference here at the Royal Danish Academy in Copenhagen August 10-13 2026. The call for papers is out now: fdg2026.org/call-for-pap... We hope to see you (and your paper) at FDG’26!
fdg2026.org
Call for Papers: Foundations of Digital Games 2026 (FDG 2026) – Foundation of Digital Games 2026
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Jesper Juul @jesperjuul.bsky.social · 07/10/2025
AI Rule #1: Cynical writers use AI. Also: Who will pay for consulting, when AI can generate something just as default and vacuous for free? Or will consulting firms claim to offer something more personal, human, and special? arstechnica.com/ai/2025/10/d...
arstechnica.com
Deloitte will refund Australian government for AI hallucination-filled report
Consulting firm quietly admitted to GPT-4o use after fake citations were found in August.
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Jesper Juul @jesperjuul.bsky.social · 19/09/2025
Stafan Höltgen has kindly reviewed Too Much Fun (in German). "What is astonishing is both the breadth and depth with which the author presents the platform." www.hsozkult.de/searching/id...
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Raf @raf80.bsky.social · 01/07/2025
Lots of retro goodness in the mail today 😀 @jesperjuul.bsky.social @amigaaddict.bsky.social
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Jesper Juul @jesperjuul.bsky.social · 17/06/2025
AI naïvity: When we presented a detailed study about the Danish game industry last month, a young audience member asked us why we hadn't just asked ChatGPT? He apparently thought that AIs knew "everything", and didn't see any reason why you would gather new data. That is a problem.
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Jesper Juul @jesperjuul.bsky.social · 04/06/2025
Bullet point of the day: "Self-hosted llamas".
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Jesper Juul @jesperjuul.bsky.social · 20/05/2025
What are the European alternatives to Google Docs and Microsoft 365 for students, writers, and project workers? I couldn't find any good answers, so I have reviewed the four top packages and provided my recommendations. I hope you find it useful! www.jesperjuul.net/ludologist/2...
Editing a word document in a browser without using Google or Microsoft
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Jesper Juul @jesperjuul.bsky.social · 12/05/2025
Seems backup software is about toying with immortality.
Backup policy set to a 1000 years.
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Jesper Juul @jesperjuul.bsky.social · 25/04/2025
Thanks to @robertglashuettner.bsky.social for a great conversation!
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Jesper Juul @jesperjuul.bsky.social · 10/04/2025
We are welcoming proposals for (fully funded) PhD projects at the Royal Danish Academy, deadline May 15th. Read more here: candidate.hr-manager.net/ApplicationI...
candidate.hr-manager.net
Pre-qualification proposals for the 2025 call “PhD education outside the universities” (DFF – The Danish Independent Research Fund)
The Royal Danish Academy hereby invites pre-qualification proposals for the 2025 call “PhD education outside the universities” (DFF – The Danish Independent Res
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Jesper Juul @jesperjuul.bsky.social · 09/04/2025
The American Journal of Play has kindly published a full interview with me about video games and my work. It is an honor but also disorienting to have reached the advanced stage of looking back on my career. Didn't I just start (checks watch)? www.museumofplay.org/app/uploads/...
museumofplay.org
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Jesper Juul @jesperjuul.bsky.social · 09/04/2025
OK, so what is the best (European-based) alternative to Google Drive and Docs/Sheets/Slides?
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Jesper Juul @jesperjuul.bsky.social · 04/04/2025
We are happy to welcome Matthew Farber and Tracy Fullerton's wonderful new book "The Well-Read Game" in the Playful Thinking series! mitpress.mit.edu/978026255223...
The Well-Read Game book cover
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Mary Flanagan @maryflanagan.bsky.social · 01/04/2025
Just back from #experimentalgamecultures symposium in Vienna, "Ludic Method" with old friend @jesperjuul.bsky.social #gameart #games #speculativegamedesign
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Jesper Juul @jesperjuul.bsky.social · 25/03/2025
Speaking at Subotron in Vienna this Thursday!
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Jesper Juul @jesperjuul.bsky.social · 19/03/2025
Speaking about my C64 book in Aarhus this Friday March 21st! cc.au.dk/aktuelt/arra...
cc.au.dk
Friday lecture - Jesper Juul talk on the C-64 computer
Welcome to this Friday lecture by Dr Jesper Juul on the classic C-64 computer, drawing on his new book Too Much Fun: The Five Lives of the Commodore 64 Computer.
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Jesper Juul @jesperjuul.bsky.social · 04/03/2025
[Launch event in Danish.] Kom til bogrelease, diskussion, og fejring af Commodore 64'erens danske historie! 11. marts 2025, kl 17:00-19:30. Kongelige Akademi, København K Detaljer her: jesperjuul.net/c64/dk/ #c64 #c64games
Commodore 64 with description of a C64 event (in Danish) on March 11th
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Jesper Juul @jesperjuul.bsky.social · 28/02/2025
Come study with us! March 1st application deadline for our two-year master program in Visual Game & Media Design in Copenhagen! royaldanishacademy.com/en/programme...
royaldanishacademy.com
Visual Game and Media Design | Det Kongelige Akademi
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Jesper Juul @jesperjuul.bsky.social · 22/02/2025
I will be speaking about my Commodore 64 book at MIT this Tuesday, hosted by @docmofo.bsky.social. calendar.mit.edu/event/too-mu... #c64
calendar.mit.edu
Too Much Fun: The Five Lives of the Commodore 64 Computer
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Jesper Juul @jesperjuul.bsky.social · 18/02/2025
If you want to ask me questions, I am doing an AMA on Reddit right now. www.reddit.com/r/IAmA/comme...
reddit.com
From the IAmA community on Reddit
Explore this post and more from the IAmA community
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Jesper Juul @jesperjuul.bsky.social · 17/02/2025
I am giving a book talk at the @nyugamecenter.bsky.social in New York this Thursday! gamecenter.nyu.edu/event/too-mu...
gamecenter.nyu.edu
Too Much Fun - Book Talk with Jesper Juul - NYU | Game Center
See our busy schedule of free, public lectures, workshops, exhibitions, tournaments, playtests, and many more game design and development events.
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MIT Press @mitpress.bsky.social · 17/02/2025
In "Too Much Fun," video game theorist @jesperjuul.bsky.social tells the surprising history of the Commodore 64—the best-selling home computer of all time. Join him for an AMA at r/IAmA on Tuesday, Feb. 18th, at 10 am ET!
Photo of Jesper Juul holding a piece of paper that reads "Let's chat! I'm Jesper Juul Reddit AMA u/the_mit_press February 18, 10 am EST" A copy of his book "Too Much Fun" is visible in the background next to a joystick.
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Jesper Juul @jesperjuul.bsky.social · 07/02/2025
Talking now on www.twitch.tv/romchipjournal
twitch.tv
ROMchipJournal - Twitch
ROMchip Presents: Jesper Juul on Too Much Fun: The Five Lives of the Commodore 64 Computer
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Jesper Juul @jesperjuul.bsky.social · 05/02/2025
This Friday Feb 7 at 2PM EST, I will speak about my C64 book "Too Much Fun" on the @romchip.bsky.social Twitch channel. See you there. tickettailor.com/events/romch... #c64
tickettailor.com
Select tickets – ROMchip Presents: Jesper Juul on Too Much Fun: The Five Lives of the Commodore 64 Computer – Twitch
**Tickets serve as calendar reminders for the event; they are not required to attend. Head to https://www.twitch.tv/romchipjour...
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ROMchip: A Journal of Game Histories @romchip.bsky.social · 31/01/2025
Cheers to an incredible talk today from @rachelplotnick.bsky.social and be sure to catch 📢 @jesperjuul.bsky.social NEXT FRIDAY Feb 7 @ 2PM ET 📢 presenting on 🖥️ TOO MUCH FUN: THE FIVE LIVES OF THE COMMODORE 64 🖥️ LIVE on TWITCH. 🎟️ TIX + More Info: buff.ly/4aADhn6
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Joachim Froholt @jfroholt.bsky.social · 22/01/2025
I just published an interview with @jesperjuul.bsky.social about his new Platform Studies-book, Too Much Fun: The Five Lives of the Commodore 64 Computer. We also talk about why the C64 is so often ignored by historians and press. You can read it here:
spillhistorie.no
Q&A with: Video game theorist Jesper Juul
We spoke with Jesper Juul about his latest book, Too Much Fun: The Five Lives of the Commodore 64 Computer.
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SUBOTRON @subotron.bsky.social · 22/01/2025
our arcademy is back to the future! skip dystopia, connect with forward-thinking minds: 🪐 feb 20 @aeiea.bsky.social @ustwogames.bsky.social how prioritizing change saves the planet - and your bottom line 🕹️ march 27 @jesperjuul.bsky.social the european history of the C64 subotron.com/events/event/
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Jesper Juul @jesperjuul.bsky.social · 17/01/2025
"A History of the Commodore 64 in Twelve Objects". Object #12: The Commodordion – two C64s = one Accordion Full story at www.jesperjuul.net/c64/history/... The surprisingly long history of the C64 shows that old tech can still create something entirely new. www.youtube.com/watch?v=EBCY... #c64
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Jesper Juul @jesperjuul.bsky.social · 16/01/2025
I had an interesting conversation with Rudolf Inderst about my new book Too Much Fun. newbooksnetwork.com/too-much-fun #c64
newbooksnetwork.com
Jesper Juul, "Too Much Fun: The Five Lives of the Commodore 64 Computer" (MIT Press, 2024) - New Books Network
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Jesper Juul @jesperjuul.bsky.social · 10/01/2025
"A History of the Commodore 64 in Twelve Objects". Object #11: Turrican II - Keeping up with the Amiga Full story at jesperjuul.net/c64/history/... Coming Jan 17th: Object 12 – The Commodordion – two C64s as musical instrument #c64 #c64games
Turrican II for the Commodore 64Turrican II for the Commodore Amiga
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Jesper Juul @jesperjuul.bsky.social · 07/01/2025
In 2009, I tried extrapolating budget trendlines and thought it preposterous to think that by 2031 some games would cost $500 million to develop. Yet it happened, and much sooner than that. (Consoles came out at a slower pace.)
Extrapolation of game development budgets
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Tony Albrecht @tonyalbrecht.bsky.social · 04/01/2025
Yes! Excellent article. I’ve read a lot about video game history and most of it didn’t ring true to me. As an Aussie, my game history is more closely tied to Europe’s. I’m part way through @jesperjuul.bsky.social’s book on the C64 & it too highlights the gaslighting done by US game historians.
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