Reposted by SpriteCellSupper Mario Broth @mariobrothblog.bsky.social · 29/09/2026Shigeru Miyamoto has claimed that Toad is his least favorite character in Mario Kart. Despite this, in all footage of him playing Mario Kart 8, he picked Toad every time. Whether he was joking or specifically picking a character he hates to challenge himself is unknown. 301874342
SpriteCell @spritecell.bsky.social · 25/09/2026In late 1994 Tom Kalinske held a conference on CompsuServe where the public could ask questions about Sega. Topics include RPGs, 32X, Sega CD, and Saturn. Thankfully, a transcript was posted on Usenet. www.usenet-rewind.com/message/MTcy... 174
SpriteCell @spritecell.bsky.social · 14/09/2026www.youtube.com/watch?v=IeNE... This starts with a Data East rap. Unfortunately, it gets cut off before the end.youtube.comConsumer Electronics Show CES June 1990YouTube video by HikikomoriDev 000
SpriteCell @spritecell.bsky.social · 07/09/2026I looked at this for so long thinking "they planned to release Mortal Kombat 3 on the NES???" 010
SpriteCell @spritecell.bsky.social · 31/08/2026Does any 2D game have wider ladders than Mega Man 7? Show me a game where the ladders take up more than 18.75% of the horizontal space. 010
SpriteCell @spritecell.bsky.social · 30/08/2026For a while I was working on two projects at once, but I am now focusing on one, code named Horizontal. Today I finally finished collecting the fourth, quite large, data set. There are still two to five more to go, so it will be a few more months before it is finished. 120
SpriteCell @spritecell.bsky.social · 13/08/2026Some PS3 games have doubled or tripled in price on the secondhand market since the announcement of the PS3 store closure. I don't see any PSVita games with such dramatic price changes. 011
SpriteCell @spritecell.bsky.social · 12/08/2026I think it's interesting to think about how Balatro would have been received if it had been released in 1991 for the SNES or Genesis. With some smaller number caps it should have been technically possible to make something very similar. 151
Reposted by SpriteCellHyrule Interviews @hyruleinterviews.bsky.social · 11/08/20265000 Years of The Legend of Zelda... V2! I've added major branches like Conan, CS Lewis, Star Wars, a lot more Japanese influences, and the lineage of early video games. The chart's organization is also improved. Click through for the full-size: namelessquality.com/5000-years-o... 36617
SpriteCell @spritecell.bsky.social · 05/08/2026This person uploaded their PS2 demo discs to Internet Archive. They got "restricted" and he e-mailed IA asking for them to be unrestricted, they said "no" with no further explanation, and then removed his uploads and banned him when he kept asking what the deal was. www.youtube.com/watch?v=N25C...youtube.comThe Internet Archive Deleted My PS2 ProjectYouTube video by MProductions GAMING 0113
SpriteCell @spritecell.bsky.social · 04/08/2026Final Fantasy and GameFAQs are closely linked in my mind. I've spent so much time reading all kinds of guides for the series, every game has so many, which made me curious which had the most. The 2D games and FF12 often have a separate map for each area, so there's also a graph without them. 100
SpriteCell @spritecell.bsky.social · 30/07/2026They took the time to render Mario's reflection on the table. 020
Reposted by SpriteCellHyrule Interviews @hyruleinterviews.bsky.social · 30/07/2026I present: 5000 Years of The Legend of Zelda A flowchart of the media that influenced Zelda. Ranging from mythology and historical sources to ancient board games, D&D, 1930s pulp adventure films, and way more! Click through to see the full-size chart. namelessquality.com/5000-years-o... 924173
SpriteCell @spritecell.bsky.social · 29/07/2026New record, 402nd on the Guild Wars 2 North American achievements leaderboard. I probably won't be able to get much higher than this, I've done most of the PvP stuff and playing Crab Toss and Sanctum Sprint by myself is slow going. 030
SpriteCell @spritecell.bsky.social · 28/07/2026Editorial from Hyper about the difficulty of communicating with Japanese developers and publishers. 010
SpriteCell @spritecell.bsky.social · 28/07/2026In Megami Tensei games your skills don't list damage coefficients. Agidyne (single) and Maragidyne (all) will both just say "heavy fire damage". But actually the damage they do can vary wildly, depending on the game. The smaller the number the less multi-target skills do compared to single-target. 100
SpriteCell @spritecell.bsky.social · 25/07/2026Rock the Rock was a promotional event for Sonic & Knuckles where 55 people were taken to Alcatraz Island to play the unreleased game and try to get as many rings as possible in three minutes. The two top scorers then faced off head to head in a dome. 111
SpriteCell @spritecell.bsky.social · 24/07/2026Many of Nintendo's European websites have become lost, but thanks to the efforts of several people on the Lost Media Wiki forums the flash-powered Mario Megasite has been partially preserved, and a Miyamoto interview was found within the files. forums.lostmediawiki.com/post/159257/...forums.lostmediawiki.comNintendo of Europe's Mario Megasite Web Portal | Forums - The Lost Media WikiOpened around November 2004, The Mario Megasite was a web portal that acts as a information point. It once belonged to ms.nintendo-europe.com 110
SpriteCell @spritecell.bsky.social · 23/07/2026The ideal order for a video game magazine is: Staff credits/housekeeping, table of contents, editorial, mail, news, interview, cover feature, previews by system, reviews by system, tips/codes, comic/puzzles/quizzes, back issue orders/legal text, preview of next issue. 000
SpriteCell @spritecell.bsky.social · 20/07/2026I'm currently working on two projects at once (code names Fire and Horizontal), something I haven't done before. Hopefully this helps prevent me from getting tired of working on the same thing for an extended period, but it will also be longer until either is finished. 001
SpriteCell @spritecell.bsky.social · 15/07/2026shmuplations.com/miyamotoxeno/ When I first saw this new shmuplations discussion between Shigeru Miyamoto and Kenji Eno I thought I was finally going to see a translation of Super Hit Game Studies, but no, it's an entirely different thing I didn't know about, which is also great.shmuplations.comShigeru Miyamoto x Kenji Eno (1996) - shmuplations.comIn July 1996, Kenji Eno visited Nintendo HQ to speak with Shigeru Miyamoto as the first of his "cross-talk" series. 081
SpriteCell @spritecell.bsky.social · 14/07/2026I made a Gantt chart showing when U.S. gaming magazines were active, and then charted how many there were by year. This uses Retromags' database, minus a few that were only peripherally related to gaming. Here's the 2327x8580 original Gantt chart: spritecell.com/wp-content/u... 32714
SpriteCell @spritecell.bsky.social · 13/07/2026It's in Japanese, but this site has every game Famitsu scored at least 35 (maximum is 40), up through 2015. web.archive.org/web/20161024...web.archive.orgGEIMIN.NET�������ե����̥��������ӥ塼�ץ�������Ʋ����եȰ��� 000
SpriteCell @spritecell.bsky.social · 12/07/2026This is what UK gaming magazine Zero called their handheld game review section. 020
SpriteCell @spritecell.bsky.social · 09/07/2026Trying to figure out what my next project will be so I made a spreadsheet. 000
SpriteCell @spritecell.bsky.social · 06/07/2026Something I found while researching was that the full performance of Mario & Zelda Big Band Live, from 2003, was uploaded to both YouTube and Internet Archive less than two years ago. Music and Nintendo developers talking in Japanese. www.youtube.com/watch?v=jvBl... archive.org/details/mari...youtube.comMario & Zelda Big Band Live (Nihon Seinenkan Hall. 14 Sep 2003)YouTube video by phillai 031
SpriteCell @spritecell.bsky.social · 03/07/2026For the past couple months I have been working on compiling a list of Shigeru Miyamoto interviews that are lost, may or may not exist, are incomplete, unscanned, and/or untranslated. There are over 200 on this page, maybe you can help in some way: spritecell.com/shigeru-miya...spritecell.comLost Shigeru Miyamoto InterviewsThis page of the Shigeru Miyamoto Archive collects interviews that are lost, suspected, incomplete, unscanned, or untranslated to English. 32713
SpriteCell @spritecell.bsky.social · 02/07/2026Hyper magazine's September 2014 interview with Shigeru Miyamoto has been added to the archive thanks to the author himself, @jickle.net. He got to see a version of Star Fox Zero at E3 2014 that was about two months into full development, with a Twilight Princess enemy used as a placeholder. 050
SpriteCell @spritecell.bsky.social · 01/07/2026Game collecting is a hobby of mine. All of my console games are physical and that's mostly worked out for me as a JRPG fan, but I'm really not excited for a future where even a huge blockbuster game like Final Fantasy 17 is never released physically. 010
SpriteCell @spritecell.bsky.social · 27/06/2026Mick Hocking of Sony Computer Entertainment Europe says that people are very excited for 3DTV and that sales are very encouraging for the future of the format. From Edge Magazine May 2011. 061
SpriteCell @spritecell.bsky.social · 24/06/2026A 1999 Miyamoto interview from Happy Puppy. Some Ocarina talk, online gaming, hiring people who don't just play games, feeling envy about SimCity. web.archive.org/web/20000608... web.archive.org/web/20000608... I'm not familiar with Happy Puppy but it claims to be the first commercial gaming site. 030
SpriteCell @spritecell.bsky.social · 21/06/2026I sure hope this is the full extent of the Miyamoto and Aonuma interviews in Dutch magazine Power Unlimited issue 113. 010
SpriteCell @spritecell.bsky.social · 13/06/2026I love looking at attempts to list the video game genres, and here's one from Italian magazine Consolemania circa 1994. Arcade Adventure is an interesting one, they are described here as games where you search for things. A bit too early for "Fighting" games, and Strategy and Sim are combined here. 030
SpriteCell @spritecell.bsky.social · 11/06/2026The subtitles on the video games episode of Shin Denshi Rikkoku that I reposted may be machine translated, so take this with a grain of salt, but it says that Shigeru Miyamoto chose the Famicom's color palette. 010
Reposted by SpriteCellMegaApple @megaapple18.bsky.social · 11/06/20261990s NHK Documentary on history video games. Fascinating look at how they were developed and discussed in that era. youtu.be/Zb_74BEnFNcyoutu.beThe History of Video Games in Japan, Nintendo, Hudson and SegaYouTube video by TRNGL 083
SpriteCell @spritecell.bsky.social · 08/06/2026Videogames: The Ultimate Gaming Magazine had an article about Super Mario Bros.' 10th anniversary which included a stray Miyamoto quote that bothered me for years. I couldn't find the source, where he talked about invisible things above our heads. 130
SpriteCell @spritecell.bsky.social · 05/06/2026@charstring.com I know this is a long shot, but is there a chance you have the video file of the Shigeru Miyamoto interview you conducted in 2006? It hasn't been available for a long time and I'd like to preserve it. www.engadget.com/2006-05-12-j...engadget.comJoystiq Video: Shigeru Miyamoto Interview - EngadgetIf you haven't already read the transcript of our interview with the inimitable Shigeru Miyamoto, we've gone to all the trouble of putting video of it online. Get his thoughts on everything from the W... 310
SpriteCell @spritecell.bsky.social · 04/06/2026Eiji Aonuma talking Zelda with N-Zone in May 2007, and the Google Translate version. 010
SpriteCell @spritecell.bsky.social · 02/06/2026Another N-Zone interview added, from April 2002. What really interests me is that Mr. Miyamoto is described as coming to Germany. This was the same month that the mysterious "Nintendo Power except it can't be" Q & A with European children was published somewhere. www.zeldadungeon.net/wiki/Intervi... 100
SpriteCell @spritecell.bsky.social · 02/06/2026Looking through more N-Zone covers paid off, here's another interview from October 1999, which is of course about Zelda. Google Translate's take also included. 000
SpriteCell @spritecell.bsky.social · 01/06/2026Sorry, one more new-to-me Miyamoto interview. N-Zone is a German magazine that is still around. A few years ago they released a DVD with scans of all their previous issues. This is from May 2006 and is mostly about the Wii and DS. 020
SpriteCell @spritecell.bsky.social · 31/05/2026Shocked to find that Get Rich Playing Games actually does have a Miyamoto interview in it. In fact, 31 people involved with video games have an interview or write something, plus Nolan Bushnell's foreword. 020
SpriteCell @spritecell.bsky.social · 30/05/2026A pretty derisive look at the growing phenomenon of video games and Nintendo in 1989 from the Sun Sentinel, with a side of possible plagiarism (more on that later). www.sun-sentinel.com/1989/05/04/n... 120
SpriteCell @spritecell.bsky.social · 28/05/2026I was looking for something else and came across a single question Miyamoto interview from Cube that was new to me, the sidebar on the second image. The rest is about the London Virgin Megastore press Q&A. 110
SpriteCell @spritecell.bsky.social · 25/05/2026The re-paginated Shigeru Miyamoto Archive is live. Please let me know if you see any links that don't work, inconsistent formatting, or typos. Here's an interview from 1990 where the BBC filmed Nintendo's development area and Miyamoto says he's not paid glamorously: spritecell.com/shigeru-miya...spritecell.comThe Shigeru Miyamoto Archive 1983-1996The Shigeru Miyamoto Archive 1983-1996 preserves every known interview with Shigeru Miyamoto from 1983 to 1996. 030
SpriteCell @spritecell.bsky.social · 23/05/2026Just finding out that there was an English version of the Casa Brutus Mario issue. Shigeru Miyamoto talks about 2D Mario being like drawing manga and 3D Mario being like a puppet show. @drewgmackie.bsky.social there's a few quotes from Miyamoto about the Mario enemies. 230
SpriteCell @spritecell.bsky.social · 21/05/2026I realized I've never looked up the origin of "Miyamoto was inspired by Pac-Land". It seems as though some of it is from Toru Iwatani, but there's also a book by Kenji Iino where he interviews six game developers, including Miyamoto and Iwatani. www.fusosha.co.jp/books/detail...fusosha.co.jpスーパーヒットゲーム学|書籍詳細|扶桑社天才クリエイターが本邦初公開!<br>メガヒットゲームはこうして 1257
SpriteCell @spritecell.bsky.social · 21/05/2026I've been working on re-splitting the Shigeru Miyamoto Archive pages. One of the big hurdles is fixing the links to other entries within the archive since the URLs are all different. I finally got that done. 110
SpriteCell @spritecell.bsky.social · 20/05/2026Shigeru Miyamoto talking about trying to get people playing Star Fox, in 2009. web.archive.org/web/20230124... 020
SpriteCell @spritecell.bsky.social · 17/05/2026When I made the Shigeru Miyamoto Archive I wanted every page to cover 5 years. This has led some pages to become very large and slow to load so I want to redistribute them and not worry about keeping to a set number of years. I'm leaning towards #1 or #4, but let me know if you have any thoughts. 110