Reposted by Chaim Gingold⚡️Marina Díez is finishing a new game! @ninfadp.bsky.social · 25/03/2026Friends!!!!! 🥹💛 THE GOD IS OUT OF THE BAG! 💫 I’m so happy to announce that I’m the game director for this incredible game where you’ll play as Pythia, the priestess of Apollo’s oracle in Delphi! 😍 Demo available now! ✨ Wishlist & share! 💛 66016
Reposted by Chaim GingoldExperimental Games Showcase @exgs.bsky.social · 23/09/2025Applications to be included in the 2026 Experimental Games Showcase at GDC are now OPEN through October 24, 2025! Please send us the weird shit you're working on! Learn more and apply on our NEW website: www.experimentalgamesshowcase.comexperimentalgamesshowcase.comExperimental Games ShowcaseSUBMIT YOUR GAME TO THE 12118
Reposted by Chaim GingoldMichael Garfield @michaelgarfield.bsky.social · 20/08/2025The story of #SimCity is the story of the world we live in—of the entanglement of computing, entertainment, design, & governance. And where it succeeded—and failed—teaches us how to navigate maps that become territories... @chaimg.bsky.social on #HumansOnTheLoop: michaelgarfield.substack.com/p/h-23michaelgarfield.substack.comChaim Gingold on Building Sim City & Simulation as DiscourseWe live in abstractions. What makes some better than others? 042
Reposted by Chaim GingoldMIT Press @mitpress.bsky.social · 20/05/2025"Who would've thought that a game about land zoning ... would be a big hit?" Game designer and author of "Building SimCity," @chaimg.bsky.social, expands on the legacy of SimCity and the deeper cultural & technological significance of simulation games: @techstuffpod.bsky.socialomny.fmThe Story: The World According to SimCity w/ Chaim Gingold - TechStuffChaim Gingold is a game designer and author of the book Building SimCity: How to Put the World in a Machine, which explores the simulation games created by developer Will Wright. Gingold sits down… 063
Reposted by Chaim GingoldLinda Liukas @lindaliukas.bsky.social · 04/03/2025I knew @chaimg.bsky.social's Building SimCity would be good, but I had no idea how much I would love the chapters that lead to the game. Doreen Gehry Nelson, history of cellular automata, chock-full of ideas that help me understand my own work: 271
Reposted by Chaim GingoldRetronauts @retronauts.bsky.social · 21/02/2025In an episode exclusively for our $5 patrons: @bobservo.bsky.social @atariarchive.org @chaimg.bsky.social & @philsalv.bsky.social carefully plan and build a podcast about SimCity2000 before the exodus occurs Sign up & listen here: www.patreon.com/posts/121505... 0233
Reposted by Chaim GingoldROMchip: A Journal of Game Histories @romchip.bsky.social · 11/02/2025Shout out to our friends at @mitpress.bsky.social who donated all these incredible game history books for our fundraiser! We'll be raffling them off every hour during our Feb 22 charity stream! (love seeing @jzagal.bsky.social @jesperjuul.bsky.social @chaimg.bsky.social and other friends in here!) 32810
Reposted by Chaim GingoldKitfox Games 🦊 @kitfoxgames.com · 05/12/2024After 17 years of development, Caves of 1.0 is Out NOW! Live and Drink. 351888553
Reposted by Chaim GingoldCraig Reynolds @craigreynolds.bsky.social · 25/11/2024Cool automatic authoring of interactive, simulation based diagrams for textbooks. Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams Video: www.youtube.com/watch?v=HUgY... Short explainer: tinyurl.com/2wfs74u3 Paper: arxiv.org/abs/2405.18614 3205