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Chaim Gingold

@chaimg.bsky.social
129 followers 74 following 3 posts

Text box, pixels, colors, some words, countless abstractions. Social media averse designer, papa, and author of Building SimCity. chaim.io

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Reposted by Chaim Gingold
⚡️Marina Díez is finishing a new game! @ninfadp.bsky.social · 25/03/2026
Friends!!!!! 🥹💛 THE GOD IS OUT OF THE BAG! 💫 I’m so happy to announce that I’m the game director for this incredible game where you’ll play as Pythia, the priestess of Apollo’s oracle in Delphi! 😍 Demo available now! ✨ Wishlist & share! 💛
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Reposted by Chaim Gingold
Experimental Games Showcase @exgs.bsky.social · 23/09/2025
Applications to be included in the 2026 Experimental Games Showcase at GDC are now OPEN through October 24, 2025! Please send us the weird shit you're working on! Learn more and apply on our NEW website: www.experimentalgamesshowcase.com
experimentalgamesshowcase.com
Experimental Games Showcase
SUBMIT YOUR GAME TO THE
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Michael Garfield @michaelgarfield.bsky.social · 20/08/2025
The story of #SimCity is the story of the world we live in—of the entanglement of computing, entertainment, design, & governance. And where it succeeded—and failed—teaches us how to navigate maps that become territories... @chaimg.bsky.social on #HumansOnTheLoop: michaelgarfield.substack.com/p/h-23
michaelgarfield.substack.com
Chaim Gingold on Building Sim City & Simulation as Discourse
We live in abstractions. What makes some better than others?
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Reposted by Chaim Gingold
MIT Press @mitpress.bsky.social · 20/05/2025
"Who would've thought that a game about land zoning ... would be a big hit?" Game designer and author of "Building SimCity," @chaimg.bsky.social, expands on the legacy of SimCity and the deeper cultural & technological significance of simulation games: @techstuffpod.bsky.social
omny.fm
The Story: The World According to SimCity w/ Chaim Gingold - TechStuff
Chaim Gingold is a game designer and author of the book Building SimCity: How to Put the World in a Machine, which explores the simulation games created by developer Will Wright. Gingold sits down…
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Linda Liukas @lindaliukas.bsky.social · 04/03/2025
I knew @chaimg.bsky.social's Building SimCity would be good, but I had no idea how much I would love the chapters that lead to the game. Doreen Gehry Nelson, history of cellular automata, chock-full of ideas that help me understand my own work:
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Retronauts @retronauts.bsky.social · 21/02/2025
In an episode exclusively for our $5 patrons: @bobservo.bsky.social @atariarchive.org @chaimg.bsky.social & @philsalv.bsky.social carefully plan and build a podcast about SimCity2000 before the exodus occurs Sign up & listen here: www.patreon.com/posts/121505...
cover art: a sinister tripod with an evil eye looms above the city
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ROMchip: A Journal of Game Histories @romchip.bsky.social · 11/02/2025
Shout out to our friends at @mitpress.bsky.social who donated all these incredible game history books for our fundraiser! We'll be raffling them off every hour during our Feb 22 charity stream! (love seeing @jzagal.bsky.social @jesperjuul.bsky.social @chaimg.bsky.social and other friends in here!)
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Kitfox Games 🦊 @kitfoxgames.com · 05/12/2024
After 17 years of development, Caves of 1.0 is Out NOW! Live and Drink.
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Craig Reynolds @craigreynolds.bsky.social · 25/11/2024
Cool automatic authoring of interactive, simulation based diagrams for textbooks. Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams Video: www.youtube.com/watch?v=HUgY... Short explainer: tinyurl.com/2wfs74u3 Paper: arxiv.org/abs/2405.18614
Figure 1 from the paper “Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams”
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