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Daniel Vella

@danielvella.bsky.social
676 followers 701 following 284 posts

Director & Senior Lecturer at Institute of Digital Games, University of Malta // Narrative designer with Mighty Boards (Posthuman Saga, Fateforge: Chronicles of Kaan) // Debut novel out 2026

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Reposted by Daniel Vella
Poppy Wilde @poppywilde.bsky.social · 10h
Exciting news! Myself and @bettibo.bsky.social are series editors for our UEP series on Critical Studies in Games and Culture 🥳🎮🕹♟️🥅 Feel free to reach out to us directly to have a chat about your ideas and whether they would be a good fit! More info at www.exeterpress.co.uk/collections/...
exeterpress.co.uk
Critical Studies in Games and Culture
Series editors: Bettina Bódi, University of Birmingham and Poppy Wilde, Birmingham City UniversityCritical Studies in Games and Culture is dedicated to exploring the political, cultural, and social si...
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Daniel Vella @danielvella.bsky.social · 09/09/2026
Join on Teams in 30 minutes (10.30 UK time) if you want to hear me talk about how Kant and Schiller's aesthetics are still relevant to how we understand games! teams.microsoft.com/meet/3291455...
teams.microsoft.com
Join meeting on Teams
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Daniel Vella @danielvella.bsky.social · 06/09/2026
On my way to Manchester as an invited speaker at the Aesthetics of Games Conference, which runs tomorrow to Wednesday! The conference is free to follow online for anyone who's interested. philevents.org/event/show/1...
philevents.org
The Aesthetics of Games
British Society of Aesthetics Conference – The Aesthetics of Games 7-9 September 2026 University of Manchester, UK Over the past two decades, games - both digital and non-digital - have become i...
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Daniel Vella @danielvella.bsky.social · 31/07/2026
Those of us designing study programmes, putting together reading lists and writing text books increasingly face the question: what are the key texts of academic game studies? Bring your perspective to our workshop in Warsaw in November (as part of CEEGS 2026): ceegs.fsv.cuni.cz/wp-content/u...
ceegs.fsv.cuni.cz
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Daniel Vella @danielvella.bsky.social · 30/07/2026
We couldn't be happier to have Nico Delort's work on The Scholar's Codex! Can't imagine I'll ever work on a more beautiful book.
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Institute of Digital Games - University of Malta @indigitalgames.bsky.social · 21/07/2026
FromSoftware and Romanticism, Dark Souls II and Walter Benjamin’s theory of history? Justin Fenech reflects on Scholar's Codex and the depth of the FromSoftware Games in new @geeknative.bsky.social article. www.geeknative.com/240233/a-wor... @gua-le-ni.com @tuneandfairweather.bsky.social
geeknative.com
A Word on The Scholar's Codex - An Accessible Academic Study on FromSoftware Games
Art historian Justin Fenech reviews The Scholar's Codex, an accessible academic study offering fresh perspectives on FromSoftware games and game design.
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Daniel Vella @danielvella.bsky.social · 16/07/2026
It was less than one month ago that the European Data Centre Association explicitly told the EU it had to choose between AI and its climate targets as if this was even a question. Meanwhile 'the world is on fire' is not even remotely a metaphor at this point.
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Marie Vibbert @reasie.bsky.social · 16/07/2026
No science fiction could have prepared us for just how stupid the end of the world can be. "The environment was on the brink of collapse, and so, rather than deal with that, we burned what fuel we had left getting computers to scam each other for money."
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Daniel Vella @danielvella.bsky.social · 06/07/2026
Proud (co-)supervisor time! Last Friday, Ana Laura Matos Torquato successfully defended her PhD at the a Universidade Federal de Goiás (Brazil). Her PhD touches on horror, the metaludic and subjectivity, and centred on making an adventure game about the migrant experience of urban space.
Screengrab from a Teams meeting for Ana Laura Matos Torquato's PhD defense, moments after the committee announced their decision to award the PhD.
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Daniel Vella @danielvella.bsky.social · 06/07/2026
Proud (co-)supervisor time! Last Friday, Ana Laura Matos Torquato successfully defended her PhD at the a Universidade Federal de Goiás (Brazil). Her PhD touches on horror, the metaludic and subjectivity, and centred on making an adventure game about the migrant experience of urban space.
Screengrab from a Teams meeting for Ana Laura Matos Torquato's PhD defense, moments after the committee announced their decision to award the PhD.
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Daniel Vella @danielvella.bsky.social · 04/07/2026
I don't follow football, but I do love a good underdog story, and since everyone's talking about Cabo Verde, it's my duty to share this remarkable compilation of synth-accented 70s funk/pop/afrobeat from the islands. Perfect summer music! analogafrica.bandcamp.com/album/space-...
analogafrica.bandcamp.com
Space Echo - The Mystery Behind the Cosmic Sound of Cabo Verde Finally Revealed! (Analog Africa Nr. 20), by Analog Africa
15 track album
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Daniel Vella @danielvella.bsky.social · 04/07/2026
I don't follow football, but I do love a good underdog story, and since everyone's talking about Cabo Verde, it's my duty to share this remarkable compilation of synth-accented 70s funk/pop/afrobeat from the islands. Perfect summer music! analogafrica.bandcamp.com/album/space-...
analogafrica.bandcamp.com
Space Echo - The Mystery Behind the Cosmic Sound of Cabo Verde Finally Revealed! (Analog Africa Nr. 20), by Analog Africa
15 track album
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Kim Sokol (Open for Commissions/Freelance!) @kimsokol.bsky.social · 25/06/2026
Right now the world is full of people who want to code and write and paint and film stuff and people who want to play and read and look at and watch stuff and nobody is allowed to do any of that because some unrelated third guy isn't making enough money off the deal
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Daniel Vella @danielvella.bsky.social · 22/06/2026
Unprecedented heatwaves are cooking us to death in our homes, the ecosystems we depend on are collapsing, and our planet is becoming unliveable, but that's a small price to pay to have the computer tell me I'm a special little baby.
Politico.eu headline from June 17 2026 saying "Europe must choose between AI and climate goals, data center lobby says"Headline from the Guardian from June 22 2026 saying "Europe suffers under record heatwave as temperatures forecast to reach 44C"
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Daniel Vella @danielvella.bsky.social · 21/06/2026
People who have seen Backrooms and also played Persona 5: so the Backrooms are essentially Mementos, right?
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Daniel Vella @danielvella.bsky.social · 21/06/2026
People who have seen Backrooms and also played Persona 5: so the Backrooms are essentially Mementos, right?
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Dr Florence Smith Nicholls @florencesn.bsky.social · 09/06/2026
My thesis “Archaeological Game Design: Video Game Archaeology as Interpretive Play and Play Preservation” is now online and open access! You can access the official version here, however this has some figures redacted: qmro.qmul.ac.uk/xmlui/handle...
Archaeological Game Design: Video Game Archaeology as Interpretive Play and Play Preservation

Abstract: Video game archaeology is a relatively new field. This can involve studying players through the traces they leave in digital game worlds, though only limited work of this kind exists. Furthermore, the potential of these methods to record ephemeral play experiences for preservation purposes has not been widely explored. The first part of the thesis establishes the background literature on games archaeology and play preservation. The second part reports on the development of novel archaeological methodologies for preserving play. This includes three case studies; a go-along study in the massively multiplayer online game Wurm Online, an archaeological survey in Elden Ring, and a collaborative autoethnography in Elden Ring Shadow of the Erdtree. The third part of this thesis reports on the results of a player study investigating how participants interpret environmental storytelling. We report on a study in which participants (N=202) played a game about exploring a procedurally generated ruined village and were then surveyed on their interpretations. We draw on methods and theory from archaeology, a field that specialises in the interpretation of material remains, to support a grounded theory analysis of the survey responses, from which we form the theory of an archaeological gameworld mental model. Finally, the fourth part of the thesis synthesises these case studies to argue that archaeological game design brings together both the archaeological recording of player traces, as well as player interpretations of a fictional gameworld that should also be preserved. This work contributes both novel methodologies for play preservation and a new theory for how players interpret gameworlds. This work has narrative design applications, and interdisciplinary contributions to game AI, games studies and HCI.
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Daniel Vella @danielvella.bsky.social · 25/05/2026
Just received physical copies of our volume of essays on the games of From Software, out now on @tuneandfairweather.bsky.social - and it's an even more gorgeous thing than photos can convey. I was planning on doing some work today but might just stare at this on the shelf instead.
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Daniel Vella @danielvella.bsky.social · 25/05/2026
Just received physical copies of our volume of essays on the games of From Software, out now on @tuneandfairweather.bsky.social - and it's an even more gorgeous thing than photos can convey. I was planning on doing some work today but might just stare at this on the shelf instead.
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Stefano Gualeni @gua-le-ni.com · 22/05/2026
Join us in #Rome on June the 3rd for a 'Bonfireside chat' with the authors of the Scholar's Codex! The event starts at 4PM at the Polish Academy of Sciences in Rome (Vicolo Doria), feat. @domford.bsky.social @danielvella.bsky.social, @nelevdm.bsky.social & more! CC: @tuneandfairweather.bsky.social
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Daniel Vella @danielvella.bsky.social · 18/05/2026
There are few game creators I can think of whose work is as vital as Rasheed's. This is game development as an act of resistance, and it deserves your attention and your support.
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Daniel Vella @danielvella.bsky.social · 05/05/2026
Last 3 hours to back Yotei from @mightyboards.bsky.social! This is a special one, an absolutely delightful game with a real home-grown, hyper-local sense of place by a team from Niseko, Hokkaido, right down to components crafted by hand out of Niseko wood. www.kickstarter.com/projects/mig...
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Daniel Vella @danielvella.bsky.social · 04/05/2026
It's not every day you see your first co-supervised PhD student defend his dissertation! Daniele Monaco traces the notion of the genius loci in Western culture and philosophy of space, and applies it as a framework for thinking about our engagement with space and place in digital game worlds.
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Daniel Vella @danielvella.bsky.social · 12/04/2026
Settler-colonialism depends on the fiction of barren land to be claimed, and this fiction can only be created through scorched-earth violence. It's no accident this is in keeping with the practice of erasing Palestinian villages from the map. www.theguardian.com/world/2026/a...
theguardian.com
‘Everything is gone’: Israel destroys entire villages in Lebanon
Rights groups fear tactic of ‘domicide’ trialled in Gaza, where entire areas are made uninhabitable, is being used again
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Stefano Gualeni @gua-le-ni.com · 24/03/2026
Play HAMM-3R! 🚀 FREE + SHORT (5-10 mins.) >> hammer.gua-le-ni.com << An experimental game about tools and technologies made with @amidos2006.bsky.social, @demigiant.com and other friends at the @indigitalgames.bsky.social! 🔨
hammer.gua-le-ni.com
HAMM-3R
HAMM-3R is a SHORT and FREE experimental videogame about how our equipment influences the ways we understand the world and act within it.
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Institute of Digital Games - University of Malta @indigitalgames.bsky.social · 17/03/2026
🌍 Worldwide game studies research connections! Find out what Matija Vigato, PhD student & research assistant University of Zagreb, thought about her research stay working with @gua-le-ni.com and @danielvella.bsky.social at the intersection of philosophy and games. 📰 www.um.edu.mt/newspoint/li...
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Daniel Vella @danielvella.bsky.social · 03/03/2026
*taps the sign with increasing weariness*
Text from a 1979 IBM internal training manual that says "A computer can never be held accountable. Therefore a computer must never make a management decision."
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Daniel Vella @danielvella.bsky.social · 02/03/2026
Sure Europe might have had some reservations about the US with the whole Greenland thing, but there's nothing like some good old-fashioned imperialism in the Middle East to bring old friends together.
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Daniel Ahmad @zhugeex.com · 01/03/2026
To understand what's happening in Iran today, you have to know about the history of Western intervention in the country. In the early 1900s, the British secured oil rights in the country until 1993, where they only agreed to pay Iran 16% of the total profits. This was seen as an unfair deal. 🧵
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Dana El Kurd @danaelkurd.bsky.social · 01/03/2026
A journalist asked me today if the war would make the middle east more safe, given the Iranian regime's belligerence. I explained that until the root causes of conflict - Israeli warfare & occupation, and Arab authoritarianism - are addressed, even (unlikely) regime change in Iran won't do much.
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Daniel Vella @danielvella.bsky.social · 24/02/2026
If the idea of pursuing a Masters in game studies in Malta, with analysis, design and tech streams, sounds good to you, join our online info session later today!
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Institute of Digital Games - University of Malta @indigitalgames.bsky.social · 17/02/2026
A simple question leads MSc student Paul down a #gamestudies rabbit hole. ✨Hunicke, LeBlanc, @rzubek.bsky.social ▶️ @miguelsicart.bsky.social ▶️ Swink ▶️Adams & @jorisdormans.bsky.social #gamedev #gamedesign youtu.be/MFgTpQUbHZA?...
youtu.be
What even is a Game Mechanic
YouTube video by Fruity Pol
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Daniel Vella @danielvella.bsky.social · 20/02/2026
Finished @inkle.co's new TR-49 and it's predictably excellent, but I'm now fascinated by the distinct genre of scientific mysticism blended with interpersonal tragedy that characterizes so much of the British indie game writing scene (see also: Dear Esther, Everybody's Gone to the Rapture...).
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Daniel Vella @danielvella.bsky.social · 11/02/2026
The gorgeous soundstage landscapes of The Jade Raksha (Ho Meng-Hua, 1968)
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The Video Game Library 📚 @thevideogamelibrary.org · 04/02/2026
Academics from around the world have come together to explore the themes and lore of classics like #Bloodborne, #DarkSouls and #EldenRing in "𝐒𝐂𝐇𝐎𝐋𝐀𝐑'𝐒 𝐂𝐎𝐃𝐄𝐗" ...and pre-orders are open! ONE DAY...I will have all the @tuneandfairweather.bsky.social collection on our shelves....ONE DAY... ❤️
buff.ly
The Video Game Library Newsletter - Vol. #037
Last week's cliffhangers revealed - hide your wallets!! Plus a ton of great manga and magazines, and some cool indie projects hitting shelves.
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Daniel Vella @danielvella.bsky.social · 03/02/2026
I don't willingly use AI for anything, but the fact that every app insists on shoving it into my face means I keep seeing things like this which remind me why I don't willingly use AI for anything.
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History of Games Conference @historyofgames.bsky.social · 02/02/2026
And our CfP is out! History of Games 2026: The Ages of Games. Epochs and Periodisations 25-27th June, City University of Hong Kong, School of Creative www.history-of-games.com/2026-hong-ko... Please share and hope to see you there!
history-of-games.com
2026: Hong Kong – History of Games
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Andrea Andiloro, PhD @aandiloro.bsky.social · 30/01/2026
The Scholar’s Codex is available for pre-purchase, published by @tuneandfairweather.bsky.social ! I’m so amazed to be part of such a well-crafted collection (the illustrations are gorgeous) edited by @domford.bsky.social, @gua-le-ni.com, @nelevdm.bsky.social and @danielvella.bsky.social.
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Daniel Vella @danielvella.bsky.social · 28/01/2026
Can finally talk about this book! @domford.bsky.social @gua-le-ni.com @nelevdm.bsky.social & I have been on this journey for a while with a great team of contributors, and it's amazing to see what T&F have done with it. Certainly the most gorgeous book I've ever been involved with.
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Daniel Vella @danielvella.bsky.social · 28/01/2026
Can finally talk about this book! @domford.bsky.social @gua-le-ni.com @nelevdm.bsky.social & I have been on this journey for a while with a great team of contributors, and it's amazing to see what T&F have done with it. Certainly the most gorgeous book I've ever been involved with.
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Tune & Fairweather @tuneandfairweather.bsky.social · 26/01/2026
Between the fog and the flame, a truth lies buried in ash.
#mystery #booksky 💙📚
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Daniel Vella @danielvella.bsky.social · 23/01/2026
Amazing item ahead. Watch this space!
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Daniel Vella @danielvella.bsky.social · 20/01/2026
Last month The Routledge Handbook of Philosophy of Games, ed. by @add-hawk.bsky.social & John Richard Sageng, was also out! I've got a chapter on the idea of 'beauty' in the aesthetic philosophy of Kant & Schiller and how it applies to play & games, and it's in great company in this huge collection.
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Victor Navarro-Remesal @vthewanderer.bsky.social · 21/01/2026
And it's out! Widely available in the US. Ask your favourite bookshop if outside of the US. Digital version open access (any minute). Hope you all enjoy it!
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Nathan K. Hensley @nathankhensley.bsky.social · 20/01/2026
ah well at least we restructured the entire contemporary university, the product of many centuries of slowly accumulating human ingenuity, to boost this
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Daniel Vella @danielvella.bsky.social · 15/01/2026
I also wrote a piece in the issue about ruins in occupied Palestine - from post-1948 attempts to erase the ruins memorialising centuries of Palestinian presence, to post-2023 (ab)use of images of the ruins of Gaza to foreground, rather than obscure, the violence and cruelty of the Zionist project.
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Daniel Vella @danielvella.bsky.social · 15/01/2026
I haven't been great at sharing my recent work on here. Time to fix that! First up: with Mathias Fuchs, I co-edited a special issue of Digital Culture & Society on Ruins and the Contemporary, exploring images and imaginaries of ruin in contemporary culture. www.degruyterbrill.com/journal/key/...
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Daniel Vella @danielvella.bsky.social · 15/01/2026
I haven't been great at sharing my recent work on here. Time to fix that! First up: with Mathias Fuchs, I co-edited a special issue of Digital Culture & Society on Ruins and the Contemporary, exploring images and imaginaries of ruin in contemporary culture. www.degruyterbrill.com/journal/key/...
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Tom Cox @dj-acid-reflux.bsky.social · 13/12/2025
One thing you will never think after reading a great book or listening to a great album or seeing a great piece of art is, “I’m really glad this person remained cautious while they were making this and guarded against being perceived as weird.”
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Daniel Vella @danielvella.bsky.social · 09/01/2026
Honoured that PlayLab! Magazine picked this 2015 paper of mine to revisit! www.tuni.fi/playlab/the-...
tuni.fi
The Ludic Sublime from Dark Souls to Animal Well – PlayLab! Magazine
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