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Matt Oztalay (He/Him)

@mattoztalay.bsky.social
696 followers 347 following 168 posts

Principal Technical Artist, Developer Relations @ #EpicGames. He/Him. Opinions my own. Unlicensed and uninsured purveyor of mischief. #TechArt #UnrealEngine #GameDev

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Reposted by Matt Oztalay (He/Him)
Ari Arnbjörnsson @flassari.bsky.social · 25/09/2026
The text version of "Profiling with Pirates" is up! Check it out if you really don't want to see @mattoztalay.bsky.social and me in pirate costumes singing a shanty. Or if you just prefer text/images over hour-long videos, like me 😄 #uetips dev.epicgames.com/community/le...
dev.epicgames.com
Profiling with Pirates: Performance Plundered from a Real Game | Tutorial
Ahoy, performance hunters! How does Epic Games’ Technical Developer Relations crew hunt down frametime treasures? Climb aboard as Ari and Matt crack op...
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 14/07/2026
Avast mateys! Profiling with Pirates, @flassari.bsky.social and I's session from #UnrealFest Chicago is already live on YouTube! Thanks again to @limbicgames.bsky.social for letting us profiling your game and talk about it live on stage! www.youtube.com/watch?v=CYvL...
youtube.com
Profiling with Pirates: Performance Plundered from a Real Game | Unreal Fest Chicago 2026
YouTube video by Unreal Engine
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Reposted by Matt Oztalay (He/Him)
Ari Arnbjörnsson @flassari.bsky.social · 20/06/2026
Polly the Profiling Parrot helped me and Captain @mattoztalay.bsky.social realize that the true treasures are well optimized games! Hi from Chicago! 👋🦜🏴‍☠️
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 11/06/2026
Arrrrrrii!! What have ye done?
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 11/06/2026
We all prepare for #UnrealFest Chicago in our own ways. Who ami gonna see there next week? #malört #illhaveanother
A bottle of malört next to a shot glass filled with malört are uplit by a small box, casting a heavenly glow.
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Reposted by Matt Oztalay (He/Him)
Creative Assembly Official @creative-assembly.com · 06/06/2026
Your mistake, it was expensive. This is your last chance... Do you understand? #AlienIsolation2 Watch the reveal trailer: www.youtube.com/watch?v=t1-v...
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Reposted by Matt Oztalay (He/Him)
Ben Cloward @bencloward.bsky.social · 04/06/2026
In this tutorial, I show how to spawn objects along a spline. We start out really basic with a row of traffic cones and then get more advanced with a line of fence segments that connect with each other. youtu.be/WQc0imxsGdI
youtu.be
Spawn Objects Along Splines - Procedural Content Generation (PCG) - Episode 8
YouTube video by Ben Cloward
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Reposted by Matt Oztalay (He/Him)
Unreal Camille @shedoesartstuff.bsky.social · 08/05/2026
📆 The Unreal Fest Chicago agenda is live, and I'm on the schedule! ✨ I'll be presenting "Project Health in Unreal Engine: The Technical Indicators That Matter" at 10:45am CT on June 18th. For more info: tinyurl.com/UF26-Agenda-...
Title: Project Health in Unreal Engine: The Technical Indicators That Matter. 

The Technical Developer Relations team at Epic, based on their experience supporting customers and their own work with Unreal Engine, has identified a selection of cross-discipline indicators that often influence the outcomes of real-time projects. Jam-packed with resources, this session will explain what these key...

Picture of Camille. Technical Artist, Developer Relations. Epic Games. 

Discipline is Strategy, Production & Learning.
Topic Area is Collaboration & Production Tools, Performance & Optimization.
Industry is Games.
Epic Games product used is Unreal Engine.
Experience Level is Intermediate.
Presentation Format is Presentation.
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 01/05/2026
Saw this one in @simonschreibt.bsky.social 's newsletter, and this one is a really important trick to keep in your toolbelt in #UnrealEngine raphaelgarcia.dev/lab/smooth-w...
raphaelgarcia.dev
Smooth WPO Fade in UE5 : Reading Disable Distance from the Material
How to build a smooth World Position Offset fade in Unreal Engine 5 by reading the native Disable Distance directly from the material using GetPrimitiveData.
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Reposted by Matt Oztalay (He/Him)
Ben Cloward @bencloward.bsky.social · 23/04/2026
In this tutorial, I show how to use Unreal's PCG to render grass efficiently. This method uses a compute shader on the GPU to place grass instances and I show several ways to control the density and distance that the grass renders. youtu.be/jL8-C2VvpxY
youtu.be
Efficient Grass With PCG - Procedural Content Generation (PCG) - Episode 2
YouTube video by Ben Cloward
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Reposted by Matt Oztalay (He/Him)
Hauke Thiessen @haukethiessen.bsky.social · 29/03/2026
New blog post, this time about asset registry tags, an Unreal feature that I think isn't as widely known as it should be, given how useful it is. Contain (hopefully) relevant advice for both coders and non-coders: haukethiessen.com/people-dont-... #Unreal #gamedev
haukethiessen.com
People don’t use Asset Registry Tags enough – Hauke Thiessen
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 26/03/2026
Oh man! Nitish is live right now talking about Automated Performance Profiling for Local Workflows on Inside Unreal! www.youtube.com/watch?v=bfkb...
youtube.com
Automated Performance Profiling for Local Workflows | Inside Unreal
YouTube video by Unreal Engine
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Reposted by Matt Oztalay (He/Him)
Andrew Weldon @andrew-weldon.design · 25/03/2026
So hey! In more concrete terms: I got hit by the Epic layoff yesterday. - Looking for Senior/Principal/Lead-ish roles around Level Design, Technical Design, Systems Design, etc. - Strong preference for US/Seattle/Remote Site is a little rough from the last time around, but: andrew-weldon.design
andrew-weldon.design
Andrew Weldon
Game design portfolio for Andrew Weldon
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Reposted by Matt Oztalay (He/Him)
Kenney @kenney.nl · 25/03/2026
This is back open; if you're part of a (massive) layoff in the game industry you can request a product of mine for free. It's not much, but it might help you in your journey ahead. 🫂 docs.google.com/forms/d/e/1F...
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Reposted by Matt Oztalay (He/Him)
Max Nichols @maxnichols.bsky.social · 24/03/2026
Well, I hadn't been super public about where I worked because I wanted to keep my social media presence separate from my job, but I can finally reveal... I have been working for Epic for the past year and change! Unfortunately, I was laid off today.
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Reposted by Matt Oztalay (He/Him)
Chris Koeppel @badgermancer.bsky.social · 24/03/2026
If anyone is hiring for a game designer with 23 years of experience, hit me up.
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 24/03/2026
Bringing this list over to Bsky for those affected by the Epic layoffs, and those hiring. docs.google.com/spreadsheets...
docs.google.com
AWESOME PEOPLE LIST (Epic Games Layoff)
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 24/03/2026
I had fun at #GDC2026 this year, and left SF feeling oddly hopeful? Shout out to all the cool jacket-wearers. Thank you to the people who packed my sessions for the energy you brought! Not a bad way to spend my 15th in-person GDC. Onward at #UnrealFest in Chicago, mateys!
A man holds a beard of badge ribbons attached to his GDC badge as if he was showing off a prize fish he just caught.Two people show off the wide array of patches and pins adorning their Jean jacketsTwo people show off the wide array of patches and pins adorning their Jean jacketsTwo people show off the wide array of patches and pins adorning their Epic Games Jean jackets
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 14/03/2026
Delta and I have a fun little game we play. I’ll book comfortable multi-hour layovers, and Delta nibbles away at them until I’m doing any% speed runs of DTW.
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 12/03/2026
Waking up bright tailed and bushy eyed on this fourth morning of #GDC26 come find me on the expo floor this morning if you’re Bad with Faces or Bad with Names for your honorary badge ribbon!
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Reposted by Matt Oztalay (He/Him)
Anna 🌿👁️ @annacwebs.bsky.social · 08/03/2026
After discussions about poor behavior by DICE attendees last month, I thought I'd bring these out again at GDC dawns. AND DUDES... PLEASE CALL OUT YOUR FELLOW DUDES IF YOU SEE BAD BEHAVIOR. Rock that boat!
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Reposted by Matt Oztalay (He/Him)
Chris Murphy @highlyspammable.bsky.social · 05/03/2026
I'm delivering a talk alongside the wonderful @amathlog.bsky.social on Large Procedural Systems with PCG. If you're working with PCG at a large scale, come! There's a lot covered including Biome Core, Builders, Hierarchical Generation and more. All are common problems I keep chatting to Devs about!
schedule.gdconf.com
Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) | Agenda | GDC Festival of Gaming
The GDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.
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Reposted by Matt Oztalay (He/Him)
Ari Arnbjörnsson @flassari.bsky.social · 14/02/2026
"Clair Obscur was 95% Blueprints" I've been eagerly waiting for this talk to be uploaded, great job Tom and team 💪 youtu.be/t1CrbTx6O6w?...
youtu.be
The Technical Journey of Clair Obscur: Expedition 33 | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Reposted by Matt Oztalay (He/Him)
Eric Buchholz @ebuch.bsky.social · 28/01/2026
Excited to share some MetaSound tools and widgets that @dannthr.bsky.social and I put together! Get the TechAudioTools Content plugin now on Fab for UE 5.7 www.fab.com/listings/d44...
fab.com
TechAudioTools Content
TechAudioTools Content is a collection of editor tools and reusable widgets for working with MetaSounds at scale in Unreal Engine 5. It contains editor utilities to support production workflows such a...
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Reposted by Matt Oztalay (He/Him)
Adrien @amathlog.bsky.social · 24/01/2026
I'll be presenting with the awesome @highlyspammable.bsky.social at the GDC26!! Come say hi :D Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) #GDC2026 #PCG #UE schedule.gdconf.com/session/deve...
schedule.gdconf.com
Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) | Agenda | GDC Festival of Gaming
The GDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.
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Reposted by Matt Oztalay (He/Him)
sam, ominous @samuelbass.bsky.social · 21/01/2026
Discount early bird tickets for Unrealfest Chicago on sale now! www.unrealengine.com/en-US/events...
unrealengine.com
Buy tickets for Unreal Fest Chicago 2026
Tickets for Unreal Fest Chicago are on sale! Get super-early bird pricing at $200 off the full price until February 16. Reserve yours today.
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Christian Sparks @hippowombat.bsky.social · 13/01/2026
*YouTube Voiceover* I MADE A HYPER-REALISTIC WINDOW BLINDS SHADER FOR OUR CARTOON RACCOON GAME (btw @snaccoongame.bsky.social is available for Wishlisting on Steam store.steampowered.com/app/2001850/...) #gamedev #indiedev #snaccoon
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Jesse Boo-rascia 👻 @jesseguarascia.com · 09/01/2026
The IGFs are the most important award show imo, and while you've probably seen a lot of the nominees listed here, you should really check out the honorable mentions. Lots of cool stuff that I've never heard of - and also games that aren't even out yet!
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Reposted by Matt Oztalay (He/Him)
Ken Jennings @kenjennings.bsky.social · 08/01/2026
Second, and probably most importantly, it's tactically wrong. "No point discussing political opposition to fascism, there won't be elections anyway" cedes victory to your enemies. It's defeatism and nihilism.
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Reposted by Matt Oztalay (He/Him)
Tuatara @tuataragames.com · 08/01/2026
Value erosion gives you finer control over texture breakup and fades. With a softness parameter, erosion feels smoother and more organic while maintaining the overall shape #realtimeVFX #VFX #GameDev #UnrealEngine #UE5
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 01/01/2026
Happy New Year, one and all. Please enjoy my new favorite rendition of Auld Lange Syne. youtu.be/7wEMnVpvEKE?...
youtu.be
Toad Lang Syne (a virtual Toad Choir)
YouTube video by Louie Zong
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Reposted by Matt Oztalay (He/Him)
Joe Wintergreen @joewintergreen.com · 18/12/2025
here's an anim i made for him using a control rig i made for him! all in-engine! took like no time. love unreal's new anim shit. ignore the rigid tentacles, i would just layer in some of the existing tentacle anim (all by @gmad.bsky.social )
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 15/12/2025
Another one for my #UnrealEngine required reading list: dev.epicgames.com/community/le...
dev.epicgames.com
Level Streaming Hitching Guide | Tutorial
Guide to recognizing common level streaming hitches in your Unreal Insights captures and tips and links to resources to address them. Hitches refers to ...
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Reposted by Matt Oztalay (He/Him)
Dan Reynolds @dannthr.bsky.social · 15/12/2025
How are you and your team using Unreal Audio? Want to tell everyone about the cool stuff you're doing? Submit a presentation proposal for UEFest 2026!
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 15/12/2025
#UnrealFest Chicago is happening June 16-18 and the call for proposals is open between now and January 22nd! www.unrealengine.com/en-US/news/a...
unrealengine.com
Apply to present at Unreal Fest Chicago 2026
We’re looking for speakers to present at Unreal Fest Chicago 2026. Got a project built with Epic tools to showcase, or technical insights to share? Submit your session proposal today!
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Pina ✨ ADHD Alien @adhd-alien.bsky.social · 12/12/2025
"What are you in for?" "Wanting to be able to complete more than one task a day"
Comic  “How I feel getting my ADHD meds.”
On the left, a pharmacist or doctor in a white coat looks uncomfortable while holding a paper labeled “Prescription.”
On the right, the ADHD Alien character leans over the counter wearing a cartoon burglar outfit with a mask and beanie, smiling eagerly.
Speech bubble from the character: “Crime pills please.”
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 11/12/2025
Ari and I both said a lot of words on stage at #UnrealFest Stockholm, and I think these are the most important. How to think about profiling, how to read the unicorn barf that is Unreal Insights, and tips for looking at GPU captures.
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 10/12/2025
It's BACK! Everything You Wanted to Know About Substrate (but Were Too Afraid To Ask), Nathaniel goes deep on the new default shading system in #UnrealEngine. www.youtube.com/watch?v=SqPa...
youtube.com
Everything You Wanted to Know About Substrate(But Are Too Afraid to Ask)| Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 08/12/2025
I need y'all to understand that I was well and truly excited for @codyjero.me's talk about SlateIM. Really empowering stuff for building your own debugging tools in #UnrealEngine. I file this under "Cool things in Unreal You should probably know about" www.youtube.com/watch?v=zilY...
youtube.com
Creating Debug Tools with SlateIM | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 02/12/2025
Another really important #UnrealEngine talk just went live, this one is about GPU Profiler 2.0 and the engine's RHI submission pipeline. Absolutely vital for anyone profiling their title, especially those who've relied heavily on the old GPU Visualizer. www.youtube.com/watch?v=vnbA...
youtube.com
New GPU Profiler and RHI Submission Pipeline | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 01/12/2025
I didn’t get to do one of these last time because it was around the same time that the bird site started going to shit.
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 27/11/2025
Oh and also my accidental #UnrealEngine #PCG manifesto/introduction youtu.be/TbNZ4GKaTow?...
youtu.be
PCG: Introduction, Use Cases, and Production Best Practices | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 25/11/2025
A bounty of talks hitting the @unrealengine.bsky.social YouTube today. This one from Quentin at #UnrealFest Stockholm about interactive vines using Niagara is a great watch! www.youtube.com/watch?v=7fmG...
youtube.com
Interactive Vines using Niagara and Position-Based Dynamics | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 25/11/2025
Everything you need to know about Substrate in #UnrealEngine is now live on YouTube! Check it out! www.youtube.com/watch?v=G0h-...
youtube.com
Everything You Wanted to Know About Substrate(But Are Too Afraid to Ask)| Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Reposted by Matt Oztalay (He/Him)
Steve Karolewics @skarolewics.bsky.social · 17/11/2025
When #UE5 first released, I made these images to explain to folks how #Nanite would help with rendering something... ludicrous.
Spaceball One, if rendered with traditional LODs.Spaceball One, if rendered with Nanite.
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Reposted by Matt Oztalay (He/Him)
Dan Reynolds @dannthr.bsky.social · 16/11/2025
Hey folks, I rerecorded my 2024 GameSoundCon talk "Unreal Audio Essentials (Abridged)" as a 2hr off-the-cuff version. www.youtube.com/watch?v=swS6... #UnrealAudio #Essentials #Keyword
youtube.com
Unreal Audio Essentials (Abridged)
YouTube video by Dan Reynolds Audio
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 11/11/2025
We've made a lot of great improvements to the #UnrealEngine Material Editor in 5.6 and 5.7, and @shedoesartstuff.bsky.social talked about all of them and more at #UnrealFest Stockholm! Check it out! www.youtube.com/watch?v=KYmd...
youtube.com
Unreal Materials: New Features & Productivity Enhancements | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Reposted by Matt Oztalay (He/Him)
Unreal Camille @shedoesartstuff.bsky.social · 11/11/2025
📚 I've updated my 5.6 Materials EDC article to include a NEW extra feature that didn't make it into the first version, and added some implementation details to a few of the other entries~ dev.epicgames.com/community/le... An article for Materials in 5.7 is in the works! #unreal #ue5 #materials
dev.epicgames.com
Materials - Quality of Life Updates in Unreal Engine 5.6 | Knowledge base
This document highlights various quality-of-life improvements for Materials as of the 5.6 Unreal Engine release.
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Ari Arnbjörnsson @flassari.bsky.social · 31/10/2025
We just published "The Road to 60 fps in The Witcher 4 UE5 Tech Demo", where you can see how we got 300+ moving characters and 100k+ fully modeled trees and scrubs running at 60fps on a base PS5. www.youtube.com/watch?v=ji0H...
youtube.com
The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo | Unreal Fest Orlando 2025
YouTube video by Unreal Engine
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