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Unreal Camille

@shedoesartstuff.bsky.social
604 followers 541 following 181 posts

Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: linktr.ee/SheDoesArtStuff

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Unreal Camille @shedoesartstuff.bsky.social · 01/09/2026
It's here! My presentation "Project Health in Unreal Engine: The Technical Indicators That Matter" is now available on YT! www.youtube.com/watch?v=BJ8g... To go along with it, here's the EDC article with all the resources referenced in this talk: dev.epicgames.com/community/le...
youtube.com
Project Health in Unreal Engine: The Technical Indicators That Matter | Unreal Fest Chicago 2026
YouTube video by Unreal Engine
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Chris Murphy @highlyspammable.bsky.social · 24/08/2026
Epic is hosting two Unreal Engine Dev Days in Kuala Lumpur and Bangkok covering games and animation, complete with a mixer at the end They're aimed at devs and artists new to Unreal. I'm presenting at both, but we're flying in other international speakers too! www.unrealengine.com/events/south...
unrealengine.com
South East Asia Dev Days
Dev Days bring UE developers together to learn, connect, and exchange ideas. Register today and discover new creative opportunities in sessions led by Epic presenters and industry teams.
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Unreal Camille @shedoesartstuff.bsky.social · 19/07/2026
I'll be at SIGGRAPH over the next few days - feel free to say hi if you see me! Looking forward to seeing all the cool cutting-edge tech and talking shop.
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 14/07/2026
Avast mateys! Profiling with Pirates, @flassari.bsky.social and I's session from #UnrealFest Chicago is already live on YouTube! Thanks again to @limbicgames.bsky.social for letting us profiling your game and talk about it live on stage! www.youtube.com/watch?v=CYvL...
youtube.com
Profiling with Pirates: Performance Plundered from a Real Game | Unreal Fest Chicago 2026
YouTube video by Unreal Engine
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GDC Festival of Gaming @officialgdc.bsky.social · 07/07/2026
Call for submissions for GDC Festival of Gaming 2027 are now open! We're looking for submissions that span the entire game ecosystem from production to audio to business and marketing. Check out more info for each track and how summits are evolving! gdconf.com/call-for-submissions #GDC2027
Image with pink on top with text that reads GDC Festival of Gaming March 1-5, 2027, San Francisco, CA. 2027 Call for Submissions is now open! Proposals accepted through August 7, 2026. The bottom of the image is a smiling crowd applauding.
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Chris Murphy @highlyspammable.bsky.social · 28/06/2026
This is a really great breakdown of a technical art problem that helps look at it mathematically piece by piece. If you're new to TA this is the kind talk you should definitely give a watch!
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Unreal Camille @shedoesartstuff.bsky.social · 20/06/2026
I guess even my smartwatch data can tell that I'm tired from Fest 🥱 💤
8h 50m recommended. You could use a lot more sleep today.
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Unreal Camille @shedoesartstuff.bsky.social · 19/06/2026
I presented "Project Health in Unreal Engine: The Technical Indicators That Matter" at Unreal Fest today! To go along with it, I also published an article on EDC that has all the links for the resources I referenced throughout! dev.epicgames.com/community/le...
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Unreal Camille @shedoesartstuff.bsky.social · 19/06/2026
🥳 That's a wrap! Thanks to everyone that made it out to Unreal Fest 2026 here in Chicago - it was a delight to talk shop in person, learn about all the cool stuff being developed, and make industry friends!
Unreal Fest stage
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Unreal Camille @shedoesartstuff.bsky.social · 04/06/2026
If you won't be at Unreal Fest Chicago in person, you can catch the State of Unreal livestream on June 17th at 10 ET: tinyurl.com/SOU26 Note: This will be the only livestreamed session at Fest this time around; the other sessions will be recorded and posted online later, though!
tinyurl.com
State of Unreal 2026 Official 4K Livestream | Unreal Fest Chicago
Watch the State of Unreal, live from Unreal Fest Chicago! Tune in for news about Epic’s developer tools and services, highlights from across the community, and a look at what's ahead. This year is about tools and workflows developers can actually use to build great games and experiences. Expect real conversations, not massive live tech demos. The show begins at 7 AM PT | 9 AM CT | 10 AM ET | 3 PM BST on June 17. ➡️ Explore new tools and practical workflows for creating exceptional games and interactive experiences. ➡️Watch talented teams showcase how they’re using Epic’s developer tools and services to deliver standout work. ➡️Discover what’s in store for 2026 and beyond, along with the foundational technologies we’re building for you. Find out more about Unreal Fest Chicago here: https://www.unrealengine.com/events/unreal-fest-chicago-2026
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Unreal Camille @shedoesartstuff.bsky.social · 08/05/2026
📆 The Unreal Fest Chicago agenda is live, and I'm on the schedule! ✨ I'll be presenting "Project Health in Unreal Engine: The Technical Indicators That Matter" at 10:45am CT on June 18th. For more info: tinyurl.com/UF26-Agenda-...
Title: Project Health in Unreal Engine: The Technical Indicators That Matter. 

The Technical Developer Relations team at Epic, based on their experience supporting customers and their own work with Unreal Engine, has identified a selection of cross-discipline indicators that often influence the outcomes of real-time projects. Jam-packed with resources, this session will explain what these key...

Picture of Camille. Technical Artist, Developer Relations. Epic Games. 

Discipline is Strategy, Production & Learning.
Topic Area is Collaboration & Production Tools, Performance & Optimization.
Industry is Games.
Epic Games product used is Unreal Engine.
Experience Level is Intermediate.
Presentation Format is Presentation.
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Unreal Camille @shedoesartstuff.bsky.social · 02/04/2026
📆Wanna hang out and talk shop? Epic's Technical Developer Relations team will be at the Unreal Los Angeles Meet-n-Greet event on Monday 4/6! Please register using this link if you're interested, as venue space is limited: communities.unrealengine.com/events/detai...
communities.unrealengine.com
Meet the Epic Games Technical Developer Relations Team (UPDATED) | Communities
In-person Event - DATE AND LOCATION CHANGEJoin us for an exclusive meet and greet with the Technical Developer Relations team from Epic Ga...
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Unreal Camille @shedoesartstuff.bsky.social · 02/04/2026
From the Artemis II launch today! Sparkles IRL ✨What an achievement. Things are chaotic on this pale blue dot, but every now and then we do something really cool together. Here's hoping for the best with this mission.
Artemis II launch T +0:08:25 detachment and sparkles in space
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Unreal Camille @shedoesartstuff.bsky.social · 31/03/2026
🆕New EDC article by Adrien Logut, all about how to create PCG blueprint elements and manipulate new point array data in 5.7! Check it out: dev.epicgames.com/community/le...
dev.epicgames.com
PCG Blueprint Elements in 5.7 | Knowledge base
Information on how to create blueprint elements in 5.7 for PCG and how to manipulate the new point array data.
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Max Nichols @maxnichols.bsky.social · 24/03/2026
Well, I hadn't been super public about where I worked because I wanted to keep my social media presence separate from my job, but I can finally reveal... I have been working for Epic for the past year and change! Unfortunately, I was laid off today.
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✨Donny T✨ @spvcevvitch.bsky.social · 24/03/2026
I have been impacted by the layoffs. After dodging 4 in my career it was bound to happen. The feelings haven't hit yet. Still processing honestly. I have a lot of thoughts and tea that I cannot say of course. If you need a 12 year QA Veteran or a junior designer, let me know I guess.
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Chris Koeppel @badgermancer.bsky.social · 24/03/2026
If anyone is hiring for a game designer with 23 years of experience, hit me up.
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 24/03/2026
Bringing this list over to Bsky for those affected by the Epic layoffs, and those hiring. docs.google.com/spreadsheets...
docs.google.com
AWESOME PEOPLE LIST (Epic Games Layoff)
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Unreal Camille @shedoesartstuff.bsky.social · 24/03/2026
It's a rough work day. Epic laid off 1000 employees this morning, including some colleagues I've worked with closely. Really great folks got caught up in this wave, and pretty much any team would be lucky to have them. If you're hiring, please keep them in mind!
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Unreal Camille @shedoesartstuff.bsky.social · 15/03/2026
Saaaaaaame 🪫💅
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Unreal Camille @shedoesartstuff.bsky.social · 14/03/2026
Do folks here have any suggestions on where I should publish a written version of my GDC talk (Soft Skills for Devs of All Disciplines)? Would something like Substack be a good fit? Or should I just keep this on a personal site? Or is there another platform that you'd recommend? Thanks all ❤️
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Unreal Camille @shedoesartstuff.bsky.social · 14/03/2026
What a great week! So glad to have had the chance to meet with devs, reconnect with friends, make new connections, talk shop, and learn new things at GDC this year!
Entrance to Moscone Center's South Hall
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Unreal Camille @shedoesartstuff.bsky.social · 13/03/2026
The Tech Art Panel is starting in just a few minutes! West Hall 2014
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Unreal Camille @shedoesartstuff.bsky.social · 10/03/2026
🌉 Today's the day! I'll be presenting "Soft Skills for Devs of All Disciplines" at 4:30pm in the West Hall, Room 2018. Looking forward to delving into this topic at GDC, and talking shop afterwards!
Camille Kay, technical artist, epic games, soft skills for devs of all disciplines & photo
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Unreal Camille @shedoesartstuff.bsky.social · 09/03/2026
I made it into the 2026 GDC card deck! ✨🃏♥️
7 of hearts Playing card, on top of a pile of GDC playing card backfaces, labeled Camille Kay, Epic Games, Technical Artist Summit: Beyond Average, How Tech Artists Can Make Games More Accessible
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GDC Festival of Gaming @officialgdc.bsky.social · 08/03/2026
GDC is providing an attendee Safety Hotline through March 27. Hotlines are staffed 24/7. Call +1 (925) 852-4361 to report an issue. #GDC2026
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Unreal Camille @shedoesartstuff.bsky.social · 06/03/2026
🆕Epic's Automotive Materials pack is available for free on Fab! "Built entirely on Substrate, Unreal Engine’s next-generation material system, this pack provides a physically accurate, production-ready material foundation for automotive visualization"~ 🚗💖🎀 www.fab.com/listings/127...
fab.com
Automotive Substrate Materials
Built entirely on Substrate, Unreal Engine’s next-generation material system, this pack provides a physically accurate, production-ready material foundation for automotive visualization.Automotive Sub...
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Unreal Camille @shedoesartstuff.bsky.social · 26/02/2026
🆕 The shiny new Automotive Substrate Material pack is now available on Fab for free! The folks on this team have put a lot of thought and effort into developing these resources, and we hope you enjoy using them in your projects! youtu.be/2tOP2r_DYRA?...
youtu.be
Automotive Substrate Materials: Free on Fab
YouTube video by Unreal Engine
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Unreal Camille @shedoesartstuff.bsky.social · 19/02/2026
Read it! Another great resource from Ari on the TDR team!
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Ari Arnbjörnsson @flassari.bsky.social · 18/02/2026
That's how you get zero stutters in your game. You're welcome, game industry. #uetips
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GDC Festival of Gaming @officialgdc.bsky.social · 13/02/2026
There's only one week left before the Early Rate deadline don't miss your chance to save $250 on the Festival Pass or $500 on the Game Changer pass! bit.ly/48w1DxK #GDC2026
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GDC Festival of Gaming @officialgdc.bsky.social · 12/02/2026
There are so many things to discover in the agenda track Visual Development! What session are you most excited about? #GDC2026 bit.ly/4bSSpz4
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Unreal Camille @shedoesartstuff.bsky.social · 03/02/2026
🆕 Epic-made Niagara Example Pack available on FAB! ✨ This pack has 50+ systems made with best practices in mind - including NDCs, lightweight emitters, and more! www.fab.com/listings/0e1... #ue5 #niagara #vfx #gamefx #visualeffects
fab.com
Niagara Examples Pack
The Niagara Examples Pack is a collection of VFX assets. They are authored with best practices in mind, including scalability, Effect Types, Niagara Data Channels, and Lightweight emitters, plus limit...
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Unreal Camille @shedoesartstuff.bsky.social · 21/01/2026
📺 A collection of Material talks from Unreal Fest Stockholm has been edited into a single video for easy viewing! www.youtube.com/watch?v=uUpp... 1) Substrate - by Nathaniel Morgan 2) Material Updates - by me 3) Shaders - by Dan Elksnitis #ue5 #unrealfest #stockholm #techart #materials
youtube.com
Unreal Fest Stockholm 2025 Collection - Materials, Shaders, and Substrate!
YouTube video by Unreal Engine
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Unreal Camille @shedoesartstuff.bsky.social · 21/01/2026
UE 5.7.2 is now available! #unrealengine #unreal #release #update #version #ue5
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Unreal Camille @shedoesartstuff.bsky.social · 21/01/2026
🐣 Unreal Fest Chicago (June 16-18) Super-Early Bird tickets are now on sale! www.unrealengine.com/en-US/events... * Super-Early Bird (until Feb 16 or sold out): $549 * Early Bird (until March 31 or sold out): $649 * Regular: $749 * Student: $499 #unreal #unrealfest #chicago #ue5 #tickets
unrealengine.com
Buy tickets for Unreal Fest Chicago 2026
Tickets for Unreal Fest Chicago are on sale! Get super-early bird pricing at $200 off the full price until February 16. Reserve yours today.
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Unreal Camille @shedoesartstuff.bsky.social · 15/01/2026
🆕 New articles! These cover the latest recommendations for how to set up Nanite Assemblies using USD, written by Jamie (Principal Rendering Programmer at Epic). Part 1: Scene Structure dev.epicgames.com/community/le... Part 2: Houdini Tutorials dev.epicgames.com/community/le...
dev.epicgames.com
Nanite Assemblies in USD: Part 1 - Scene Structure | Tutorial
Part 1 of this 2-part series covers the details of how the Universal Scene Description (USD) format can be structured to author and import Nanite Assemb...
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Unreal Camille @shedoesartstuff.bsky.social · 08/01/2026
If you work with #materials in Unreal, this new EDC course from my colleague at Epic is for you! dev.epicgames.com/community/le... These 11 courses are a must-read for those wanting an in-depth understanding of how #Substrate works and how it can be best leveraged ✨ #unrealengine #ue5 #techart
dev.epicgames.com
A Deep Dive on Substrate Materials | Course
An in-depth examination of Substrate Materials and the relation to both external material frameworks and measured material properties.
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Unreal Camille @shedoesartstuff.bsky.social · 16/12/2025
🆕 Zhi Kang's "Level Streaming Hitching Guide" is the latest resource in TDR's Unreal Performance Optimization Learning Path on EDC! ✨ If you're working on realtime content in UE, this should definitely go on your reading list! dev.epicgames.com/community/le...
dev.epicgames.com
Level Streaming Hitching Guide | Tutorial
Guide to recognizing common level streaming hitches in your Unreal Insights captures and tips and links to resources to address them. Hitches refers to ...
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 15/12/2025
#UnrealFest Chicago is happening June 16-18 and the call for proposals is open between now and January 22nd! www.unrealengine.com/en-US/news/a...
unrealengine.com
Apply to present at Unreal Fest Chicago 2026
We’re looking for speakers to present at Unreal Fest Chicago 2026. Got a project built with Epic tools to showcase, or technical insights to share? Submit your session proposal today!
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 10/12/2025
It's BACK! Everything You Wanted to Know About Substrate (but Were Too Afraid To Ask), Nathaniel goes deep on the new default shading system in #UnrealEngine. www.youtube.com/watch?v=SqPa...
youtube.com
Everything You Wanted to Know About Substrate(But Are Too Afraid to Ask)| Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Unreal Camille @shedoesartstuff.bsky.social · 08/12/2025
🆕📚 I've co-authored a new article on EDC with my colleague Simon Tovey about the latest update to Niagara Data Channels in 5.7: Access Contexts have replaced Search Parameters! dev.epicgames.com/community/le... #ue5 #unrealengine #vfx #visualeffects #NDC #niagara #release5.7 #realtimevfx
dev.epicgames.com
Niagara Data Channels Update: NEW Access Contexts in Unreal Engine 5.7 | Knowledge base
This document covers various updates to the Niagara VFX Data Channels feature as of the 5.7 Unreal Engine release.
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 08/12/2025
I need y'all to understand that I was well and truly excited for @codyjero.me's talk about SlateIM. Really empowering stuff for building your own debugging tools in #UnrealEngine. I file this under "Cool things in Unreal You should probably know about" www.youtube.com/watch?v=zilY...
youtube.com
Creating Debug Tools with SlateIM | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Unreal Camille @shedoesartstuff.bsky.social · 06/12/2025
Excited to share that I'll be speaking at GDC 2026! 🎉 The talk is all about collaborative skills for devs. Exact time/date TBD. Looking forward to March!! ✨ schedule.gdconf.com/session/soft...
schedule.gdconf.com
Soft Skills for Devs of All Disciplines | Agenda | GDC Festival of Gaming
TheGDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.
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Ari Arnbjörnsson @flassari.bsky.social · 04/12/2025
When an Unreal 5.3+ game runs, it will immediately kick off precompilation of global shaders. You should wait for that to complete before starting the game, otherwise you'll likely get hitches. You do that with the NumPrecompilingPSOsRemaining node. #uetips
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 02/12/2025
Another really important #UnrealEngine talk just went live, this one is about GPU Profiler 2.0 and the engine's RHI submission pipeline. Absolutely vital for anyone profiling their title, especially those who've relied heavily on the old GPU Visualizer. www.youtube.com/watch?v=vnbA...
youtube.com
New GPU Profiler and RHI Submission Pipeline | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 27/11/2025
Oh and also my accidental #UnrealEngine #PCG manifesto/introduction youtu.be/TbNZ4GKaTow?...
youtu.be
PCG: Introduction, Use Cases, and Production Best Practices | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Unreal Camille @shedoesartstuff.bsky.social · 26/11/2025
A new look for my Linktree, plus some new 5.7 materials and accessibility links! My little Sine node icon is now at home in a graph :> linktr.ee/shedoesartst...
A screenshot of the SheDoesArtStuff linktree page, including a custom material background titles SheDoesArtStuff > Material Graph at the top, the usual SheDoesArtStuff Sine node "face" icon, Unreal Camille, DevRel Tech Artist at Epic Games, and the very top part of the About section (header and outline only).
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 25/11/2025
A bounty of talks hitting the @unrealengine.bsky.social YouTube today. This one from Quentin at #UnrealFest Stockholm about interactive vines using Niagara is a great watch! www.youtube.com/watch?v=7fmG...
youtube.com
Interactive Vines using Niagara and Position-Based Dynamics | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Unreal Camille @shedoesartstuff.bsky.social · 25/11/2025
If you're a tech artist or dev that works with Materials in Unreal, I'd highly recommend watching this new talk all about Substrate by Nathaniel Morgan! www.youtube.com/watch?v=G0h-... #unreal #ue5 #techart #materials #substrate #unrealengine #BSDF #slab #layers #new #unrealfest
youtube.com
Everything You Wanted to Know About Substrate(But Are Too Afraid to Ask)| Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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