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Ari Arnbjörnsson

@flassari.bsky.social
1.7K followers 137 following 226 posts

Senior Software Engineer, Developer Relations at Epic Games. Former Lead Programmer on #Returnal for #PS5 @Housemarque. ari.games for my presentations!

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Ari Arnbjörnsson @flassari.bsky.social · 25/09/2026
The text version of "Profiling with Pirates" is up! Check it out if you really don't want to see @mattoztalay.bsky.social and me in pirate costumes singing a shanty. Or if you just prefer text/images over hour-long videos, like me 😄 #uetips dev.epicgames.com/community/le...
dev.epicgames.com
Profiling with Pirates: Performance Plundered from a Real Game | Tutorial
Ahoy, performance hunters! How does Epic Games’ Technical Developer Relations crew hunt down frametime treasures? Climb aboard as Ari and Matt crack op...
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Ari Arnbjörnsson @flassari.bsky.social · 21/09/2026
Have you been wanting to get into game performance optimization, but don't know where to even start? The UE Performance Optimization Learning Path now contains over twenty tutorials, most of them from Epic Games, sorted by skill level. dev.epicgames.com/community/le...
dev.epicgames.com
Unreal Performance Optimization Learning Path | Learning path
This learning path combines tutorials and articles dealing with game performance and optimization - from PSO hitches to input lag.
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Ari Arnbjörnsson @flassari.bsky.social · 03/09/2026
Smart Poly made a great summary of the Inside Unreal livestream @tomlooman.bsky.social and I did: www.youtube.com/watch?v=dSpI...
youtube.com
Epic Just Revealed the BEST Ways to Optimize UE5
YouTube video by Smart Poly
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Ari Arnbjörnsson @flassari.bsky.social · 03/09/2026
We just uploaded a great presentation about UI Performance at Unreal Fest Chicago by @codyjero.me, check it out! #uetips www.youtube.com/watch?v=VxX1...
youtube.com
UI Performance & Invalidation Debugging | Unreal Fest Chicago 2026
YouTube video by Unreal Engine
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Ari Arnbjörnsson @flassari.bsky.social · 22/08/2026
My second presentation at Unreal Fest Seoul had us myth-busting common UE "best practices". The audience got most of them correct, great job 💪 "Hi from Seoul!" 👋
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Ari Arnbjörnsson @flassari.bsky.social · 20/08/2026
First time in Korea! 🇰🇷 Super happy with a full room of local developers wanting to learn how to improve their frame pacing and input latency. "Hi from Seoul!" 👋
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Ari Arnbjörnsson @flassari.bsky.social · 12/08/2026
Tomorrow, @tomlooman.bsky.social and I will be looking at the optimization journey of Far Far West on the Inside Unreal livestream. Will Tom's efforts impress the Hitch Hunter? 👀 Tune in here: youtube.com/live/kJPqrvB...
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Ari Arnbjörnsson @flassari.bsky.social · 29/07/2026
"A Frame's Life" is now available as an article, jam-packed with GIFs and extra information I couldn't fit into the video presentation! dev.epicgames.com/community/le...
dev.epicgames.com
A Frame's Life: Frame Timing, Synchronization, and Latency in UE | Tutorial
Every frame in Unreal Engine goes on a long journey before reaching the screen. In this talk, we’ll walk through that journey from gameplay code throug...
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Ari Arnbjörnsson @flassari.bsky.social · 21/07/2026
"A Frame's Life", my presentation about frame pacing, input latency, and jitter in UE, is live right now! www.youtube.com/watch?v=dKSH...
youtube.com
A Frame’s Life: Frame Timing, Synchronization, and Latency in UE | Unreal Fest Chicago 2026
YouTube video by Unreal Engine
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Ari Arnbjörnsson @flassari.bsky.social · 21/07/2026
Had a great panel on "Optimizing Optimization" with Ken Noland, Simon Barrat, and Dan Wood at @developconference.com. "Hi from Brighton!" 👋
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Ari Arnbjörnsson @flassari.bsky.social · 20/07/2026
Had a great time in England teaching the Brits about frame pacing and input latency in Unreal. "Hi from Brighton!" 👋
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Ari Arnbjörnsson @flassari.bsky.social · 16/07/2026
Super happy with a full room of devs interested in improving frame pacing and input latency in their games at Unreal Fest 🙌 "Hi from Chicago!" 👋
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 14/07/2026
Avast mateys! Profiling with Pirates, @flassari.bsky.social and I's session from #UnrealFest Chicago is already live on YouTube! Thanks again to @limbicgames.bsky.social for letting us profiling your game and talk about it live on stage! www.youtube.com/watch?v=CYvL...
youtube.com
Profiling with Pirates: Performance Plundered from a Real Game | Unreal Fest Chicago 2026
YouTube video by Unreal Engine
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Ari Arnbjörnsson @flassari.bsky.social · 24/06/2026
I've found that a released game's technical performance often correlates with how many people on the team are solely or mostly focused on profiling and optimizing.
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Ari Arnbjörnsson @flassari.bsky.social · 20/06/2026
Polly the Profiling Parrot helped me and Captain @mattoztalay.bsky.social realize that the true treasures are well optimized games! Hi from Chicago! 👋🦜🏴‍☠️
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 11/06/2026
Arrrrrrii!! What have ye done?
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Ari Arnbjörnsson @flassari.bsky.social · 11/06/2026
Hey, Captain @mattoztalay.bsky.social! I just traded our pirate ship for this magical parrot that should be able to lead us to amazing riches! What a bargain! Apparently, we're supposed to find the treasure at something called "Unreal Fest Chicago" next week.
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Ari Arnbjörnsson @flassari.bsky.social · 20/03/2026
What's this? Info on Unreal's next-generation terrain solution? 👀 Full 3D, enabling overhangs and tunnels?! Multi-user non-destructive modifiers, and it can still import heightfields?! Both Nanite and trad LODs 🤯 dev.epicgames.com/community/le...
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Ari Arnbjörnsson @flassari.bsky.social · 18/03/2026
We've added two extra hitch types to The Great Hitch Hunt article: "UI Widget Hitch" and "Text Hitch", written by my coworker @codyjero.me. Go check it out! dev.epicgames.com/community/le...
dev.epicgames.com
The Great Hitch Hunt: Tracking Down Every Frame Drop | Tutorial
Hear ye, developers! A scourge plagues our beloved industry. Grab your pitchforks and rally with Ari “the Hitch Hunter” Arnbjörnsson as he arms you with...
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Ari Arnbjörnsson @flassari.bsky.social · 10/03/2026
This week marks my five-year anniversary at Epic Games! 🎉 Thank you to my lovely coworkers and to all the UE devs out there who make my job such a blast! Keep making amazing games everyone! 🤘
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Joe Wintergreen @joewintergreen.com · 07/03/2026
When Unity started collapsing I made a quick "how do I get going in Unreal" website many folks found helpful. that website has now MOVED and is a DIFFERENT COLOUR. If you want Unreal demystification, tips and scoops, this is a place www.ughiguessiwanttomovefromunitytounreal.com
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Ari Arnbjörnsson @flassari.bsky.social · 02/03/2026
I keep seeing people using the old UE logo to advertise their game/product. We updated it quite a while ago (the U is rounder now.) You can just download the high-res logo from unrealengine.com/branding, don't get it from Google Images 😬
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Ari Arnbjörnsson @flassari.bsky.social · 26/02/2026
Awesome video where @doublefine.com show you their in-engine Unreal workflows 😍 #uetips www.youtube.com/watch?v=VMa5...
youtube.com
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
YouTube video by Double Fine
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Ari Arnbjörnsson @flassari.bsky.social · 18/02/2026
That's how you get zero stutters in your game. You're welcome, game industry. #uetips
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Ari Arnbjörnsson @flassari.bsky.social · 18/02/2026
The text version of "Profiling with Purpose: Performance Lessons from a Real Unreal Project" is up! Check it if you, like me, prefer text/images over videos for learning. #uetips dev.epicgames.com/community/le...
dev.epicgames.com
Profiling with Purpose: Performance Lessons from a Real Unreal Project | Tutorial
How does Epic Games’ Technical Developer Relations team profile games? Watch this session recorded at Unreal Fest Stockholm and learn our optimization...
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Ari Arnbjörnsson @flassari.bsky.social · 14/02/2026
"Clair Obscur was 95% Blueprints" I've been eagerly waiting for this talk to be uploaded, great job Tom and team 💪 youtu.be/t1CrbTx6O6w?...
youtu.be
The Technical Journey of Clair Obscur: Expedition 33 | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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unreal🌱garden @unreal-garden.com · 14/02/2026
I gave a talk on Slate in Unreal Engine as part of JetBrains GameDev Day, and the individual video is now up! www.youtube.com/watch?v=1n3oIfI7nBM #UnrealEngine
youtube.com
Oops
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Adrien @amathlog.bsky.social · 24/01/2026
I'll be presenting with the awesome @highlyspammable.bsky.social at the GDC26!! Come say hi :D Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) #GDC2026 #PCG #UE schedule.gdconf.com/session/deve...
schedule.gdconf.com
Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) | Agenda | GDC Festival of Gaming
The GDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.
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Ari Arnbjörnsson @flassari.bsky.social · 21/01/2026
Super early birds get the worms. The discount worms 🪱 200 worms! Or I mean, they get to not have those worms. Uhm... Anyway, cheap tickets! 😅 Super-early bird pricing at $200 off for Unreal Fest Chicago are now available: unrealengine.com/events/unreal-fest-chicago-2026
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Ari Arnbjörnsson @flassari.bsky.social · 20/01/2026
The deadline for submitting talks for Unreal Fest Chicago is this Thursday, Jan 22nd! ⏱️
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Ari Arnbjörnsson @flassari.bsky.social · 12/01/2026
Check out all the recent work that's been done to make async loading UObjects in the editor a reality. You can give it a try in 5.7: dev.epicgames.com/community/le...
dev.epicgames.com
Mastering Async Loading in Unreal Engine | Knowledge base
This tutorial explains how async loading works and how to best leverage it.
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Ari Arnbjörnsson @flassari.bsky.social · 02/01/2026
Conferences can be super busy; it can be hard to find the time to eat dinner. Fun fact: hors d'oeuvres can be a dinner if you just eat enough of them! 🤯 Pic related: me gobbling down finger food while the other person talks.
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Ari Arnbjörnsson @flassari.bsky.social · 16/12/2025
My coworker Zhi Kang Shao just published the Level Streaming Hitching Guide, a huge resource on the things you can do to prevent hitches during level streaming. Read it here: dev.epicgames.com/community/learning/tutorials/qpll/unreal-engine-level-streaming-hitching-guide
dev.epicgames.com
Level Streaming Hitching Guide | Tutorial
Guide to recognizing common level streaming hitches in your Unreal Insights captures and tips and links to resources to address them. Hitches refers to ...
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Ari Arnbjörnsson @flassari.bsky.social · 16/12/2025
Unreal Fest 2026 is coming to Chicago next June, and I want YOU to present there! Call for proposals is open until January 22nd, speakers get free hotel accommodation and conference tickets 🤘 Apply here: unrealengine.com/news/apply-to-present-at-unreal-fest-chicago-2026 I hope to see you there!
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 15/12/2025
Another one for my #UnrealEngine required reading list: dev.epicgames.com/community/le...
dev.epicgames.com
Level Streaming Hitching Guide | Tutorial
Guide to recognizing common level streaming hitches in your Unreal Insights captures and tips and links to resources to address them. Hitches refers to ...
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Ari Arnbjörnsson @flassari.bsky.social · 15/12/2025
"Mafia: The Old Country: Using MetaHuman in a AAA Character Pipeline" is a fantastic talk on Hangar 13's use of MetaHuman for their amazing-looking characters! 🤩 Watch it here: youtube.com/watch?v=V8rL1r_1IcQ
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Matt Oztalay (He/Him) @mattoztalay.bsky.social · 11/12/2025
Ari and I both said a lot of words on stage at #UnrealFest Stockholm, and I think these are the most important. How to think about profiling, how to read the unicorn barf that is Unreal Insights, and tips for looking at GPU captures.
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Ari Arnbjörnsson @flassari.bsky.social · 11/12/2025
How do we profile games at Epic Games? Check out this presentation where @mattoztalay.bsky.social and I examine perf captures from Arctic Hazard's "NORSE: Oath of Blood" and show you how to use Unreal Insights and PIX. www.youtube.com/watch?v=C-Aj...
youtube.com
Profiling with Purpose: Performance Lessons from a Real Unreal Project | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Reposted by Ari Arnbjörnsson
Game Makers Iceland @gamemakersiceland.bsky.social · 05/12/2025
Hæ from Reykjavík! Huge thanks to @flassari.bsky.social for being part of the very first Reykjavík Game Summit, and for capturing this great moment along the way! 📸
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Ari Arnbjörnsson @flassari.bsky.social · 04/12/2025
When an Unreal 5.3+ game runs, it will immediately kick off precompilation of global shaders. You should wait for that to complete before starting the game, otherwise you'll likely get hitches. You do that with the NumPrecompilingPSOsRemaining node. #uetips
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Ari Arnbjörnsson @flassari.bsky.social · 03/12/2025
I got to be a part of history! Super grateful to be able to participate on stage at Reykjavík Game Summit's inaugural conference 🤩 "Hi from Reykjavík!" 👋
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Ari Arnbjörnsson @flassari.bsky.social · 03/12/2025
I've been waiting on this one! See how to use our new and immensely powerful GPU profiler in Unreal Engine 5.6+, and how it helps you debug GPU crashes! #uetips www.youtube.com/watch?v=vnbA...
youtube.com
New GPU Profiler and RHI Submission Pipeline | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Robin-Yann Storm @rystorm.com · 30/11/2025
I was not able to make it to Unreal Fest Stockholm, but thanks to @flassari.bsky.social I still ended up on stage! You can find me at 1:50:46 in the video, when I show the Unreal asset browser feature to rotate thumbnails of 3D assets.
Me on the projector on stage at Unreal Fest Stockholm, in a video, talking about the thumbnail previewer in the Unreal asset browser
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Ari Arnbjörnsson @flassari.bsky.social · 30/11/2025
We attempted to cram over 100 #uetips into a single presentation at Unreal Fest Stockholm. Did we succeed? Find our right here 👇 www.youtube.com/watch?v=4w0P...
youtube.com
101 Unreal Engine Tips & Tricks: The Reckoning | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Ari Arnbjörnsson @flassari.bsky.social · 29/11/2025
We managed to fill the room at CCP Games for the Reykjavík Unreal Engine Evening, no wonder with those banger presentations 🤩 "Hi from Reykjavík!" 👋
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Ari Arnbjörnsson @flassari.bsky.social · 14/11/2025
Did that Super Mario Galaxy movie trailer get your nostalgia running? Feel like getting it out of your system by creating something? Why not start with the Custom Gravity tutorial, it will make for a great base for tiny planet hopping! 🌍🏃‍♂️‍➡️🌏 dev.epicgames.com/community/le...
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Ari Arnbjörnsson @flassari.bsky.social · 13/11/2025
UE 5.7 is out, featuring our new Megaplants plugin: procedural instanced nanite skeletal meshes that voxelize in the distance 👀 @williamfaucher.bsky.social just released a great "getting-started" tutorial on it: www.youtube.com/watch?v=3f7m...
youtube.com
Unreal Engine 5.7 MEGAPLANTS Crash Course #ad
YouTube video by William Faucher
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Ari Arnbjörnsson @flassari.bsky.social · 11/11/2025
We just released "Unreal Materials: New Features & Productivity Enhancements", where my coworker @shedoesartstuff.bsky.social shows off a bunch of quality-of-life improvements to the Material Editor in UE in 5.6/5.7, alongside new and upcoming features. #uetips www.youtube.com/watch?v=KYmd...
youtube.com
Unreal Materials: New Features & Productivity Enhancements | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
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Ari Arnbjörnsson @flassari.bsky.social · 31/10/2025
We just published "The Road to 60 fps in The Witcher 4 UE5 Tech Demo", where you can see how we got 300+ moving characters and 100k+ fully modeled trees and scrubs running at 60fps on a base PS5. www.youtube.com/watch?v=ji0H...
youtube.com
The Road to 60 fps in The Witcher 4 Unreal Engine 5 Tech Demo | Unreal Fest Orlando 2025
YouTube video by Unreal Engine
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