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Hauke Thiessen

@haukethiessen.bsky.social
170 followers 173 following 175 posts

Senior Tech Artist @Deck 13, previously Limbic Entertainment Gamedev Tools Enthusiast 📝 Blog: haukethiessen.com 🖼️ Portfolio: www.artstation.com/haukethiessen Also on Mastodon: @haukethiessen@mastodon.gamedev.place

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Reposted by Hauke Thiessen
Limbic Entertainment @limbicgames.bsky.social · 30/09/2026
🏴‍☠️ Our Corsair Cove Demo just got a major update! We’ve brought many of the features, improvements, and fixes from the full game into the Demo. 🏝️ Full Patch Notes: store.steampowered.com/news/app/136… Jump into the updated Demo now on Steam! ⚓
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Reposted by Hauke Thiessen
Pflanzenkraft @pflanzenkraft.bsky.social · 18/09/2026
Evolution eines KI Hintergrundbanners auf BahnDE über 6 Monate. In Foto 2 haben sie die erfundene Tür in der Wagenmitte entfernt. In Foto 3 die falsch dimensionierte offene Bugklappe. Immer noch sketchy sieht die Oberleitung aus und die Zugfront des vermutlichen ICE3. Keine Liebe für Züge, was?
Dreimal dasselbe Foto. Eine lächelnde junge Frau mit dunkler Jeansjacke, Kopfhörern und Rucksack steht auf einem überdachten Bahnhofsbahnsteig. Im unscharfen Hintergrund steht ein weißer ICE-Hochgeschwindigkeitszug an den Gleisen.

Jedes Foto unterscheidet sich durch Nuancen. Siehe Posttext.
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Reposted by Hauke Thiessen
Limbic Entertainment @limbicgames.bsky.social · 17/09/2026
🏴‍☠️ Patch #6 is live, Mateys! Available now on Steam, Epic Games Store, and Microsoft Store. Check out the full patch notes here: steamcommunity.com/games/1368140/an… Thanks for all your feedback and support!
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Hauke Thiessen @haukethiessen.bsky.social · 12/09/2026
My first setup was a bit wonky, but now that it got a proper case, I can finally measure input lags properly without being constantly afraid of breaking the components. #gamedev
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Reposted by Hauke Thiessen
Limbic Entertainment @limbicgames.bsky.social · 03/09/2026
🏴‍☠️ Patch #5 is live, Mateys! This update brings some of your most requested features, like automatic trading, automatic ship repairs, and a new option to automatically resolve certain events. Read the full patch notes here: store.steampowered.com/news/app/136…
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Hauke Thiessen @haukethiessen.bsky.social · 01/09/2026
Cool #gamedev trick that I haven't seen before: The forests in Gothic look way denser from inside than from outside. There are comb-shaped walls in the forest, covered with a tree texture, and only visible from inside the forest, but fade out up-close www.gothic-reloaded-mod.org/en/blog/more...
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Hauke Thiessen @haukethiessen.bsky.social · 27/08/2026
Since I found this tutorial on how to build a latency meter, I really wanted to try it, and today, I finally had a free evening. Very proud of my first test results! The setup is a still a bit wonky, but the actual measurements work just fine. Can recommend! #gamedev github.com/EugeneFainst...
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Hauke Thiessen @haukethiessen.bsky.social · 23/08/2026
Realized recently that at least aesthetically, Bioshock wouldn't be much different if Andrew Ryan would've built Rapture in a German coal mine in the 19th century instead of the bottom of the sea.
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Hauke Thiessen @haukethiessen.bsky.social · 21/08/2026
I'll be at #gamescomdev this year to talk about one of my favorite topics, developing games that save energy: bizcommunity.gamescom.global/event/gamesc... If you attend gamescom or gamescomdev, feel free to reach out, I'm looking forward to meet familar and new faces!
bizcommunity.gamescom.global
New Power-Saving Plugins for Unreal, Unity and Godot - Better Player Experience and Energy Efficiency
This session focuses on the Power-Saving Plugins for Unreal, Unity and Godot, developed to optimize your game’s energy efficiency in a pragmatic and time-efficient way- in fact, even enhance the playe...
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Hauke Thiessen @haukethiessen.bsky.social · 11/08/2026
New #gamedev blog post: haukethiessen.com/taking-contr... This time, I'm adding a new option to the mesh build settings in #Unreal, making it possible to adjust the Lumen mesh card generation in more detail. Had some fun getting this to work, and depending on your project, it can be quite useful.
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Hauke Thiessen @haukethiessen.bsky.social · 02/08/2026
I get it, some people don't like motion blur in games, but it still irks me when people gaslight themselves into thinking that motion blur isn't real, while exactly describing the experiment that proves to you that yes, even when looking at the world with our own eyes, motion blur is a thing.
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Hauke Thiessen @haukethiessen.bsky.social · 27/07/2026
I just noticed that the new Speedtree version, containing a fix that I desperately needed, got released almost 3 months ago! Tbf, I only checked the official web site, forum, and the Unity blog regularly, so it's probably my fault that I missed it🫠
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Hauke Thiessen @haukethiessen.bsky.social · 16/07/2026
TIL that McDonald's fries are officially called 'World Famous Fries®', and I'm simultaneously rolling my eyes and slightly impressed that somewhere out there, there's a marketing agency that got paid for coming up with that name.
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Hauke Thiessen @haukethiessen.bsky.social · 10/07/2026
New #gamedev blog post: haukethiessen.com/the-art-of-d... This time, it's not as technical, and it's honestly mostly based on speculations, but at least reasonable ones (If you worked on any Two Point games, feel free to correct me, though).
haukethiessen.com
The Art of Doing Nothing – Hauke Thiessen
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Hauke Thiessen @haukethiessen.bsky.social · 02/07/2026
I'm German and used to really long words, but sometimes, even I have to take a second look. #Unreal
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Hauke Thiessen @haukethiessen.bsky.social · 01/07/2026
*sigh* 'redundancies' isn't a word to use when reporting about layoffs. I understand why the company announcing the layoffs might use it, but if you're a reporter and using that euphemism, you're not doing your job.
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Reposted by Hauke Thiessen
Alex Tardif @longbool.bsky.social · 28/06/2026
If you've been watching recent engine-related news from the industry and are feeling disenchanted with that trajectory, I'd like to share some non-mainstream projects that might brighten your day:
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Outspoken™️ @out5p0ken.bsky.social · 26/06/2026
On March 26, 2026, during a debate on violence against women in Germany’s Bundestag, left-wing MP Kathrin Gebel was repeatedly interrupted by AfD MP Martin Reichardt. She responded: “Mr. Reichardt, the clitoris has 3,000 nerve endings, and you’re still more sensitive. That’s quite an achievement.”
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Reposted by Hauke Thiessen
Chris Person @papapishu.bsky.social · 26/06/2026
For @aftermath.site, the Steam Machine costs too much money because of greedy freaks. But a community has formed around optimizing a low budget alternative made from failed PlayStation 5's that got turned into crypto mining cards and then resold as garbage. aftermath.site/bc250-steam-...
aftermath.site
Bless The BC250, The Budget E-waste Steam Machine Alternative
The Steam Machine is expensive due to evil freaks. Let's make a miracle computer out of garbage.
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Hauke Thiessen @haukethiessen.bsky.social · 25/06/2026
Quick #Unreal tip due to the current heat wave: Disable the realtime viewport! As long as you aren't actively working in the level, you don't need it. No point in rendering the game at 60 fps while you're busy editing blueprint graphs. With a beefy GPU, this reduces the room temperature noticeably.
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Reposted by Hauke Thiessen
Limbic Entertainment @limbicgames.bsky.social · 24/06/2026
Hey mateys! 🏴‍☠️ Our next #CorsairCove Developer Stream is just around the corner. This time, our Art Director Simon will join us to talk about the Art of Corsair Cove. 🎨 ⏰ Stream starts tomorrow, June 25, at 4:00 PM CEST / 7:00 AM PST www.twitch.tv/limbicentertainment
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Hauke Thiessen @haukethiessen.bsky.social · 24/06/2026
As someone who plays primarily on PC, the whole discussion about GTA 6 skipping the physical release feels like a fever dream. Like, I tend to forget that games on discs are still a thing.
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Hauke Thiessen @haukethiessen.bsky.social · 22/06/2026
Two Point Museum really is a showcase for pragmatic tech art decisions in #gamedev . To give the visitors some privacy on the toilets, a trapdoor closes on top of the cabin while its in use. That's like 5 minutes to implement for an animator.
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Hauke Thiessen @haukethiessen.bsky.social · 21/06/2026
Seeing Hourences leaving Epic, and especially his reasoning for doing so, really shows how Epic has changed. Hourences always used to be the shining example for what an individual could achieve using #Unreal. His Solus project dev diaries were a huge inspiration. www.youtube.com/@Hourences/v...
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Hauke Thiessen @haukethiessen.bsky.social · 21/06/2026
The #Unreal MCP is a bold step for the mystification of software. Unreal has grown so complex that even for mundane tasks you have to wade through obscure checkboxes, outdated docs and deprecated features. But instead fixing these issues, Epic now gives you an AI model that uses the engine for you.🧵
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Reposted by Hauke Thiessen
Chet Faliszek @chetsucks.com · 17/06/2026
All uses of AI are costing someone… this sucks as the Game UI database is such a valuable resource.
Edd Coates talking about the game ui database being scraped
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Hauke Thiessen @haukethiessen.bsky.social · 15/06/2026
If you have downloaded the Hogwarts Legacy Creator Kit, take a look into ...\HogwartsLegacyCreatorKit\PhoenixGame\Tools\Scripts\EditorPython\PEEVES\Core It contains all validators, written in Python. Excellent learning resource if you want to get the most out of validators in #Unreal. #gamedev
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Hauke Thiessen @haukethiessen.bsky.social · 14/06/2026
Sad to see the Rayman Legends Retold. The original is one of the very rare games that combine pure 2D graphics with a really high production value. Would've loved to see a remaster to demonstrate just how good modern 2D games can look. Instead, it just looks like every other AA game out there.
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Hauke Thiessen @haukethiessen.bsky.social · 07/06/2026
The Halo remake/ Gears prequel show how different games looked on the XBox/PS2 and on the 360/PS3. Low polycounts and missing normal maps forced the designs to be more efficient. No noisy details, but big shapes. I vastly prefer these designs, even when combined with modern graphics techniques.
Upper screenshot shows Halo Combat Evolved, lower screenshot shows Gears: E-Day
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Hauke Thiessen @haukethiessen.bsky.social · 30/05/2026
Just tried out Paralives, and it's really as good as I hoped for. Funnily enough, I noticed the game when the developers published a video (years ago) showcasing their system for furniture scaling, which inspired me to try out 27-slicing for meshes: haukethiessen.com/using-27-sli...
haukethiessen.com
Using 27-sliced Meshes in Unreal – Hauke Thiessen
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Reposted by Hauke Thiessen
Lars Thießen @larstofus.bsky.social · 28/05/2026
The performance of Unreal's message log isn't great, especially if you log a lot of messages. Luckily, it's easy to fix and to make it a looot faster: larstofus.com/2026/05/28/h... #ue5 #gamedev
larstofus.com
How to make Unreal’s Message Log 100 times faster
One of the quirks that Unreal beginners are often irritated by is the fact that the Unreal editor has not only one, but two log windows. The more commonly used one is called ‘Output Log&#8217…
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Reposted by Hauke Thiessen
Limbic Entertainment @limbicgames.bsky.social · 21/05/2026
Hello mateys, The time has come! We can officially confirm that the demo will set sail for everyone next week. 📅 May 28, 2026 🕓 7AM PDT | 4PM CEST We can’t wait to welcome you all aboard! 🏴‍☠️ t.co/XiNYCNVqVo
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Reposted by Hauke Thiessen
Thrifty Business OUT NOW! ⭐ @spellgardengames.com · 20/05/2026
This is the first time we ever made a trailer in our native language!! What do you think? 😅
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Hauke Thiessen @haukethiessen.bsky.social · 20/05/2026
Hogwarts Legacy's modding support makes it possible to see just how many validation steps Avalanche Software has set up for their assets: support.curseforge.com/support/solu... If you want to add content validation to your #Unreal project, it's a good starting point to see best practices in action.
support.curseforge.com
CurseForge Support
We're here to get you informed on everything you need to know about CurseForge, including helpful guides and troubleshooting articles to back you up when you get in a pickle
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Hauke Thiessen @haukethiessen.bsky.social · 17/05/2026
#Unreal now has material functions to create UVs for hex tiling, tri- or octaplanar mapping and other projections, even with POM support and (bi)tangent vector outputs for normal reorientation. Figuring out the math for that on your own is quite daunting, so these premade functions are super useful!
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Hauke Thiessen @haukethiessen.bsky.social · 17/05/2026
New blog article📝: haukethiessen.com/better-rough... This time about composite textures in #Unreal: What they are, why you should use them, and most importantly, how to automate them, using a plugin that I wrote recently. #opensource #gamedev
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Limbic Entertainment @limbicgames.bsky.social · 07/05/2026
Hey Pirate Crew,🏴‍☠️ Have you already booked your summer vacation? I’ve heard Skull Rock is amazing this time of year, crystal blue seas, beautiful beaches, and the smell of gunpowder in the air. Make sure you don’t miss the booking date for your trip to #CorsairCove t.co/g6szb8WScw
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Reposted by Hauke Thiessen
Limbic Entertainment @limbicgames.bsky.social · 05/05/2026
Pirate Facts #1 🏴‍☠️ The pigs in Corsair Cove aren’t there by accident! Pirates often kept pigs on their ships. Without refrigeration, they needed a reliable source of fresh meat. Pigs were perfect because they were easy to feed and could be slaughtered when needed.
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Hauke Thiessen @haukethiessen.bsky.social · 04/05/2026
The schedule for the German Dev Days got released: www.germandevdays.com/program Lots of promising talks, and I'm happy to share that I'll also be there to talk about developing games that can be played on handheld devices without being chained to a charger.🔋 #gamedev
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Reposted by Hauke Thiessen
Limbic Entertainment @limbicgames.bsky.social · 29/04/2026
We have the best pirate crew one could wish for! 🏴‍☠️ 100k wishlists in less than two weeks is simply amazing! 🎉 If you haven’t wishlisted Corsair Cove yet but would like to, then please follow this way. t.co/ApHh2Fs1y5
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Hauke Thiessen @haukethiessen.bsky.social · 28/04/2026
New Unreal plugin📢! github.com/HaukeThiesse... The Composite Textures Finder does exactly what the name implies: It finds matching normal maps to use as composite textures for roughness maps and assigns them automatically. #gamedev #Unreal
github.com
GitHub - HaukeThiessen/CompositeTexturesFinder: An Unreal Plugin to set composite maps for roughness maps automatically during data validation
An Unreal Plugin to set composite maps for roughness maps automatically during data validation - HaukeThiessen/CompositeTexturesFinder
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Lars Thießen @larstofus.bsky.social · 26/04/2026
Unreal has a surprisingly high number of issues when it comes to renaming things in the editor. It even refuses some renaming actions altogether! Let's investigate and fix this: larstofus.com/2026/04/26/h... #gamedev #UE5 #UnrealEngine
larstofus.com
How Unreal struggles with with renaming stuff (and how to fix it)
Normally, if a developer complains that “naming stuff is hard,” they are talking about the difficulty of finding a good name that is descriptive, clear, and unambiguous. But sometimes, …
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Limbic Entertainment @limbicgames.bsky.social · 17/04/2026
A new pirate adventure has been revealed: Corsair Cove! Wishlist now to stay updated and be among the first to try the demo. store.steampowered.com/app/1368140/… Coming later this year to Steam and the Epic Games Store. Your island. Your rules. Build anywhere.
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Indie Insights, Your Indie HQ @indieinsights.bsky.social · 17/04/2026
Set Sail for Pirate-Themed City Builder, Corsair Cove Hooded Horse signs legendary German studio, Limbic Entertainment, for their next title Read more: indieinsights.org/corsair-cove... #CorsairCove #ColonySim #CityBuilder #IndieGame @hoodedhorse.bsky.social @limbicgames.bsky.social
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Hauke Thiessen @haukethiessen.bsky.social · 16/04/2026
If you're developing with Godot and interested in reducing your game's energy consumption, I can wholeheartedly recommend this upcoming SGA meetup: zoom.us/meeting/regi... Ashe's plugin is as close as you can get to a 1-click solution. #gamedev #Godotengine #opensource
zoom.us
Welcome! You are invited to join a meeting: Optimizing Performance and Energy Efficiency with the Power-Saving Plugin for Godot . After registering, you will receive a confirmation email about joining...
This session focuses on the Power-Saving Godot Plugin by Ashe Foltin (Co-Founder and Creative Director of Bold Beetle Games), developed to optimize your game’s energy efficiency in a pragmatic and tim...
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Reposted by Hauke Thiessen
Birds of a feather 🏳️‍⚧️ @robinyourgrave.bsky.social · 11/04/2026
I'm one of those trans women. I worked ground ops for Artemis I. I am torn between celebrating the success of my friends and peers and grieving how my dream of working for NASA was shattered by hateful assholes in Tallahassee
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Hauke Thiessen @haukethiessen.bsky.social · 31/03/2026
Today, I overheard someone talking about the importance of being prepared for the 21st century (in an educational context). Sir, it's 2026, if you aren't prepared by now, you have a problem.
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Reposted by Hauke Thiessen
Rune Skovbo Johansen @runevision.bsky.social · 30/03/2026
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
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Hauke Thiessen @haukethiessen.bsky.social · 29/03/2026
New blog post, this time about asset registry tags, an Unreal feature that I think isn't as widely known as it should be, given how useful it is. Contain (hopefully) relevant advice for both coders and non-coders: haukethiessen.com/people-dont-... #Unreal #gamedev
haukethiessen.com
People don’t use Asset Registry Tags enough – Hauke Thiessen
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Hauke Thiessen @haukethiessen.bsky.social · 26/03/2026
Is there any information out there on how many players actually understand the graphics settings in their games? My assumption is that people who don't watch Digital Foundry videos or make gaming a part of their identity have no idea how to use them. And many games do nothing to help them.
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