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Adrien

@amathlog.bsky.social
661 followers 64 following 41 posts

Lead Tools programmer on the PCG plugin at Epic Games. PCG tutorials: youtube.com/playlist?list=PLa5CA4dw… My GitHub: github.com/amathlog

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Reposted by Adrien
Ari Arnbjörnsson @flassari.bsky.social · 25/09/2026
The text version of "Profiling with Pirates" is up! Check it out if you really don't want to see @mattoztalay.bsky.social and me in pirate costumes singing a shanty. Or if you just prefer text/images over hour-long videos, like me 😄 #uetips dev.epicgames.com/community/le...
dev.epicgames.com
Profiling with Pirates: Performance Plundered from a Real Game | Tutorial
Ahoy, performance hunters! How does Epic Games’ Technical Developer Relations crew hunt down frametime treasures? Climb aboard as Ari and Matt crack op...
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Unreal Camille @shedoesartstuff.bsky.social · 01/09/2026
It's here! My presentation "Project Health in Unreal Engine: The Technical Indicators That Matter" is now available on YT! www.youtube.com/watch?v=BJ8g... To go along with it, here's the EDC article with all the resources referenced in this talk: dev.epicgames.com/community/le...
youtube.com
Project Health in Unreal Engine: The Technical Indicators That Matter | Unreal Fest Chicago 2026
YouTube video by Unreal Engine
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Daniel Holden @theorangeduck.bsky.social · 14/08/2026
The UE 5.8 release actually already contains lots of the Machine Learning Animation tools we've been working on over the years! Today we finally released an example plugin and bunch of tutorials covering how to use them. Give it a try! www.fab.com/listings/df3... dev.epicgames.com/community/le...
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Jean-Sebastien Guay @slinkyinvasion.bsky.social · 03/08/2026
Our Unreal Fest Chicago talk "From Words to Worlds: Integrating MCP into the Unreal Editor" is now available ! Learn about our vision, approach taken for world building, how you too can extend it and what is available since the release of 5.8. youtu.be/lDf_y-YPELo?...
youtu.be
From Words to Worlds: Integrating MCP into the Unreal Editor | Unreal Fest Chicago 2026
YouTube video by Unreal Engine
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Unreal Camille @shedoesartstuff.bsky.social · 31/03/2026
🆕New EDC article by Adrien Logut, all about how to create PCG blueprint elements and manipulate new point array data in 5.7! Check it out: dev.epicgames.com/community/le...
dev.epicgames.com
PCG Blueprint Elements in 5.7 | Knowledge base
Information on how to create blueprint elements in 5.7 for PCG and how to manipulate the new point array data.
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Jean-Sebastien Guay @slinkyinvasion.bsky.social · 20/03/2026
Sharing pre-release Mesh Terrain doc Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG. While experimental, we look forward to feedback and seeing your experiments! dev.epicgames.com/community/le...
dev.epicgames.com
Introduction to Mesh Terrain | Knowledge base
Introduction to the new experimental Mesh Terrain plugin and its core features.
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Chris Murphy @highlyspammable.bsky.social · 05/03/2026
I'm delivering a talk alongside the wonderful @amathlog.bsky.social on Large Procedural Systems with PCG. If you're working with PCG at a large scale, come! There's a lot covered including Biome Core, Builders, Hierarchical Generation and more. All are common problems I keep chatting to Devs about!
schedule.gdconf.com
Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) | Agenda | GDC Festival of Gaming
The GDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.
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Adrien @amathlog.bsky.social · 24/01/2026
I'll be presenting with the awesome @highlyspammable.bsky.social at the GDC26!! Come say hi :D Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) #GDC2026 #PCG #UE schedule.gdconf.com/session/deve...
schedule.gdconf.com
Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games) | Agenda | GDC Festival of Gaming
The GDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.
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Adrien @amathlog.bsky.social · 12/11/2025
Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D See you there :) www.youtube.com/live/3PQga-2...
youtube.com
Unreal Engine 5.7 Feature Overview | Inside Unreal
Unreal Engine 5.7 is now available! Build expansive, lifelike worlds filled with rich, beautiful details in real time; render high-fidelity layered and blended materials; light complex worlds like nev...
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Ghislain Girardot @ghislaingir.bsky.social · 11/11/2025
🥳New 30-min video out! I dive into different ways to rasterize dynamic effects (explosions, attacks, etc.) using Niagara, and show how to apply them to foliage & particles. Check it out!⬇️
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Unreal Camille @shedoesartstuff.bsky.social · 11/11/2025
📚 I've updated my 5.6 Materials EDC article to include a NEW extra feature that didn't make it into the first version, and added some implementation details to a few of the other entries~ dev.epicgames.com/community/le... An article for Materials in 5.7 is in the works! #unreal #ue5 #materials
dev.epicgames.com
Materials - Quality of Life Updates in Unreal Engine 5.6 | Knowledge base
This document highlights various quality-of-life improvements for Materials as of the 5.6 Unreal Engine release.
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Adrien @amathlog.bsky.social · 08/11/2025
My #PCG presentation at @everythingproc is finally out :) Focusing on PCG at runtime, impacted by gameplay, with a revisited Snake. It also shows that it is possible to have it at runtime on Mobile. www.youtube.com/watch?v=5YR-... #UnrealEngine
youtube.com
EPC2025 | Revisiting Snake - PCG at Runtime in UE5 | Adrien Logut
YouTube video by Everything Procedural
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Adrien @amathlog.bsky.social · 05/11/2025
Return of #UE5 #PCG tip of the day! If you ever tried to use Transform Points and were sad that you can't provide a Rotation Min/Max for each point, here is a solution! The gist is to generate a random value for each point, then apply Lerp between max and min provided as attributes!
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Adrien @amathlog.bsky.social · 27/10/2025
Hey there! New #PCG video continuing the exploration of #GPU generation! We're targeting the texture sampling and add collisions on GPU. youtu.be/RrIYQjiDdho #UE5 #procedural
youtu.be
Unreal Engine 5.6 PCG - Ep 10 - Introduction to GPU - Texture
YouTube video by Adrien Logut
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Adrien @amathlog.bsky.social · 22/07/2025
Hey there! New #PCG video with an introduction to GPU generation! You might have seen the foliage in #TheWitcher4 tech demo, it uses extensively GPU spawning for that! youtu.be/0tXVLP3MWhE #UE5 #procedural
youtu.be
Unreal Engine 5.6 PCG - Ep 9 - Introduction to GPU
YouTube video by Adrien Logut
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Adrien @amathlog.bsky.social · 08/07/2025
I made a small post for asking your opinion on music on the videos! It's on YouTube to avoid scattering the poll across multiple platforms youtube.com/post/UgkxkzC...
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Adrien @amathlog.bsky.social · 05/07/2025
A little teaser of the next video that'll arrive next week 👀
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Adrien @amathlog.bsky.social · 27/06/2025
You can't go wrong with Daniel, it's an amazing opportunity!!
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Jessica Plowman (she/her) @designjunkie010.bsky.social · 06/06/2025
What a week. Unreal Engine 5.6 represents my 11th release in the 5 years I’ve been at Epic Games. For this release, my team focused on expanding PCG documentation, such as this great piece on using GPU generation w/ PCG: dev.epicgames.com/documentatio...
dev.epicgames.com
Using PCG with GPU Processing in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
An introduction to Procedural Content Generation using GPU Execution and how to use it with your PCG workflow in Unreal Engine.
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Jean-Sebastien Guay @slinkyinvasion.bsky.social · 02/06/2025
The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release. Hope it helps, enjoy the reading and don't hesitate to share! dev.epicgames.com/community/le...
dev.epicgames.com
World Building Guide | Knowledge base
This guide provides per-feature definitions, subjects to master, good practices and pitfalls, limitations, use cases specific to world building with Unr...
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Everything Procedural Conference @everythingproc.bsky.social · 01/04/2025
Join Adrien (@amathlog.bsky.social) at #EPC2025 for a fresh take on the classic game Snake—reinvented with a PCG twist in Unreal Engine 5.5! Check out more information on tickets and the conference at everythingprocedural.com #everythingproc #ProcGen #UnrealEngine5 #GameDev
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Adrien @amathlog.bsky.social · 25/03/2025
Got the first book and it's gold! Go check out the second one!
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Adrien @amathlog.bsky.social · 12/02/2025
'll be in an office hour live Q&A with @julienlheureux.bsky.social tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :) forums.unrealengine.com/t/epic-offic...
forums.unrealengine.com
Epic Office Hour Live Q&A: How to use UE's Procedural Content Generation plug in Your Indie Game!
Hey indie devs! 👋 Are you looking for ways to speed up development, create endless worlds, and bring your dream game to life without spending years crafting content by hand? Join us for an exclusive ...
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Adrien @amathlog.bsky.social · 10/02/2025
Re-doing the post as I didn't share the official link ^^ Found this little gem, simple but fun and addictive! danielben.itch.io/dragonsweeper
danielben.itch.io
Dragonsweeper by Daniel Benmergui
A roguelike minesweeper adventure
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Reposted by Adrien
Ari Arnbjörnsson @flassari.bsky.social · 23/01/2025
We've now released The Cassini Sample Project for you to poke at, go wild! #UETips www.unrealengine.com/en-US/news/t...
unrealengine.com
The Cassini Sample Project is now available
Take one giant leap into the Cassini Sample Project, now available to download! Explore Unreal Engine’s latest Procedural Content Generation features in this space-themed environment.
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Adrien @amathlog.bsky.social · 10/01/2025
Happy new year to all! New #UE5 #PCG tip of the day! You can send data from PCG to the material for each instance. For example I can read $Color.RGB on each point and send it to my custom "ColorMaterial". Static attributes (with $) only work in 5.5, but dynamic attributes work in previous versions.
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Adrien @amathlog.bsky.social · 30/12/2024
Come come 👀
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Timothé Lapetite @nebukam.bsky.social · 23/12/2024
#PCGEx, an Unreal' open source PCG plugin I've been working on for over a year is finally available on FAB! www.fab.com/listings/3f0... #ue5 #pcg #gamedev #procgen Thanks @amathlog.bsky.social for the all the support, you're not getting rid of me just yet 💙
fab.com
PCG Extended Toolkit (PCGEx)
The PCG Extended Toolkit is a free (libre) plugin that extends Unreal Engine' Procedural Content Generation pipeline, with a focus on building spatial relationships between points and path manipulatio...
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Adrien @amathlog.bsky.social · 11/12/2024
#UETips #PCG Let's see how we can combine the material override with the spawn actor! On Spawn Actor, you have the option to specify Post Spawn functions. If I create a custom BP, inheriting from StaticMeshActor, with 2 materials variables, I can have a Post Spawn function that will set them. 1/2
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Adrien @amathlog.bsky.social · 07/12/2024
Just finished Until Then, definitely one of my GOTY! Go check it out is plays perfectly on the Steam Deck! @untilthengame.com
media.tenor.com
a pixel art drawing of a girl cleaning the floor
ALT: a pixel art drawing of a girl cleaning the floor
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Adrien @amathlog.bsky.social · 28/11/2024
#UETips #PCG For materials, it is a little more involving to override them. On the Static Mesh Spawner you can specify multiple material overrides, one per material slot on your mesh. In this example, I select randomly materials for the leaves (Material ID 0) and trunk (Material ID 1)! 🌈
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Adrien @amathlog.bsky.social · 27/11/2024
#UETips #PCG In the tutorials I've shown how we can parameterize the spawning of meshes, to allocate them randomly. But we can also use that technique to spawn static mesh actors with this mesh! You can use the "Spawned Actor Property Override Descriptions" on the Spawn Actor node (1/2)
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Chris Murphy @highlyspammable.bsky.social · 22/11/2024
I've made a Starter Pack for UE devs that give great tips that are helpful online. Know anyone that should be on it? Let me know!
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Adrien @amathlog.bsky.social · 22/11/2024
#UE5 #PCG Another tip of the day! If you have another system that generates a list of positions and you want to import it in PCG and convert it to points, you can do it like this! I have a simple BP that generate random positions and a PCG that spawn cube at those locations.
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Adrien @amathlog.bsky.social · 21/11/2024
#UE5 #PCG tip of the day! Differences can be stacked, to allow for more complex shapes! For example, I can use this graph to exclude points inside a volume, but not inside the closed spline! (And I discovered an unwanted (but harmless) warning too hehe)
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Adrien @amathlog.bsky.social · 18/11/2024
Hello world! I guess I'll post the link to the PCG tutorials in Unreal Engine! youtube.com/playlist?lis...
youtube.com
Unreal Engine 5.4 PCG Tutorials - YouTube
Come learn from the engineering team!
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