Sign in

Juan Ignacio Luque

@juangameloc.bsky.social
201 followers 240 following 80 posts

Spanish (LATAM) video game localization specialist. Some of my projects: Baldur's Gate 3, Clair Obscur: Expedition 33, Phoenix Wright: Ace Attorney Trilogy, The Stanley Parable UD, Sakuna, Conscript, Dusk Diver 2, Carto, Hitman 2.

PostsRepliesMedia
Reposted by Juan Ignacio Luque
Andrew Lawrence @ndrew.bsky.social · 2h
they did the thing
an october 11 2025 post from me reading: every single tech idea is like “soon our robots will be capable of playing catch with your kid, freeing you up to spend more time working on your employers’ spreadsheets”
16888792233
Reposted by Juan Ignacio Luque
Spheal Posting @sphealposting.bsky.social · 05/10/2026
low effort spheal post showing the pokemon spheal from the pokearth youtube video in the snow looking vacant and the text says "I am both dumber and smarter than I look. do not estimate me"
1261832292
Juan Ignacio Luque @juangameloc.bsky.social · 05/10/2026
Listen, man, I watched the whole thing like ten times already. No need to tempt me into another rewatch.
An email preview from Disney Plus inviting me to finish watching Bluey.
020
Juan Ignacio Luque @juangameloc.bsky.social · 02/10/2026
So many bangers to work to on this soundtrack. 🍚🖤
010
Reposted by Juan Ignacio Luque
Becca 🇵🇸 NYCC K34 @rfarrowster.bsky.social · 02/10/2026
bringing her back
The Legolas and gimli “never thought I’d die fighting side by side with an elf” scene from the two towers except the quote has been altered to read “never thought I’d die fighting side by side with Catholics/what about side by side with a Pope Against AI!/Aye, I could do that”
938171242
Juan Ignacio Luque @juangameloc.bsky.social · 24/09/2026
Happy Silent Hill day to those who celebrate! I know *I'm* celebrating because I worked on Townfall's localization into Latam Spanish! I'm not sure I dare play the game after taking care of the review and LQA, but I might take a sneak peek to check some loc stuff. 😅 #TranslatorsInTheCredits
Poster for Silent Hill: Townfall featuring the game's main character.Localization credits for Silent Hill: Townfall, with the Latin American Spanish team highlighted.
021
Juan Ignacio Luque @juangameloc.bsky.social · 23/09/2026
I left out games that I worked on because that felt like a different thing. In fact, I'll go make one with games I worked on only.
000
Reposted by Juan Ignacio Luque
Cassiel SparklePony ✨ Covid is Airborne 😷 @sparkleponycass.bsky.social · 18/09/2026
Awhile back my team translated a game demo, and if it did well the full game would be made. And we've recently heard that it's going ahead. The dev had tons of praise for our translation because the players loved it. Most important feedback? Players loved that it clearly *wasn't* AI translation.
519978
Juan Ignacio Luque @juangameloc.bsky.social · 18/09/2026
Today I changed the font size in memoQ from 20 to 22 and thought "why didn't I do this sooner?". Now I feel old.
010
Juan Ignacio Luque @juangameloc.bsky.social · 16/09/2026
The world needs more games like Woodo (or I do, at least). I really hope this touching story gets the love and attention it deserves. I had the pleasure of adapting @ramonmendez.bsky.social and Josué Monchan's translation into Latin American Spanish, and also did the LQA pass. This game is a gem. 💚
060
Reposted by Juan Ignacio Luque
Bruna Carvalho @brunatranslates.bsky.social · 14/09/2026
“Let your players localize your game because they know it better than a professional translator” has to be one of the worst pieces of advice I’ve read online.
2102
Reposted by Juan Ignacio Luque
Corey Brickley * Blight's Hollow Dot Com @coreybrickley.bsky.social · 11/09/2026
TECH CEO: WE INVENTED GUN
DOG CAN USE

Crowd Cheers


Little guy wearing Yaoi hat: "OH MY GOD, WHY?"


Crowd: WOOO

Tech CEO: WE ARE CONFIDENT THAT BY 2027 10000% OF ECONOMY
WILL BE DOG GUN
162468609
Reposted by Juan Ignacio Luque
Liz Bushouse @lizbushouse.bsky.social · 08/09/2026
Happy 40th anniversary to the Legend of Zelda series! Want to know more about the English localizations of these games and who brought them to us? Here's a thread! Starting with Dan Owsen, who worked on Link to the Past, Link's Awakening, and Ocarina of Time.
The Legend of Zelda 40th anniversary logo/image, depicting a green and gold banner with the Hylian crest on top, the words "40th The Legend of Zelda" beneath, and a pixelated NES Link swinging a wooden sword.
313482
Juan Ignacio Luque @juangameloc.bsky.social · 01/09/2026
Now I have yet another excuse to turn my 12-year-old website into a decent and updated portfolio, thanks! 😅
010
Reposted by Juan Ignacio Luque
Lucile Danilov @locdandloaded.net · 01/09/2026
Happy to introduce the Gameloc Portfolio Directory on Loc'd and Loaded! Much like its Agency counterpart, this project allows translators working in games, manga, anime etc. to showcase their portfolios, free of algorithmic biases: locdandloaded.net/2026/08/31/g...
locdandloaded.net
Gameloc Portfolio Directory
A great portfolio is one of the most powerful tools in a translator's arsenal - Beyond showcasing your experience and projects, it reflects your own style, vision and facets of your personality that g...
22915
Juan Ignacio Luque @juangameloc.bsky.social · 27/08/2026
It was an immense pleasure to work alongside @facugrassano.bsky.social, Guido Bindi, and Ian Gonzalez, whose brilliant translations made my job as a reviewer easy. Thanks to everyone at Riotloc and Focus Entertainment for your trust and support! Happy plundering!
020
Juan Ignacio Luque @juangameloc.bsky.social · 27/08/2026
Resonance: A Plague Tale Legacy is out today! I was delighted to work on the localization of this new entry in the Plague Tale franchise, which combines the series' fascinating world with one of the Greek myths that has always enthralled me: the Minotaur of Crete. #TranslatorsInTheCredits
Banner for Resonance: A Plague Tale Legacy featuring Sophia, the game's main character.Localization credits for Resonance: A Plague Tale Legacy, with the Latin American Spanish team highlighted: Juan Ignacio Luque, Guido Bindi, Ian Gonzalez and Facundo Grassano.
161
Reposted by Juan Ignacio Luque
marina grlica 🌱 @dovesplants.bsky.social · 26/08/2026
see you space cowboy tim curry
84296779520
Reposted by Juan Ignacio Luque
Inspirational Skeletor @skeletorinspires.bsky.social · 10/08/2026
I will be okay. Not because everything is fine, but because I am surprisingly difficult to destroy. Says Skeletor who notices being hard to destroy sure doesn’t mean a bunch of asshoes don’t keep trying.
64174486700
Juan Ignacio Luque @juangameloc.bsky.social · 07/08/2026
static.klipy.com
Elrond's Famous Line: I Was There Gandalf
ALT: Elrond's Famous Line: I Was There Gandalf
010
Reposted by Juan Ignacio Luque
Lucile Danilov @locdandloaded.net · 06/08/2026
You may not like it, but this is what peak localization looks like (Asterix: Mega Madness (PS1, 2001))
7383882967
Reposted by Juan Ignacio Luque
Diego Nicolás Argüello @diegoarguello.bsky.social · 30/07/2026
the image of shinji from evangelion sitting on the chair but it's inside the criterion closet
3052161802
Reposted by Juan Ignacio Luque
Virginia Stonek @delcontexto.bsky.social · 02/07/2026
Traducir be like: "A ver cómo se llama este pajarito en español, seguro que tiene un solo nomb..." [pecho colorado, ruiseñor de los ríos, pechitorrojo, picapica, rojopiqui, frutillero, pájaro de la sandía, ave de la pasión, piquito colorad--]
3284
Reposted by Juan Ignacio Luque
OrcGirlBoss 🐇🏹 @orc.bsky.social · 02/07/2026
I would like a physical copy of my game please.
45823953
Reposted by Juan Ignacio Luque
Loc in Credits @locincredits.bsky.social · 12/06/2026
ACE is known for never crediting any of their contributors, as seen on Hell Is Us, RoboCop: Rogue City, Ad Infinitum (@nacon.bsky.social ) or Tunic ( @finjico.bsky.social ). One thing's for sure, their acronym does not stand for Always Credit Everybody.
11510
Reposted by Juan Ignacio Luque
Loc in Credits @locincredits.bsky.social · 12/06/2026
Gothic 1 Remake, developed by Alkimia Interactive and published by @thqnordic.com, localized in 9 languages, credits most translators... Except Spanish, which is handled by the infamous ACE Localisation.
12314
Juan Ignacio Luque @juangameloc.bsky.social · 03/06/2026
I thought Starpage was good until I couldn't find info about an obscure NPC and decided to try the same search in Google. It showed 4 pages vs 0 in Startpage. It's hard to let go of that piece of trash when the alternatives provide worse results. 😭
110
Reposted by Juan Ignacio Luque
LocQuest 🛡️ Ethical Localization @locquest.bsky.social · 01/06/2026
The life sim game you’ve all been waiting for 🤗 @paralives.com is about building homes, lives and bonds. Through both hardship and success, where will your story take you? LocQuest’s story took us through over ❗️1,300 queries❗️ in 8 different languages. Now available in Early Access on Steam!
Paralives is now in Early Access on Steam for both PC and Mac, with localization by LocQuest.Paralives is a life simulation game about building homes, lives and bonds. Through both hardship and success, where will your story take you? LocQuest localized the game into 8 languages.A quote from Denis Simard, Producer at Paralives Studio: “LocQuest's efficiency and work ethic is unquestionable, always available for questions, always open to suggestions. Their hands-on approach is a clear sign that your project matters and will be treated with care. We cannot help but recommend LocQuest for any localization needs you might have in the future.”The names and roles of all the localization managers, translators, and LQA specialists involved in localizing the game.
09717
Reposted by Juan Ignacio Luque
Liz Bushouse @lizbushouse.bsky.social · 27/05/2026
The results are in: 0/4 of the recent Tales Remasters/Ports have credited the English localizers who worked on them. This has been an ongoing issue since 2014, when Tales games suddenly stopped crediting English localizers in both remasters and new entries. #TranslatorsintheCredits (1/8)
A screenshot of the in-game credits from Tales of Graces f Remastered, which lists only "KINSHA CO., LTD." under "English Translation Services Provided By" without listing any names of the people who actually provided the translation.

Link to the credits sequence, time-stamped to show Keywords managing to credit the FIGS translators and reviewers who worked on the Remaster, in addition to the FIGS testers: https://youtu.be/K2Pq4FEA87E&t=125A screenshot of the in-game credits from Tales of Xillia Remastered, which lists only "KINSHA CO., LTD." under "English Translation Services Provided By" without listing any names of the people who actually provided the translation.

Link to the credits sequence, time-stamped to show Keywords managing to credit the FIGS translators and reviewers who worked on the Remaster, in addition to the FIGS testers: https://youtu.be/rwGHjsf7yCU&t=97A screenshot of the in-game credits from Tales of Berseria Remastered, which lists only "KINSHA CO., LTD." under "English Translation Services Provided By" without listing any names of the people who actually provided the translation.

Link to the credits sequence, time-stamped to show Keywords managing to credit the FIGS translators and reviewers who worked on the Remaster, in addition to the FIGS testers: https://youtu.be/Yr70Akg1xiQ&t=347Screenshot of the special Switch 2 credits sequence for the Nintendo Switch 2 Tales of Arise Beyond the Dawn Edition; Text reads "English Translation Services and English Language Testing Provided By Keywords Studios" and then proceeds to credit only the LQA people and no translators.

Link to the credits sequence, time-stamped to show Keywords managing to credit the FIGS translators and reviewers who worked on the Switch 2 version, in addition to the FIGS testers: https://youtu.be/SULO1ceDd6w&t=507
(Shout outs to those who provided screenshots and video of these credits!)
3208168
Reposted by Juan Ignacio Luque
Dr Malice @atarbuck.bsky.social · 27/05/2026
The best advice I ever got when I started freelancing was, if you have to turn down work, always suggest someone else who could do it. I have been so lucky to benefit from that over the years.
7649179
Juan Ignacio Luque @juangameloc.bsky.social · 27/05/2026
Looks like rain... So, a 2027 release for this means The Witcher IV won't come out until 2028 at the earliest, right?
010
Reposted by Juan Ignacio Luque
Loc in Credits @locincredits.bsky.social · 20/05/2026
Terminator 2D: NO FATE, developed by @bitmapbureau.com and published by Reef Entertainment, localized in 13 languages, does NOT feature any #TranslatorsInTheCredits. Only the management of the localization studio, Quantic Lab, is credited.
0103
Reposted by Juan Ignacio Luque
Alicja Kaniecka @alkapibara.bsky.social · 06/05/2026
One of the best things about working in game loc is getting to talk to other translators on the same project about our ideas, doubts and choices. It's so sad that some agencies try to prevent this by not letting translators interact with each other. Brainstorming is essential for creative work!
27421
Juan Ignacio Luque @juangameloc.bsky.social · 13/05/2026
My take on the whole Mixtape controversy is... that I had a blast working on the localization of the game. I reviewed Laura's excellent translation and took care of the LQA process. Old and tired debates aside, Mixtape tells a touching story set to an amazing OST. Loved it. #TranslatorsInTheCredits
Localization credits for the game "Mixtape".Poster for the game "Mixtape".
030
Reposted by Juan Ignacio Luque
LocQuest 🛡️ Ethical Localization @locquest.bsky.social · 12/05/2026
How about this for a creature feature? 🦝 @therat.zone have released their new game: Creature Kitchen. And here at LocQuest, we were really cooking with gas. 🔥 We localized the game into 10 languages, including handwriting and in-game textures. Crawl on over to Steam to get it now! 🐦‍⬛
Creature Kitchen by The Rat Zone is out now on Steam, with localisation by LocQuest.Creature Kitchen is a creepy-cozy cooking simulator where you befriend local wildlife and feed them their favorite snacks! With a strange house to search and forest to explore, the witching hour has only begun. LocQuest localized the game into 10 languages, including handwriting and in-game textures.A quote from Chris Onorati, Founder at The Rat Zone: “LocQuest was the perfect partner for our localization needs. From the first emails to project conclusion, LocQuest was a joy to work with given how communicative, transparent, and professional they are. If game developers are artists than the same must be true about LocQuest’s team, who expertly adapted everything from the mundane to the bizarre to work for players all over the globe. With their extreme care and attention to detail, LocQuest will be our first stop for future localization support."The names and roles of all the localization managers, handwriting and graphic designers, translators, and LQA specialists involved in localizing the game.
03911
Juan Ignacio Luque @juangameloc.bsky.social · 22/04/2026
Last week my keyboard died, now my mouse is acting up and I'll probably have to buy a new one. Please stop it, Logitech. 😭
000
Reposted by Juan Ignacio Luque
Lucile Danilov @locdandloaded.net · 17/04/2026
"Dynamic product placement into comic panels"
36130
Juan Ignacio Luque @juangameloc.bsky.social · 17/04/2026
"Remember, Peter, with great power comes great snacking. And you know Cheetos are the best snacks."
020
Reposted by Juan Ignacio Luque
Bruna Carvalho @brunatranslates.bsky.social · 03/04/2026
Months after my last blog post, I *inexplicably* felt a rush of inspiration this week. This is, in essence, a guide for perfectionist game devs. No clue where I got that funny idea. Hope it helps! brunatranslates.com/blog/how-to-...
brunatranslates.com
How to verify localization quality when you don’t speak the target language
When a game developer hires a visual artist or a sound designer, they can always check to see if they like the work with their own eyes and ears. Even...
13417
Reposted by Juan Ignacio Luque
Anna Megill @annamegill.com · 03/04/2026
This applies to writing too. The struggle is where you learn the important stuff
7570163
Reposted by Juan Ignacio Luque
Lucile Danilov @locdandloaded.net · 31/03/2026
2026 Localization Discourse
A variant of "Pushing Both Buttons" meme. Left side reads: "Toby Fox: Translation is so hard, better leave it to the fans", right side reads: "Warhorse: Translation is so easy, better leave it to AI"
29655
Juan Ignacio Luque @juangameloc.bsky.social · 26/03/2026
"Pretende caminar" y chau picho. 😎 (Créase o no, he visto ese calcazo en traducciones "profesionales").
110
Juan Ignacio Luque @juangameloc.bsky.social · 25/03/2026
How I see Hallownest after surviving Pharloom:
media.tenor.com
two people are standing in a hallway in the matrix .
ALT: two people are standing in a hallway in the matrix .
020
Juan Ignacio Luque @juangameloc.bsky.social · 20/03/2026
I'm sick of seeing Grace Ashcroft's sloppified face all over the internet. Please don't share that atrocity anymore.
000
Reposted by Juan Ignacio Luque
Lucile Danilov @locdandloaded.net · 19/03/2026
FTFY.
39332
Juan Ignacio Luque @juangameloc.bsky.social · 17/03/2026
My key takeaway from this mess is that AI bros (and, consequently, their products) are obssessed with fat lips. 🫦
011
Reposted by Juan Ignacio Luque
Guido Di Carlo | Localization Final Boss @guidogameloc.bsky.social · 02/03/2026
Call us Loc Necromancers, the way we brought TEP* back from the land of the dead. *That's Translation, bilingual Editing, monolingual Proofreading. And, of course, LQA.
182
Reposted by Juan Ignacio Luque
Aasa T 🏳️‍⚧️ 🇵🇸 @rosgakori.bsky.social · 05/03/2026
Anyways.
kill the imposter syndrome in you head because not only is there someone out there doing it worse than you, they're also using chat gpt to do it
742677710540
Reposted by Juan Ignacio Luque
Lucile Danilov @locdandloaded.net · 26/02/2026
From God of War (2018). Think of how many opportunities they had to fix the credits to include actual people over the last 8 years. And yet, to this day, translators are still not included. #TranslatorsInTheCredits
13621
Juan Ignacio Luque @juangameloc.bsky.social · 26/02/2026
I had to go check SteamDB because I couldn't believe this was real. So sad. Does the game feature the infamous "Sony would like to thank all translators who made the game possible" note?
110