Sign in

Diego Nicolás Argüello

@diegoarguello.bsky.social
3.6K followers 711 following 3.2K posts

words @ new york times, the guardian, rolling stone, the verge, wapo, npr, vulture, pitchfork, edge, gamespot, av club, game informer, polygon, paste, fanbyte, game developer, & more founder @ into the spine • diego6arguello6@gmail.com • he/him

PostsRepliesMedia
Reposted by Diego Nicolás Argüello
Jay Castello 🌻 @jaymcastello.bsky.social · 25/09/2026
happy birthday hades 2 I still cant believe you were really like that youtu.be/zMa6nDH8KvQ
youtu.be
Hades II's ending isn't fixed
YouTube video by Jay Castello
2113
Diego Nicolás Argüello @diegoarguello.bsky.social · 25/09/2026
my dawnwalker review being on this issue
spongebob pointing at himself on the tv barely visible behind a window in the background
0582
Diego Nicolás Argüello @diegoarguello.bsky.social · 25/09/2026
hades was a good game too bad it never got a sequel
371
Diego Nicolás Argüello @diegoarguello.bsky.social · 24/09/2026
at the very least i broke the nine-month curse
my linkedin profile showing a year and six months at game developer, and then 9 months at fanbyte and eurogamer
2160
Reposted by Diego Nicolás Argüello
Princess Space Catt 💙 @spacecatt.bsky.social · 22/09/2026
Update has been pushed by @jessiscah23.bsky.social which hopefully fixes a lot of the bugs 🤞👼
173
Reposted by Diego Nicolás Argüello
Diego Nicolás Argüello @diegoarguello.bsky.social · 21/09/2026
experiencing roman sands re:build means inhabiting spaces barely holding themselves together, populated by people who are equally crumbling down. it’s perpetually frustrating to see through, but arresting nonetheless. my review: www.theguardian.com/games/2026/s...
theguardian.com
Roman Sands RE:Build review – marooned in a crumbling vaporwave dream
The latest work from the team behind Paratopic is part compulsive time-loop management sim, part eerie subterranean adventure
0136
Diego Nicolás Argüello @diegoarguello.bsky.social · 21/09/2026
experiencing roman sands re:build means inhabiting spaces barely holding themselves together, populated by people who are equally crumbling down. it’s perpetually frustrating to see through, but arresting nonetheless. my review: www.theguardian.com/games/2026/s...
theguardian.com
Roman Sands RE:Build review – marooned in a crumbling vaporwave dream
The latest work from the team behind Paratopic is part compulsive time-loop management sim, part eerie subterranean adventure
0136
Diego Nicolás Argüello @diegoarguello.bsky.social · 20/09/2026
it's obviously great from a preservation standpoint but being able just reload a 10 year old save like it's nothing feels wrong in a way
140
Diego Nicolás Argüello @diegoarguello.bsky.social · 18/09/2026
i said this in my review but the blood of dawnwalker doesn’t go hard enough on the time limit. i had access to all main points of no return with over a week to spare and i wasn’t particularly min maxing it. the sense of constraint doesn’t last. if anything the sequel should have 15 days instead
160
Diego Nicolás Argüello @diegoarguello.bsky.social · 17/09/2026
thinking about this today after having unearthed the most buried lede of all time, following weeks (months, really) of joint and individual breaking news, which wouldn't have happened without proper editorial guidance and great feedback throughout. this culmination is infuriating to say the least
0121
Reposted by Diego Nicolás Argüello
Nicole Carpenter @nicolecarpenter.bsky.social · 16/09/2026
like @danielleri.bsky.social, @diegoarguello.bsky.social, and @kerrblimey.bsky.social, i will no longer be contributing to game developer. it was an absolute blast working with this team on my twice-a-month column! that means i’ve got more time to report and write for you!!!! hit us all up, really✨
216839
Reposted by Diego Nicolás Argüello
danielleri @danielleri.bsky.social · 15/09/2026
Have some BIG NEWS, and it really is wild that today is also the anniversary of the Fanbyte Apocalypse. But my time at Game Developer is done, and hence, my time as a full-time game journalist has come to an end. 20 years in a career sure is something. www.tumblr.com/danielling/8...
After 20+ years of writing professionally about games, including time at Polygon and Idle Thumbs, launching Waypoint, serving as editor in chief of Fanbyte and finally as EIC at Game Developer, my time is done. I'm officially out at Game Developer. Given the state of game journalism, this obviously means leaving the profession, at least as a full-timer.

I'm out, with respect to my colleagues, and a lot of love for the site as it was. We've published work that I'm extremely proud of, particularly our reporting on labor and on how workers are finding things in a miserable, gutting moment in the game industry. I'm proud of the dev-authored features we had for so many years, the resources and knowledge and bits and pieces of know-how that I still use, to this day, in my own game design courses.

What's next? Well, I'm not leaving games. I'll always be making and teaching and writing about games, it just can't be my full time gig anymore. I've actually been doing narrative design on a game since 2022, with a team I really believe in, and I can't wait until I can show that off properly. I am also OPEN TO WORK. Anything involving writing or editing words, editing video, teaching (I've been teaching college since 2009), and hey, I'm an EMT and got my phlebotomy cert a couple years back. I'm versatile!For full-time employment, I am eventually going to try my hand at medicine. I've served as an EMT here in NYC since 2016, and I've been taking science courses post-bac since January 2025, usually 2 or more at once concurrently with... the full time job, my part time adjunct job, and volunteering on said ambulance. Exhaustion set in years ago, lol, so I've settled into something beyond that at this point. I feel like I've been climbing a mountain, and trying to make many things work at once. I had a pretty good rhythm going, truth be told, despite all the burnout. I'm proud of myself for that. 

I'd really like to be a physician assistant one day, or potentially a nurse practitioner. It's a very, very long and hard road to either of those paths, but I'm going to make my way as best as I can. 

How do I feel? Again, devastated was years ago. We're pretty far past that at this point. What's happened to journalism in America is... a topic for a very depressing, very well-researched book. I hope someone writes that one day. What happened to game journalism... well, it's more of a niche, but I can say only that reporting honestly on layoff after layoff and corporate malfeasance writ large and executives gambling the whole industry down the drain was tough, but somebody had to do it. 

But it's not something one can do without editorial independence.

It's dramatic, but I'm going to mourn this career. Twenty years of my life, at 42, is just about half of my days alive. I put a lot, and I do mean *a lot* of myself into this. I tried at all times to lead with empathy and care for the human beings around me and to be as honest and frankly honorable as possible in my work. I really, really tried to live my values in my work in this career, and the only way I can keep that reputation is the path ahead of me.So there it is. Expect to see me making games, making art, teaching game design, writing about games from time to time @VeeGeeBees. Expect to hear more about my adventures as an EMT, and hopefully, soon as a PA student, and eventually, as an advanced practitioner. I've kept telling myself, in the darkest and worst days of the last few years, that I'll fly again, somehow. It'll just look very different.

To sign off, and pull an old favorite out of my pocket: be good, and be good at it.
991000128
Diego Nicolás Argüello @diegoarguello.bsky.social · 13/09/2026
@lazzieb.bsky.social hi lazzie! hope you’re well. would you mind sending me a dm or email? i have a quick question (my discord is the same as my handle here, too). thank you for your time!
130
Reposted by Diego Nicolás Argüello
Jay Castello 🌻 @jaymcastello.bsky.social · 11/09/2026
after I wrote my oral history of Spore, a member of the community reached out in a long email to talk about its legacy, which has been particularly supported by modding. so I asked if they'd like to help me put together a follow up www.designroom.site/spore-moddin...
designroom.site
The modding community keeping Spore alive
We talk to three members of the Spore modding community about their efforts to continue Maxis' work and keep the game active for new generations of fans.
14914
Diego Nicolás Argüello @diegoarguello.bsky.social · 10/09/2026
update: i'm parting ways with my freelance news gig at game developer at the end of the month. helping the team since april 2025 has been a great experience and has taught me a lot if you're looking for an experienced b2b news writer, or just an experienced freelancer that can do it all, i'm around
412372
Diego Nicolás Argüello @diegoarguello.bsky.social · 09/09/2026
finally some good fucking food
160
Diego Nicolás Argüello @diegoarguello.bsky.social · 09/09/2026
any achievements leaked for the darkness 3? keep me posted
1110
Reposted by Diego Nicolás Argüello
Nicole Carpenter @nicolecarpenter.bsky.social · 09/09/2026
there’s just one left 😭😭😭 ty!!!!
1152
Diego Nicolás Argüello @diegoarguello.bsky.social · 08/09/2026
i'm afraid we've lost the plot entirely at this point
060
Reposted by Diego Nicolás Argüello
Jesse Vitelli @mamavitelli.bsky.social · 01/09/2026
oh hey, my first IGN review! Orbitals is a game that emulates its contemporaries but never rises above its inspirations in meaningful ways. An endearing romp that pulled out dormant nostalgia for the Toonami era and memories of watching anime I didn't understand as a kid in my parent's basement
ign.com
Orbitals Is a Co-op Sci-fi Adventure That Looks and Feels Exactly Like a Playable '90s Anime, One Any Toonami Fan Should Be Excited For
A co-op adventure that nails the feeling of a playable ‘90s anime.
722228
Reposted by Diego Nicolás Argüello
i’m just ken @shepardcdr.bsky.social · 01/09/2026
Orbitals is the kind of game that starts out strong then you slowly realize it’s run out of ideas, and I was pretty put off by how much its closing chapters try to imitate better works without having put in the effort.
kotaku.com
Orbitals Review: A Beautiful But Derivative Co-Op Adventure
The anime-inspired co-op sci-fi romp has ideas, they’re just not its own
3409
Reposted by Diego Nicolás Argüello
Chris Kerr @kerrblimey.bsky.social · 01/09/2026
A personal update. I'm stepping down as Game Developer news editor at the end of the month. I'm incredibly proud of my work at the publication and feel—especially in recent years—we've punched above our weight and delivered some truly impactful reporting.
201839
Diego Nicolás Argüello @diegoarguello.bsky.social · 01/09/2026
static.klipy.com
Spike Spiegel Smoking in Cowboy Bebop
Alt: Spike Spiegel Smoking in Cowboy Bebop
080
Diego Nicolás Argüello @diegoarguello.bsky.social · 01/09/2026
did anyone write “it takes toon” as a dek for their orbitals review or do i have to do everything myself here
1110
Diego Nicolás Argüello @diegoarguello.bsky.social · 31/08/2026
it's cool to see that gamesradar published the time extend i wrote about rock band 4 back in march 2024 on the site, but i don't understand why they repurposed the headline to read like a recent op-ed. wish i had been consulted on it first www.gamesradar.com/games/action...
gamesradar.com
I'm excited for Stage Tour, but Rock Band 4 will take a lot to beat
Harmonix's swan song for the plastic-instrument era lives on
2275
Reposted by Diego Nicolás Argüello
the gyrados of hot women @renorraven.bsky.social · 31/08/2026
ty to suriel for reminding me to also plug my consultancy services. i *also* provided feedback on MS2 among other things recently. i really, really love providing feedback on in-development projects and do so at competitive rates! (particularly flexible for indie devs)
1315
Diego Nicolás Argüello @diegoarguello.bsky.social · 31/08/2026
i'm back on game informer with a review of the blood of dawnwalker, a game that carries a ton of potential while also being hindered by ambitions that don't quite come together gameinformer.com/review/the-b...
gameinformer.com
The Blood of Dawnwalker Review: Time Doesn't Heal All Wounds
The Blood of Dawnwalker (PlayStation 5) Review – 7/10: Despite mechanical gripes, The Blood of Dawnwalker shows that curating a massive RPG rather than
1245
Diego Nicolás Argüello @diegoarguello.bsky.social · 28/08/2026
gta 6 should penalize you for not being an eater
1667
Diego Nicolás Argüello @diegoarguello.bsky.social · 27/08/2026
yeah im gonna have to write about the use of spanish in gta 6 asap
2251
Reposted by Diego Nicolás Argüello
Nicole Carpenter @nicolecarpenter.bsky.social · 26/08/2026
"It's just not our money to keep, and it felt really good to give it back," Panic co-founder Caleb Sasser said. "That's an easy way to know you made the right decision."
gamedeveloper.com
Playdate maker Panic is refunding tariff fees to customers
Panic is refunding customers who purchased a Playdate device and paid a 19 percent fee imposed by the now-rescinded US tariffs.
15617116
Diego Nicolás Argüello @diegoarguello.bsky.social · 26/08/2026
absolutely not
an email subject line reads: Police Simulator - First announcement with new trailer and long awaited-features
1110
Diego Nicolás Argüello @diegoarguello.bsky.social · 25/08/2026
i don't think i have anything positive to say about the entire show
160
Diego Nicolás Argüello @diegoarguello.bsky.social · 25/08/2026
Discord screenshot. Diego: there was the voice actor. cyberpunk for straight people. Jay: we have cyberpunk at home ass game. DSLKFJSDLJFK
082
Diego Nicolás Argüello @diegoarguello.bsky.social · 25/08/2026
me
a skeleton toy holding a microphone cable
041
Diego Nicolás Argüello @diegoarguello.bsky.social · 21/08/2026
the only gta 6 leak im interested in are the radio setlists
3928
Diego Nicolás Argüello @diegoarguello.bsky.social · 21/08/2026
wrote about the latest mgs remasters, the war economy, and how little things have changed over the years www.theguardian.com/games/2026/a...
theguardian.com
Metal Gear Solid: Master Collection Vol 2 review – once more unto the mercenary breach
This second collection remasters another three titles from the illustrious stealth espionage series, but their world has changed little since the original releases
0337
Reposted by Diego Nicolás Argüello
Diego Nicolás Argüello @diegoarguello.bsky.social · 21/06/2025
the back of a character in metal gear solid v: the phantom pain. his shirt says "never be game over"
1155
Diego Nicolás Argüello @diegoarguello.bsky.social · 19/08/2026
every time we talk about this we write four potential paragraphs in the dm without breaking a sweat
051
Diego Nicolás Argüello @diegoarguello.bsky.social · 17/08/2026
how about accepting my pitches week
1182
Reposted by Diego Nicolás Argüello
eric van allen @seamoosi.bsky.social · 17/08/2026
folks, what can words say? $13,866.69 raised for Trans Lifeline. a community showing up as they always do, giving so much time and charity for a good cause. a weekend of spectacular streams, laughs, and pals. we at @bloodgodpod.bsky.social thank you all so, *so* much. see you again next year?
737099
Diego Nicolás Argüello @diegoarguello.bsky.social · 17/08/2026
jumping in to play meccha chameleon with cool folks for a cool cause shortly, come over and donate to trans lifeline !! www.twitch.tv/bloodgodpod
twitch.tv
BloodGodPod - Live on Twitch
Charity Stream Day 2 !donate | Dinner + Water Break! | AOTBG x Trans Lifeline 2026 | Streaming talk shows & podcasts for 59 viewers.
161
Reposted by Diego Nicolás Argüello
Tatum @tatum.bsky.social · 16/08/2026
Come join @bloodgodpod.bsky.social raise money for Trans Lifeline with JackBox! Crimes are being committed with words! www.twitch.tv/bloodgodpod
183
Diego Nicolás Argüello @diegoarguello.bsky.social · 13/08/2026
and i thought nü-polygon reaching out to people to offer them contract work mere days after laying off most of the staff was embarrassing enough
1141
Diego Nicolás Argüello @diegoarguello.bsky.social · 13/08/2026
catch me on the mecca chameleon segment, which might last anything from one hour to six days, for a great cause
252
Diego Nicolás Argüello @diegoarguello.bsky.social · 13/08/2026
no need trying to sound smart here, this is truly deranged
0141
Diego Nicolás Argüello @diegoarguello.bsky.social · 12/08/2026
press releases via linkedin dms should warrant a fine
180
Reposted by Diego Nicolás Argüello
Game Developer @gamedeveloper.bsky.social · 11/08/2026
Three indie horror publishers faced sexual harassment claims – what comes next?
gamedeveloper.com
Three indie horror publishers faced sexual harassment claims – what comes next?
'If no one protects indie developers or calls out bad behavior... who is going to save the indies?'
316084
Diego Nicolás Argüello @diegoarguello.bsky.social · 11/08/2026
this person couldn’t be farther from being considered a colleague for multiple reasons, all succinctly presented in a single sentence
1110
Reposted by Diego Nicolás Argüello
Jesse Vitelli @mamavitelli.bsky.social · 07/08/2026
I was laid off from Restart today, alongside my wonderful and talented co-workers. Sucks to write, but here we are. Lots of ways you can help, but I'm currently live with a lay-off subathon where you can come and chat and sub to keep the timer going to give me some cash Twitch.tv/MamaVitelli
twitch.tv
MamaVitelli - Live on Twitch
I was Laid Off So I'm Doing A Subathon! | Subathon | Cool Content | Variety | Streaming just chatting.
49426197
Reposted by Diego Nicolás Argüello
Edmond Tran @edmondtran.bsky.social · 07/08/2026
The best thing about running a reader-funded website is I can commission cool ideas I might not have been able to justify in the past, just because I wanna learn more. Here's @diegoarguello.bsky.social with the story behind the (very difficult!) Latin American Spanish localisation of Ace Attorney.
thisweekinvideogames.com
¡Objeción! The Trials and Tribulations of Translating Ace Attorney for Latin America
The Ace Attorney Trilogy received the series' first official Latin American Spanish translation in 2025. It was a challenge, to say the least.
1377