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Facundo Grassano

@facugrassano.bsky.social
107 followers 216 following 43 posts

English - LatAm Spanish Video Game Translator 🎮 Audiovisual Translator 🎬 Portfolio: facundograssano.carrd.co

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Reposted by Facundo Grassano
AP Stylebook @apstylebook.com · 23/09/2026
Artificial intelligence systems do not think, feel, want or understand. Avoid language that gives them human characteristics.
apnews.com
https://apnews.com/article/openai-safety-ai-framework-089e75b95bc935af092da7b79d92706d
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Juan Ignacio Luque @juangameloc.bsky.social · 27/08/2026
Resonance: A Plague Tale Legacy is out today! I was delighted to work on the localization of this new entry in the Plague Tale franchise, which combines the series' fascinating world with one of the Greek myths that has always enthralled me: the Minotaur of Crete. #TranslatorsInTheCredits
Banner for Resonance: A Plague Tale Legacy featuring Sophia, the game's main character.Localization credits for Resonance: A Plague Tale Legacy, with the Latin American Spanish team highlighted: Juan Ignacio Luque, Guido Bindi, Ian Gonzalez and Facundo Grassano.
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Wario64 @wario64.bsky.social · 16/08/2026
KINGDOM HEARTS IV - Extended D23 2026 Coco Trailer www.youtube.com/watch?v=lypD...
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Stellbound: Stellraiser II @antlervel.vet · 15/08/2026
Hey everyone. 

Last night, to my great surprise, I received a long email from Saber Interactive CEO Matt Karch. He apologized unreservedly for the awful way he spoke about me in the press. The email’s full text will stay between us; I’m not that kind of girl. But I have confirmed it was from him. 

Matt said he regretted escalating, and how people online were speaking about me. I’m not worried about being called slurs by random commenters—I’m a trans woman, that’s every day for me—but it stunk to have my skill and reputation built of 20 years in games publicly maligned by someone with institutional power. One thing I saw people saying about me, and that Matt fueled the flames of too, was that this is not my first time calling a former employer out, so I must love drama or be hard to work with. The truth is, bad treatment is everywhere in games; I’m just more willing than others to call it out. And I call it out so maybe others will be willing, too, when it happens to them.

 I’ve been firm from the beginning that I was telling the truth; I think we can all now agree that’s been borne out. Matt expressed a desire to make it right with me; at this time I don’t really know what that looks like for me, and I’ll have to take some time to sit with it, but I do at least accept his apology. None of this changes my stance on AI. Matt and I obviously differ on this, and as a CEO the consequences of its use fall on him, and unfortunately also on his employees.

Apologies are simply in too short a supply these days to spurn one when it’s offered. 

God willing, this is the last statement I’ll need to make about this.

xo
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Wario64 @wario64.bsky.social · 15/08/2026
"the world of Coco will be coming to KINGDOM HEARTS IV, launching in late 2027."
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Jenn Odd @jentranslations.bsky.social · 26/07/2026
Game developers, how do you know if you have a good localization company? Here are some green flags to keep in mind when selecting someone~! j-entranslations.com/green-flags-...
j-entranslations.com
Green Flags When Picking Localization Company - J-En Translations
It can be hard to pick a localization company for your game, so here are some green flags to keep an eye out for when selecting a vendor.
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LocQuest 🛡️ Ethical Localization @locquest.bsky.social · 20/07/2026
Should you localize your game? 🤔 Choosing a market for localization feels kind of like playing Russian (or Spanish, Chinese, Arabic…) Roulette. The good news? 🗞️ There’s an easier, more cost-effective way forward: localizing your Steam store page. Read more: locquest.com/localizing-s...
How localizing your steam page increases visibility. A short summary of our longer blog post.According to steam, you should be localizing your store page. This slide includes a screenshot from Valve’s talk at GDC Festival of Gaming Conference in 2025 where they show that over 66% of users have languages other than English set as their primary language on Steam. The other screenshot is from Steamworks documentation on Visibility, saying that Steam is more likely to show your game to players that speak a language supported by your game.The languages to prioritise for max impact include: Simplified Chinese, Russian, Spanish (Spain & LatAm), Portuguese (Brazil), German, French, Korean, and Japanese.How the smart devs are doing it. Step 1: Localizing store page into multiple languages. Step 2: Growing & evaluating wishlist data. Step 3: Deciding on languages for full loc.
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Loc in Credits @locincredits.bsky.social · 07/07/2026
The 7th Guest Remake, developed and published by @vertigo-games.bsky.social and localized in 9 languages, does NOT feature any #TranslatorsInTheCredits. Only the localization provider, Localsoft, is credited.
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Rami Ismail (رامي) @ramiismail.com · 16/06/2026
I am just curious why "a disaster for actual humans who are employed to translate games" is "less egregious" than "machine-made music, textures, and narrative". All of that sounds pretty equally egregious to me.
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LocQuest 🛡️ Ethical Localization @locquest.bsky.social · 12/06/2026
This ain’t the hungry little caterpillar 🐛 FEED THE QUEEN is a new colony sim from Quiétude 🫐 LocQuest sunk our teeth into this juicy game and localized it into 8 different languages. Want to dig in? Crawl on over to Steam now! 🐜
FEED THE QUEEN is available now on Steam! Localized by LocQuest.FEED THE QUEEN is a new colony sim from Quiétude. Gather food to grow your colony. Evolve and upgrade specialized worker types. Discover and combine interesting synergies. Optimize your production, customize your strategy and feed the Queen ever-increasing amounts of food! LocQuest localized the game into 8 languages.A quote from Quiétude, developer: "LocQuest was professional and friendly, and their service was top-notch. The team was highly receptive to my demands and showed great attention to detail. Their workflow was very efficient and allowed us to work quickly despite a short deadline. They were thorough and practical, and their experience showed when it came to identifying issues ahead of time and suggesting solutions. They made my life easier and I will definitely work with them again in the future. I highly recommend working with Locquest!"The names and roles of all the localization managers, translators, and LQA specialists involved in localizing the game.
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Fellow Traveller @fellowtraveller.games · 29/05/2026
Take Kulebra with you with you wherever you go! Kulebra and the Souls of Limbo is Steam Deck verified, so you can jump in wherever your heart desires ❤️‍🔥 (well, except maybe afterlife... 😅) 🐍 bit.ly/Kulebra
bit.ly
Kulebra and the Souls of Limbo: Closure Edition on Steam
Help the cursed souls of Limbo escape their endless time loop in the afterlife. As Kulebra, a newly-deceased snake, witness their grief and guide them toward closure through point-and-click puzzles, l...
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Liz Bushouse @lizbushouse.bsky.social · 25/05/2026
People who have access to the Switch 2 version of Tales of Arise: I've seen that there is a specific Switch 2 credits sequence available on the menu. I'm curious what kind of translation credits are included in that and would like screenshots, if possible.
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Loc in Credits @locincredits.bsky.social · 07/05/2026
MOTORSLICE, developed by @regularstudio.bsky.social and published by @tophatstudios.bsky.social, localized in 10 languages, does NOT feature any #TranslatorsInTheCredits.
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Loc in Credits @locincredits.bsky.social · 14/04/2026
Fatal Frame II Remake is localized into 8 languages, yet none of the translators are credited. This continues a long series of non-crediting by Koei Tecmo.
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Lucile Danilov @locdandloaded.net · 14/04/2026
54% - That's the percentage of translators (out of 235 respondents) who only receive minimal or no reference material whatsoever for the games they're working on. Remember that figure next time you read a translation that sounds off in context!
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Rami Ismail (رامي) @ramiismail.com · 06/04/2026
I've wished for Arab-made games about Arab mythology for so long, and despite assisting on the project I still can't believe there's one swinging for the fences this hard. House of Hikmah is something very needed in a time where the world would rather erase us. www.youtube.com/watch?v=HZTu...
youtube.com
Official Launch Trailer for The House of Hikmah | Arrives April 8th, 2026
YouTube video by Lunacy Studios
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Lucile Danilov @locdandloaded.net · 31/03/2026
2026 Localization Discourse
A variant of "Pushing Both Buttons" meme. Left side reads: "Toby Fox: Translation is so hard, better leave it to the fans", right side reads: "Warhorse: Translation is so easy, better leave it to AI"
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🦇 Tam🦇 | She/her #TranslatorsInTheCredits @tamslator.eurosky.social · 30/03/2026
You don't know every language so you don't want to do it professionally, but you leave it to fans, who mostly translate with google.
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Enrique Colinet 'Baxayaun' @enriquecoli.net · 29/03/2026
I'm not a fan of this argument, @tobyfox.undertale.com. You are not the one who will play your game in other languages, neither the one who will enjoy the way jokes work in languages you don't understand. Just provide guidelines and let the translators do their magic. It's a matter of confidence.
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Facundo Grassano @facugrassano.bsky.social · 29/03/2026
We don’t showcase near enough examples of great localization. I just finished Ender Magnolia and was pleasantly surprised at the quality of the Spanish translation. Huge props to Sara Barbosa Gutiérrez, Camilo Esper, and Adrián Rivero Jimenez for their work! #TranslatorsInTheCredits
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Arte es Ética @arteesetica.bsky.social · 25/03/2026
2024: "The future of film is SORA. Is here to stay. It's inevitable. SORA vs Hollywood. Embracing tomorrow with the future of AI video. How SORA is changing the rules. ¡Adapt or Die!" 🤡 2026:
OpenAI Will Shut Down Sora Video App; Disney Drops Plans for $1 Billion Investment Variety By Todd Spangler https://variety.com/2026/digital/news/openai-shutting-down-sora-video-disney-1236698277/ 

Photos: Sam Altman meme 
Mira Murati meme
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Mike Bithell @mikebithell.bsky.social · 20/02/2026
To paraphrase a friend: stay on the path, make good things. Indie has always flourished in the face of AAA distraction. Times are bad, but let others deskill, pivot to nonsense or chase impossible outcomes. People really like playing videogames. Suits forget that every 6 months or so.
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Loc in Credits @locincredits.bsky.social · 06/02/2026
Nioh 3, developed by Koei Tecmo and localized in 11 languages, does NOT feature any #TranslatorsInTheCredits. A few members of Localization staff are included in the LQA credits, but none of the actual translators are credited. Source: GamersPrey
A picture of the Nioh 3 credits. Koei Tecmo's localization staff is mentioned, but none of the actual translators are credited.
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LocQuest 🛡️ Ethical Localization @locquest.bsky.social · 05/02/2026
Hope this is what @on-together.bsky.social and @futurefriendsgames.com had in mind when they launched 😅 Here’s a handful of our talented localizers, taking a class picture together 📸 (Very important work) Remote work is far from lonely. And we're happy that we can give our folks a space to hang 🤗
A screenshot from On-Together: Virtual Co-Working, with a bunch of localizers from LocQuest standing in front of a chalkboard that says “LocQuest Complete”Another screenshot from On-Together: Virtual Co-Working, with a bunch of localizers from LocQuest sitting at desks and working peacefully together
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Liz Bushouse @lizbushouse.bsky.social · 04/02/2026
Announcing Localization Lore, a new series dedicated to learning more about the history of video game localization! 🎉Featuring new interviews personally conducted by me, this first entry is on Ys 1 and the people behind its first three English translations. lizbushouse.com/localization...
Title image from the Sega Master System version of Ys 1
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Facundo Grassano @facugrassano.bsky.social · 24/01/2026
And there’s still 3 more years of this. Jesus fucking christ.
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Alex Ip 葉清霖 @alexip718.com · 24/01/2026
BREAKING: The Tribune confirmed on Instagram that the man shot has died, according to two sources with knowledge of the incident. ICE attempted to order local police from the scene, but Chief Brian O'Hara refused, sources also told the Tribune. O'Hara instructed his officers to preserve the scene.
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Loc in Credits @locincredits.bsky.social · 22/01/2026
Confidential Killings, developed by Lorenzo Boni / @branegames.bsky.social, published by #Surefire.Games and localized in 6 languages, does NOT feature any #TranslatorsInTheCredits. Only the loc agency, Allcorrect, is credited. Screenshot from: Video Game Credits on YouTube
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Christian Hoffmann @christianhoffmann.bsky.social · 20/01/2026
Some localization agencies out there try to do everything to hide who they work with, mainly because they fear their "resources" being "poached". Not @locquest.bsky.social The trick? Treat them like human beings, with kindness, as a collaborator, not as a resource. Simple, yet effective.
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Facundo Grassano @facugrassano.bsky.social · 10/01/2026
It's so bizarre to see now this very sensible style guide that Twitter had back in 2021 for their Moments feature. help.x.com/en/rules-and...
help.x.com
Our style guide for curation of Moments | X Help
A detailed style guide for Moments and X's other curated products.
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Kate Starbird @katestarbird.bsky.social · 07/01/2026
The right-wing bullshit machine is operating at full steam & across all cylinders today, strategically framing the horrific ICE killing of a MN woman to defend/bolster their political aims. For exampe, Trump's message (below) will shape how his supporters (willfully mis)interpret the video evidence.
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shaunt @shaunvids.bsky.social · 07/01/2026
"let's be calm and wait for the facts to come in" was probably a lot less annoying to hear back before everyone had an HD video camera in their pocket at all times
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Liz Bushouse @lizbushouse.bsky.social · 19/12/2025
This includes voice actors and outsourced localizers, btw! #TranslatorsintheCredits (Looking at you, "Tales of" series, for leaving these people out of the credits despite reporting that 70% of players now come from overseas: bsky.app/profile/lizb...)
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The Outlast Trials @theoutlasttrials.bsky.social · 17/12/2025
Father Knoth guides us through #TheOutlastTrials Story So Far, Part 2 📖 From Franco Barbi to Amelia Collier, Sinyala has seen no shortage of chaos. 🩸 Final part arrives tomorrow, bringing Reagents up to speed on all events before Project Messiah! youtu.be/wh-w4v4qsEY @redbarrels.bsky.social
youtu.be
The Outlast Trials - The Story So Far | Part 2
As if preaching the gospel once more, the voice of Father Knoth guides us through the next chapters of #TheOutlastTrials - Story So Far, Part 2. 📖 From the rise of Franco Barbi to the arrival of Amelia Collier, the halls of the Sinyala Facility have k...
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Facundo Grassano @facugrassano.bsky.social · 14/12/2025
Now that the new update is out on the wild, I can finally say I had the immense pleasure of working alongisde @captnjay.bsky.social and @juanluquetrad.bsky.social in the LATAM Spanish translation of @expedition33.bsky.social !
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Juan Ignacio Luque @juangameloc.bsky.social · 12/12/2025
Tomorrow has come. Clair Obscur: Expedition 33 is now available in Latin American Spanish! Last night, during the Game Awards ceremony, Sandfall dropped patch 1.5, which brings new content, a Photo Mode, and most importantly (to me, at least), new languages, including Latam Spanish!
Poster for Clair Obscure: Expedition 33.
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Academy of Interactive Arts & Sciences @official-aias.bsky.social · 08/12/2025
On #GameMakersNotebook, @alexaray.bsky.social chats w/ @shlocltd.bsky.social's Oli Chance & Morgan Rushton about game localization, working on huge IP like Final Fantasy, Dragon Quest, and Death Stranding, translating cultural differences, and working with actors/directors to localize performances!
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Facundo Grassano @facugrassano.bsky.social · 18/11/2025
Amazing what we can achieve as a collective 🥹. #TranslatorsInTheCredits
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Alanah Pearce @alanahpearce.bsky.social · 08/11/2025
Here’s my breakdown of EA’s pending sale… to Saudi Arabia… and why this is much, much bigger than video games. I’m late to this from a ‘news’ perspective obviously, but it’s because I worked on this video for about a month. youtu.be/yOzFyrRH_sw
youtu.be
I probably shouldn't post this
YouTube video by Charalanahzard
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AccountingNightmare @accnightmare.bsky.social · 16/10/2025
A screen cap from Star Trek: Deep Space Nine. A dozen characters are all chanting "Union! Union!"
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ATRAE @atrae.bsky.social · 03/10/2025
Hablaremos largo y tendido sobre los XIII Premios ATRAE, pero hasta entonces ya podéis ver la lista de finalistas a través de este enlace: premios.atrae.org/finalistas-x... ¡¡¡Enhorabuena a todes!!!
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𝕲𝖆𝖝 @gaxix.bsky.social · 18/09/2025
Hollow Knight - Silksong - A pause from the Hive 🪡
Hornet and a bug friend according themselves a musical rest in front of a pond. The tiny knight hidden in the shadow look upon them
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Facundo Grassano @facugrassano.bsky.social · 19/09/2025
Get ready to unleash the Beast! Dying Light: The Beast is out now, and I'm happy to say I worked on the LATAM Spanish adaptation from Castillian Spanish! As someone who really enjoyed the first game, I had a blast discovering the next chapter of Crane's story. 🥳 #TranslatorsInTheCredits
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Facundo Grassano @facugrassano.bsky.social · 07/09/2025
Fuck this guy, seriously.
A complete asshole.
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Facundo Grassano @facugrassano.bsky.social · 07/09/2025
Just a bench.
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Brandon Sheffield @brandon.insertcredit.com · 05/09/2025
Very interesting article on the damage a rogue localizer can do to a game as Silksong's Chinese release sits at 52% positive - the translator not only shared a bunch of info pre-release, breaking NDA, the localization itself was highschool-flowery. A wild read. www.loekalization.com/blog/blog/20...
A Tale of Two Texts

To illustrate the calamity, one need only place the original Hollow Knight’s translation beside Silksong’s.

The original:
No mind to think. No will to break. No voice to cry out in suffering. Born of God and Void. You are the Vessel. You are the Hollow Knight.

Concise. Clean. Haunting.

Now behold the Silksong version, which players were forced to endure — rendered here in English as the grotesque monstrosity it resembled:

With nary a spirit nor thought shalt thou persist, bereft of mortal will, unbent, unswayed. With no lament nor tearful cry, only sorrow’s dirge to herald thine eternal woe. Born of gods and of the fathomless abyss, grasping heaven’s firmament in thine unworthy palm. Shackled to endless dream, tormented by pestilence and shadow, thy heart besieged by phantasmal demons. Thou art the chalice of destiny. Verily, thou art the Primordial Knight of Hollowness.
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Dylan - Traductor de videojuegos (EN>FR) 🎮 @dylanvegac.bsky.social · 05/09/2025
Congratulations on the launch of Silksong, @teamcherry.bsky.social! However, it is a shame to see that the care with which the game was crafted does not extend to the French localization, which is riddled with errors. (Descriptions of the mistakes provided in the ALT text.) (1/3) #Silksong
Text in the game: "nous sommes déjà mit". This is a grammar error. The verb is incorrectly conjugated. The correct sentence should be "nous sommes déjà mis".Text in the game: "Mais je peux le vois à ta posture". This is a typo that results in a grammar mistake, as the verb "Voir" is mispelled. The correct sentence should be "Mais je peux le voir à ta posture". This error is probably due to having rephrased the sentence from "Mais je le vois à ta posture", which would have been correct. These types of errors are not uncommon, but are usually caught at the proofreading step.Text in the game: "Je bientôt partir". The verb is missing here. This sentence should be "Je vais bientôt partir" or maybe "Je dois bientôt partir".Text in the game: "Donne-moi les épines et je me mettrai tout mon talent à ton service." The sentence was clearly rephrased, but words from the first version were kept in, making it unintelligible. It should either be "et je mettrai tout mon talent à ton service" or "et je me mettrai à ton service". These types of errors are not uncommon, but are usually caught at the review step.
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Facundo Grassano @facugrassano.bsky.social · 31/08/2025
Whoops Hollow Knight just launched itself a week before Silksong, guess I’ll have to replay it. How terrible…
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🦇 Tam🦇 | She/her #TranslatorsInTheCredits @tamslator.eurosky.social · 28/08/2025
Call me a ludite all you want, but the use of technology to fire human workforce in order to make magic numbers go up so investors give more money based on false claims is something I utterly despise. More so if said technology proves again and again to be a threat to human life, as Chatgepeté.
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