Reposted by Froyok (Léna Piquet)Makkon @makkon.bsky.social · 22hI'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io 472248820
Reposted by Froyok (Léna Piquet)Anis @auzaiffe.bsky.social · 26/09/2026I fell into the #unity3d #HDRP codebase again. Oops. I wrote a post about how the water currents were done at the time: rivers, cascades and vortices on an FFT ocean, and no feature written for any of them. If you are curious: anisb.github.io/2026/09/26/c... 13213
Reposted by Froyok (Léna Piquet)Psych Rift @ablazeinteractive.com · 25/09/2026Room 303 from the Ravensworth Grand Hotel. Watch your step. #GameDev #Godot 16712
Reposted by Froyok (Léna Piquet)N a i t e l v e n i @naitelveni.bsky.social · 25/09/2026The start map for Quake Rooftops is ready soon! Ty for your patience! 💜 1031572
Reposted by Froyok (Léna Piquet)D.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026When your gamedev friend shows you progress on their new engine. 2648541696
Reposted by Froyok (Léna Piquet)Chris Holden @chrisholden.bsky.social · 17/09/2026Completed and submitted my #QUAKE rooftops jam map last night. Not everything got in the time limit, but it shines in the right spots. #gamedev #leveldesign #lowpoly #screenshotwednesday 29122
Reposted by Froyok (Léna Piquet)ToughSF @toughsf.bsky.social · 16/09/2026A mini-movie showing off the Skyhook concept, where an SSTO is boosted off an electromagnetic accelerator and ramp to meet a 230 km long rotating tether that flings it to the Moon: youtu.be/AhYnXZfAd5o 326573
Reposted by Froyok (Léna Piquet)Dominic Tarason @dominictarason.com · 15/09/2026Gunman Contracts is very fun and I wish more people had VR to experience it fully. If you do everything right, you're John Wick. Most players are closer to a very heavily armed Mr Bean. 8575128
Reposted by Froyok (Léna Piquet)Dominic Tarason @dominictarason.com · 14/09/2026It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAAsteamhype.comSteam HypeSteam Hype is your go-to destination for discovering the latest, greatest, and most talked-about games on Steam. 1022748955
Reposted by Froyok (Léna Piquet)Rune Skovbo Johansen @runevision.bsky.social · 12/09/2026I've released my Tone Mapping Analysis tools for comparing tone mapping LUTs, implemented as a Unity project with custom editor windows. Compare how different tone mappers look when applied to HDR .exr images, with comparison sliders and a variety of overlays and graphs. github.com/runevision/T... 18412
Reposted by Froyok (Léna Piquet)Don Williamson @donw.bsky.social · 09/09/2026In ~2007 when coding the ambient lighting of Splinter Cell, I had the idea of storing dynamic SH probes in Voronoi cells, where a) dynamic objects could walk/lerp the face graph, and b) static meshes "palettised" probes per vertex and lerped to give Realtime GI. It never shipped but look how pretty! 410515
Reposted by Froyok (Léna Piquet)Xor @xordev.com · 11/09/2026Stop writing 1.0 - smoothstep(a, b, x) And do smoothstep(b, a, x) 2193
Reposted by Froyok (Léna Piquet)HANNAH CRAWFORD @embyr.bsky.social · 08/09/2026SPRAWL zero is out now! The culmination of so much blood sweat and tears, who would have thought a random interaction on the Quake Mapping discord would have lead to this? store.steampowered.com/app/3748520/...store.steampowered.comSave 20% on SPRAWL zero on SteamSPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and ... 10325118
Reposted by Froyok (Léna Piquet)space_vermin @ thesis burnout @spacevermin64.bsky.social · 08/09/2026Freighter #SST26 #spaceshiptember 430074
Reposted by Froyok (Léna Piquet)Gerard Riley @gerardriley.bsky.social · 07/09/2026gonna experiment with primarily white livery with this one 130152
Reposted by Froyok (Léna Piquet)ZD @zombiedawgs.bsky.social · 15/07/2026The Steam page for my next project: What Lies Within The Ivory Tower is live. The game has officially entered an alpha stage. Here's some images from the game and intro cinematic, with some fantastic assistance by @brickwork.bsky.social on the ship! 36515
Reposted by Froyok (Léna Piquet)Soufiane KHIAT @soufianekhiat.bsky.social · 05/09/2026Alwan 2.0.0 is out. Colour science in pure C11, first public release. Almost a year! No dependencies. f32 and f64 in one binary. A core that compiles unchanged as C, HLSL, GLSL and Halide. MIT. github.com/soufianek... 1/28 22412
Reposted by Froyok (Léna Piquet)emma @emmagamedev.bsky.social · 04/09/2026textures i painted with gouache vs. model i used them for 13672122
Reposted by Froyok (Léna Piquet)Soufiane KHIAT @soufianekhiat.bsky.social · 04/09/2026This thread have a title: "I discussed with @troy_s and everything became more complex" So: How to treat "out of gamut" pixels in "picture formation". 1/21 2102
Reposted by Froyok (Léna Piquet)Inigo Quilez @iquilezles.bsky.social · 04/09/2026Distorting space with sine functions #math 446084
Reposted by Froyok (Léna Piquet)Psych Rift @ablazeinteractive.com · 04/09/2026Elevator gameplay features, including openable ceiling to climb on top of the elevator and removable floor tiles to go below. Full video in comment. #GameDev #Godot 18217
Reposted by Froyok (Léna Piquet)Stardream - Wishlist on Steam @rebelpixel.fr · 03/09/2026This one is for our #rendering and #TechArt folks: You can see the early version of our custom rendering engine and the final result you can experience in the demo! A huge part of the work was indeed the reflections 👀 041
Reposted by Froyok (Léna Piquet)N a i t e l v e n i @naitelveni.bsky.social · 03/09/2026big doors are cool. Wip screenshot from my Quake Rooftops jam map. 1738088
Froyok (Léna Piquet) @froyok.fr · 01/09/2026The comparison videos going around with the DLSS 5 dlls are making me sad. Plenty of folks being impressed about it, but all I see is a fancy highpass filter that sharper the image and kills anything but midtones. 280
Reposted by Froyok (Léna Piquet)mjp @mjp123.bsky.social · 31/08/2026Being an open source maintainer in 2026 015330
Reposted by Froyok (Léna Piquet)Raj Patel @rajio.bsky.social · 31/08/2026Gamedev can have a little door discourse as a treat 2119553
Reposted by Froyok (Léna Piquet)Rune Skovbo Johansen @runevision.bsky.social · 29/08/2026Sunrise in the mountain forest. #GameDev #IndieDev #ProcGen 3957
Reposted by Froyok (Léna Piquet)ShouXin手訫 @shouxin.bsky.social · 29/08/2026It’s the weekend! Let’s stretch a little with these cats. Cats seem to know better than we do how to truly relax. Stretch your legs, loosen up, and let go of the week’s tiredness. I hope these little cats bring a bit of ease and a good mood to your weekend😊 #shouxinsketch #cat #sketch #sketchdaily 193583955
Reposted by Froyok (Léna Piquet)Albasoup @albasoup.itch.io · 29/08/2026Was walking past this building and through the window saw this backrooms-ass room, so I accidentally took the coolest picture ever due to the window's reflection 205245765884
Reposted by Froyok (Léna Piquet)Jettelly @jettelly.bsky.social · 29/08/2026This 2D-looking animation is actually 90% 3D, made in Blender! It mixes 3D rigs, Grease Pencil, and meshes to get the final look. 👀 Made by: www.instagram.com/cg_hitchhiker #blender #b3d #gamedev 0181
Reposted by Froyok (Léna Piquet)Christoph Kubisch @pixeljetstream.bsky.social · 29/08/2026New release of Mega Geometry SDK now with a textured version of the Zorah scene (gltf + ktx2 70 GB). Lots of great work by Calvin Hsu. RTXMG (now with ported lod system) github.com/NVIDIA-RTX/R... VK r&d sample: github.com/nvpro-sample... 1164
Reposted by Froyok (Léna Piquet)Mike Turitzin @miketuritzin.bsky.social · 27/08/2026The new version of Enshrouded has replaced triangle meshes with SDF bricks for terrain 👀 youtu.be/4AQycxtpPno?...youtu.beEnshrouded - Performance Improvements for 1.0YouTube video by Enshrouded 56716
Reposted by Froyok (Léna Piquet)Kim Acuff Steiner @emberdione.bsky.social · 19/08/2026I saw this picture and immediately had to show it to some level designers. 214398780
Reposted by Froyok (Léna Piquet)ceruleite.bsky.social @ceruleite.bsky.social · 14/08/2026Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on Adaptive Tessellation and Subdivision by John Hable are now online - enjoy!! advances.realtimerendering.com/s2026/index.... 0167
Reposted by Froyok (Léna Piquet)Jake S. Del Mastro @jakedelmastro.com · 11/08/2026www.youtube.com/watch?v=EB7X... The GP-Direct Showcase is now live! Come see the finest in DIY custom game engines, made by our wonderful discord members! #gamedev #graphicsprogramming #indiegamedevyoutube.comGP-Direct 2026 - Graphics Programming ShowcaseYouTube video by Graphics Programming 1196
Reposted by Froyok (Léna Piquet)Dylan Browne @dylanbrowne.bsky.social · 09/08/2026Was curious about using PCG to smartly drive weather effects, so here's a test scattering drips from overhangs, puddles + splashes where those fall along with spawning spatial audio, pretty pleasing result for a quick test. #UE5 #GameDev #UnrealEngine #PCG 411320
Reposted by Froyok (Léna Piquet)Ambrosia Sky 🪐 @softrains.bsky.social · 28/07/2026This is your informal (not formal) notice that Act Two (the second half) of Ambrosia Sky (an atmospheric sci-fi cleaning game about saying goodbye) comes out next week (August 6th). It's a free (🚫💰) update for all existing owners, which could be you (the person reading this)! ➡ ambrosiasky.com 425585
Reposted by Froyok (Léna Piquet)Ipotrick @ipotrick.bsky.social · 05/08/2026Adaptive ray rate per pixel! A series of compute passes distribute a fixed budget of rays over the pixels on the screen, a fixed trace dispatch goes over the final ray list and traces them. Improves disocclusions drastically. Allows way fewer (i'm using 2x fewer) rays per pixel at BETTER quality. 1283
Reposted by Froyok (Léna Piquet)Claire Hummel @shoomlah.bsky.social · 04/08/2026A couple more of my Project: Anglerfish concepts from @cyan.com's presentation at Mysterium last week: 19589124
Reposted by Froyok (Léna Piquet)Catsuka @catsuka.bsky.social · 04/08/2026RIP Katsushi Murakami (1942-2026). A legendary designer for many tokusatsu & anime series (Gavan, Bioman, Giraya Ninja, Ulysse 31, Space Adventure Cobra, Gatchaman...), and toys. x.com/Alien_anvil/... 131428792
Reposted by Froyok (Léna Piquet)Victoria Maderna @victoriamaderna.com · 01/08/2026QRP with your most popular piece on bsky - This little foraging boar has gotten the most love I think. 7923165
Reposted by Froyok (Léna Piquet)Nolram @nolram.cimbrian.net · 02/08/2026Does anyone know if there are analytical fog density functions for cones as there are for boxes and spheres, like in this shadertoy by @iquilezles.bsky.social ? www.shadertoy.com/view/Ml3GR8shadertoy.com 232
Reposted by Froyok (Léna Piquet)Alan Wolfe @demofox.bsky.social · 01/08/2026A Texture Lookup Approach to Bézier Curve Evaluation on the GPU jcgt.org/published/00... New published paper! The premise is that you can offload polynomial evaluation to the texture sampling unit, which can be useful for improving execution times if you are compute bound. 15810