Nolram @nolram.cimbrian.net · 16/09/2026I think the AAA games industry will never rid itself of the curse that are These Quixel Megascans Barrel 3D models 130
Nolram @nolram.cimbrian.net · 13/09/2026@anyaustin.bsky.social The new merch is great - do you think it'd be possible to get a shirt version of the skybox hoodie at some point? 010
Nolram @nolram.cimbrian.net · 02/09/2026It’s 2026 and yet still nobody has given a better GDC talk than @despair.bsky.social’s 2019 Spiderman postmortem. Highly recommended for anyone remotely interested in game tech, it’s a rare blend of incredibly informative and incredibly entertaining. youtu.be/KDhKyIZd3O8youtu.beMarvel's Spider-Man: A Technical PostmortemYouTube video by GDC Festival of Gaming 040
Nolram @nolram.cimbrian.net · 19/08/2026"I bet most of us don't even have one pony" I think every EA employee should be entitled to a pony. It would have certainly cost less than this acquisition… 010
Nolram @nolram.cimbrian.net · 06/08/2026I don’t normally get involved in these kinds of discussions but this framing feels fundamentally broken. A tool facilities one doing something, it does not do something by itself. A hammer facilitates one putting a nail into an object. It does not by itself put the nail into an object. 120
Nolram @nolram.cimbrian.net · 02/08/2026Does anyone know if there are analytical fog density functions for cones as there are for boxes and spheres, like in this shadertoy by @iquilezles.bsky.social ? www.shadertoy.com/view/Ml3GR8shadertoy.com 232
Nolram @nolram.cimbrian.net · 26/07/2026Mobygames after 4 months have finally added credits for Horripilant... And proceeded to approve the credits submitted for an outdated version of the game, despite newer ones having been submitted. And they don't let dispute the rejection of the newer ones either. Anyone know how to get that fixed? 020
Reposted by NolramNolram @nolram.cimbrian.net · 25/06/2026Recorded a steel forge that makes car parts in Argentina for some awesome sounds today :) 081
Nolram @nolram.cimbrian.net · 25/06/2026Recorded a steel forge that makes car parts in Argentina for some awesome sounds today :) 081
Reposted by NolramLane! Draws! Comics! @lanedraws.bsky.social · 24/06/2026Folks, I've been playing this on and off today, and I've got to tell you, it's probably my new favorite incremental game. The horror vibes, the music, the sound design? Sublime. Can't wait to put some more hours into it. 551
Nolram @nolram.cimbrian.net · 24/06/2026Gonna start a business that reviews video games on a technological basis but also sells fish call that the Digital Floundery 160
Nolram @nolram.cimbrian.net · 18/06/2026Thoughts on the new Warframe update: Gameplay decent, new Waframe interesting, the new tiles look amazing and play good… … but the quest wasn‘t very good. The writing in particular felt very disjointed and characters sounded very different than they did before (esp. Hunhow) in terms of VO direction 100
Nolram @nolram.cimbrian.net · 08/06/2026Finding out that Neumann (of microphone fame) belongs to Sennheiser and that their microphones are developed and built in the same factory feels like uncovering the world‘s nerdiest conspiracy theory 000
Nolram @nolram.cimbrian.net · 15/05/2026Man if only we knew who was responsible for making the errors obscure and poorly documented, if only something could be done about that, if we just knew who was responsible- 030
Nolram @nolram.cimbrian.net · 27/04/2026Our game is coming to console! Also, soundtrack news soon-ish? 👀 030
Nolram @nolram.cimbrian.net · 18/04/2026Every time someone on YouTube uses FPS to measure performance instead of milisecond frametime I die a little bit inside. Mostly people who don‘t normally do perf-related stuff tend to do this a lot, but especially when measuring in the hundreds of FPS it‘s practically useless :( 230
Nolram @nolram.cimbrian.net · 18/04/2026Feeling spherically harmonious today. might hallucinate some coefficients later 120
Reposted by NolramNolram @nolram.cimbrian.net · 12/04/2026turns out bluesky does not show images in a repost of a repost so here it is again: OUR GAME IS ON SALE!!! We have a bunch of cool stuff (and I mean, really cool stuff) cooking up so now's your chance to get in on the action for a most agreeable price! 071
Nolram @nolram.cimbrian.net · 12/04/2026turns out bluesky does not show images in a repost of a repost so here it is again: OUR GAME IS ON SALE!!! We have a bunch of cool stuff (and I mean, really cool stuff) cooking up so now's your chance to get in on the action for a most agreeable price! 071
Reposted by NolramNolram @nolram.cimbrian.net · 29/03/2026Some quick Houdini practice since I haven't used it in years, featuring a bit of crude sound design as well :D 0122
Nolram @nolram.cimbrian.net · 29/03/2026Hardware-accelerated Raytracing is an immensely useful and powerful hardware feature whose introduction into the public eye was entirely botched. 030
Nolram @nolram.cimbrian.net · 29/03/2026Some quick Houdini practice since I haven't used it in years, featuring a bit of crude sound design as well :D 0122
Nolram @nolram.cimbrian.net · 23/03/2026I don‘t disagree with the core thesis here - the "Man up" argument is terrible and GenAI in games generally sucks, but a LOT of people are missing that Ex- in the headline. The person who said this does not currently work for Blizzard. Pretending Blizzard is saying this feels disingenuous. 110
Reposted by NolramNolram @nolram.cimbrian.net · 16/03/2026DLSS 5 in AC Shadows almost makes the rooftops here look they are snowy. Also what's up with the glowing debris pile there :O 101
Nolram @nolram.cimbrian.net · 16/03/2026I know everyone is posting those DLSS face comparisons around, and that is of course a huge affair, but what gets me so much about DLSS 5 is how changes the lighting of every scene into this slightly overcast thing. Like it looks like they just slapped a skylight on, all directionality is just gone 4112
Reposted by NolramMrs Ashley Heather Quills 🎙 Voice Acting Vampire @voice-quills.com · 03/03/2026Finished horripilant by @pasgame.ca and GODDAMN IT'S SO GOOD, if you like incremental/idle/clicker games and horror stuff it's PERFECT, kinda gives me Vermis vibes Oh and the soundtrack is SO GOOD, @nolram.bsky.social did AMAZING with it, I need to buy it separately NOW 1212
Nolram @nolram.cimbrian.net · 27/02/2026It feels like so many people enjoy difficult games so much these days that I almost feel crazy for wanting games that challenge me just enough to not be boring, but not too much to be frustrating 250
Reposted by NolramNolram @nolram.cimbrian.net · 20/02/2026I did the music and sound for this - please check it out, every copy sold and review written means a ton to us :D 0138
Nolram @nolram.cimbrian.net · 23/02/2026I'm watching old GDC editor design talks by @rystorm.com, but constantly distracted by how incredibly funky those glasses look 230
Nolram @nolram.cimbrian.net · 20/02/2026I did the music and sound for this - please check it out, every copy sold and review written means a ton to us :D 0138
Reposted by NolramAlexandre Declos @pasgame.ca · 20/02/2026Horripilant is OUT NOW on Steam! Grab it now! store.steampowered.com/app/3525970/... #indiegame #indiegamedev #gamedev #godotengine 25021
Reposted by NolramAlexandre Declos @pasgame.ca · 19/02/2026Horripilant releases tomorrow.. ready to meet god? #gamedev #indiegame #indiegamedev #godotengine 1123
Reposted by NolramNolram @nolram.cimbrian.net · 13/12/2025Happy to announce that I've gotten to contribute sound & music to the game Horripilant by my good friend @traz.bsky.social, which is coming out February next year! GO WISHLIST NOW!!! And a repost would be truly appreciated! s.team/a/3525970s.teamHorripilant on SteamKILL YOUR GOD. BECOME WORTHY. Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. 1135
Nolram @nolram.cimbrian.net · 13/12/2025Happy to announce that I've gotten to contribute sound & music to the game Horripilant by my good friend @traz.bsky.social, which is coming out February next year! GO WISHLIST NOW!!! And a repost would be truly appreciated! s.team/a/3525970s.teamHorripilant on SteamKILL YOUR GOD. BECOME WORTHY. Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. 1135
Reposted by NolramNolram @nolram.cimbrian.net · 11/05/2025hi I'm back, have some destruction R&D stuff from a while ago :) 2133
Nolram @nolram.cimbrian.net · 17/10/2025This is why, for a while now, every time I tackle a complex feature or project, I always make a small, often hacky prototype implementation first outside my main project. This might be a weird strategy, but it means I am never going into the proper implementation blind and know what to look out for. 151
Nolram @nolram.cimbrian.net · 01/10/2025I know this was a joke post but in one indie game project I was on, our custom dialogue editing tool would play that one biggie cheese clip from Barnyard at maximum volume if you left the editor idle in the main menu for 2 minutes. I added it for April fools and just never took it out 020
Nolram @nolram.cimbrian.net · 06/08/2025Being nice to random strangers on the internet is actually addicting ya‘ll should try it sometime 280
Nolram @nolram.cimbrian.net · 23/07/2025Someone with more experience please explain: Isn’t fat-struct architecture terrible for CPU cache due to the large object size? 450
Nolram @nolram.cimbrian.net · 19/07/2025I don‘t need AI I can create a mental health crisis all by myself! 191
Reposted by NolramNolram @nolram.cimbrian.net · 25/11/2024Found an old geometry cache playback experiment from some years ago :) The dynamics still look quite good I think! Rendering became the bottleneck here, so Vertex Animation Textures are probably the way to go afterall (who could have thought). #techart #gamedev #simulation #realtimevfx 0282
Nolram @nolram.cimbrian.net · 17/06/2025Am I crazy or is “4 player coop with positional voice chat comedy game” just like, an unreasonably successful formula the last few years?! 020
Nolram @nolram.cimbrian.net · 08/06/2025Isn’t it weird that all the engine developers that work on tech like Unity or Unreal essentially never get credited in any shipped titles? 230
Reposted by NolramNolram @nolram.cimbrian.net · 12/05/2025Stress type (Compression and Tension) visualisation in my new stress algorithm as part of the new destruction system I made a few months ago :D 1163