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Anis

@auzaiffe.bsky.social
66 followers 7 following 3 posts

anisb.github.io

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Anis @auzaiffe.bsky.social · 26/09/2026
I fell into the #unity3d #HDRP codebase again. Oops. I wrote a post about how the water currents were done at the time: rivers, cascades and vortices on an FFT ocean, and no feature written for any of them. If you are curious: anisb.github.io/2026/09/26/c...
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Anis @auzaiffe.bsky.social · 10/01/2026
Found and solved a years-old bug in Unity's HDRP IBL system. Turns out using the same sequence for every pixel + a local basis with a singularity leads to visible seams on rough metallic surfaces (who would have thought?). auzaiffe.wordpress.com/2026/01/10/s...
auzaiffe.wordpress.com
Sample Decorrelation in BRDF Preconvolution for Image Based Lighting
Introduction During my time as a member of the HDRP team at Unity, one of the systems I contributed to was the split-sum approximation-based image-based lighting, more precisely for the Sheen light…
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Anis @auzaiffe.bsky.social · 12/03/2025
If you happen to be at #GDC2025, I'll be giving a talk about Neural Texture Compression and Cooperative Vectors at Microsoft's Advanced Graphics Summit, feel free to attend! schedule.gdconf.com/session/adva...
schedule.gdconf.com
Advanced Graphics Summit: Cooperative Vectors and Neural Rendering
17th March, 2025 09:30am - 10:30am - Cooperative Vectors is a new feature being added to Direct3D and HLSL. It enables general purpose a...
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