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jb

@jbakergraphics.bsky.social
2.7K followers 1.2K following 888 posts

Previously Engine/Rendering Tech @idSoftware interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: jbaker.graphics/index.html

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jb @jbakergraphics.bsky.social · 27/09/2026
some bugs to work out still but quite impressed with gaussian splats, very fast even with a very simple raster impl
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Hawkun @hawkun.bsky.social · 26/09/2026
Shoot the dynamite.
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Kosta Derpanis @csprofkgd.bsky.social · 26/09/2026
Interactive webpage: csprofkgd.github.io/video-tubele...
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Juno @slopmoding.bsky.social · 08/03/2025
One time I managed to find the exact spot where that photo was taken on google maps
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jb @jbakergraphics.bsky.social · 25/09/2026
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Varun Vachhar @varun.ca · 20/09/2026
Another little tool built on top of @meodai.bsky.social's Cusp Hanger to create palettes for generative systems. One ground colour plus foregrounds grouped by contrast. It generates a smooth ramp per hue and selects colours off that ramp by measured contrast.
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DiGiTaL.DOG🐕🏳️‍🌈 @puppy.surf · 21/09/2026
blurring the RGB channels individually really helps give that harshness good writeup: animationobsessive.substack.com/p/dangerous-...
animationobsessive.substack.com
Dangerous Light
On a lost effect from the analog film era.
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Matt Henderson @matthen.com · 16/09/2026
Trying to forecast the future on a Galton board
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Rune Skovbo Johansen @runevision.bsky.social · 12/09/2026
I've released my Tone Mapping Analysis tools for comparing tone mapping LUTs, implemented as a Unity project with custom editor windows. Compare how different tone mappers look when applied to HDR .exr images, with comparison sliders and a variety of overlays and graphs. github.com/runevision/T...
A table of different images, each row shown with different tone mappers. One cell shows a comparison slider.Graphs are displayed for each tone mapper row and the Saturation Overlay is applied to the images.
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jb @jbakergraphics.bsky.social · 12/09/2026
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jb @jbakergraphics.bsky.social · 12/09/2026
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jb @jbakergraphics.bsky.social · 12/09/2026
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jb @jbakergraphics.bsky.social · 12/09/2026
underwatery lighting
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jb @jbakergraphics.bsky.social · 11/09/2026
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jb @jbakergraphics.bsky.social · 11/09/2026
going with a cone type geometry for the lights, basically occlusion checks to a disk of a certain radius after an angular threshold check, see if you intersect with the scene before that distance
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jb @jbakergraphics.bsky.social · 11/09/2026
spectral light distribution UI hooked up, now the light matches the specified spectral power distribution
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jb @jbakergraphics.bsky.social · 10/09/2026
converted to spectral, so far the only difference is the chroma noise
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jb @jbakergraphics.bsky.social · 09/09/2026
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jb @jbakergraphics.bsky.social · 09/09/2026
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jb @jbakergraphics.bsky.social · 09/09/2026
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jb @jbakergraphics.bsky.social · 09/09/2026
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jb @jbakergraphics.bsky.social · 09/09/2026
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jb @jbakergraphics.bsky.social · 09/09/2026
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jb @jbakergraphics.bsky.social · 09/09/2026
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jb @jbakergraphics.bsky.social · 08/09/2026
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jb @jbakergraphics.bsky.social · 08/09/2026
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Vulkan @vulkan.fosstodon.org.ap.brid.gy · 08/09/2026
New Sample - Rendering an OctMap In this new sample, we demonstrate several advanced Vulkan techniques working together: - Octomap instanced rendering — dynamically display a voxel occupancy map generated by ARKit SLAM using GPU instancing. - Gaussian Splat rendering — render the same scene as […]
fosstodon.org
Original post on fosstodon.org
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🔄️ Rotating Cars 🚗 @rotatingcars.bsky.social · 08/09/2026
🚗 Roboracer 💿 Lego Racers 🎮 PlayStation 1 🗓️ 1999
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🔄️ Rotating Cars 🚗 @rotatingcars.bsky.social · 25/08/2026
🚗 Tornado Shark 💿 Need For Madness? Toooo!? 🎮 PC Java 🗓️ 2005
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jb @jbakergraphics.bsky.social · 08/09/2026
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jb @jbakergraphics.bsky.social · 08/09/2026
some kind of direct light sampling, resolving soft shadows
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jb @jbakergraphics.bsky.social · 06/09/2026
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jb @jbakergraphics.bsky.social · 07/09/2026
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jb @jbakergraphics.bsky.social · 06/09/2026
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Ray @raysan5.bsky.social · 05/09/2026
hi! Just released rGuiIcons v4.0!!! 🔥 Create 16x16 icons or fonts or tilesets for your 1-bit games! 💯 Use it online or download! 1 file, 1MB, 2K locs! Made with #raylib and #raygui! Free and open-source! Get it now! ❤️‍ raylibtech.itch.io/rguiicons
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Christoph Kubisch @pixeljetstream.bsky.social · 04/09/2026
New update of Jean-Eudes Marvie's gaussian splatting rendering research framework #3dgs @vulkan.org nvpro-samples.github.io/vk_gaussian_...
nvpro-samples.github.io
Release Notes - Vulkan Gaussian Splatting
Real-time visualization of 3D Gaussian Splatting using the Vulkan API
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Inigo Quilez @iquilezles.bsky.social · 04/09/2026
Distorting space with sine functions #math
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Jendrik Illner @jendrikillner.bsky.social · 05/09/2026
Graphics Programming weekly - Issue 453 - August 30th, 2026 www.jendrikillner.com/post/graphic...
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jb @jbakergraphics.bsky.social · 04/09/2026
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jb @jbakergraphics.bsky.social · 04/09/2026
very low density volume for the ambient scattering, alongside the denser volumes and the SDFs with mirror+emissive materials - each scene intersection basically consists of 3 traces, but it comes out super nice
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jb @jbakergraphics.bsky.social · 04/09/2026
solid surfaces + dense volumes working together
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jb @jbakergraphics.bsky.social · 02/09/2026
This actually has no surfaces involved, it is entirely volume scattering using a nice phase function research.nvidia.com/labs/rtr/app...
research.nvidia.com
An Approximate Mie Scattering Function for Fog and Cloud Rendering
An Approximate Mie Scattering Function for Fog and Cloud Rendering
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mamoniem, et al. 🌹♠️🦷🌿 @mamoniem.bsky.social · 02/09/2026
1974 A Computer Animated Hand by Ed Catmull source: Siggraph
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jb @jbakergraphics.bsky.social · 02/09/2026
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jb @jbakergraphics.bsky.social · 02/09/2026
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jb @jbakergraphics.bsky.social · 02/09/2026
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Christian Wolf @chriswolfvision.bsky.social · 01/09/2026
static.klipy.com
Jaws Iconic Dolly Zoom Shot
ALT: Jaws Iconic Dolly Zoom Shot
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jb @jbakergraphics.bsky.social · 01/09/2026
new pathtracer, messing with delta tracking for volumetrics
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Max (VGCartography) @vgcartography.com · 28/08/2026
TONY HAWK'S PRO SKATER (PS1) skate parx (1/3)
warehausmallschool
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jb @jbakergraphics.bsky.social · 26/08/2026
Pathtraced fractal in Daedalus
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