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Chris Holden

@chrisholden.bsky.social
178 followers 47 following 115 posts

Available for work: artstation.com/cholden

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Reposted by Chris Holden
Makkon @makkon.bsky.social · 29/09/2026
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
screenshot of my itchio store, showing several texture packs available for purchse
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Chris Holden @chrisholden.bsky.social · 26/09/2026
Refreshing my brain with the Scythe 0.11 for #UnrealEngine 5.8 with a quick #archviz style hall all built in editor today. Paintings and floor textures from Realistic Rendering. #gamedev #UE5 #screenshotsaturday
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Reposted by Chris Holden
SeverLink - Wishlist NOW! @severlink.bsky.social · 26/09/2026
WE MET OUR CROWDFUNDING GOAL Thank you so much for your support! But the campaign is not over yet: 👉 www.backerkit.com/c/projects/c... Be sure to back SeverLink and expand our development capabilities for more content and mechanics! #screenshotsaturday #lowpoly #y2k #indiegame #gamedev
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Chris Holden @chrisholden.bsky.social · 21/09/2026
I have an idea for the #Quake #Halloween Jam. Something spooky, simple and different. #horror #horrorgaming #leveldesign #gamedev #lowpoly
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Reposted by Chris Holden
SeverLink - Wishlist NOW! @severlink.bsky.social · 18/09/2026
SeverLink crowdfunding campaign is LIVE We have a playable prototype - just grab it at: www.backerkit.com/c/projects/c... If you long for early 2000s stealth revival and you like what you see in our build - GO FUND US and make it happen! #indiegame #indiedev #gamedev #lowpoly #y2k
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Chris Holden @chrisholden.bsky.social · 17/09/2026
Completed and submitted my #QUAKE rooftops jam map last night. Not everything got in the time limit, but it shines in the right spots. #gamedev #leveldesign #lowpoly #screenshotwednesday
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Chris Holden @chrisholden.bsky.social · 12/09/2026
In reimagined 'The Eagle' from The Legend of #Zelda (NES) for the #Quake #Minecraft Jam in what proves to be a confusing mashup. #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 05/09/2026
The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 29/08/2026
There's a #Minecraft #QUAKE jam and it's a lot of fun! #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 22/08/2026
The #QUAKE Rooftops Jam is still going strong. #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 15/08/2026
Rooftops Jam for #QUAKE. spamming detail everywhere. #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 08/08/2026
Started the Rooftops Jam for #QUAKE. I'm somewhere between detail ideas and blockout. #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 22/07/2026
Tremor, "A 32 level excursion through a parallel version of Quake" is available for download! I made a level for this though most credit to Ionous for finishing out the map in the project style. Go play! www.slipseer.com/index.php?re... #quake #leveldesign #gamedev #lowpoly
slipseer.com
Tremor
A 32 level excursion through a parallel version of Quake, an attempt to evoke the Quake atmospheres of old through the vessel of modern design tools and philosophies. Featuring the mapping efforts of ...
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Chris Holden @chrisholden.bsky.social · 18/07/2026
Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer. UVs using Scythe's Hotspot feature is super quick! #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday @kronok.bsky.social
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Chris Holden @chrisholden.bsky.social · 11/07/2026
New area blockout is coming together darkly. All built with Scythe Editor. #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 27/06/2026
Super early blockout of something new. Built with Scythe Editor. #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday
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Reposted by Chris Holden
Jank @jank.cool · 26/06/2026
Quake is 30. Here are 100+ new levels. www.jank.cool/quake-is-30-...
jank.cool
Quake is 30 and the mappers have gone mad
Mapmaker, mapmaker make me a map
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Reposted by Chris Holden
Chris Holden @chrisholden.bsky.social · 24/06/2026
One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...
slipseer.com
Jam - Quake 30th Anniversary 1024 Jam
Quake 30th Anniversary 1024 Jam This map jam was held from June 2-17, 2026. The rules were to build a map with a "play area" within 1024x1024x1024 units. The maps are built on the Arcane Dimensions m...
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Chris Holden @chrisholden.bsky.social · 24/06/2026
One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...
slipseer.com
Jam - Quake 30th Anniversary 1024 Jam
Quake 30th Anniversary 1024 Jam This map jam was held from June 2-17, 2026. The rules were to build a map with a "play area" within 1024x1024x1024 units. The maps are built on the Arcane Dimensions m...
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Reposted by Chris Holden
Chris Holden @chrisholden.bsky.social · 22/06/2026
Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map. www.slipseer.com/index.php?re... #gamedev #leveldesign #lowpoly
slipseer.com
Quake 30th Anniversary Limits Jam
Quake 30th Anniversary Limits Jam 16 maps + start map created to fit the same limits as the original Quake campaign: BSPs had to be able to fit on a 1.44MB floppy (usable space 1,457,664 bytes) Map...
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Chris Holden @chrisholden.bsky.social · 22/06/2026
Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map. www.slipseer.com/index.php?re... #gamedev #leveldesign #lowpoly
slipseer.com
Quake 30th Anniversary Limits Jam
Quake 30th Anniversary Limits Jam 16 maps + start map created to fit the same limits as the original Quake campaign: BSPs had to be able to fit on a 1.44MB floppy (usable space 1,457,664 bytes) Map...
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Chris Holden @chrisholden.bsky.social · 20/06/2026
The Bestiary Jam for #QUAKE is out! I made a map for this. 5 stars! www.slipseer.com/index.php?re... #gamedev #leveldesign #lowpoly
slipseer.com
Bestiary Jam
The premise of this jam was to make a map with only one of each of the original id monsters, 13 in total. We used Lunaran's Copper mod, and had 2 weeks ( and a couple of extra days... )
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Reposted by Chris Holden
Chris Holden @chrisholden.bsky.social · 19/06/2026
The Scrapped Dimension, my #Quake episode map pack is now available! #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...
slipseer.com
The Scrapped Dimension
Compilation of mostly unfinished jam maps rebuilt and redesigned as a complete vanilla episode. Includes six custom maps and a start map.
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Chris Holden @chrisholden.bsky.social · 19/06/2026
The Scrapped Dimension, my #Quake episode map pack is now available! #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...
slipseer.com
The Scrapped Dimension
Compilation of mostly unfinished jam maps rebuilt and redesigned as a complete vanilla episode. Includes six custom maps and a start map.
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Chris Holden @chrisholden.bsky.social · 18/06/2026
The 1024 Jam for #QUAKE is complete. Should be released in a few days. Here's some final screenshots. #gamedev #leveldesign #lowpoly
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Chris Holden @chrisholden.bsky.social · 13/06/2026
1024 Jam for #QUAKE that I'm spending way too much time on. #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 06/06/2026
Bestiary Jam for #QUAKE. I got rooms! #gamedev #leveldesign #lowpoly #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 04/06/2026
The first test release of my #QUAKE episode (six maps plus start map) is available to download on the Quake Mapping Discord. #gamedev #leveldesign #lowpoly
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Chris Holden @chrisholden.bsky.social · 30/05/2026
Working on the items/enemy placements in my boss map. Inching closer to complete while being distracted by jams. :D #quake #gamedev #leveldesign #screenshotsaturday #lowpoly
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Chris Holden @chrisholden.bsky.social · 26/05/2026
Speedmapping Jam celebrating Quake's 30th without going below 64 grid size. 12 custom maps from various authors. Download now! www.slipseer.com/index.php?re... #Quake #leveldesign #gamedev #lowpoly
slipseer.com
Jam - Quake 30th Anniversary "Quickie #2" Speedmapping Jam!
Speedmapping Jam celebrating Quake's 30th without going below 64 grid size. No major restrictions beside only using 64 and above grid size with the Copper progs. Authors: AGCS - Chris Holden - Dawnb...
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Reposted by Chris Holden
twango5map01.bsky.social @twango5map01.bsky.social · 25/05/2026
I made a #quake map today! made for the Q30 Quickie 2 jam hosted by @chrisholden.bsky.social
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Chris Holden @chrisholden.bsky.social · 22/05/2026
I'll be hosting a #Quake speedmapping jam this weekend on the Quake Mapping Discord with a thread on Slipseer as a part of the Quake 30th Anniversary. All will be posted when it goes live tomorrow. Should be a fun one if you want to jump in. #leveldesign #gamedev
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Reposted by Chris Holden
Kronok @kronok.bsky.social · 18/05/2026
I made this from nothing and textured it in 20 minutes with the new Scythe 0.10 update. It's called "The Texturing Update" for a reason. More below...
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Chris Holden @chrisholden.bsky.social · 17/05/2026
I'm late for #screenshotsaturday, but I put together this transitional area for what may be the boss map for my #quake episode. #leveldesign #gamedev #lowpoly
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Chris Holden @chrisholden.bsky.social · 09/05/2026
Worked way too long last night on lighting and encounters, and it's a lot of fun angles and loops. Now to finish details. #screenshotsaturday #leveldesign #gamedev #Quake
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Chris Holden @chrisholden.bsky.social · 02/05/2026
Getting much closer to the playtest phase of my #Quake episode. Five maps are near complete. Then I have to finish the boss and start map. #screenshotsaturday #leveldesign #gamedev
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Reposted by Chris Holden
scampie @scampie.bsky.social · 27/04/2026
here's some screenshots of the little map i made for the Solid Color Jam, pack is out now please go play everyone else's maps www.slipseer.com/index.php?re...
my solid colors jam map "a cute tri angel", the opening triangular roommy solid colors jam map "a cute tri angel", an arena made of triangles that form a hexagon shape
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Chris Holden @chrisholden.bsky.social · 27/04/2026
Solid Colors Jam, a community map jam for #Quake is out! 14 Maps, no textures. Wow! www.slipseer.com/index.php?re... #gamedev #leveldesign
slipseer.com
Jam - Solid Colors Jam
Solid Colors Jam, a community map jam! Solid Colors Jam is a quake jam where mappers were given a .wad file that contains only solid colors (+purely technical ones) and only that wad was allowed to...
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Chris Holden @chrisholden.bsky.social · 25/04/2026
Q30 Limits Jam, create a map based on original game limitation, was this week. I reimagined DM4 as a singleplayer map with more running around than teleporting. #quake #gamedev #leveldesign #screenshotsaturday
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Chris Holden @chrisholden.bsky.social · 13/04/2026
Quake 30th Anniversary "Quickie" Speedmapping Jam released! #quake #leveldesign #gamedev www.slipseer.com/index.php?re...
slipseer.com
Quake 30th Quickie Speedmapping Jam!
Quake 30th Anniversary "Quickie" Speedmapping Jam! Start: April 11, 10:00 UTC End: April 12, 16:00 UTC Progs: Vanilla To celebrate Quake's 30th, mappers were given a "96-30-30" ruleset: Mappers ma...
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Chris Holden @chrisholden.bsky.social · 12/04/2026
There was a speedmapping jam yesterday with tight restrictions of 96 brushes, 30 monsters in 30 hours so why not? I'll link when it's released. Looks like 26 maps total. #gamedev #leveldesign #quake
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Chris Holden @chrisholden.bsky.social · 11/04/2026
A few final images from my Solid Colors Jam map. The whole map pack should be out in a few days. #gamedev #leveldesign #quake #ScreenshotSaturday
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Chris Holden @chrisholden.bsky.social · 10/04/2026
This is the reference we all used to make levels back in late 90s. #gamedev #leveldesign
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Reposted by Chris Holden
ari velazquez 🌯 @ari.velazquez.fyi · 10/04/2026
if you are unfamiliar with spies vs mercs, you should familiarize yourself by watching this trailer and wishlisting the game. incredibly fun game mode being revived by a solid af indie team
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Chris Holden @chrisholden.bsky.social · 04/04/2026
Hello #ScreenshotSaturday! Here's a test scene where I built all the geometry in #Scythe Editor by @kronok and all textures in Substance Designer. #gamedev #unrealengine
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Chris Holden @chrisholden.bsky.social · 23/03/2026
Solid Colors Jam? I'm in. www.slipseer.com/index.php?th... #quake #quakemapping #mapping #idtech #map #mapjam #leveldesign #gamedev
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Chris Holden @chrisholden.bsky.social · 21/03/2026
Hey, there's a small island. I wonder what horrors it holds? #screenshotsaturday #TemptGame #unrealengine #gamedev #leveldesign
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Reposted by Chris Holden
Krispy @krispygoat.bsky.social · 17/03/2026
Quake Mapping Discord has announce a new mapping contest: Solid Colors Jam www.slipseer.com/index.php?th... #quake #quakemapping #mapping #idtech #map #mapjam
slipseer.com
SOLID COLORS JAMS
First (annual?) solid colors jam! A jam where we use no textures! Start: 17 / 03 / 2026 Deadline: 1 / 04 / 2026 (2 weeks + 1day!) Progs: Standard Quake progs. Theme: My inspiration came from browsi...
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Chris Holden @chrisholden.bsky.social · 07/03/2026
I was taking these shots and left a whole level floating in the background sky. This is fine. #screenshotsaturday #TemptGame #unrealengine #gamedev
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Chris Holden @chrisholden.bsky.social · 28/02/2026
Some major overhauling of c1m4. a bit more detail in the second half and it'll be done. #quake #gamedev #leveldesign #screenshotsaturday
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