Reposted by Chris HoldenMakkon @makkon.bsky.social · 29/09/2026I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io 472260823
Chris Holden @chrisholden.bsky.social · 26/09/2026Refreshing my brain with the Scythe 0.11 for #UnrealEngine 5.8 with a quick #archviz style hall all built in editor today. Paintings and floor textures from Realistic Rendering. #gamedev #UE5 #screenshotsaturday 0102
Reposted by Chris HoldenSeverLink - Wishlist NOW! @severlink.bsky.social · 26/09/2026WE MET OUR CROWDFUNDING GOAL Thank you so much for your support! But the campaign is not over yet: 👉 www.backerkit.com/c/projects/c... Be sure to back SeverLink and expand our development capabilities for more content and mechanics! #screenshotsaturday #lowpoly #y2k #indiegame #gamedev 49125
Chris Holden @chrisholden.bsky.social · 21/09/2026I have an idea for the #Quake #Halloween Jam. Something spooky, simple and different. #horror #horrorgaming #leveldesign #gamedev #lowpoly 0175
Reposted by Chris HoldenSeverLink - Wishlist NOW! @severlink.bsky.social · 18/09/2026SeverLink crowdfunding campaign is LIVE We have a playable prototype - just grab it at: www.backerkit.com/c/projects/c... If you long for early 2000s stealth revival and you like what you see in our build - GO FUND US and make it happen! #indiegame #indiedev #gamedev #lowpoly #y2k 415481
Chris Holden @chrisholden.bsky.social · 17/09/2026Completed and submitted my #QUAKE rooftops jam map last night. Not everything got in the time limit, but it shines in the right spots. #gamedev #leveldesign #lowpoly #screenshotwednesday 29122
Chris Holden @chrisholden.bsky.social · 12/09/2026In reimagined 'The Eagle' from The Legend of #Zelda (NES) for the #Quake #Minecraft Jam in what proves to be a confusing mashup. #gamedev #leveldesign #lowpoly #screenshotsaturday 0297
Chris Holden @chrisholden.bsky.social · 05/09/2026The #QUAKE Rooftops Jam has a little over a week left and I still don't have an exit! #gamedev #leveldesign #lowpoly #screenshotsaturday 46410
Chris Holden @chrisholden.bsky.social · 29/08/2026There's a #Minecraft #QUAKE jam and it's a lot of fun! #gamedev #leveldesign #lowpoly #screenshotsaturday 0123
Chris Holden @chrisholden.bsky.social · 22/08/2026The #QUAKE Rooftops Jam is still going strong. #gamedev #leveldesign #lowpoly #screenshotsaturday 18115
Chris Holden @chrisholden.bsky.social · 15/08/2026Rooftops Jam for #QUAKE. spamming detail everywhere. #gamedev #leveldesign #lowpoly #screenshotsaturday 2273
Chris Holden @chrisholden.bsky.social · 08/08/2026Started the Rooftops Jam for #QUAKE. I'm somewhere between detail ideas and blockout. #gamedev #leveldesign #lowpoly #screenshotsaturday 1358
Chris Holden @chrisholden.bsky.social · 22/07/2026Tremor, "A 32 level excursion through a parallel version of Quake" is available for download! I made a level for this though most credit to Ionous for finishing out the map in the project style. Go play! www.slipseer.com/index.php?re... #quake #leveldesign #gamedev #lowpolyslipseer.comTremorA 32 level excursion through a parallel version of Quake, an attempt to evoke the Quake atmospheres of old through the vessel of modern design tools and philosophies. Featuring the mapping efforts of ... 1244
Chris Holden @chrisholden.bsky.social · 18/07/2026Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer. UVs using Scythe's Hotspot feature is super quick! #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday @kronok.bsky.social 45811
Chris Holden @chrisholden.bsky.social · 11/07/2026New area blockout is coming together darkly. All built with Scythe Editor. #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday 0122
Chris Holden @chrisholden.bsky.social · 27/06/2026Super early blockout of something new. Built with Scythe Editor. #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday 0171
Reposted by Chris HoldenJank @jank.cool · 26/06/2026Quake is 30. Here are 100+ new levels. www.jank.cool/quake-is-30-...jank.coolQuake is 30 and the mappers have gone madMapmaker, mapmaker make me a map 2256105
Reposted by Chris HoldenChris Holden @chrisholden.bsky.social · 24/06/2026One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...slipseer.comJam - Quake 30th Anniversary 1024 JamQuake 30th Anniversary 1024 Jam This map jam was held from June 2-17, 2026. The rules were to build a map with a "play area" within 1024x1024x1024 units. The maps are built on the Arcane Dimensions m... 0164
Chris Holden @chrisholden.bsky.social · 24/06/2026One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...slipseer.comJam - Quake 30th Anniversary 1024 JamQuake 30th Anniversary 1024 Jam This map jam was held from June 2-17, 2026. The rules were to build a map with a "play area" within 1024x1024x1024 units. The maps are built on the Arcane Dimensions m... 0164
Reposted by Chris HoldenChris Holden @chrisholden.bsky.social · 22/06/2026Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map. www.slipseer.com/index.php?re... #gamedev #leveldesign #lowpolyslipseer.comQuake 30th Anniversary Limits JamQuake 30th Anniversary Limits Jam 16 maps + start map created to fit the same limits as the original Quake campaign: BSPs had to be able to fit on a 1.44MB floppy (usable space 1,457,664 bytes) Map... 0173
Chris Holden @chrisholden.bsky.social · 22/06/2026Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map. www.slipseer.com/index.php?re... #gamedev #leveldesign #lowpolyslipseer.comQuake 30th Anniversary Limits JamQuake 30th Anniversary Limits Jam 16 maps + start map created to fit the same limits as the original Quake campaign: BSPs had to be able to fit on a 1.44MB floppy (usable space 1,457,664 bytes) Map... 0173
Chris Holden @chrisholden.bsky.social · 20/06/2026The Bestiary Jam for #QUAKE is out! I made a map for this. 5 stars! www.slipseer.com/index.php?re... #gamedev #leveldesign #lowpolyslipseer.comBestiary JamThe premise of this jam was to make a map with only one of each of the original id monsters, 13 in total. We used Lunaran's Copper mod, and had 2 weeks ( and a couple of extra days... ) 0101
Reposted by Chris HoldenChris Holden @chrisholden.bsky.social · 19/06/2026The Scrapped Dimension, my #Quake episode map pack is now available! #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...slipseer.comThe Scrapped DimensionCompilation of mostly unfinished jam maps rebuilt and redesigned as a complete vanilla episode. Includes six custom maps and a start map. 33811
Chris Holden @chrisholden.bsky.social · 19/06/2026The Scrapped Dimension, my #Quake episode map pack is now available! #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...slipseer.comThe Scrapped DimensionCompilation of mostly unfinished jam maps rebuilt and redesigned as a complete vanilla episode. Includes six custom maps and a start map. 33811
Chris Holden @chrisholden.bsky.social · 18/06/2026The 1024 Jam for #QUAKE is complete. Should be released in a few days. Here's some final screenshots. #gamedev #leveldesign #lowpoly 1376
Chris Holden @chrisholden.bsky.social · 13/06/20261024 Jam for #QUAKE that I'm spending way too much time on. #gamedev #leveldesign #lowpoly #screenshotsaturday 1416
Chris Holden @chrisholden.bsky.social · 06/06/2026Bestiary Jam for #QUAKE. I got rooms! #gamedev #leveldesign #lowpoly #screenshotsaturday 1154
Chris Holden @chrisholden.bsky.social · 04/06/2026The first test release of my #QUAKE episode (six maps plus start map) is available to download on the Quake Mapping Discord. #gamedev #leveldesign #lowpoly 0141
Chris Holden @chrisholden.bsky.social · 30/05/2026Working on the items/enemy placements in my boss map. Inching closer to complete while being distracted by jams. :D #quake #gamedev #leveldesign #screenshotsaturday #lowpoly 2344
Chris Holden @chrisholden.bsky.social · 26/05/2026Speedmapping Jam celebrating Quake's 30th without going below 64 grid size. 12 custom maps from various authors. Download now! www.slipseer.com/index.php?re... #Quake #leveldesign #gamedev #lowpolyslipseer.comJam - Quake 30th Anniversary "Quickie #2" Speedmapping Jam!Speedmapping Jam celebrating Quake's 30th without going below 64 grid size. No major restrictions beside only using 64 and above grid size with the Copper progs. Authors: AGCS - Chris Holden - Dawnb... 0113
Reposted by Chris Holdentwango5map01.bsky.social @twango5map01.bsky.social · 25/05/2026I made a #quake map today! made for the Q30 Quickie 2 jam hosted by @chrisholden.bsky.social 23512
Chris Holden @chrisholden.bsky.social · 22/05/2026I'll be hosting a #Quake speedmapping jam this weekend on the Quake Mapping Discord with a thread on Slipseer as a part of the Quake 30th Anniversary. All will be posted when it goes live tomorrow. Should be a fun one if you want to jump in. #leveldesign #gamedev 061
Reposted by Chris HoldenKronok @kronok.bsky.social · 18/05/2026I made this from nothing and textured it in 20 minutes with the new Scythe 0.10 update. It's called "The Texturing Update" for a reason. More below... 420951
Chris Holden @chrisholden.bsky.social · 17/05/2026I'm late for #screenshotsaturday, but I put together this transitional area for what may be the boss map for my #quake episode. #leveldesign #gamedev #lowpoly 2469
Chris Holden @chrisholden.bsky.social · 09/05/2026Worked way too long last night on lighting and encounters, and it's a lot of fun angles and loops. Now to finish details. #screenshotsaturday #leveldesign #gamedev #Quake 0153
Chris Holden @chrisholden.bsky.social · 02/05/2026Getting much closer to the playtest phase of my #Quake episode. Five maps are near complete. Then I have to finish the boss and start map. #screenshotsaturday #leveldesign #gamedev 1135
Reposted by Chris Holdenscampie @scampie.bsky.social · 27/04/2026here's some screenshots of the little map i made for the Solid Color Jam, pack is out now please go play everyone else's maps www.slipseer.com/index.php?re... 18227
Chris Holden @chrisholden.bsky.social · 27/04/2026Solid Colors Jam, a community map jam for #Quake is out! 14 Maps, no textures. Wow! www.slipseer.com/index.php?re... #gamedev #leveldesignslipseer.comJam - Solid Colors JamSolid Colors Jam, a community map jam! Solid Colors Jam is a quake jam where mappers were given a .wad file that contains only solid colors (+purely technical ones) and only that wad was allowed to... 03913
Chris Holden @chrisholden.bsky.social · 25/04/2026Q30 Limits Jam, create a map based on original game limitation, was this week. I reimagined DM4 as a singleplayer map with more running around than teleporting. #quake #gamedev #leveldesign #screenshotsaturday 062
Chris Holden @chrisholden.bsky.social · 13/04/2026Quake 30th Anniversary "Quickie" Speedmapping Jam released! #quake #leveldesign #gamedev www.slipseer.com/index.php?re...slipseer.comQuake 30th Quickie Speedmapping Jam!Quake 30th Anniversary "Quickie" Speedmapping Jam! Start: April 11, 10:00 UTC End: April 12, 16:00 UTC Progs: Vanilla To celebrate Quake's 30th, mappers were given a "96-30-30" ruleset: Mappers ma... 052
Chris Holden @chrisholden.bsky.social · 12/04/2026There was a speedmapping jam yesterday with tight restrictions of 96 brushes, 30 monsters in 30 hours so why not? I'll link when it's released. Looks like 26 maps total. #gamedev #leveldesign #quake 0122
Chris Holden @chrisholden.bsky.social · 11/04/2026A few final images from my Solid Colors Jam map. The whole map pack should be out in a few days. #gamedev #leveldesign #quake #ScreenshotSaturday 1193
Chris Holden @chrisholden.bsky.social · 10/04/2026This is the reference we all used to make levels back in late 90s. #gamedev #leveldesign 281
Reposted by Chris Holdenari velazquez 🌯 @ari.velazquez.fyi · 10/04/2026if you are unfamiliar with spies vs mercs, you should familiarize yourself by watching this trailer and wishlisting the game. incredibly fun game mode being revived by a solid af indie team 0128
Chris Holden @chrisholden.bsky.social · 04/04/2026Hello #ScreenshotSaturday! Here's a test scene where I built all the geometry in #Scythe Editor by @kronok and all textures in Substance Designer. #gamedev #unrealengine 1103
Chris Holden @chrisholden.bsky.social · 23/03/2026Solid Colors Jam? I'm in. www.slipseer.com/index.php?th... #quake #quakemapping #mapping #idtech #map #mapjam #leveldesign #gamedev 02710
Chris Holden @chrisholden.bsky.social · 21/03/2026Hey, there's a small island. I wonder what horrors it holds? #screenshotsaturday #TemptGame #unrealengine #gamedev #leveldesign 0174
Reposted by Chris HoldenKrispy @krispygoat.bsky.social · 17/03/2026Quake Mapping Discord has announce a new mapping contest: Solid Colors Jam www.slipseer.com/index.php?th... #quake #quakemapping #mapping #idtech #map #mapjamslipseer.comSOLID COLORS JAMSFirst (annual?) solid colors jam! A jam where we use no textures! Start: 17 / 03 / 2026 Deadline: 1 / 04 / 2026 (2 weeks + 1day!) Progs: Standard Quake progs. Theme: My inspiration came from browsi... 065
Chris Holden @chrisholden.bsky.social · 07/03/2026I was taking these shots and left a whole level floating in the background sky. This is fine. #screenshotsaturday #TemptGame #unrealengine #gamedev 06010
Chris Holden @chrisholden.bsky.social · 28/02/2026Some major overhauling of c1m4. a bit more detail in the second half and it'll be done. #quake #gamedev #leveldesign #screenshotsaturday 0101