Reposted by Alonso Rosado
DASHR - Dynamically Animated Skinned Heightfield Rendering
A new rendering algo that lets you merge a whole bunch of ShaderToy and raytracer-style techniques right into your existing bone-animated triangle mesh rasterisation pipeline.
New longer technical details video:
youtu.be/SA2cXydaq1A
youtu.be
DASHR - Dynamically Animated Skinned Heightfield Rendering - technical details.
YouTube video by Tom Forsyth