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David Springate
@davidspringate.bsky.social
Engineering Director, Fable @ Playground Games. Views are mine. Personal account. Previous works: DIRT 5, a number of Lego games, Sonic Racing Transformed. Love
Sébastien Lagarde
@seblagarde.bsky.social
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Alonso Rosado
@alonso-r.bsky.social
I like painting pixels on screens and seeing them move. C++ programmer by choice although I can’t shake off the feeling it’s Stockholm syndrome. Casual Zig enjo
Ryosuke
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈 https://linktr.ee/whoisryosuke #b3d #ui
🎮 Latest Gaming Buzz 🎮
@latestgaming.buzz
🎮 Latest Gaming Buzz Fresh updates from across the gaming world, indie devlogs, gamedev tips, engine updates, release news, tools, tech, and everything in betw
David Neto 🇨🇦
@dneto.dev
WebGPU and Vulkan shader language standards and tooling. I work at Google, on the Chrome team. I'm also on Mastodon. @dneto@mastodon.gamedev.place Canadian,
Kostas Anagnostou
@kostasanagnostou.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet ab