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Harry 💬

@halisavakis.com
5.4K followers 1.6K following 1.2K posts

He/Him - Tech Artist @Okomotive (my posts are mine tho) Prev. Tech art @ Jumpship 🚫 Anti-AI/NFT 🚫 Gamedev, Shader and VFX Journeyman; making things pretty with code ✨ 🎨: cara.app/harryalisavakis 🔗: halisavakis.carrd.co 🌐 : halisavakis.com

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Reposted by Harry 💬
Matt | DEMO OUT TODAY! @pmrd.net · 13h
DEMO IS OUT RIGHT NOW!!!! darkroomsgame.com #gamedev #indiegame #darkrooms #demo
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Harry 💬 @halisavakis.com · 27/09/2026
I wonder, have I not made my attitude against genAI clear enough? I swear, I'll just get more and more vulgar with every random genAI-related offer
Mail response reading:

"If you've looked me up and my work before, you'd see that I do not fuck with genAI in any capacity, so I wouldn't like to be involved in any shape or form.

Cheers,
Harry"
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Harry 💬 @halisavakis.com · 23/09/2026
Christian's work has been a constant source of inspiration for years, anybody who'll end up working with him is extremely lucky
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Christian Sparks @hippowombat.bsky.social · 23/09/2026
Hey there friends! Unfortunately, I was among those impacted by layoffs at Heart Machine last week. If you or someone you know is looking for an experienced Unreal Engine Technical Artist, I'm available for full time, part time, or contract opportunities.
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Harry 💬 @halisavakis.com · 23/09/2026
Update 1.2.6 is now live! ✨
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Harry 💬 @halisavakis.com · 21/09/2026
There have been quite a few updates and new features in HAZE since the previous video, so here's an update on all the new stuff added/fixed in HAZE! What better way to celebrate Silent Hill: Townfall's imminent release than to make your own foggy atmospheric games? 👀
youtu.be
HAZE | New features in HAZE 1.2.6
YouTube video by Technically Harry
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Harry 💬 @halisavakis.com · 19/09/2026
wtf does any of this mean? Why are these words in this order? Did they also invite Microsoft Outlook for an interview? Every single word on this article needs to be between quotes because "she" is not "controversial", "AI" nor "actor". Jfc why are we allowing any of this resemble anything "normal"?
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Harry 💬 @halisavakis.com · 18/09/2026
Yeah, I don't think god rays can get any crisper than that 👀 HAZE 1.2.6 will be submitted later today and you'll soon have access to those crispy sun shafts yourself ✨
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Harry 💬 @halisavakis.com · 15/09/2026
A common complaint with HAZE that came from the froxel resolution restrictions was that you couldn't really get crisp enough god rays; so next update will feature an optional additive pass for crisp raymarched god rays ✨ Implementing this illustrated the need for a refactor at some point tho 🙃
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Harry 💬 @halisavakis.com · 14/09/2026
HAZE is 50% off again as part of the Autumn Sale! ✨ If you want a flexible and performant solution to enhance your game's atmosphere, this is a great chance to grab HAZE!
assetstore.unity.com
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
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Reposted by Harry 💬
Dean @dean-dev.bsky.social · 14/09/2026
store.steampowered.com/app/4331110
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Harry 💬 @halisavakis.com · 11/09/2026
Another attempt at a stylized material using similar approaches; it's probably too noisy to actually be useful, but I had fun wrangling it either way ✨
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Harry 💬 @halisavakis.com · 10/09/2026
Presented without comment
A screenshot from the "AI GAMING FESTIVAL" list, with a segment called "ARTWORK: SEE GAME'S THST USED AI TO CREATE ARTWORK" and a capsule of a game called "SCHOOL TEACHER SIMULATOR" featuring an incredibly stretched AI generated slop image of a classroom
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Harry 💬 @halisavakis.com · 09/09/2026
Took a page out of @makkon.bsky.social 's book and tried my hand at some painterly material work in Substance Designer 🪨 Can't say I expected it to turn out that well, there's a *high* possibility I'm gonna be abusing this approach 👀
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Harry 💬 @halisavakis.com · 08/09/2026
On a sadder and more serious note, if you wanna see how easy it is for people to forget inhuman atrocities in extremely recent history, check out how many Greeks are publicly celebrating the meteoric rise of the German AfD party 🙃🙃🙃🙃
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Harry 💬 @halisavakis.com · 08/09/2026
ngl, I never felt more like the kombucha girl than when I was watching the OoT remake trailer
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Harry 💬 @halisavakis.com · 05/09/2026
Getting much happier with the cloud coverage now; it's independent of the camera's far clip plane and is now using a hemisphere volume instead of a box one, which for some reason feels more accurate 🌍 #gamedev #unity3d #madewithunity
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Harry 💬 @halisavakis.com · 03/09/2026
static.klipy.com
The Simpsons: Ned Flanders' Long Sleep
ALT: The Simpsons: Ned Flanders' Long Sleep
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Harry 💬 @halisavakis.com · 01/09/2026
Finally got our wedding photos, so here's the official photo dump from various stages of our wedding week from June ✨ Seems like it was just yesterday and 5 years ago at the same time 😅
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Reposted by Harry 💬
Harry 💬 @halisavakis.com · 30/08/2026
Streamlined the shadow cookie stuff a bit and exposed more properties around the fog, which seems to make all the difference ☁️ I'm not too happy with how the clouds just stop in the distance, but I'm pretty content with the usability and visual results for now ✨ #gamedev #unity3d #madewithunity
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Harry 💬 @halisavakis.com · 30/08/2026
Streamlined the shadow cookie stuff a bit and exposed more properties around the fog, which seems to make all the difference ☁️ I'm not too happy with how the clouds just stop in the distance, but I'm pretty content with the usability and visual results for now ✨ #gamedev #unity3d #madewithunity
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Harry 💬 @halisavakis.com · 27/08/2026
The demo for @drewidgames.bsky.social's Decaying Salvage just came out today, which is really exciting cause it's one of the first (if not the first) playable instance of HAZE being used in a production! ✨ Plus it looks like a really cool survival horror game too, definitely worth checking it out!
store.steampowered.com
Decaying Salvage on Steam
A modern sci-fi survival horror built for people who miss fixed cameras, puzzles, scarce ammunition and being afraid to open the next door.
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Bruka Jones @brukajones.com · 23/08/2026
Here is the GFM:
gofundme.com
Donate to Help Cara Fight Scrapers with Legal Fund, organized by Jingna Zhang
Cara is an artist and social platform built by a small group of volunteers to gi… Jingna Zhang needs your support for Help Cara Fight Scrapers with Legal Fund
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Reposted by Harry 💬
Okomotive @okomotive.ch · 20/08/2026
Last day of Pins and Pegs Fest on Steam! ⚡️Furyball by @furyball.bsky.social A fast-paced action roguelite where your only weapon is a bouncing bullet ball! Use good positioning and clever timing to launch your Furyball at neck-breaking speed. Free Demo! store.steampowered.com/app/2713120/...
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Harry 💬 @halisavakis.com · 18/08/2026
fml
Screenshot from the game REANIMAL, featuring a world in which I definitely would not survive.
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Okomotive @okomotive.ch · 17/08/2026
The "Pins & Pegs" Festival is now live on Steam! Join us in celebrating these awesome Pinball/Pachinko inspired games alongside our own, including a brand new release, several free demos, and a bunch of upcoming titles to keep an eye on! 🥳 See them in action: store.steampowered.com/news/app/414...
a banner image containing screenshots of several pinball-adjacent games, see the linked post for details on all of them
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Joyce [MinionsArt] @minionsart.bsky.social · 17/08/2026
My low rolling volume clouds are done! It builds on the volume fog cube post from last month, tried to keep it simple so hope it's easy to follow~ #gamedev #unity3d
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Swordcery⚔️OUT NOW IN EARLY ACCESS! @templedoorgames.bsky.social · 11/08/2026
SWORDCERY is AVAILABLE NOW on Steam! After roughly 8 YEARS worth of blood, sweat, and tears, we’re happy to release a game we’re truly proud of. Come grab a magical sword and SLASH. IT. UP! ⚔️ Please repost to help us spread the word! store.steampowered.com/app/1817030/... #indiegame
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Harry 💬 @halisavakis.com · 31/07/2026
No need to use your imagination anymore, cloud shadows are now accurate ✨ It's such a silly approach and I can't believe it worked, I giggled so much when I got it working
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Harry 💬 @halisavakis.com · 30/07/2026
I was asked about a small breakdown for the 3D anime ramen and realized my breakdown thread was on the cursed site from which I deleted my account 😅 So I'm gonna post a small 🧵 here
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Harry 💬 @halisavakis.com · 28/07/2026
Cool thing with the compute shader approach is that I can also hijack the cloud raymarching loop to chuck in some volumetric fog in a different buffer with barely any additional computational cost ✨ Now try to imagine how cooler this would look if those cloud shadows were actually accurate 👀
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Harry 💬 @halisavakis.com · 27/07/2026
Quick tip if you're working with clouds: put them in the scene to contextualize them, cause otherwise you'll drive yourself mad thinking you've made the worst looking clouds in the history of rendering That being said, I guess I like how these clouds look ☁️ #gamedev #madewithunity
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Harry 💬 @halisavakis.com · 25/07/2026
Turns out that a big part of cloud rendering is also the authoring, cause procedural noises can only get you so far ☁️ Trying some stuff out with simple shape volumes that add/remove density, but what other method of cloudscape authoring would you like to see? 👀 #gamedev #unity3d #madewithunity
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Okomotive @okomotive.ch · 21/07/2026
🔥You're under attack. The solution? Set everything on fire!! Adding resin storage and a fire pit cranks up the damage! Try PinKeep's demo on Steam: store.steampowered.com/app/4156090/... #IndieGame #towerdefense #roguelite
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Harry 💬 @halisavakis.com · 17/07/2026
Fuck aaaaall the way off with that crap, all of the modern tech infrastructure is built by "neurodivergent professionals" and they didn't need your plagiarism machines to do that
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Okomotive @okomotive.ch · 09/07/2026
Exciting news!! 🌟🔥🎶 We’re thrilled to share that the soundtrack for Herdling has been selected for the WSA Game Music Award longlist! ✨ If you enjoyed the music, we’d be incredibly grateful for your vote: www.worldsoundtrackawards.com Congratulations to everyone on the longlist!
World sound track awards
Composer: joel Schoch
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Harry 💬 @halisavakis.com · 06/07/2026
No way they're gonna do it with so few jobs cut and so few studios closed down, they need to fire at least 500.000 more gamedevs to reach this level of engagement. Have they tried firing more people?
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Harry 💬 @halisavakis.com · 02/07/2026
My talk from this year's @atlanticconf.bsky.social is now live on YouTube! If you're curious about some cool tech art behind Herdling, I think you're gonna find this really interesting ✨
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Atlantic Games Conference @atlanticconf.bsky.social · 02/07/2026
Algunha vez te quixeches adentrar no arte técnico? Traemos a @halisavakis.com explicando a arte técnica de Herdling👨‍💻 www.youtube.com/watch?v=6YB7...
youtube.com
The Technical Art of Herdling - Harry Alisavakis | Atlantic Games Conference 2026
YouTube video by Atlantic Games Conference
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Harry 💬 @halisavakis.com · 24/06/2026
Made a little breakdown video of how I used HAZE for my Silent Hill f-inspired Japanese Alley scene in Unity 🌫️ HAZE is still 50% off if you're interested in checking it out: assetstore.unity.com/packages/vfx...
youtu.be
HAZE - Behind the Mist: Japanese Alley
YouTube video by Technically Harry
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//Skepsisology @skepsisology.bsky.social · 23/06/2026
Anyone know of any games publisher networks that are looking to fund dev for a stylised kart racer? Free demo available at the link - Pitch decks available upon request! #gamedev #gamefunding #investment store.steampowered.com/app/3365750/...
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Harry 💬 @halisavakis.com · 22/06/2026
Update 1.2.4 is live now! ✨
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Harry 💬 @halisavakis.com · 19/06/2026
Just submitted an update that should resolve various issues with multiple cameras *and* overlay cameras in both normal and compatibility modes! ✨ HAZE is still 50% off, so it's a good opportunity to grab it and get the latest update when it goes live 👀
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Reposted by Harry 💬
Abelina Game @abelinagame.bsky.social · 15/06/2026
My solo dev project Abelina is starting to come together. It’s an adventure platformer (the best genre i promise) with a mature story about mortality, loneliness, and the struggle to be happy.
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Harry 💬 @halisavakis.com · 13/06/2026
On the subject of Pride month, fyi, aside from the homophobic/transphobic assaults that took place in the past few days, every sort of social media post regarding Pride is *chock-full* of every sort of slur and verbal assault imaginable. That's how Greece is regarding LGBTQIA+ rights
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Harry 💬 @halisavakis.com · 10/06/2026
✨HAZE is, once again, 50% off as part of the Unity Summer Sale! ✨ If you wanna add some more atmosphere to your game with a performant and flexible volumetric fog solution, now's your chance to do it 😶‍🌫️ 🔗: assetstore.unity.com/packages/vfx...
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Harry 💬 @halisavakis.com · 05/06/2026
Not shading too many pixels these days, I'm busy marrying my best friend ✨
Me in a suit next to my wife (Borat voice) in a beautiful dream-like lilac gown descending the stairs of the Athens city hallSelfie of me in a vest and tie next to my wife (Borat voice) in a beautiful dream-like lilac gown sitting on our couch with a blur of a goblin cat on her lapSelfie of me and my wife (Borat voice) in a beautiful dream-like lilac gown sitting next to our couch with our cat sniffing my wife's (Borat voice) noseMe in a suit next to my wife (Borat voice) in a beautiful dream-like lilac gown, holding a beautiful bouquet of flowers outside the Athens city hall
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Harry 💬 @halisavakis.com · 02/06/2026
Saw this in a recent Unity short vid and damn that's more depressing than it should be I remember first year in uni I would *drool* every time there was any sort of workshop or event around gamedev and Unity so I could learn how to do that stuff.
Screenshot from a Unity AI demo showing a user-written prompt saying: Create a working game in Unity. It should be a word guess game. Two letters of the word should be displayed, the rest are hidden. There should be an entry field for the user to type in a letter of their choice. If the letter matches a hidden letter in the word, it appears in the word. If the letter is not present the player looses a life. The player has 3 lives. When they run out of lives it is game over. If the player wins by revealing all the hidden letters in the word, the player gets an extra life. A new random word is then chosen. It should look visually appealing, suitable for a desktop game.
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Okomotive @okomotive.ch · 30/05/2026
🌟 Rare buildings got a significant upgrade not only visually but also mechanically! Alchemist: Makes a huge resin patch. Ballista Tower: Fires the ball at nearby enemies. Fortress: New tracks that fire the ball. Devs are sharing some WIP of PinKeep!
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Harry 💬 @halisavakis.com · 13/05/2026
Very inspired by FROM and Elliott McSherry's work, I set up this little playground scene to test out lighting setups, mostly using HAZE ✨ Calling this "The 3 Church Village" cause their losses were so immeasurable they had to build more churches to protect them. #unity3d #madewithunity #gamedev
Unity 3D scene showing a foggy scene set on a rural field. 3 Churches can be seen to the left, center and right of the camera, with the further one in the center being more brightly lit. There's a thick layer of fog covering the scene and an immeasurable amount of makeshift tombs can be seen covering the ground.
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