Markus Schütz @m-schuetz.bsky.social · 24/04/2026New Paper🙂 Nanite has shown that small triangles can be rendered fast in compute, we're exploring how fast for large meshes with up to 18.9 billion triangles, without the need to precompute LOD structures. Paper: github.com/m-schuetz/Cu... Source: github.com/m-schuetz/Cu... 26820
Markus Schütz @m-schuetz.bsky.social · 03/12/2025This seems really cool: yunfan.zone/gswt_webpage/ Using gaussians for seamless tiling of vegetation over wide areas could work out really nice for games. 040
Markus Schütz @m-schuetz.bsky.social · 17/11/2025📢 Looking for 1 PhD student (3 years) in Vienna! We have an open position for someone to tackle MASSIVE 3D datasets and turn them into instant visuals for display, editing, and interacting! applications.cg.tuwien.ac.at/node/5 021
Markus Schütz @m-schuetz.bsky.social · 15/10/2025TIL: It is now possible to write fairly sane Vulkan code: github.com/fknfilewalke... No nonsense like descriptors, pipelines, render passes, bind groups and layouts, etc.github.comGitHub - fknfilewalker/vulkan-triangle-modern: Vulkan triangle in ~380 lines of codeVulkan triangle in ~380 lines of code. Contribute to fknfilewalker/vulkan-triangle-modern development by creating an account on GitHub. 040
Markus Schütz @m-schuetz.bsky.social · 14/10/2025A really fun project we've been working on: Real-Time Rendering with JPEG textures! Ended up working way better than we expected (1500+ fps). Will be interesting extending this to modern formats like AVIF or JPEG XL. Paper: arxiv.org/abs/2510.08166 Code: github.com/elias1518693... 140
Markus Schütz @m-schuetz.bsky.social · 10/10/2025First results on "Potree-Next", a WebGPU-based rewrite of Potree. Still work to do before it is production-ready, but over the course of the next year it will catch up with the current Potree 1.8, and eventually replace it. github.com/m-schuetz/Po... netidee.at/potree-next 150
Markus Schütz @m-schuetz.bsky.social · 07/04/2025Trying some graffiti on a model constructed from skfb.ly/6t8zr with github.com/electronicar... 020
Markus Schütz @m-schuetz.bsky.social · 26/03/2025Productive-procrastination: My attempt at dynamically growable arrays, but using virtual memory. - No copies as array grows. - Initializing array with 400GB virtual memory, and physically comitting as much memory as needed. github.com/m-schuetz/va... 020
Markus Schütz @m-schuetz.bsky.social · 21/03/2025Here is our gaussian splat editor: github.com/m-schuetz/Sp... Eventually I want it to be able to take scans of ugly streets and beautify them like a photoshop for gaussians. :) 0143
Markus Schütz @m-schuetz.bsky.social · 12/03/2025Probably one of the most important features ever: Undo & Redo. Now also working with transformations of selected splats. Although it's currently a slightly "lossy" undo because I'm only saving the transformation matrix and result of inverse may not exactly match original. 010
Markus Schütz @m-schuetz.bsky.social · 11/03/2025Brush-Painting splats in VR, inclusive undo+redo if you screw up. 040
Reposted by Markus SchützFlorian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025We recently released the code for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency" Project Page: fhahlbohm.github.io/htgs/ Code: github.com/nerficg-proj... 2208
Markus Schütz @m-schuetz.bsky.social · 08/01/2025Cleaning up a freshly reconstructed splat model in VR. 040
Markus Schütz @m-schuetz.bsky.social · 04/01/2025My new favourite way to code: Create a static html page, but reload it every 0.01 seconds. 120