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Markus Schütz

@m-schuetz.bsky.social
145 followers 67 following 48 posts

Rendering Point Clouds @ TU Wien

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Markus Schütz @m-schuetz.bsky.social · 24/04/2026
New Paper🙂 Nanite has shown that small triangles can be rendered fast in compute, we're exploring how fast for large meshes with up to 18.9 billion triangles, without the need to precompute LOD structures. Paper: github.com/m-schuetz/Cu... Source: github.com/m-schuetz/Cu...
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Markus Schütz @m-schuetz.bsky.social · 03/12/2025
This seems really cool: yunfan.zone/gswt_webpage/ Using gaussians for seamless tiling of vegetation over wide areas could work out really nice for games.
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Markus Schütz @m-schuetz.bsky.social · 17/11/2025
📢 Looking for 1 PhD student (3 years) in Vienna! We have an open position for someone to tackle MASSIVE 3D datasets and turn them into instant visuals for display, editing, and interacting! applications.cg.tuwien.ac.at/node/5
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Markus Schütz @m-schuetz.bsky.social · 15/10/2025
TIL: It is now possible to write fairly sane Vulkan code: github.com/fknfilewalke... No nonsense like descriptors, pipelines, render passes, bind groups and layouts, etc.
github.com
GitHub - fknfilewalker/vulkan-triangle-modern: Vulkan triangle in ~380 lines of code
Vulkan triangle in ~380 lines of code. Contribute to fknfilewalker/vulkan-triangle-modern development by creating an account on GitHub.
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Markus Schütz @m-schuetz.bsky.social · 14/10/2025
A really fun project we've been working on: Real-Time Rendering with JPEG textures! Ended up working way better than we expected (1500+ fps). Will be interesting extending this to modern formats like AVIF or JPEG XL. Paper: arxiv.org/abs/2510.08166 Code: github.com/elias1518693...
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Markus Schütz @m-schuetz.bsky.social · 10/10/2025
First results on "Potree-Next", a WebGPU-based rewrite of Potree. Still work to do before it is production-ready, but over the course of the next year it will catch up with the current Potree 1.8, and eventually replace it. github.com/m-schuetz/Po... netidee.at/potree-next
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Markus Schütz @m-schuetz.bsky.social · 08/04/2025
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Markus Schütz @m-schuetz.bsky.social · 07/04/2025
Trying some graffiti on a model constructed from skfb.ly/6t8zr with github.com/electronicar...
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Markus Schütz @m-schuetz.bsky.social · 26/03/2025
Productive-procrastination: My attempt at dynamically growable arrays, but using virtual memory. - No copies as array grows. - Initializing array with 400GB virtual memory, and physically comitting as much memory as needed. github.com/m-schuetz/va...
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Markus Schütz @m-schuetz.bsky.social · 21/03/2025
Here is our gaussian splat editor: github.com/m-schuetz/Sp... Eventually I want it to be able to take scans of ugly streets and beautify them like a photoshop for gaussians. :)
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Markus Schütz @m-schuetz.bsky.social · 17/03/2025
Garden-table-removal tool now also working.
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Markus Schütz @m-schuetz.bsky.social · 12/03/2025
Probably one of the most important features ever: Undo & Redo. Now also working with transformations of selected splats. Although it's currently a slightly "lossy" undo because I'm only saving the transformation matrix and result of inverse may not exactly match original.
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Markus Schütz @m-schuetz.bsky.social · 11/03/2025
Brush-Painting splats in VR, inclusive undo+redo if you screw up.
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Reposted by Markus Schütz
Florian Hahlbohm @fhahlbohm.bsky.social · 08/03/2025
We recently released the code for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency" Project Page: fhahlbohm.github.io/htgs/ Code: github.com/nerficg-proj...
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Markus Schütz @m-schuetz.bsky.social · 27/02/2025
Some splat editing in VR
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Markus Schütz @m-schuetz.bsky.social · 08/01/2025
Cleaning up a freshly reconstructed splat model in VR.
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Markus Schütz @m-schuetz.bsky.social · 04/01/2025
My new favourite way to code: Create a static html page, but reload it every 0.01 seconds.
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