Arseny Kapoulkine @zeux.io · 5hNew blog post! In "Billions of triangles redux" we take another stab at improving various parts of clustered level of detail pipeline to make Zorah smaller and nicer! zeux.io/2026/09/30/b... 13210
Reposted by Arseny KapoulkineTom Forsyth @tomforsyth.bsky.social · 28/09/2026DASHR - Dynamically Animated Skinned Heightfield Rendering Short video for now - I might do a longer one later? youtu.be/-Su9YrcazRk But there's ALL the details in the paper, and you can always Use The Source, Luke for the really deep info. github.com/tomforsyth10...youtu.beDASHR - Dynamically Animated Skinned Heightfield Rendering - six minutes versionYouTube video by Tom Forsyth 1422972
Arseny Kapoulkine @zeux.io · 25/09/2026meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations and fixes. GitHub stars and reposts appreciated! meshoptimizer was started 10 years ago; excited for the years to come! github.com/zeux/meshopt... 29225
Arseny Kapoulkine @zeux.io · 08/09/2026meshoptimizer turns 10 today! This blindsided me a little bit; I thought it would be later this year. So I don't have an anniversary release or post ready; I'm on a tail end of a few neat improvements that need a bit more time to work on or write about. Time flies! 2342
Arseny Kapoulkine @zeux.io · 06/09/2026bcantrill.dtrace.org/2026/09/05/t...bcantrill.dtrace.orgThe revolt of the reader | The Observation Deck 073
Arseny Kapoulkine @zeux.io · 06/08/2026one more thing before I unplug for a couple weeks: nicer vertex normals! 0181
Arseny Kapoulkine @zeux.io · 30/06/2026meshoptimizer 1.2 is out! Featuring support for tangent generation, a significantly faster vertex decoder for Intel/AMD CPUs, several new smaller algorithms (cluster position compression, triangle filtering, clusterlod BVH) and more. GitHub stars and boosts appreciated! github.com/zeux/meshopt... 07521
Reposted by Arseny KapoulkineSuperluminal @superluminal.eu · 29/06/2026We're finally bringing our powerful and user friendly CPU profiler to Linux! The beta version is now publically available, and it's free for 60 days during the open beta, so there's really no excuse not to try it out! Just download, extract, optimize. superluminal.eu/applications...superluminal.euSuperluminal For Linux | Fast Profiling Without The ChallengesNo pages of installation guides. No Gigabytes to download and install. Just unzip, run and focus on performance issues. It Just Works™. 35421
Arseny Kapoulkine @zeux.io · 17/06/2026New blog post! In "Zigzag decoding with AVX-512", we look at two different ways to possibly (caveat emptor) speed up various forms of zigzag decoding with AVX-512 functionality that isn't just "wider registers"! zeux.io/2026/06/17/z...zeux.ioZigzag decoding with AVX-512I’ve been working on speeding up AVX-512 vertex decoding in meshoptimizer recently; in the process I stumbled upon two optimizations that I did not end up using but I thought they might be fun to writ... 0135
Arseny Kapoulkine @zeux.io · 16/06/2026pugixml 1.16 is out! It's a nice release, but also it's the 20th anniversary release, so I wrote a few words on the history in the release notes :) but also it's a well rounded release by itself, with bug fixes, performance improvements and a couple tiny features. github.com/zeux/pugixml...github.comRelease v1.16 · zeux/pugixmlpugixml-1.16 is out. This is an anniversary release: pugixml turns 20 this year! In early 2006, I was evaluating existing XML parsers to parse large COLLADA files quickly and nothing fit the bill; ... 0101
Arseny Kapoulkine @zeux.io · 22/05/2026Spent some time yesterday working with a few different scenes and doing a few performance tweaks. Commits should be self explanatory, so just sharing for anyone curious :) github.com/zeux/niagara...github.comCommits · zeux/niagaraA Vulkan renderer written from scratch on stream. Contribute to zeux/niagara development by creating an account on GitHub. 0132
Arseny Kapoulkine @zeux.io · 21/05/2026A list of experimental meshoptimizer APIs. When 1.0 was released in December last year, the only experimental API was marked with the green checkmark. 0160
Arseny Kapoulkine @zeux.io · 20/05/2026Almost 10% speedup on this view from an upcoming meshopt function (1.05 => 0.96ms). Obvious omission in hindsight... 0280
Arseny Kapoulkine @zeux.io · 09/05/2026Upcoming niagara stream! This Sunday, on May 10, at 10 AM PST (5 PM GMT), we're going to implement support for opacity micromaps using VK_KHR_opacity_micromaps extension that released yesterday. youtube.com/live/gVIHXWI...youtube.comniagara: Opacity micromapsYouTube video by Arseny Kapoulkine 1192
Arseny Kapoulkine @zeux.io · 04/05/2026While volk always tracks the latest Vulkan version (I've automated myself), I occasionally tag new numbered versions and today is such a day! New release 1.4.350 features a number of small improvements for various edge cases as long as all the new extensions you may want. github.com/zeux/volk/re...github.comRelease 1.4.350 · zeux/volkA periodic tagged release of volk, matching Vulkan 1.4.350. New extensions: VK_EXT_descriptor_heap 🎉 VK_ARM_data_graph, VK_ARM_data_graph_optical_flow, VK_ARM_performance_counters_by_region, VK_AR... 0125
Arseny Kapoulkine @zeux.io · 30/04/2026New blog post! In "Quantizing tangent frames", we look at various established methods to represent tangent frames in the vertex data, squeeze a few variants into 32 bits per vertex and look at the resulting precision. zeux.io/2026/04/30/q... Share, like and subscribe!zeux.ioQuantizing tangent framesI’ve been working on tangent space generation recently, and also pondering the tradeoffs between QTangent and normal-angle storage. So when, in a completely unrelated discussion, someone said “you cou... 15114
Arseny Kapoulkine @zeux.io · 02/04/2026meshoptimizer 1.1 is out! github.com/zeux/meshopt... Featuring two new major features, meshlet topology compression and opacity micromaps, as well as a few smaller features and improvements! More information in the infographic and release above :) Boosts and repository stars are welcome! 510335
Arseny Kapoulkine @zeux.io · 23/02/2026If you’re in SF the week of GDC and would like to get coffee and chat about game technology, email me! I probably won’t be at GDC proper but will be around. 060
Arseny Kapoulkine @zeux.io · 16/02/2026Yesterday on stream we've sketched out most of the support code for descriptor heaps. If you want to see the rest of the owl, I've committed the remaining pieces after the stream. For now all of the previous descriptor code is still required to support production drivers. github.com/zeux/niagara...github.comComparing f25b318a924a70ad98cb43bd6bbd5b1dd04c7780...8cf95feee3e7f37b2864795dbcbbf0acc375860c · zeux/niagaraA Vulkan renderer written from scratch on stream. Contribute to zeux/niagara development by creating an account on GitHub. 0171
Arseny Kapoulkine @zeux.io · 12/02/2026Upcoming Niagara stream! This *Sunday* (Feb 15), at 11 AM PST (7 PM GMT), we will embark on a journey to replace all descriptor uses within the renderer with descriptor heaps. www.youtube.com/live/VXN4Gew...youtube.comniagara: Descriptor heapsYouTube video by Arseny Kapoulkine 192
Arseny Kapoulkine @zeux.io · 06/01/2026The fact that the entire industry is now wasting time working on, integrating, analyzing, reviewing, and commenting on frame generation is so sad. Surely there are actually productive things we all can be doing instead. 3472
Arseny Kapoulkine @zeux.io · 22/12/2025One more thing! A few weeks ago I wrote a post that aggregates various articles I have written on meshoptimizer over the years: zeux.io/2025/12/09/m... If you’re looking for some reading to do over the break, consider revisiting these.zeux.iomeshoptimizer 1.0 releasedA short post today. If you’re following me on any of the vast array of social accounts then you’re probably aware, but if you’re reading this blog through the ancient technology otherwise known as RSS... 1267
Arseny Kapoulkine @zeux.io · 21/12/2025Upcoming niagara stream! Tomorrow (Sunday, Dec 21) at 11 AM PST (7 PM GMT), we will work on reducing the startup time by "cooking" the geometry and, if that gets done quickly enough, optimizing texture loading. www.youtube.com/live/d04h0sZ...youtube.comniagara: Cooking geometryYouTube video by Arseny Kapoulkine 071
Arseny Kapoulkine @zeux.io · 18/12/2025One fun feature that meshoptimizer got in the last two years that I forgot to mention in my v1 post is support for provoking vertex optimization for primitive ID rendering. Implementation is based on exploration by John Hable (thanks!) and is used by Wicked Engine meshoptimizer.org#visibility-b...meshoptimizer.org🐇 meshoptimizerMesh optimization library that makes meshes smaller and faster to render 0282
Arseny Kapoulkine @zeux.io · 11/12/2025Half resolution is when you cut width and height in half, and get at best half of your rendering time back, since rarely if ever do things scale perfectly with pixel count. 0101
Arseny Kapoulkine @zeux.io · 08/12/2025After nine years of development, meshoptimizer has reached its first major version, 1.0! This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT! meshoptimizer.org/v1meshoptimizer.org🐇 meshoptimizer v1.0Mesh optimization library that makes meshes smaller and faster to render 924975
Arseny Kapoulkine @zeux.io · 07/11/2025Do I know anyone in Poland who will be there next week and wants to get tea or whatever people drink there and chat? Schedule not too flexible but I might be in the right city at the right time :) DM me! 010
Arseny Kapoulkine @zeux.io · 30/09/2025New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Reposts welcome! zeux.io/2025/09/30/b... 116655
Arseny Kapoulkine @zeux.io · 23/09/2025Unlike Vulkan, DX12 doesn't support loading 8-bit types from byte address buffers; this seems like it would be a problem for working with 8-bit triangle indices, but don't worry, you can just 1303
Arseny Kapoulkine @zeux.io · 15/09/2025AMDVLK is dead, long live radv: github.com/GPUOpen-Driv...github.comAMDVLK open-source project is discontinued · GPUOpen-Drivers AMDVLK · Discussion #416In a move to streamline development and strengthen our commitment to the open-source community, AMD is unifying its Linux Vulkan driver strategy and has decided to discontinue the AMDVLK open-sourc... 0255
Arseny Kapoulkine @zeux.io · 26/08/2025Spent some time resurrecting niagara from 2018 to test some NV_mesh_shader stuff. This was fun! - The code almost compiles and runs... needed a couple SPIRV fixes to align with latest Vulkan SDK for some reason. - This was using meshoptimizer v0.9 (17 versions ago!) - Update to v0.25 needed a... 130
Arseny Kapoulkine @zeux.io · 22/08/2025Upcoming niagara stream! Tomorrow (Saturday, Aug 23) at 11 AM PST (6 PM GMT), we will talk about and work on simplifying Vulkan synchronization code, following recent developments in the ecosystem like unified layouts. youtube.com/live/0rqWe1M...youtube.comniagara: Simplifying synchronizationYouTube video by Arseny Kapoulkine 1201
Arseny Kapoulkine @zeux.io · 21/08/2025While it's quite silly to literally run the simplifier every frame on the UI thread in the browser, it's fun to see that it can indeed work at 60 FPS! 0250
Reposted by Arseny KapoulkineJason Schreier @jasonschreier.bsky.social · 21/08/2025BREAKING: Silksong will be out on September 4. Two weeks from today. Really. Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are. This is their story: www.bloomberg.com/news/newslet...bloomberg.comWhy ‘Silksong’ Took Seven Years to MakeThe highly anticipated indie game has been in production for so long that it’s become an internet meme 13589772957
Arseny Kapoulkine @zeux.io · 21/08/2025@akien.bsky.social Any sense as to the timeline of 4.5 release? Did not expect 2 months of betas 😅 120
Arseny Kapoulkine @zeux.io · 20/08/2025meshoptimizer v0.25 is out! Featuring new simplification function that optimizes positions and attributes for appearance, experimental permissive mode to simplify faceted regions with selective seam preservation, regularization option for improved tessellation quality and deformation, multiple ... 36221