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Albert · Trails of Suebia

@albedood.bsky.social
1.4K followers 1.5K following 528 posts

Solo dev making Trails of Suebia — classic RTS in a fresh coat. Chop wood, put up a town, take the field. Made in Godot. Free demo: devrowinteractive.itch.io/trails-of… devrow-interactive.com discord.gg/Eq6xBykrN9

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Reposted by Albert · Trails of Suebia
J. H. Zech @jhzech.bsky.social · 28/09/2026
Some requested features added: volume setting and run difficulty visibility #roguelike #cards #megaman #gamedev #indiegame #godot
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Reposted by Albert · Trails of Suebia
BuddyOl"Dannnñn @buddythewise.bsky.social · 28/09/2026
Progress on doom like game is going well. Here's some footage of the gameplay prototype so far #indiedev #gamedev #pixelart #godot #progress
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Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026
Same town, morning and night. Which one do you like more? devrowinteractive.itch.io/trails-of… #gamedev #indiedev #godot #lowpoly #citybuilder
A walled low-poly Suebian town in warm morning light. A long timber palisade with square towers runs across the front, log houses with pale roofs and chimney smoke stand around a big hall, and green meadow and woods roll away behind.The same town and palisade at night under blue-green moonlight. The hall and houses show warm lit windows and a few torches glow on the grass beside the wall.
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Elanis @elanis.eu · 28/09/2026
Did some UI/UX Improvements from tonight on Logistik c: Before/After on Planned trains list (the background is still blurry/transparent but not in this specific example): #solodev #indiedev #indiegame #gamedev #train 🧵 (1/?)
Simple listDetailed list
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Eike @zet23t.bsky.social · 28/09/2026
I ignored performance a lot; but running the game on Android and browser reveals quite some bottlenecks. So I have to look into that. Not using an engine means this is up to me to take care of. Not that I am good at that, but at least I could improve a few things. #gamedev #indiedev #solodev #raylib
A screenshot of the game 8-bitBot with a large text overlay that outputs statistics on batching and draw calls.
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HeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026
The bow spray in Seagazer has no particles. It's two mesh sheets that run the ocean's own shader code, bent into shape in a vertex shader. Here's how it works, made in @godotengine.org. 1/6 #godot #godotengine #gamedev #indiedev
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Aquila Games @aquilagames.bsky.social · 28/09/2026
We fixed the camera problem in our #survivorslike #indiegame... #TogetherAgainstMork #gaming #gamedev
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Winter Cats Studios @wintercatsstudios.bsky.social · 28/09/2026
Farms are now easier to plan and manage ✨ We added a new grid overlay shader with a subtle pulse effect and Norse-inspired details, making it feel more organic while helping you line up farms, gardens, beehives and more. #gamedev #indiedev #citybuilder
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Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026
the Ballista, a bolt-thrower on a cart with two men to work it it outranges every tower, so it can stand off and a tower cannot answer it #gamedev #indiedev #godot #rts #strategygames
A low-poly Roman ballista on a black background: a wooden bolt-thrower on a four-wheeled cart with iron-rimmed wheels, a red banner on a pole, and two crewmen in white tunics and brown caps working it.
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Fairys @fairystailor.bsky.social · 28/09/2026
just spent 2 hours trying to figure out why the save system was not picking up the inventory thankfully i managed to get it sorted in the end #Godot #IndieGameDev #WhyDoITortureMyselfLikeThis
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Matěj Hložánek @mlozanek.bsky.social · 28/09/2026
I think I started making this sandbox only because I wanted to recreate where I used to go during the summer as a kid. I added parks and monuments to the little sandbox. #gamedev #indiedev
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Reposted by Albert · Trails of Suebia
oTTeVerse @otteumstudio.bsky.social · 28/09/2026
The gameplay is done, so now it's time to make it look like a game 💡 I added spot lights, volumetric fog, glowing spike pits, coloured door lights and emissive columns in Unreal Engine 5.8. Adventure Artist Devlog #6 👇 #UE5 #gamedev #indiedev
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SeptaSun @septasun.bsky.social · 28/09/2026
A difficult part of showing my progress is how hard it is to show it. "Euphoria _" is one button but secretly 12 attacks, I made my move data able to input another attack allowing for any attack to be a side effect instead of coding each effect. #gamedev #indie #rpg
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Team Lazerbeam @teamlazerbeam.bsky.social · 28/09/2026
5 years of game dev evolution in 22 seconds. Here's how Shroom and Gloom looked across 5 different eras, going from game jam to Early Access. #gamedev #indiedev #indiegames #videogames
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Megan @ziireynak.bsky.social · 27/09/2026
Working on the dark ice for our game! Tested the door in-engine today with a shader I made. The top 2 pics are in #Blender, bottom right is in #Godot Don't mind the ominous duck for now 🦆 o=o #ShoesInTheFridge #SitF #GameDev #b3d #noGenAI
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activey @activey.bsky.social · 27/09/2026
I fixed sooo many stupid bugs during last week, oh boy 😅 Now something more appealing: added flies cloud and replaced outlined highlights in favor of proper highlighting 🤓 How about... spiders next? 🤔 #gamedev #solodev #indiedev
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KoboldDev @kobolddev.bsky.social · 27/09/2026
Been a little bit too focused working on a falling blocks prototype, and before I knew it I ended up turning it into a full on project. What if you could clear blocks by linking a color all the way from one wall to another? #gamedev #indiedev #solodev #godot #pixelart
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Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026
a suebian town while you are playing it, every chimney going and nine Geirmaðr selected devrowinteractive.itch.io/trails-of… #gamedev #indiedev #godot #rts #citybuilder #lowpoly
An in-game view of a walled low-poly Suebian town on bright green grass. White chimney smoke rises from nearly every roof around a big central hall, a timber palisade runs along the left, and a unit card at the bottom reads Spearman (Geirmaðr).
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veih.bsky.social @veih.bsky.social · 27/09/2026
Game Journal #025 - Been working on a completely new upgrade tree. It’s more in-depth now, with more interesting choices instead of just being a bunch of stat upgrades. #indiegame #gamedev #indiedev #pixelart
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Kevin Iglesias @keviniglesias.com · 27/09/2026
I'm working on an Armory Crafter tutorial 🛠️ I will talk about ID Masks / Color ID Maps, used in Armory Crafter to isolate different parts of a model and apply materials and texture details to specific areas. #ArmoryCrafter #gameDev #indieDev #Godot #Unity #Unreal
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Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026
the Skeið runs onto any beach, a raid that needs no harbour fastest hull on the water and it pays for it, nothing afloat has fewer hit points #gamedev #indiedev #godot #rts #lowpoly
A low-poly longship on a black background: a red and white striped square sail, a carved beast head at each end, a row of blue and white round shields along the rail and oars out on both sides.
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jeroenpx @jeroenpx.bsky.social · 27/09/2026
Weekly Dev Log #14 Light blue or red? I can't decide. I like the light blue one because Eric the fish is easier to spot. But the red one fits more with the red dashboard at the bottom of the screen? #gamedev #indiedev
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Jettelly @jettelly.bsky.social · 27/09/2026
Seagazer’s bow spray isn’t made with particles! HeedlessNomad used two grid meshes shaped in the vertex shader. Here's how it works. 🌊 More: www.reddit.com/r/godot/comm... Into Godot shaders and VFX? This might help ✨ jettelly.com/bundles/godo... #godot #vfx #gamedev #technicalart
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DTCNoFsGiven @dtcnofsgiven.bsky.social · 27/09/2026
Now I have my Full on Running animation working (Speed run fun awaits!😈). Player walks then when tapping forward twice to hold he can run with extra speed and change in animation. The footsteps of the running may change. Its a place holder for now #Gamedev
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PG @pyrite415.bsky.social · 27/09/2026
Trying out a little digital TCG style card rendering for another project I've been working on. Having some fun with shaders, been really enjoying working with this! Next up gonna try to push the parallax more and see how it feels. #godot #godotengine #indiedev #gamedev
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cocona77.bsky.social @cocona77.bsky.social · 27/09/2026
GAME 710 – Week 2 Dev Log This week, I continued planning my A1 Set Dressing project. I refined my reference board and decided to focus on a dark medieval ruin environment with fog, wet ground, and water. #GameDev #UnrealEngine #EnvironmentArt #LevelDesign
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Tim • Explorers of Esmar @tipri-games.com · 26/09/2026
Working on a level editor with lua scripts support 📜 #gamedev #indiegames #screenshotsaturday
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Elliemore Casp @elliemorecasp.bsky.social · 26/09/2026
first crafting & simple blocks mechanics #IndieDev #GameDev #Godot #SandboxGame #VoxelGame
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Garden Diary — MageGangsta @magegangsta.bsky.social · 26/09/2026
Bloom only happens on an island that is completely full. I spent a great deal of time on a thing most people will see once, and I would do it again. #cozygames #indiedev #godot #screenshotsaturday #demo #indiegame #wholesome
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Albert · Trails of Suebia @albedood.bsky.social · 26/09/2026
the mystical giants, standing next to the men who have to fight them #screenshotsaturday #gamedev #indiedev #godot #rts #lowpoly
Three huge low-poly creatures standing in a meadow under a cloudy sky: a walking tree, an orange giant in a red-crested helmet with a red shield, and a dark giant with a gold disc above its head. A crowd of ordinary warriors with blue shields stands around their feet, barely up to their knees.
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Alan - Fool’s Metal @alanpickled.bsky.social · 26/09/2026
I threw away last week's biome and replaced it with a new palette and new sprites. Honestly, it seems throwing away things I've made is like half the process... #gamemaker #gamedev #indiegames
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Alexander Polovov @rcktlx.bsky.social · 26/09/2026
new water shader and a lighting pass this week. the sewers finally have the atmosphere i was after #screenshotsaturday #madewithgodot #gamedev
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Dennis_Eb - Wishlist Pico Drift on Steam! @dennis-eb.bsky.social · 25/09/2026
(After going insane) I finally figured out the netcode 😅 It's now stable in real world scenarios for close racing and I can start adding more game modes (Races, CTF...) #gamedev #indiegame #indiedev #Steam
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uglycoal @uglycoal.bsky.social · 25/09/2026
in Selkie's Salvage&Co. you can also draw a flag for your boat Selkie wont judge whatever you draw #selkiesalvage #godot
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Albert · Trails of Suebia @albedood.bsky.social · 25/09/2026
down at the foot of the palisade on a winter night, snow on the firs and the stars out devrowinteractive.itch.io/trails-of… #gamedev #indiedev #godot #lowpoly #rts
A ground-level night view along a tall timber palisade with square towers. Deep blue snow lies underfoot, snow-laden fir trees stand on the right, and a cloudy sky full of stars hangs over a pale moon.
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Vav Labs @vav-labs.com · 24/09/2026
If every selected unit gets the same target_position, you've asked 8 bodies to stand on one point. In my test scene all 8 stalled. Give each its own reachable slot and all 8 arrive. Avoidance doesn't fix the request. Writeup + demo: vav-labs.com/blog/rts-cro... #godot #gamedev #indiedev
vav-labs.com
RTS Crowd Movement in Godot: Destinations and Arrival
Build a Godot RTS move order with reachable destination slots, shared claims, partial allocation, and honest arrival states. Includes a tested 2D demo.
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Marcus "Serith" Andersson @serith.maloria.org · 25/09/2026
Part of converting 2D to 3D is needing to make a custom editor for it. I want it to 1) still feel like you're working in 2D and 2) I want the editor to built into the game client where anyone can make their own levels and play around #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
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LitlOctopus @litloctopus.bsky.social · 25/09/2026
Devlog: got the floor map generator to actually feel like an org chart. Slay the Spire inspired corporate satire roguelite progression #indiedev #gamedev #godot
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Albert · Trails of Suebia @albedood.bsky.social · 25/09/2026
the Legionary, big shield and short sword. he takes less damage while another Legionary stands beside him so keep them in a block! #gamedev #indiedev #godot #rts #strategygames
A low-poly Roman legionary on a black background: a steel helmet with a red crest and cheek guards, banded armour over a white tunic, a short sword in one hand and a large rectangular blue shield with gold trim in the other.
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Gnista Games | 🧊Mysticore Announced!🧊 @gnistagames.bsky.social · 25/09/2026
The system that almost broke me #indiegame #gamedev #rts #StrategyGames www.youtube.com/shorts/9_sGA...
youtube.com
The system that almost broke me
YouTube video by Gnista Games
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SplitcardRoguelite @octagames.bsky.social · 24/09/2026
Day 18 of posting everyday until my game is released. Gathered all the elites in one place, which one looks the scariest? 🦇🧌☠️ #indiegame #roguelite #indiedev #pixelart #deckbuildingroguelite #gamedev
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Pointme@thesky @pointmeattsky.bsky.social · 24/09/2026
updated area 2 top down segments with better lighting, and visibility, and some torches that stare at you and occasionally blink #IndieGame #GameDev #IndieDev #Godot #GameDesign #Devlog #IndieGameDev #IndieGames #art
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QuantumSamurai @chukudi.bsky.social · 24/09/2026
My brothers and I made our own Pokémon romhack. Pokémon Lattice is a Game Boy Color hack with natures, abilities, and no forced rival fights. Here's a first look. #romhack #pokemon #gamedev #retrogaming
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Albert · Trails of Suebia @albedood.bsky.social · 24/09/2026
one builder and his hammer, sped up. he just keeps going and the barracks puts itself together over his shoulder devrowinteractive.itch.io/trails-of… #gamedev #indiedev #godot #rts #lowpoly
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KinematicSoup Technologies @kinematicsoup.com · 24/09/2026
We shipped client-side prediction in kazap.io, and the replay step was most of the work: keep inputs for the round trip, compare with each server update, and when they disagree past a tolerance, replay from the server's state... #gamedev #unity3d #indiedev
Overlay of a client-predicted ship in orange and the server position in white, showing the divergence prediction has to correct.
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Blight @noxiousblight.bsky.social · 24/09/2026
Revamp of the old hole in the floor room #lowpoly #horror #gamedev #PSX #indiehorror
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sandro @ansdor.com · 24/09/2026
early prototype for the ship model. matcap magic #godot #indiedev #b3d
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Albert · Trails of Suebia @albedood.bsky.social · 24/09/2026
the Kurru, ancestor ground. a royal tumulus and its offering chapel, where the dead are owed service and every so often one of them arrives to give it devrowinteractive.itch.io/trails-of… #gamedev #indiedev #godot #lowpoly
A low-poly Kushite burial mound on a black background: a large banded mudbrick dome with a blue capstone, a small flat-roofed chapel beside it, four stone pillars behind and a low mudbrick enclosure wall in front.
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Hexed Gardens @hexedgardens.bsky.social · 24/09/2026
Lately I've been haunted by an obsessive need to optimize the game I completely reworked the parallax system, and now it hits 60fps on an old integrated gpu. It was 30 last month. Hopefully the urge is gone and I can focus on more interesting things now 😁 #indiedev #indiegamedev #indiegame
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Dan @xdelltog.bsky.social · 24/09/2026
update about Godot EQS, i added a context to query, in this example the query is inside the enemy node but the context actor is the player, it’s useful for get attack positions in a range with line of sight #godot #gamedev #indiedev
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