The bow spray in Seagazer has no particles. It's two mesh sheets that run the ocean's own shader code, bent into shape in a vertex shader. Here's how it works, made in @godotengine.org. 1/6
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Making Seagazer, a one-sitting sailing adventure. You are a boat. You have a compass. No map, no markers. Solo dev · Godot Wishlist: store.steampowered.com/app/4989540/Seagazer