Elanis @elanis.eu · 42mI just realized, if I wanted, I could just drop the gameplay part of my game and it would still be a cool tool to draw and simulate train networks 😂 020
Reposted by ElanisElanis @elanis.eu · 28/09/2026Did some UI/UX Improvements from tonight on Logistik c: Before/After on Planned trains list (the background is still blurry/transparent but not in this specific example): #solodev #indiedev #indiegame #gamedev #train 🧵 (1/?) 2206
Elanis @elanis.eu · 28/09/2026Did some UI/UX Improvements from tonight on Logistik c: Before/After on Planned trains list (the background is still blurry/transparent but not in this specific example): #solodev #indiedev #indiegame #gamedev #train 🧵 (1/?) 2206
Elanis @elanis.eu · 27/09/2026Thoughts dump: For some time I've been experimenting with hashtags and types of posts (sometime more techy, sometimes more gameplay, ...), and all, I try to understand what people like. Well, I'm glad to tell I still don't understand a damn thing of what makes a post popular lol 350
Elanis @elanis.eu · 27/09/2026 I just pushed a new minor update on the game after this week major update: store.steampowered.com/news/app/392... #gamedev #indiedev #solodev #indiegame #steam #trainsstore.steampowered.comLogistik - Additional Improvements after this week major update on the Demo (0.3.1) - Steam NewsAdditional Improvements after this week major update on the Demo 2158
Elanis @elanis.eu · 26/09/2026It's satisfying, so I'm sharing 😄 All my automated tests on Logistik, running in less than 50 seconds. (Nope, this video isn't sped up, it's the real speed) #solodev #indiedev #gamedev #indiegame #trains #screenshotsaturday #imOutOfHashtagsIdeas 1145
Elanis @elanis.eu · 23/09/2026The new version has been released for Logistik Demo😁 New features includes: rolling stock management, offer/demand, fuel consumption and lots of QoL. More info in the news: store.steampowered.com/news/app/392... #indiegame #indiedev #gamedev #solodev #trains #demo #update #steamstore.steampowered.comLogistik - Major demo Update (0.3.0) - Steam NewsLots of things improved in the gameplay in this update :) 2152
Elanis @elanis.eu · 23/09/2026Okay, this probably looks like a silly achievement ... but from now on, you can loose in Logistik 😆 (Yep, the current public version of the demo doesn't let you loose the game 😅) This major update I'm going to release is... needed lol #indiegamedev #indiedev #solodev #trains #demo #steam 2113
Elanis @elanis.eu · 23/09/2026I almost feel like it's required to include a logarithm or a power whenever I write this kind of function 😂 000
Elanis @elanis.eu · 22/09/2026That major feature is done 🎉 Now, trains have transport capacities (freight or passenger), same for the train stations (all of this affects revenue). Next and final feature before releasing this major demo update: fuel costs based on distance traveled #indiegamedev #indiedev #solodev #trains 1163
Elanis @elanis.eu · 22/09/2026L'enfer d'être vacataire à l'université, j'ai bien fait d'arrêter J'ai fait cours du 04/03 au 03/07, j'ai terminé tout l'administratif le 07/07 (saisie des heures, rendu des notes, ...), j'ai bataillé pour que tout soit au propre ... je viens de recevoir un mail pour me dire de saisir mes heures 😭 100
Elanis @elanis.eu · 21/09/2026WIP on Logistik 👀 New feature in progress: the amount of passengers/freight in the train station, and better auto-placement of name/metadatas. (Don't look at the minimap, there was a slightly small but fun bug 😂) #indiegamedev #indiedev #solodev #trains 1133
Elanis @elanis.eu · 19/09/2026Me: I should really stop procrastinating and work on the remaining features needed for the demo update on Logistik Also me: Working on everything except those features for almost 3 days 😅 #indiegamedev #indiedev #solodev 0143
Elanis @elanis.eu · 16/09/2026Today's work on Logistik: the revenues modifiers (which are some quest rewards) finally work. Sounds like players didn't realized it never worked 😂 (I knew the code was missing but it wasn't a priority until now, since I'm reworking the gameplay) #solodev #indiedev #gamedev #indiegame #trains 1101
Elanis @elanis.eu · 15/09/2026BIG TRAIN and SMOL TRAIN! (Yes, I finally implemented it, you can choose how many vehicles are in a train c:) #indiegame #gamedev #indidev #solodev #train 172
Elanis @elanis.eu · 15/09/2026My weird brain takes 10 days before working again on gameplay, just to realize the gameplay error I needed took me 15 minutes top to write and now it works 😅 010
Elanis @elanis.eu · 15/09/2026As promised, a quote post to share that my games are now back to full price, if you prefer supporting me that way :) #solodev #indiegame #gamedev #indiedev 0102
Reposted by ElanisKenney @kenney.nl · 14/09/2026I feel it's important to share this again. The internet is so hostile toward creators nowadays. I've seen people have their work stolen, and no longer feel comfortable sharing their creations. We can do better. Let's be supportive to the people that make this a better place! 💞 41627989
Elanis @elanis.eu · 14/09/2026I should work on Logistik's gameplay instead of procrastinating by doing anything gamedev except this 😅 It's not like I want the features to be ready and widely tested by the convention in less than 3 weeks ... and build a trailer with these features. Life of a hobbyist solodev in a nutshell 😄 031
Elanis @elanis.eu · 14/09/2026After some profiling, I've been able to do some improvements on my lib, it's still laggy on the pi but almost playable. So I won't use it for the convention, but at least low end PCs will struggle even less (tbf, it was already ok everywhere, but optims are still welcome!) github.com/Dysnomia-Stu...github.comRelease 3.1.0 · Dysnomia-Studio/canvas2d-wrapperBreaking change: GameControlsContextProvider is now required around any usage of useKeyboard/useGamepad. Changes: Keyboard controls: prevent duplicate events (slight performance optim as well) Gam... 110
Elanis @elanis.eu · 13/09/2026The human brain is so fun, my game (Extortion) is at 70% off on Steam during the programming fest. So 1.49€, lowest ever and to be fair, that's almost free. But still, when I look at the stats, I've got dozens of sales... but 3 times that number in added wishlists in the same time period 😄 060
Elanis @elanis.eu · 12/09/2026Sooo, I just tried running my game (Logistik) on one of my Pi 4, so I could do like last time and use it for the IRL convention I have in 3 weeks. And not great, I have like 5 FPS 😅 I'll have to go for the backup plan: using my laptop and the Steam deck as playtest computers 😄 000
Elanis @elanis.eu · 11/09/2026I'm off work for the next two weeks 🤩 I will take this time for some rest, but of course, I will also work on Logistik and other projects. The goal on Logistik is to finish the current WIP of buying/selling vehicules, transportation demands, etc. so we don't have a game that infinitely grow anymore 121
Elanis @elanis.eu · 10/09/2026Guess who's participating? Your favorite solodev with no game looking like the previous one! (Yes, Extortion is taking part in the sale 😄) store.steampowered.com/category/pro... #solodev #indiedev #indiegame #steam #hacking #programming #salestore.steampowered.comProgrammingSteam Programming Fest 2026 092
Elanis @elanis.eu · 08/09/2026Which one do you prefer? I tried rewriting the short description to make it more appealing (the second pic is the new one), but I need external opinions 😄 #solodev #indiegame #gamedev #trains 281
Elanis @elanis.eu · 08/09/2026Since the programming fest starts in a few days, my games are in sale during the whole week! :) You can get Extortion at -70% off, and Alchemistry at -50% off. And if you prefer supporting me by getting them full price, I'll make another post next week c: #solodev #indiegame #gamedev #indiedevstore.steampowered.comSteam Developer: Dysnomia StudioFrench solo developer working on various games, mainly in my free time :) 191
Elanis @elanis.eu · 02/09/2026Okay, so on September 30th my Steam page for Logistik will be 1 year old. How about by this date I push a new demo update with some interesting content, put a trailer online, and you help me reach the 500 wishlists? 😁 (I'm a 435, it's not a huge step!) #indiegame #gamdev #indiedev #solodev #trains 1103
Reposted by ElanisProtopop @protopop.bsky.social · 01/09/2026Cozy Country is out now on Steam for Mac and PC A peaceful fantasy landscape creator. Paint forests, place rivers, build a village, add animals, then step inside your world and explore it Buying a copy, telling a friend, or sharing this post all help❤️ store.steampowered.com/app/4690240/... 13319
Elanis @elanis.eu · 29/08/2026🌱🌳 With the rain back here again for 2 weeks once every other day, some nice colors are back in the garden 🤩 061
Elanis @elanis.eu · 28/08/2026Bsky bug that makes you skip a heartbeat 😅 (Lots of "old" notifications were marked as "unread" for some reason) 120
Elanis @elanis.eu · 28/08/2026Indie gamedev is a great adventure, for real, I don't regret spending thousands of hours on the last decade on it But I think lots of us should remember it's just another expensive hobby™, and it's okay #solodev #indiegame #gamedev #indiedev (1/2) 1112
Elanis @elanis.eu · 24/08/2026After 10 years of gamedev, I finally start to make okay-ish icons 😂 I still see some improvements, but that's enough to carry the meaning for now :) So, yeah, I'm working on the limited amount of wagons in game 👀 #solodev #indiegame #gamedev #indiedev #trains 1152
Elanis @elanis.eu · 21/08/2026This morning's work: Some start on an algorithm to automatically place station names so they collide as little as possible with map elements (for now, only two possible positions: top and bottom), but I'll use this as an experiment :) ) #solodev #indiegame #gamedev #indiedev #trains 0124
Elanis @elanis.eu · 19/08/2026If on a train game you see: [LocoIcon] 3/18 [WagonIcon] 5/23 in the top bar You assume: - There are 3 locomotives and 5 wagons available (on a total of 18 locos, 23 wagons) - There are 3 locomotives and 5 wagons used (on a total of 18/23) - Something else? #indiegamedev #solodev #trains 221
Elanis @elanis.eu · 18/08/2026New overthinking subject unlocked: "Should I rename my game?" Real question I'm asking, do you think "Logistik" is a name that fits my game? I'm thinking it's not totally train-ish, but also, it's unique, and I invested a year of gamedev/marketing in this name, sooo, I don't know? #solodev 370
Elanis @elanis.eu · 16/08/2026I finally had some time to work on the game and release a new demo update! Mostly UI/UX improvements, but it's nice to have to :) (GIF/pics embed in the changelog!) Wishlist and share with your friends 💖 #indiegamedev #solodev #trains #steam #update #demo store.steampowered.com/news/app/392...store.steampowered.comLogistik - Demo Update (0.2.3) - Steam NewsAn update has been released on the demo :) 161
Elanis @elanis.eu · 14/08/2026That's so cool that now you know when someone started to follow you from a specific starter pack! Nice little QoL from bsky :) 020
Elanis @elanis.eu · 14/08/2026Yay! Le conseil constitutionnel a censuré la loi sur l'interdiction des RS aux moins de 15 ans :) N'en déplaise à certains, l'état de droit, c'est cool quand même 100
Elanis @elanis.eu · 13/08/2026You know how I said I didn't have time or motivation to work on gamedev recently while I was dogsitting my parents' dogs? Well, my procrastinating brain found a way (earlier this week) to work a day/night cycle. That was ugly (it's on a separate branch), and not even a priority, but I did this 😅 030
Elanis @elanis.eu · 12/08/2026Gotta love this procrastinating/tired brain where I want to work on my game during my workday, and don't gamedev in the evening eventually 😅 Once I'll be back home, will be back to my normal computer (not laptop), and have a better sleep quality, it should be better, I hope! 130
Elanis @elanis.eu · 11/08/2026We're back to some pre-demo release wishlists rhythm on Logistik 😅 But it's partially because I haven't been able to work a lot on the game, dev and marketing wise, too. My free time has been limited in the last 2 weeks, I haven't been able to release another update yet (I'm slowly working on it!) 140
Reposted by ElanisCasey Explosion @caseyexplosion.bsky.social · 10/08/2026"Indies will save us" No! YOU WILL SAVE INDIES! Go leave a review for that neat indie game you like, share the trailer for an upcoming game you're anticipating, tell your fave developer they did a good job, go tell people about such and such game that's just come out, you can make a difference! 175116075087
Elanis @elanis.eu · 08/08/2026Today, small UI improvements including unifying the button styles in game and menus. That's some improvements :) Stil some work to do, but better is already great :) #solodev #indiegamedev #screenshotsaturday #trains 041
Elanis @elanis.eu · 08/08/2026Now that this is fixed, I could work on the game again ... (But my brain just wants to procrastinate, and do anything else than gamedev on Logistik 😅) 030
Elanis @elanis.eu · 07/08/2026So, on Wednesday my laptop bricked (signal from the led: "RAM issue"), great, that's the best time to buy some RAM Before buying some, I tried opening the laptop (4yo, never opened, Dell XPS are very good computers), but I needed the *right* screwdriver Today, I recieve it, open the laptop ... 1/? 130
Elanis @elanis.eu · 04/08/2026If everything goes as planned, I will do this convention in my city for a second time in about 2 months 🤩 120
Elanis @elanis.eu · 03/08/2026Ngl, I love watching my grafana with Steam stats once in a while. It's satisfying to see how it went through time. Here's a small peak: #indiegamedev #solodev #stats #grafana #steam 081
Elanis @elanis.eu · 03/08/2026I've had a very busy week and weekend so there was not much gamedev in the last 7 days (thus why you didn't see my magnificent WIP GIFs😂) There was no update this weekend on Logistik demo but I hope to get some free time for one later this week! Also, we're at 410 outstanding wishlists 🎉 #solodevstore.steampowered.comLogistik on SteamBuild, schedule, and optimize your rail network, with every track reshaping the world. Balance fuel costs, adapt to the terrain, and fulfill demands. Elevate Trains to the ultimate means of transport! 0112