Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026small quality of life stuff like that adds up fast, nice! 010
Reposted by Albert · Trails of SuebiaJ. H. Zech @jhzech.bsky.social · 28/09/2026Some requested features added: volume setting and run difficulty visibility #roguelike #cards #megaman #gamedev #indiegame #godot 1168
Reposted by Albert · Trails of SuebiaBuddyOl"Dannnñn @buddythewise.bsky.social · 28/09/2026Progress on doom like game is going well. Here's some footage of the gameplay prototype so far #indiedev #gamedev #pixelart #godot #progress 0196
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026Same town, morning and night. Which one do you like more? devrowinteractive.itch.io/trails-of… #gamedev #indiedev #godot #lowpoly #citybuilder 1175
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026chasing bottlenecks without an engine to blame is rough, respect for doing it bare! 110
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026two mesh sheets riding the shader instead of real particles, that's such a clean trick! 110
Reposted by Albert · Trails of SuebiaElanis @elanis.eu · 28/09/2026Did some UI/UX Improvements from tonight on Logistik c: Before/After on Planned trains list (the background is still blurry/transparent but not in this specific example): #solodev #indiedev #indiegame #gamedev #train 🧵 (1/?) 2225
Reposted by Albert · Trails of SuebiaEike @zet23t.bsky.social · 28/09/2026I ignored performance a lot; but running the game on Android and browser reveals quite some bottlenecks. So I have to look into that. Not using an engine means this is up to me to take care of. Not that I am good at that, but at least I could improve a few things. #gamedev #indiedev #solodev #raylib 2183
Reposted by Albert · Trails of SuebiaHeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026The bow spray in Seagazer has no particles. It's two mesh sheets that run the ocean's own shader code, bent into shape in a vertex shader. Here's how it works, made in @godotengine.org. 1/6 #godot #godotengine #gamedev #indiedev 311719
Reposted by Albert · Trails of SuebiaAquila Games @aquilagames.bsky.social · 28/09/2026We fixed the camera problem in our #survivorslike #indiegame... #TogetherAgainstMork #gaming #gamedev 0176
Reposted by Albert · Trails of SuebiaWinter Cats Studios @wintercatsstudios.bsky.social · 28/09/2026Farms are now easier to plan and manage ✨ We added a new grid overlay shader with a subtle pulse effect and Norse-inspired details, making it feel more organic while helping you line up farms, gardens, beehives and more. #gamedev #indiedev #citybuilder 0249
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026the Ballista, a bolt-thrower on a cart with two men to work it it outranges every tower, so it can stand off and a tower cannot answer it #gamedev #indiedev #godot #rts #strategygames 1195
Reposted by Albert · Trails of SuebiaFairys @fairystailor.bsky.social · 28/09/2026just spent 2 hours trying to figure out why the save system was not picking up the inventory thankfully i managed to get it sorted in the end #Godot #IndieGameDev #WhyDoITortureMyselfLikeThis 0132
Reposted by Albert · Trails of SuebiaMatěj Hložánek @mlozanek.bsky.social · 28/09/2026I think I started making this sandbox only because I wanted to recreate where I used to go during the summer as a kid. I added parks and monuments to the little sandbox. #gamedev #indiedev 0167
Reposted by Albert · Trails of SuebiaoTTeVerse @otteumstudio.bsky.social · 28/09/2026The gameplay is done, so now it's time to make it look like a game 💡 I added spot lights, volumetric fog, glowing spike pits, coloured door lights and emissive columns in Unreal Engine 5.8. Adventure Artist Devlog #6 👇 #UE5 #gamedev #indiedev 0175
Reposted by Albert · Trails of SuebiaSeptaSun @septasun.bsky.social · 28/09/2026A difficult part of showing my progress is how hard it is to show it. "Euphoria _" is one button but secretly 12 attacks, I made my move data able to input another attack allowing for any attack to be a side effect instead of coding each effect. #gamedev #indie #rpg 085
Reposted by Albert · Trails of SuebiaTeam Lazerbeam @teamlazerbeam.bsky.social · 28/09/20265 years of game dev evolution in 22 seconds. Here's how Shroom and Gloom looked across 5 different eras, going from game jam to Early Access. #gamedev #indiedev #indiegames #videogames 518237
Reposted by Albert · Trails of SuebiaMegan @ziireynak.bsky.social · 27/09/2026Working on the dark ice for our game! Tested the door in-engine today with a shader I made. The top 2 pics are in #Blender, bottom right is in #Godot Don't mind the ominous duck for now 🦆 o=o #ShoesInTheFridge #SitF #GameDev #b3d #noGenAI 1317
Reposted by Albert · Trails of Suebiaactivey @activey.bsky.social · 27/09/2026I fixed sooo many stupid bugs during last week, oh boy 😅 Now something more appealing: added flies cloud and replaced outlined highlights in favor of proper highlighting 🤓 How about... spiders next? 🤔 #gamedev #solodev #indiedev 2236
Reposted by Albert · Trails of SuebiaKoboldDev @kobolddev.bsky.social · 27/09/2026Been a little bit too focused working on a falling blocks prototype, and before I knew it I ended up turning it into a full on project. What if you could clear blocks by linking a color all the way from one wall to another? #gamedev #indiedev #solodev #godot #pixelart 821860
Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026a suebian town while you are playing it, every chimney going and nine Geirmaðr selected devrowinteractive.itch.io/trails-of… #gamedev #indiedev #godot #rts #citybuilder #lowpoly 1156
Reposted by Albert · Trails of Suebiaveih.bsky.social @veih.bsky.social · 27/09/2026Game Journal #025 - Been working on a completely new upgrade tree. It’s more in-depth now, with more interesting choices instead of just being a bunch of stat upgrades. #indiegame #gamedev #indiedev #pixelart 1195
Reposted by Albert · Trails of SuebiaKevin Iglesias @keviniglesias.com · 27/09/2026I'm working on an Armory Crafter tutorial 🛠️ I will talk about ID Masks / Color ID Maps, used in Armory Crafter to isolate different parts of a model and apply materials and texture details to specific areas. #ArmoryCrafter #gameDev #indieDev #Godot #Unity #Unreal 1155
Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026free demo, one map, one mission, about twenty minutes: devrowinteractive.itch.io/trails-of… 010
Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026the Skeið runs onto any beach, a raid that needs no harbour fastest hull on the water and it pays for it, nothing afloat has fewer hit points #gamedev #indiedev #godot #rts #lowpoly 2176
Reposted by Albert · Trails of Suebiajeroenpx @jeroenpx.bsky.social · 27/09/2026Weekly Dev Log #14 Light blue or red? I can't decide. I like the light blue one because Eric the fish is easier to spot. But the red one fits more with the red dashboard at the bottom of the screen? #gamedev #indiedev 0145
Reposted by Albert · Trails of SuebiaJettelly @jettelly.bsky.social · 27/09/2026Seagazer’s bow spray isn’t made with particles! HeedlessNomad used two grid meshes shaped in the vertex shader. Here's how it works. 🌊 More: www.reddit.com/r/godot/comm... Into Godot shaders and VFX? This might help ✨ jettelly.com/bundles/godo... #godot #vfx #gamedev #technicalart 1312
Reposted by Albert · Trails of SuebiaDTCNoFsGiven @dtcnofsgiven.bsky.social · 27/09/2026Now I have my Full on Running animation working (Speed run fun awaits!😈). Player walks then when tapping forward twice to hold he can run with extra speed and change in animation. The footsteps of the running may change. Its a place holder for now #Gamedev 0145
Reposted by Albert · Trails of SuebiaPG @pyrite415.bsky.social · 27/09/2026Trying out a little digital TCG style card rendering for another project I've been working on. Having some fun with shaders, been really enjoying working with this! Next up gonna try to push the parallax more and see how it feels. #godot #godotengine #indiedev #gamedev 2287
Reposted by Albert · Trails of Suebiacocona77.bsky.social @cocona77.bsky.social · 27/09/2026GAME 710 – Week 2 Dev Log This week, I continued planning my A1 Set Dressing project. I refined my reference board and decided to focus on a dark medieval ruin environment with fog, wet ground, and water. #GameDev #UnrealEngine #EnvironmentArt #LevelDesign 2165
Reposted by Albert · Trails of SuebiaTim • Explorers of Esmar @tipri-games.com · 26/09/2026Working on a level editor with lua scripts support 📜 #gamedev #indiegames #screenshotsaturday 1207
Reposted by Albert · Trails of SuebiaElliemore Casp @elliemorecasp.bsky.social · 26/09/2026first crafting & simple blocks mechanics #IndieDev #GameDev #Godot #SandboxGame #VoxelGame 0197
Reposted by Albert · Trails of SuebiaGarden Diary — MageGangsta @magegangsta.bsky.social · 26/09/2026Bloom only happens on an island that is completely full. I spent a great deal of time on a thing most people will see once, and I would do it again. #cozygames #indiedev #godot #screenshotsaturday #demo #indiegame #wholesome 3239
Albert · Trails of Suebia @albedood.bsky.social · 26/09/2026free demo, one map, twenty minutes: devrowinteractive.itch.io/trails-of… 000
Albert · Trails of Suebia @albedood.bsky.social · 26/09/2026the mystical giants, standing next to the men who have to fight them #screenshotsaturday #gamedev #indiedev #godot #rts #lowpoly 1205
Reposted by Albert · Trails of SuebiaAlan - Fool’s Metal @alanpickled.bsky.social · 26/09/2026I threw away last week's biome and replaced it with a new palette and new sprites. Honestly, it seems throwing away things I've made is like half the process... #gamemaker #gamedev #indiegames 710714
Reposted by Albert · Trails of SuebiaAlexander Polovov @rcktlx.bsky.social · 26/09/2026new water shader and a lighting pass this week. the sewers finally have the atmosphere i was after #screenshotsaturday #madewithgodot #gamedev 4199