Sign in

Albert · Trails of Suebia

@albedood.bsky.social
1.5K followers 1.5K following 528 posts

Solo dev making Trails of Suebia — classic RTS in a fresh coat. Chop wood, put up a town, take the field. Made in Godot. Free demo: devrowinteractive.itch.io/trails-of… devrow-interactive.com discord.gg/Eq6xBykrN9

PostsRepliesMedia
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026
small quality of life stuff like that adds up fast, nice!
010
Reposted by Albert · Trails of Suebia
J. H. Zech @jhzech.bsky.social · 28/09/2026
Some requested features added: volume setting and run difficulty visibility #roguelike #cards #megaman #gamedev #indiegame #godot
1168
Reposted by Albert · Trails of Suebia
BuddyOl"Dannnñn @buddythewise.bsky.social · 28/09/2026
Progress on doom like game is going well. Here's some footage of the gameplay prototype so far #indiedev #gamedev #pixelart #godot #progress
0196
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026
Same town, morning and night. Which one do you like more? devrowinteractive.itch.io/trails-of… #gamedev #indiedev #godot #lowpoly #citybuilder
A walled low-poly Suebian town in warm morning light. A long timber palisade with square towers runs across the front, log houses with pale roofs and chimney smoke stand around a big hall, and green meadow and woods roll away behind.The same town and palisade at night under blue-green moonlight. The hall and houses show warm lit windows and a few torches glow on the grass beside the wall.
1175
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026
chasing bottlenecks without an engine to blame is rough, respect for doing it bare!
110
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026
two mesh sheets riding the shader instead of real particles, that's such a clean trick!
110
Reposted by Albert · Trails of Suebia
Elanis @elanis.eu · 28/09/2026
Did some UI/UX Improvements from tonight on Logistik c: Before/After on Planned trains list (the background is still blurry/transparent but not in this specific example): #solodev #indiedev #indiegame #gamedev #train 🧵 (1/?)
Simple listDetailed list
2225
Reposted by Albert · Trails of Suebia
Eike @zet23t.bsky.social · 28/09/2026
I ignored performance a lot; but running the game on Android and browser reveals quite some bottlenecks. So I have to look into that. Not using an engine means this is up to me to take care of. Not that I am good at that, but at least I could improve a few things. #gamedev #indiedev #solodev #raylib
A screenshot of the game 8-bitBot with a large text overlay that outputs statistics on batching and draw calls.
2183
Reposted by Albert · Trails of Suebia
HeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026
The bow spray in Seagazer has no particles. It's two mesh sheets that run the ocean's own shader code, bent into shape in a vertex shader. Here's how it works, made in @godotengine.org. 1/6 #godot #godotengine #gamedev #indiedev
311719
Reposted by Albert · Trails of Suebia
Aquila Games @aquilagames.bsky.social · 28/09/2026
We fixed the camera problem in our #survivorslike #indiegame... #TogetherAgainstMork #gaming #gamedev
0176
Reposted by Albert · Trails of Suebia
Winter Cats Studios @wintercatsstudios.bsky.social · 28/09/2026
Farms are now easier to plan and manage ✨ We added a new grid overlay shader with a subtle pulse effect and Norse-inspired details, making it feel more organic while helping you line up farms, gardens, beehives and more. #gamedev #indiedev #citybuilder
0249
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026
devrowinteractive.itch.io/trails-of…
020
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026
the Ballista, a bolt-thrower on a cart with two men to work it it outranges every tower, so it can stand off and a tower cannot answer it #gamedev #indiedev #godot #rts #strategygames
A low-poly Roman ballista on a black background: a wooden bolt-thrower on a four-wheeled cart with iron-rimmed wheels, a red banner on a pole, and two crewmen in white tunics and brown caps working it.
1195
Reposted by Albert · Trails of Suebia
Fairys @fairystailor.bsky.social · 28/09/2026
just spent 2 hours trying to figure out why the save system was not picking up the inventory thankfully i managed to get it sorted in the end #Godot #IndieGameDev #WhyDoITortureMyselfLikeThis
0132
Reposted by Albert · Trails of Suebia
Matěj Hložánek @mlozanek.bsky.social · 28/09/2026
I think I started making this sandbox only because I wanted to recreate where I used to go during the summer as a kid. I added parks and monuments to the little sandbox. #gamedev #indiedev
0167
Reposted by Albert · Trails of Suebia
oTTeVerse @otteumstudio.bsky.social · 28/09/2026
The gameplay is done, so now it's time to make it look like a game 💡 I added spot lights, volumetric fog, glowing spike pits, coloured door lights and emissive columns in Unreal Engine 5.8. Adventure Artist Devlog #6 👇 #UE5 #gamedev #indiedev
0175
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026
worth every hour, looks great
010
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026
possession mechanics sound fun
010
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026
hopping pathetically is a mood
010
Reposted by Albert · Trails of Suebia
SeptaSun @septasun.bsky.social · 28/09/2026
A difficult part of showing my progress is how hard it is to show it. "Euphoria _" is one button but secretly 12 attacks, I made my move data able to input another attack allowing for any attack to be a side effect instead of coding each effect. #gamedev #indie #rpg
085
Reposted by Albert · Trails of Suebia
Team Lazerbeam @teamlazerbeam.bsky.social · 28/09/2026
5 years of game dev evolution in 22 seconds. Here's how Shroom and Gloom looked across 5 different eras, going from game jam to Early Access. #gamedev #indiedev #indiegames #videogames
518237
Albert · Trails of Suebia @albedood.bsky.social · 28/09/2026
haha the struggle is real
100
Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026
39 years, incredible run
010
Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026
tusha's got real character
010
Reposted by Albert · Trails of Suebia
Megan @ziireynak.bsky.social · 27/09/2026
Working on the dark ice for our game! Tested the door in-engine today with a shader I made. The top 2 pics are in #Blender, bottom right is in #Godot Don't mind the ominous duck for now 🦆 o=o #ShoesInTheFridge #SitF #GameDev #b3d #noGenAI
1317
Reposted by Albert · Trails of Suebia
activey @activey.bsky.social · 27/09/2026
I fixed sooo many stupid bugs during last week, oh boy 😅 Now something more appealing: added flies cloud and replaced outlined highlights in favor of proper highlighting 🤓 How about... spiders next? 🤔 #gamedev #solodev #indiedev
2236
Reposted by Albert · Trails of Suebia
KoboldDev @kobolddev.bsky.social · 27/09/2026
Been a little bit too focused working on a falling blocks prototype, and before I knew it I ended up turning it into a full on project. What if you could clear blocks by linking a color all the way from one wall to another? #gamedev #indiedev #solodev #godot #pixelart
821860
Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026
a suebian town while you are playing it, every chimney going and nine Geirmaðr selected devrowinteractive.itch.io/trails-of… #gamedev #indiedev #godot #rts #citybuilder #lowpoly
An in-game view of a walled low-poly Suebian town on bright green grass. White chimney smoke rises from nearly every roof around a big central hall, a timber palisade runs along the left, and a unit card at the bottom reads Spearman (Geirmaðr).
1156
Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026
petrified beast, great twist
000
Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026
physics-based units, love that
100
Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026
faction picker looks clean
000
Reposted by Albert · Trails of Suebia
veih.bsky.social @veih.bsky.social · 27/09/2026
Game Journal #025 - Been working on a completely new upgrade tree. It’s more in-depth now, with more interesting choices instead of just being a bunch of stat upgrades. #indiegame #gamedev #indiedev #pixelart
1195
Reposted by Albert · Trails of Suebia
Kevin Iglesias @keviniglesias.com · 27/09/2026
I'm working on an Armory Crafter tutorial 🛠️ I will talk about ID Masks / Color ID Maps, used in Armory Crafter to isolate different parts of a model and apply materials and texture details to specific areas. #ArmoryCrafter #gameDev #indieDev #Godot #Unity #Unreal
1155
Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026
free demo, one map, one mission, about twenty minutes: devrowinteractive.itch.io/trails-of…
010
Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026
the Skeið runs onto any beach, a raid that needs no harbour fastest hull on the water and it pays for it, nothing afloat has fewer hit points #gamedev #indiedev #godot #rts #lowpoly
A low-poly longship on a black background: a red and white striped square sail, a carved beast head at each end, a row of blue and white round shields along the rail and oars out on both sides.
2176
Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026
shader clicked, love it
010
Reposted by Albert · Trails of Suebia
jeroenpx @jeroenpx.bsky.social · 27/09/2026
Weekly Dev Log #14 Light blue or red? I can't decide. I like the light blue one because Eric the fish is easier to spot. But the red one fits more with the red dashboard at the bottom of the screen? #gamedev #indiedev
0145
Reposted by Albert · Trails of Suebia
Jettelly @jettelly.bsky.social · 27/09/2026
Seagazer’s bow spray isn’t made with particles! HeedlessNomad used two grid meshes shaped in the vertex shader. Here's how it works. 🌊 More: www.reddit.com/r/godot/comm... Into Godot shaders and VFX? This might help ✨ jettelly.com/bundles/godo... #godot #vfx #gamedev #technicalart
1312
Reposted by Albert · Trails of Suebia
DTCNoFsGiven @dtcnofsgiven.bsky.social · 27/09/2026
Now I have my Full on Running animation working (Speed run fun awaits!😈). Player walks then when tapping forward twice to hold he can run with extra speed and change in animation. The footsteps of the running may change. Its a place holder for now #Gamedev
0145
Albert · Trails of Suebia @albedood.bsky.social · 27/09/2026
parallax push will sell it
010
Reposted by Albert · Trails of Suebia
PG @pyrite415.bsky.social · 27/09/2026
Trying out a little digital TCG style card rendering for another project I've been working on. Having some fun with shaders, been really enjoying working with this! Next up gonna try to push the parallax more and see how it feels. #godot #godotengine #indiedev #gamedev
2287
Reposted by Albert · Trails of Suebia
cocona77.bsky.social @cocona77.bsky.social · 27/09/2026
GAME 710 – Week 2 Dev Log This week, I continued planning my A1 Set Dressing project. I refined my reference board and decided to focus on a dark medieval ruin environment with fog, wet ground, and water. #GameDev #UnrealEngine #EnvironmentArt #LevelDesign
2165
Reposted by Albert · Trails of Suebia
Tim • Explorers of Esmar @tipri-games.com · 26/09/2026
Working on a level editor with lua scripts support 📜 #gamedev #indiegames #screenshotsaturday
1207
Reposted by Albert · Trails of Suebia
Elliemore Casp @elliemorecasp.bsky.social · 26/09/2026
first crafting & simple blocks mechanics #IndieDev #GameDev #Godot #SandboxGame #VoxelGame
0197
Reposted by Albert · Trails of Suebia
Garden Diary — MageGangsta @magegangsta.bsky.social · 26/09/2026
Bloom only happens on an island that is completely full. I spent a great deal of time on a thing most people will see once, and I would do it again. #cozygames #indiedev #godot #screenshotsaturday #demo #indiegame #wholesome
3239
Albert · Trails of Suebia @albedood.bsky.social · 26/09/2026
free demo, one map, twenty minutes: devrowinteractive.itch.io/trails-of…
000
Albert · Trails of Suebia @albedood.bsky.social · 26/09/2026
the mystical giants, standing next to the men who have to fight them #screenshotsaturday #gamedev #indiedev #godot #rts #lowpoly
Three huge low-poly creatures standing in a meadow under a cloudy sky: a walking tree, an orange giant in a red-crested helmet with a red shield, and a dark giant with a gold disc above its head. A crowd of ordinary warriors with blue shields stands around their feet, barely up to their knees.
1205
Albert · Trails of Suebia @albedood.bsky.social · 26/09/2026
yes please, that would help a lot
110
Reposted by Albert · Trails of Suebia
Alan - Fool’s Metal @alanpickled.bsky.social · 26/09/2026
I threw away last week's biome and replaced it with a new palette and new sprites. Honestly, it seems throwing away things I've made is like half the process... #gamemaker #gamedev #indiegames
710714
Reposted by Albert · Trails of Suebia
Alexander Polovov @rcktlx.bsky.social · 26/09/2026
new water shader and a lighting pass this week. the sewers finally have the atmosphere i was after #screenshotsaturday #madewithgodot #gamedev
4199