Eike @zet23t.bsky.social · 13hLook at that: This sheep likes this bot 😄 #gamedev #indiedev #solodev #raylib #screenshotsaturday 0124
Eike @zet23t.bsky.social · 19hWhen sheep get what they want, they now say "thank you". Needed for a special thing I started building. Some people would call it feature creep, I call it "emergent game design". #gamedev #indiedev #solodev #raylib #screenshotsaturday 2123
Eike @zet23t.bsky.social · 20hWhich sheep wins the race? They wait a random amount of time before moving one step ahead until they crash. While funny, I found a bug with bots and sheep crashing onto bridges that I had to test out ... and I just happen to have enough sheep to test all cases 😅 #gamedev #solodev #raylib 0152
Eike @zet23t.bsky.social · 02/10/2026First step in introducing different difficulty lanes: Having 3 distinct difficulty markers. I need to create some branching now so higher difficulty routes are shorter (=have fewer nodes). #gamedev #indiedev #solodev #raylib 1134
Eike @zet23t.bsky.social · 01/10/2026I started setting up a website for my game. Just another task that is required but has little to do with making a game... Oh well, here it is: 8-bitbot.com Not great or fancy, but it exists. One step after another. #gamedev #solodev8-bitbot.com8-bitBot8-bitBot is a programming puzzle game teaching functions, loops and conditionals through cute and clumsy robots 092
Eike @zet23t.bsky.social · 29/09/2026A few weeks ago I added the tracking code and also a benchmark to my game. These numbers are from my phone and show the progress of optimizations. It is still far from perfect, but it is now at least running stable on a high-end phone. Have to test some older ones #gamedev #indiedev #solodev #raylib 0164
Eike @zet23t.bsky.social · 28/09/2026I ignored performance a lot; but running the game on Android and browser reveals quite some bottlenecks. So I have to look into that. Not using an engine means this is up to me to take care of. Not that I am good at that, but at least I could improve a few things. #gamedev #indiedev #solodev #raylib 2183
Eike @zet23t.bsky.social · 27/09/2026Trying to get the game self test running... I want to see if I can test the release builds this way that the game is playing the first levels automatically to detect if anything strange has happened... I am not sure if this will pay off. #gamedev #indiedev #solodev #raylib 1163
Eike @zet23t.bsky.social · 26/09/2026Builds are green and the binaries are running on the target platforms. All built on machines I physically own. Now I have to make the gitea server my primary repo and then I can begin deleting my github hosted repositories and cancel my subscription. #gamedev #raylib 181
Eike @zet23t.bsky.social · 26/09/2026Slowly, one by one, it is getting green; Once this all works I can switch to pushing to my own server (the machine sitting on a shelf here at home) primarily and see how it fares - before phasing out using github (and paying for it). #gamedev #gitea 081
Eike @zet23t.bsky.social · 25/09/2026Ok, so the Android builds on my server running gitea succeeded, also the Linux builds. Now I reactivated an old notebook with windows 10 and added it as a runner and after much shouting and screaming, it compiles windows binaries and I can access it via RDP, too. #gamedev 161
Eike @zet23t.bsky.social · 25/09/2026Accepting the license failed, so I guess ... just assume it accepted it anyway. I think that commit message is very inspirational for the bash command line. #gamedev 041
Eike @zet23t.bsky.social · 25/09/2026Ran out of github actions for building my CI and burned through the extra 10$ budget I added. I need to set up the build pipeline on my own hardware. It is ridicules how much this little costs. I already have the server and gitea is also running. "Just" "a bit" of setup that's missing #gamedev 092
Eike @zet23t.bsky.social · 23/09/2026Testing out new instructions: Path finding and location finding. The location finder can look for bots/sheep that can be loaded or for locations where unloading bots is possible. So fairly complex instructions that are organized here to bring back all sheep. #gamedev #indiedev #solodev #raylib 0173
Eike @zet23t.bsky.social · 23/09/2026I notice I didn't announce this: The demo version of 8-bitBot is available on steam: store.steampowered.c... It is available for Windows and Linux. If you decide to give a try, I am grateful for any feedback that you may have :) #gamedev #indiedev #solodev #raylibstore.steampowered.com8-bitBot Demo on Steam8-bitBot is a programming puzzle game where you place simple instructions in a program to make your bots transport objects in a factory environment. 2145
Eike @zet23t.bsky.social · 22/09/2026In order to figure out more about ongoing performance issues on different devices, I added a benchmark that can be triggered and that will send some stats to my telemetry server. Maybe it turns out to be helpful, who knows! #gamedev #indiedev #solodev #raylib 0133
Eike @zet23t.bsky.social · 22/09/2026Ok, this is going to be interesting; I have a rough idea HOW this should work, but the details are totally unclear to me. I want to make this look funny... #gamedev #indiedev #solodev #raylib #blender 0163
Eike @zet23t.bsky.social · 21/09/2026Exploring puzzle ideas with sheep. Making a sheep run away from a bot is not difficult. But how will players use this to make them move into a pen? I don't like the predefined code for fixed movements. That is not programming... But maybe this is too difficult? #gamedev #indiedev #solodev #raylib 0122
Eike @zet23t.bsky.social · 21/09/2026Trying to improve the chapter transition: I think some people don't realize there are more levels (only one player made the followup levels AFAIK). So this is now happening when the chapter's last level is finished. I tried to find fitting sounds and make a few of my own. #gamedev #indiedev #solodev 2142
Eike @zet23t.bsky.social · 20/09/2026I made a short video yesterday about sheep "following" a bot 😄 youtube.com/shorts/H... #gamedev #indiedev #solodev #raylibyoutube.comRun B0B, the sheep will steal your apples! #gamedev #steam #solodev #indiedev #indiegame #raylibI am in the process of adding sheep into my game and I think this will open up wonderful opportunities to make some fun puzzles :D! 8-bitBot is a cozy programming puzzle game where you program small bots to solve simple - or not so simple tasks. The game is written in C using raylib. 092
Eike @zet23t.bsky.social · 20/09/2026Modifying the wait-instruction: it used to only check the forward path until it is free. New: wait until any neighbor is blocked or free. And it can specify a random timeout. Here, 3 bots wait 0 to 5 turns before moving. And the sheep reacts on the impacts. #gamedev #indiedev #solodev #raylib 2142
Eike @zet23t.bsky.social · 19/09/2026The sheep are coming to 8-bitBot. And they are going through the same testing procedures as the bots did. #gamedev #indiedev #solodev #raylib 081
Eike @zet23t.bsky.social · 19/09/2026Making and using animations imported from Blender. First time doing that 🙈. So far, I only animated via code or own tools... #gamedev #indiedev #solodev #raylib #blender 0121
Eike @zet23t.bsky.social · 19/09/2026These sheep are electrical! I will have to figure out how to animate them properly. #gamedev #indiedev #solodev #raylib 0112
Eike @zet23t.bsky.social · 18/09/2026I hope the style of this sheep now will fit into my game. Unlike everything else in 8-bitBot, I think I have to animate this one in blender. Wish me luck 😵💫 #blender #gamedev 0102
Eike @zet23t.bsky.social · 18/09/2026I need sheeps. For some purpose. In my game. If it works, it should be fun... #blender #gamedev 0124
Eike @zet23t.bsky.social · 18/09/2026A design I have began working on end of last year, still haven't found time to embed it. I tried different things, from round eyes to digital eyes on a screen. What I still like about this design: The facial expression is almost purely driven by mechanically rotating the sockets. #blender #gamedev 193
Eike @zet23t.bsky.social · 17/09/2026A player pointed out that these bots have no names. This never occurred to me to be even a question; What names would you give them? #gamedev #indiedev #solodev #raylib 0132
Eike @zet23t.bsky.social · 14/09/2026Trying to get the demo version release of 8-bitBot done today, but I keep finding problems 😭 Steamdeck refused to launch it (fixed) Then I noticed it doesn't launch in fullscreen A bunch of problems with gamepad not working on some screens. Rewards not cloud synced. Most relatively minor. Sigh. 010
Eike @zet23t.bsky.social · 14/09/2026Looking for stuff to delete I stumbled over a log file on my VPS that, as it turns out, is a failed login log. Nearly 200MB. Well. Now I disabled password logins and hope this will avoid cluttering my log data. 010
Eike @zet23t.bsky.social · 13/09/2026Working on something else, I introduced a general time-slow factor. And for the first time, I am seeing the whole animation in very slow animation - at 1/20th of realtime. I think it's actually looking neat :) #gamedev #indiedev #solodev #raylib 0102
Eike @zet23t.bsky.social · 13/09/2026I struggled with balancing the level rewards - and realized that this is due to not having a good overview. So here it comes: A dedicated reward overview; and hopefully soon: Also a balancing editor. #gamedev #indiedev #solodev #raylib 0122
Eike @zet23t.bsky.social · 13/09/2026In the process of replacing the strings with icons of the boxes... makes it easier to use and display in different place. The icons are also rendered dynamically, so I don't need to pre-render anything into sprites. #gamedev #indiedev #solodev #raylib 0103
Eike @zet23t.bsky.social · 13/09/2026Expanding on the idea of the previous level, I made now this level: 6 types of boxes that need to be brought to the right places. The program has 35 instructions. The smaller level program uses 29. I think I could improve that one... #gamedev #indiedev #solodev #raylib 0142
Eike @zet23t.bsky.social · 12/09/2026I managed to randomize the production queues a bit, so now it is essential to check what a bot has loaded. #gamedev #indiedev #solodev #raylib 0142
Eike @zet23t.bsky.social · 12/09/2026I think I like this puzzle, too. Currently the box spawning is too regular; it needs to be somewhat randomized so the bots have to decide which path to take. The bots already do this, but as deterministic as it currently is, it would not be needed. #gamedev #indiedev #solodev #raylib 1121
Eike @zet23t.bsky.social · 11/09/2026I think an elephant designed this level. #gamedev #indiedev #solodev #raylib 1180
Eike @zet23t.bsky.social · 10/09/2026I think I like that level. What do you think? #gamedev #indiedev #solodev #raylib 2201
Eike @zet23t.bsky.social · 10/09/2026Trying to come up with a new level puzzle that takes advantages of the new mechanics I've added and this here made lol. It was so unexpected. I need a lot more such puzzles... #gamedev #indiedev #solodev #raylib 1120
Eike @zet23t.bsky.social · 09/09/2026Part of what I do alongside is to refine 3D objects. There are still some from one year ago when I started working on this and these look sometimes almost broken. Over the course of this project, I think got better to use gradients and to me, this looks now substantially better. #blender #gamedev 0113
Eike @zet23t.bsky.social · 09/09/2026The demo version of 8-bitBot was approved by Steam! So I can release it on time; I just need to add ... a lot more things. The last days I added tracking (opt-in) so I can see how long a player needs for each level. I currently have no idea how far players get. #gamedev #indiedev #solodev #raylib 0110
Eike @zet23t.bsky.social · 08/09/2026I just published my first news update on Steam for my game - I honestly forgot about this Steam feature 🙈 store.steampowered.c... #gamedev #indiedev #solodev #raylibstore.steampowered.com8-bitBot - New instructions dropped - Steam NewsNew instructions, more configuration options for existing instructions, more efficient execution and a sample how the left-hand rule is implemented to navigate a maze. 0121
Eike @zet23t.bsky.social · 08/09/2026Several new instructions and modes to make more complex puzzles run smoother: * A turbo mode allows the bot to execute up to 16 non-moving instructions per turn * The sensor can be configured to check multiple directions * New: Conditional calls+returns #gamedev #indiedev #solodev #raylib 1113
Eike @zet23t.bsky.social · 06/09/2026Particle systems can define now to spawn on the ground, enabling these water splash effect from the rain. Captures my current mood quiet well. #gamedev #indiedev #solodev #raylib 0191
Eike @zet23t.bsky.social · 06/09/2026No programming process is complete without some form of copy and paste. This context menu should close this gap. #gamedev #indiedev #solodev #raylib 071
Reposted by EikeDaniel J. Menezes @danjohnston.uk · 05/09/2026Creating this no-ai indie games starter pack is one of the best things I ever did on BlueSky. Lots of great developers in here, making things with their own hands, some of whom I might not have found otherwise!! go.bsky.app/78u8M6Y 55740317
Eike @zet23t.bsky.social · 05/09/2026Just testing the elevated conveyor belt system. Next: Testing out if bridges over conveyors work. #gamedev #indiedev #solodev #raylib 090
Eike @zet23t.bsky.social · 04/09/2026Was about time to make conveyor belts work at different height levels... #gamedev #indiedev #solodev #raylib 1161
Eike @zet23t.bsky.social · 04/09/20268-bitBot, my programming puzzle game, was rejected for Steam's Programming Fest. This is obviously quite a downer, but I guess there is not much I can do about it. If you like such puzzle games, I'd appreciate if you wishlisted it: store.steampowered.c... #gamedev #indiedev #solodev #raylibstore.steampowered.com8-bitBot on Steam8-bitBot is a programming puzzle game where you place simple instructions in a program to make your bots transport objects in a factory environment. 270
Eike @zet23t.bsky.social · 03/09/2026Trying to finish some lose ends for the demo release - including having a message for the end of content. #gamedev #indiedev #solodev #raylib 1123