jeroenpx @jeroenpx.bsky.social · 04/10/2026Weekly Dev Log #15 Not much to show this week. Did a bunch of smaller experiments, like line art around everything and speed lines at the edge of the screen. #gamedev #indiedev 2204
jeroenpx @jeroenpx.bsky.social · 27/09/2026Weekly Dev Log #14 Light blue or red? I can't decide. I like the light blue one because Eric the fish is easier to spot. But the red one fits more with the red dashboard at the bottom of the screen? #gamedev #indiedev 0145
jeroenpx @jeroenpx.bsky.social · 13/09/2026Weekly Dev Log #13 I think I'll try streaming some game development in the near future. To prepare for that, I made an avatar this week. It is quite fun to make it do silly things! 😋 #gamedev #indiedev 0153
jeroenpx @jeroenpx.bsky.social · 06/09/2026Dev Log #12 I found a better way of working with UI animations! The solution was surprisingly simple... Upgrade from Godot 4.6.2 to Godot 4.7.2... The release from a couple of months ago had exactly the feature I needed. My workaround is completely gone now. #gamedev #indiedev 0103
jeroenpx @jeroenpx.bsky.social · 30/08/2026Dev Log #11 Got first place for the short incremental game prototype I released last week! You play as Eric the fish, flying around in a fish-bowl UFO and mining procedural islands. I think the idea works really well, so I'll keep working on it for a bit. #gamedev #indiedev 0184
jeroenpx @jeroenpx.bsky.social · 23/08/2026Dev Log #10 Releasing a short free game today on itch.io. Still wondering how people animate UI in Godot. Animating children inside a Container gets messed up when resizing the window. Currently adding 2 extra levels of nodes to make it work #gamedev #indiedev 1194
jeroenpx @jeroenpx.bsky.social · 16/08/2026Weekly Dev Log #09 Collectibles are something I see myself experimenting with in future prototypes or games. I spent last week making them reusable but easy to experiment with. And behold, I immediately reused them in the next prototype/game-jam project. #gamedev #indiedev 1154
jeroenpx @jeroenpx.bsky.social · 02/08/2026Weekly Dev Log #8 This week I experimented with some level design. Exploring the beginnings of the island was a lot less fun than I expected. There was nothing to do! Time to go back to prototyping mechanics. #gamedev #indiedev 0174
jeroenpx @jeroenpx.bsky.social · 26/07/2026Weekly Dev Log #7 I'm turning my character, Niara, into a reusable prototype character. It should speed up prototypes when I need a real character. It also meant revisiting the dress simulation. Every time I open this code I end up tweaking it again. 😑 #gamedev #indiedev 1101
jeroenpx @jeroenpx.bsky.social · 19/07/2026Dev Log #6 This week I experimented with making talismans fly behind the player. I like it when games show the items you have without a UI. What I didn't consider was how having them behind the player takes up valuable space near the center of the screen. #gamedev #indiedev 0102
jeroenpx @jeroenpx.bsky.social · 12/07/2026Weekly Dev Log #05 Copying a talisman requires more precision than I expected, but I don't necessarily think that's a bad thing. I tried pixel-by-pixel comparison, but that didn't feel right. The current approach compares curves and feels more natural. #gamedev #indiedev 082
jeroenpx @jeroenpx.bsky.social · 05/07/2026Weekly Dev Log #04 Experimenting with a potential talisman drawing mechanic. I think it would be cool to be able to draw talismans. However, would it still be fun if the game had only a limited set of talismans you needed to copy repeatedly? #gamedev #indiedev 4225
jeroenpx @jeroenpx.bsky.social · 28/06/2026Weekly Dev Log #03 More prototyping this week, but focused on my level-building workflow. Last year I made an editor tool to build terrain. It has been a very good investment. This week I experimented with adding snappable pieces, like fences, to the editor. #gamedev #indiedev 3203
jeroenpx @jeroenpx.bsky.social · 21/06/2026Weekly Dev Log #02 More prototyping this week, specifically a slippery surface prototype. I think I found a good way to detect what surface the player is walking on. #gamedev #indiedev 1123
jeroenpx @jeroenpx.bsky.social · 14/06/2026Weekly Dev Log #01 I've been reflecting on why several of my larger game projects stalled. This time I'm trying to make small prototypes first. I am surprised this auto-aiming prototype still took me almost a week. #gamedev #indiedev 2142