Reposted by Rémi VerscheldeEmi @coppolaemilio.com · 13hGodot 4.8 can produce mind-boggling effects! 21322
Reposted by Rémi Verscheldeuglycoal @uglycoal.bsky.social · 19hNew trailer for Selkie's Salvage&Co! It is a physics-based incremental sandbox game with fishing, mayhem, shooting, throwing, treasure hunting and a cute mouse of course🥴 Made in Godot Coming October 27th to Steam store.steampowered.com/app/4984870/... 1324182
Reposted by Rémi Verscheldepassivestar @passivestar.bsky.social · 13hwowie look at my animated decal so very high tech 536129
Reposted by Rémi VerscheldeGodot Engine @godotengine.org · 15hOur final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7! Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing: godotengine.org/article/dev-...godotengine.orgDev snapshot: Godot 4.8 dev 7 – Godot EngineFeature freeze has arrived! 1425927
Reposted by Rémi Verscheldepassivestar @passivestar.bsky.social · 23h4.8 will be the strongest godot release in a while texture streaming, contact shadows, multi-bounce AO, lightmap specular, 3d trails, mesh buffers on gpu, visual shader groups, label text fitting, symbol renaming, more flexible editor layout and a lot of ui improvements what are you still missing? 5448953
Reposted by Rémi VerscheldeAdriaan @adriaan.games · 29/09/2026PSA for Godot users soon upgrading to 4.8 (still in development): The built-in Script editor has become a regular dock and to pop it out, use the context menu (opened by right mouse click) on the Script tab and select 'Make Floating'. The previously dedicated button has been removed. #godotengine 713619
Reposted by Rémi VerscheldeDeakcor @deakcor.bsky.social · 28/09/2026#PixelOver 0.19.2 is out! Aseprite files can now be imported directly in PixelOver flattened or layer by layer, in 2D or 3D, with their animations created from the file tags. For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev 2366
Reposted by Rémi VerscheldeHeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026The bow spray in Seagazer has no particles. It's two mesh sheets that run the ocean's own shader code, bent into shape in a vertex shader. Here's how it works, made in @godotengine.org. 1/6 #godot #godotengine #gamedev #indiedev 311119
Reposted by Rémi VerscheldeMad Cookies Studio @madcookiesgames.bsky.social · 27/09/2026If you want to put cards into your game, they need to convey a lot of information & feel visually appealing. Here's a talk from our co-founder @krystof-klestil.bsky.social at GodotFest 2025, about how we created cards for Fogpiercer. #godot #gamedev #indiedev youtu.be/2rOXgZgpJb0youtu.beKrystof Klestil: Making of Cards in FogpiercerWe put in a lot of effort to make the cards in Fogpiercer feel and look awesome, the cards need a lot of information tha 03511
Reposted by Rémi VerscheldeUnreal Corvus - spin.exe @unrealcorvus.bsky.social · 26/09/2026I liked spinning tops for fun. But then I thought, "what if you could give them brains?" #gaming #indiegame #gamedev #indiedev #godot Coming to next fest in less than a month! 0519
Reposted by Rémi VerscheldeBauxitedev @bauxitedev.bsky.social · 26/09/2026Progress on my Godot XR Jam game! You can now weld props together, which makes building tall towers actually... kind of feasible? #ScreenshotSaturday #godotengine #godot #vr #virtualreality #gamedev #indiedev 14312
Reposted by Rémi Verscheldes-haha-n 🌈 @s-haha-n.bsky.social · 26/09/2026I've been following this 10 hour Godot tutorial for 3D character movement/animation setup, enemies and bosses on and off for while one of the best gamedev tutorials I've ever seen youtu.be/AoGOIiBo4Eg?... #gamedev #indiedev #godot #botwyoutu.beRecreating Zelda: Breath of the Wild in Godot [ + the ultimate intro to 3D game dev ]YouTube video by Clear Code 17816
Reposted by Rémi VerscheldeRed Morpho @redmorphogames.bsky.social · 25/09/2026Relaxing place #godot #lowpoly #solodev #gamedev #indiedev #3d 818135
Reposted by Rémi VerscheldeAdriaan @adriaan.games · 25/09/2026iterated on my proposal to improve Godot's FileSystem header. give it a thumbs up on GitHub if you too want to get rid of the file path field that is utterly useless! github.com/godotengine/... 9715
Reposted by Rémi VerscheldeNCrafters @gobutiko.com · 25/09/2026The demo is live! Go forth and goblin it up with the townsfolk. Pummel their faces with your dice and cheat them out of their coins! Have fun and leave a review if you can! All feedback is helpful! store.steampowered.com/app/3714220/... #indiegame #godotstore.steampowered.comGobutiko Demo on SteamUse powerful dice to haggle with customers and merchants as you live out your dream of becoming the greatest goblin merchant! 52512
Reposted by Rémi Verscheldeincrepare @increpare.bsky.social · 25/09/2026progress! #GodotEngine 816016
Reposted by Rémi VerscheldeBen Chandler @threeohfour.bsky.social · 25/09/2026Really happy that folks are enjoying Nighthawks. Now that it’s out, I have been focused on getting back to Gilt and trying to make something really special out of it. 813829
Reposted by Rémi Verscheldepins @pinssss.bsky.social · 25/09/2026Fresh post about commissions with some sweet recent examples! I mostly do illustrations, I don't really have fixed rates, I like fantasy/pseudo historical things, fun colours, changing styles and all that. My DMs and my mind are open 👐 1287
Reposted by Rémi Verscheldemartin pichlmair @martinpi.bsky.social · 25/09/2026We're launching Sparrow Warfare on November 16th! Mark the date in your calendar. The birds will need you! The storyteller will hate you. store.steampowered.com/news/app/347...store.steampowered.comSparrow Warfare - Launch date announcement: November 16th 2026 - Steam NewsOur deckbuilder x boss rush game is ready for liftoff featuring 178 wildtiles, 106 birds, and 3 playable characters. 01914
Reposted by Rémi VerscheldePsych Rift @ablazeinteractive.com · 25/09/2026Room 303 from the Ravensworth Grand Hotel. Watch your step. #GameDev #Godot 16712
Reposted by Rémi VerscheldeZi @majormcdoom.bsky.social · 25/09/2026A little experiment with postprocessing on *baked* lightmaps in Godot (they're just textures after all!). If you snatch the internal lightmap data and do some arcane SubViewport shenanigans, you can also use it to do *spatialized* effects on the lightmap too. #GodotEngine #gamedev #indiedev 922026
Reposted by Rémi VerscheldeJamie Shepherd @jamie.sh · 25/09/2026There's something very satisfying watching your army slowly stream across the map #godot #voxel #gamedev #indie #pixel 0324
Reposted by Rémi VerscheldeEmi @coppolaemilio.com · 25/09/2026Watching the video: Oh nice! Moldrise, a Godot game! Oh nice! Pathogenic, another Godot game! Oh nice! Pathogenic is being compared to Slay the Spire 2, another Godot game! Is this what world domination looks like? 51439
Reposted by Rémi VerscheldeBauxitedev @bauxitedev.bsky.social · 24/09/2026I'm making a game for Godot XR Jam where you control a little drone with your hand, and you have to build a tower using random trash you find laying around. It's more difficult that I thought 😅 #godotengine #godot #vr #virtualreality #gamedev #indiedev 1377
Reposted by Rémi VerscheldePOLYFORGE - Wishlist Good Luck, Little Truck! @polyforge.bsky.social · 23/09/2026We used recording of old floppy drives to generate our robot and computer character's speech! 💾💬 #gamedev #godotengine #indiegames #indiedev 616041
Reposted by Rémi VerscheldeDave Gilbert @wadjeteyegames.com · 22/09/2026Nighthawks is OUT! When the sun sets, outcasts rise. Gather new friends, face old prejudices, and prepare to seize the night in Nighthawks, the vampire RPG where the secret is out... but the hunt continues. Steam: store.steampowered.com/app/1221950/... GOG: www.gog.com/en/game/nigh... 21564244
Reposted by Rémi Verscheldepassivestar @passivestar.bsky.social · 23/09/2026Late Godot 4.x releases including 4.8 feel like an inflection point where the engine is starting to feel like a dependable tool 516312
Reposted by Rémi Verscheldepassivestar @passivestar.bsky.social · 22/09/2026godot 4.8 added non-allocating physics queries, 9x faster raycast i know, i know, about time 😄 823019
Reposted by Rémi VerscheldeZi @majormcdoom.bsky.social · 22/09/2026YESSSS!! Took a couple days, but I now have one motor function that can lets penguins hit any point on anything with any point on any other thing. Probably one of the most versatile motor tasks I've made. SO happy with this! 🐧🐟🔨🙏🧊🚿🪵 #GodotEngine #gamedev #indiedev 2449779
Reposted by Rémi Verscheldepassivestar @passivestar.bsky.social · 22/09/2026godot 4.8 exposed mesh buffers to gpu compute. all sorts of cool procedural shit is possible now 15840125
Reposted by Rémi VerscheldeGodotFest - GodotCon Europe 26 @godotfest.com · 21/09/2026We are currently reviewing the talk proposals for #GodotFest 2026! You submitted a lot of amazing talks, and our Call for Proposals board is reading every one of them. We will soon start announcing the first talks. More info here: godotfest.com/blog/cfp-boa... #godotengine #godot #godotcongodotfest.comMeet the CFP boardGodotFest is a conference about the Godot engine, held in Munich. Meet the people reviewing talk proposals for 2026. 0153
Reposted by Rémi VerscheldeAlbert · Trails of Suebia @albedood.bsky.social · 21/09/2026a roman town out in the desert. second one is the same town once the storm has come in devrowinteractive.itch.io/trails-of… #gamedev #indiedev #godot #rts #citybuilder #lowpoly 3286
Reposted by Rémi VerscheldeKay Lousberg @kaylousberg.bsky.social · 21/09/2026Yo! I've made a video covering some of the basics when it comes to setting up a 3D scene in #godotengine , it covers lighting and the world environment node. youtu.be/Vfr3n4WKsc0 #gamedev #indiedevyoutu.beBasic Environment and Lighting Setup in GodotYouTube video by Kay Lousberg 211924
Reposted by Rémi VerscheldeEmi @coppolaemilio.com · 21/09/2026We have achieved Godot 5 internally at the Godot Foundation, but it is too powerful to be released. We need a bajillion dollars. Thanks 💸 29603101
Reposted by Rémi VerscheldeJettelly @jettelly.bsky.social · 20/09/2026This pixel art waterfall looks great! daintydoughboy made it in Godot, and the foam and mist are a nice touch. 🌊 What do you think? More: www.reddit.com/r/godot/comm... #pixelart #godot #gamedev #indiedev 1939
Reposted by Rémi VerscheldeRed Llama @redllamagames.bsky.social · 19/09/2026Descending into the dungeon of my dark fantasy game, Crimson Rest. I particularly like the aesthetic of this area, with the large spiral staircase at its center. ➡️ Wishlist 'Crimson Rest' on Steam: store.steampowered.com/app/3993140 #darkfantasy #indiedev #gamedev #psx #godot 1110218
Reposted by Rémi VerscheldeCharlie Twitch @charlietwitch.bsky.social · 19/09/2026a little look at my upcoming surreal go-karting RPG, Miracle Karts. make a name for yourself as you scream through the league, karting clubs, and duels against local legends! #screenshotsaturday #godot #indiegames #racing 2204
Reposted by Rémi VerscheldeJana Reinhardt🧹⚔️Mops & Mobs @ratqueen.bsky.social · 19/09/2026It's #screenshotsaturday! Follow us deeeeep into the dungeon, going down, down, down. In Mops & Mobs you don't kill monsters - you help them! As a janitor you maintain the dungeon, decorate, clean-up - and investigate... 👻 store.steampowered.com/app/2851050/... #dungeon #adventure #madewithgodot 14312
Reposted by Rémi VerscheldeaddMoreCoffee @addmorecoffee.bsky.social · 19/09/2026Added a new power were you pull your left eye out to scout ahead for you. #Godot #IndieGameDev #SoloDev 810514
Reposted by Rémi VerscheldeScylorg @scylorg.bsky.social · 19/09/2026All right! Here's a small sequence of the Char game intro cutscene I'm working on. #screenshotsaturday #godot 39415
Reposted by Rémi Verscheldeparanoodle・play dirtbag mahjong! @paranoodle.bsky.social · 18/09/2026making monsters swim around :3 #gamedev #indiedev #godot 39517
Reposted by Rémi VerscheldeAdriaan @adriaan.games · 18/09/2026Folk animations in Hidden Folks 2; how we make 'em in Godot #gamedev #godotengine 312111
Reposted by Rémi Verschelde🌸 Mochi Moshi! JRPG + Roguelike Dev 🌟 MOCHI CONQUEST ▶️ Wishlist @mochiconquest.com · 18/09/2026Now there are 1,000 leaves on the battlefield 🍃⚔️ They react to the Mochi moving and attacking, so you’ll see them scatter and fly around during battle! Each biome will have its own version: leaves, dust, etc. What do you think? 👀 #JRPG #DungeonCrawler #Godot #MysteryDungeon #Pokemon #DragonQuest 911412
Reposted by Rémi VerscheldePsych Rift @ablazeinteractive.com · 18/09/2026Flashlight player item, with long-range beam mode and ambiental mode. #GameDev #Godot 36110
Reposted by Rémi VerscheldeAdriaan @adriaan.games · 17/09/2026Godot contributors and Godot Foundation people are really good people, ya’ll. There’s so much goodwill and best effort action, many of their efforts unpaid, under-appreciated, and invisible. Please continue to send them kindness. And donate a bit of what you can spare. fund.godotengine.orgfund.godotengine.orgGodot Development FundJoin the Development Fund and support the Godot Foundation to work on Godot Engine. 210933
Reposted by Rémi VerscheldeWalaber @walaber.com · 14/09/2026The new game we’re making at @toyful.games is an online co-op puzzle adventure called “Reason and Rhyme” 9658148
Reposted by Rémi VerscheldeTibo @heytibo.com · 16/09/2026On a cloudy day, if you look in the opposite direction from the sun, you might see a rainbow. 🌈 #godotengine #gamedev #wildcosmos 211413
Reposted by Rémi VerscheldeTibo @heytibo.com · 16/09/2026I'm approaching a v0.1 version of MM+. I'm currently using the tool inside Wild Cosmos, and it feels quite stable. If you're looking for a MultiMesh editing tool, could you test MM+ and share feedback? github.com/gtibo/multim... #godotengine #gamedev 912919