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Rémi Verschelde

@akien.bsky.social
9.7K followers 1.5K following 875 posts

@godotengine.org project maintainer & @w4games.com co-founder (he/him). Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen. Also on: @akien@mastodon.gamedev.place.

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Reposted by Rémi Verschelde
Emi @coppolaemilio.com · 13h
Godot 4.8 can produce mind-boggling effects!
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uglycoal @uglycoal.bsky.social · 19h
New trailer for Selkie's Salvage&Co! It is a physics-based incremental sandbox game with fishing, mayhem, shooting, throwing, treasure hunting and a cute mouse of course🥴 Made in Godot Coming October 27th to Steam store.steampowered.com/app/4984870/...
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pins @pinssss.bsky.social · 23h
👨‍🎨
"Creator", a 3-panel tiny & Tall comic strip.
All in black & white, stroke-heavy grimdark style.

Panel 1: Tall, an artist, is having a moment. He clears his desk in a rage, shoving aside rolls of paper and an inkwell. He exclaims: "No! Nooooo!!! It doesn't WORK!! nnnnnNNothing WOrrrkkss! it is TRASH!"

Panel 2: Kneeling, he laments: "Rrrrrr... arrrt... is... pain.... ppaaaAAAaaiin...."

Panel 3: Exit Tall, towards darkness, in echoes of his woes: "Painnn..."
His work, on an easel, is revealed: A stark contrast to the rest of the strip, it's a colorful cartoon depicting tiny telling a joke to a smiling sun.
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passivestar @passivestar.bsky.social · 13h
wowie look at my animated decal so very high tech
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Godot Engine @godotengine.org · 15h
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7! Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing: godotengine.org/article/dev-...
godotengine.org
Dev snapshot: Godot 4.8 dev 7 – Godot Engine
Feature freeze has arrived!
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passivestar @passivestar.bsky.social · 23h
4.8 will be the strongest godot release in a while texture streaming, contact shadows, multi-bounce AO, lightmap specular, 3d trails, mesh buffers on gpu, visual shader groups, label text fitting, symbol renaming, more flexible editor layout and a lot of ui improvements what are you still missing?
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Adriaan @adriaan.games · 29/09/2026
PSA for Godot users soon upgrading to 4.8 (still in development): The built-in Script editor has become a regular dock and to pop it out, use the context menu (opened by right mouse click) on the Script tab and select 'Make Floating'. The previously dedicated button has been removed. #godotengine
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Deakcor @deakcor.bsky.social · 28/09/2026
#PixelOver 0.19.2 is out! Aseprite files can now be imported directly in PixelOver flattened or layer by layer, in 2D or 3D, with their animations created from the file tags. For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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HeedlessNomad · Seagazer @heedlessnomad.bsky.social · 28/09/2026
The bow spray in Seagazer has no particles. It's two mesh sheets that run the ocean's own shader code, bent into shape in a vertex shader. Here's how it works, made in @godotengine.org. 1/6 #godot #godotengine #gamedev #indiedev
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Godot Engine @godotengine.org · 28/09/2026
📣 LAST CALL
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Mad Cookies Studio @madcookiesgames.bsky.social · 27/09/2026
If you want to put cards into your game, they need to convey a lot of information & feel visually appealing. Here's a talk from our co-founder @krystof-klestil.bsky.social at GodotFest 2025, about how we created cards for Fogpiercer. #godot #gamedev #indiedev youtu.be/2rOXgZgpJb0
youtu.be
Krystof Klestil: Making of Cards in Fogpiercer
We put in a lot of effort to make the cards in Fogpiercer feel and look awesome, the cards need a lot of information tha
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Unreal Corvus - spin.exe @unrealcorvus.bsky.social · 26/09/2026
I liked spinning tops for fun. But then I thought, "what if you could give them brains?" #gaming #indiegame #gamedev #indiedev #godot Coming to next fest in less than a month!
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Bauxitedev @bauxitedev.bsky.social · 26/09/2026
Progress on my Godot XR Jam game! You can now weld props together, which makes building tall towers actually... kind of feasible? #ScreenshotSaturday #godotengine #godot #vr #virtualreality #gamedev #indiedev
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s-haha-n 🌈 @s-haha-n.bsky.social · 26/09/2026
I've been following this 10 hour Godot tutorial for 3D character movement/animation setup, enemies and bosses on and off for while one of the best gamedev tutorials I've ever seen youtu.be/AoGOIiBo4Eg?... #gamedev #indiedev #godot #botw
youtu.be
Recreating Zelda: Breath of the Wild in Godot [ + the ultimate intro to 3D game dev ]
YouTube video by Clear Code
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Red Morpho @redmorphogames.bsky.social · 25/09/2026
Relaxing place #godot #lowpoly #solodev #gamedev #indiedev #3d
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Adriaan @adriaan.games · 25/09/2026
iterated on my proposal to improve Godot's FileSystem header. give it a thumbs up on GitHub if you too want to get rid of the file path field that is utterly useless! github.com/godotengine/...
before and after images of the filesystem header according to the proposal
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NCrafters @gobutiko.com · 25/09/2026
The demo is live! Go forth and goblin it up with the townsfolk. Pummel their faces with your dice and cheat them out of their coins! Have fun and leave a review if you can! All feedback is helpful! store.steampowered.com/app/3714220/... #indiegame #godot
store.steampowered.com
Gobutiko Demo on Steam
Use powerful dice to haggle with customers and merchants as you live out your dream of becoming the greatest goblin merchant!
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increpare @increpare.bsky.social · 25/09/2026
progress! #GodotEngine
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Ben Chandler @threeohfour.bsky.social · 25/09/2026
Really happy that folks are enjoying Nighthawks. Now that it’s out, I have been focused on getting back to Gilt and trying to make something really special out of it.
A pilgrim reaches out to touch a wall of energy among a crowd of hollow-eyed idols.A pilgrim prays among glowing fungi.A pilgrim stands among decaying steel ribs, examining the road before him.A pilgrim stands facing a giant, glowing mantis in a cave.
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pins @pinssss.bsky.social · 25/09/2026
Fresh post about commissions with some sweet recent examples! I mostly do illustrations, I don't really have fixed rates, I like fantasy/pseudo historical things, fun colours, changing styles and all that. My DMs and my mind are open 👐
Digital painting. Under an oak tree, Saint Louis is bored on his throne, listening to the monk Tall arguing with farmer tiny about laws. Tall brings the brand new shiny documents, established in places of learning and inspired by the Ancients, while tiny brandishes a tattered piece of parchment as a legacy of age-old customs. The picture is set in a gilded frame that bears the title "Discussion".Digital painting mimicking an old-timey picture.
A disdainful robot made from an old cord telephone, wearing formal attire with a bow tie. Its walking stick is an oversized screw.Digital painting of an office. Dark wood furniture, a globe, a laptop on a desk, large bookcases and a healthy disorder of books. The sun shines through a large window. Outside, a turquoise beach.A cartoony space wizard, his robes and hat made of data charts and visualizations, makes a face and draws his hands dismissively. Rendered in painterly, brush-heavy style.
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martin pichlmair @martinpi.bsky.social · 25/09/2026
We're launching Sparrow Warfare on November 16th! Mark the date in your calendar. The birds will need you! The storyteller will hate you. store.steampowered.com/news/app/347...
store.steampowered.com
Sparrow Warfare - Launch date announcement: November 16th 2026 - Steam News
Our deckbuilder x boss rush game is ready for liftoff featuring 178 wildtiles, 106 birds, and 3 playable characters.
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Psych Rift @ablazeinteractive.com · 25/09/2026
Room 303 from the Ravensworth Grand Hotel. Watch your step. #GameDev #Godot
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Zi @majormcdoom.bsky.social · 25/09/2026
A little experiment with postprocessing on *baked* lightmaps in Godot (they're just textures after all!). If you snatch the internal lightmap data and do some arcane SubViewport shenanigans, you can also use it to do *spatialized* effects on the lightmap too. #GodotEngine #gamedev #indiedev
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Jamie Shepherd @jamie.sh · 25/09/2026
There's something very satisfying watching your army slowly stream across the map #godot #voxel #gamedev #indie #pixel
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Emi @coppolaemilio.com · 25/09/2026
Watching the video: Oh nice! Moldrise, a Godot game! Oh nice! Pathogenic, another Godot game! Oh nice! Pathogenic is being compared to Slay the Spire 2, another Godot game! Is this what world domination looks like?
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Bauxitedev @bauxitedev.bsky.social · 24/09/2026
I'm making a game for Godot XR Jam where you control a little drone with your hand, and you have to build a tower using random trash you find laying around. It's more difficult that I thought 😅 #godotengine #godot #vr #virtualreality #gamedev #indiedev
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POLYFORGE - Wishlist Good Luck, Little Truck! @polyforge.bsky.social · 23/09/2026
We used recording of old floppy drives to generate our robot and computer character's speech! 💾💬 #gamedev #godotengine #indiegames #indiedev
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Dave Gilbert @wadjeteyegames.com · 22/09/2026
Nighthawks is OUT! When the sun sets, outcasts rise. Gather new friends, face old prejudices, and prepare to seize the night in Nighthawks, the vampire RPG where the secret is out... but the hunt continues. Steam: store.steampowered.com/app/1221950/... GOG: www.gog.com/en/game/nigh...
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passivestar @passivestar.bsky.social · 23/09/2026
Late Godot 4.x releases including 4.8 feel like an inflection point where the engine is starting to feel like a dependable tool
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passivestar @passivestar.bsky.social · 22/09/2026
godot 4.8 added non-allocating physics queries, 9x faster raycast i know, i know, about time 😄
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Zi @majormcdoom.bsky.social · 22/09/2026
YESSSS!! Took a couple days, but I now have one motor function that can lets penguins hit any point on anything with any point on any other thing. Probably one of the most versatile motor tasks I've made. SO happy with this! 🐧🐟🔨🙏🧊🚿🪵 #GodotEngine #gamedev #indiedev
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passivestar @passivestar.bsky.social · 22/09/2026
godot 4.8 exposed mesh buffers to gpu compute. all sorts of cool procedural shit is possible now
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GodotFest - GodotCon Europe 26 @godotfest.com · 21/09/2026
We are currently reviewing the talk proposals for #GodotFest 2026! You submitted a lot of amazing talks, and our Call for Proposals board is reading every one of them. We will soon start announcing the first talks. More info here: godotfest.com/blog/cfp-boa... #godotengine #godot #godotcon
godotfest.com
Meet the CFP board
GodotFest is a conference about the Godot engine, held in Munich. Meet the people reviewing talk proposals for 2026.
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Albert · Trails of Suebia @albedood.bsky.social · 21/09/2026
a roman town out in the desert. second one is the same town once the storm has come in devrowinteractive.itch.io/trails-of… #gamedev #indiedev #godot #rts #citybuilder #lowpoly
A low-poly Roman town of canvas-roofed timber buildings on pale desert sand. A wooden palisade with two tall watchtowers runs across the foreground, and a blue oasis pool sits between rocky outcrops behind the town.The same Roman town and palisade in heavy rain. Rain streaks cross the whole frame and the oasis and hills behind the town are greyed out by the storm.
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Kay Lousberg @kaylousberg.bsky.social · 21/09/2026
Yo! I've made a video covering some of the basics when it comes to setting up a 3D scene in #godotengine , it covers lighting and the world environment node. youtu.be/Vfr3n4WKsc0 #gamedev #indiedev
youtu.be
Basic Environment and Lighting Setup in Godot
YouTube video by Kay Lousberg
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Emi @coppolaemilio.com · 21/09/2026
We have achieved Godot 5 internally at the Godot Foundation, but it is too powerful to be released. We need a bajillion dollars. Thanks 💸
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Jettelly @jettelly.bsky.social · 20/09/2026
This pixel art waterfall looks great! daintydoughboy made it in Godot, and the foam and mist are a nice touch. 🌊 What do you think? More: www.reddit.com/r/godot/comm... #pixelart #godot #gamedev #indiedev
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Red Llama @redllamagames.bsky.social · 19/09/2026
Descending into the dungeon of my dark fantasy game, Crimson Rest. I particularly like the aesthetic of this area, with the large spiral staircase at its center. ➡️ Wishlist 'Crimson Rest' on Steam: store.steampowered.com/app/3993140 #darkfantasy #indiedev #gamedev #psx #godot
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Charlie Twitch @charlietwitch.bsky.social · 19/09/2026
a little look at my upcoming surreal go-karting RPG, Miracle Karts. make a name for yourself as you scream through the league, karting clubs, and duels against local legends! #screenshotsaturday #godot #indiegames #racing
A screenshot of a first person view racing a yellow go-kart. It is dusk and there is a thick blue fog. In front of the kart is another racer wearing burgundy with a green and yellow helmet. There is a green number-plate with the number 96 on it.
On the game' hud we see an outline of the track, they are 10th of 12, going 42kmph, and on lap 1 of 6.A screenshot of an overworld map with various icons on it. The selected icon is Zeke's Garage. Description reads: Master mechano Zeke can repair and upgrade your kart. He also sells replacement parts and is a wealth of knowledge on tuning.A screenshot of an Outfitting page. In the center there is a green go-kart with the number 0 on it. Above there are part categories. To the left are the kart's stats (Kart Class, Power, RPM Max, Weight, Air:Fuel, Braking, Grip, Stability). On the right is an inventory with a 50cc Tremor engine selected. It reads: 50cc Vicewyn Engine. Defiantly durable but prone to overheat without modification. Pull-start included.A screenshot of a diagetic UI for The Wheeling Fool, the local bar in Miracle Karts. There are several characters seated at a table, the bar, with one standing at the back wearing a yellow shirt and staring at the viewer. The bar is dingy and dark with hanging glass lampshades and big chalkboard with Leaderboard written on it at the back.
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Jana Reinhardt🧹⚔️Mops & Mobs @ratqueen.bsky.social · 19/09/2026
It's #screenshotsaturday! Follow us deeeeep into the dungeon, going down, down, down. In Mops & Mobs you don't kill monsters - you help them! As a janitor you maintain the dungeon, decorate, clean-up - and investigate... 👻 store.steampowered.com/app/2851050/... #dungeon #adventure #madewithgodot
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addMoreCoffee @addmorecoffee.bsky.social · 19/09/2026
Added a new power were you pull your left eye out to scout ahead for you. #Godot #IndieGameDev #SoloDev
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Scylorg @scylorg.bsky.social · 19/09/2026
All right! Here's a small sequence of the Char game intro cutscene I'm working on. #screenshotsaturday #godot
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paranoodle・play dirtbag mahjong! @paranoodle.bsky.social · 18/09/2026
making monsters swim around :3 #gamedev #indiedev #godot
a screenshot of some little monsters swimming in a ponda screenshot of some little monsters in a swamp
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Adriaan @adriaan.games · 18/09/2026
Folk animations in Hidden Folks 2; how we make 'em in Godot #gamedev #godotengine
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🌸 Mochi Moshi! JRPG + Roguelike Dev 🌟 MOCHI CONQUEST ▶️ Wishlist @mochiconquest.com · 18/09/2026
Now there are 1,000 leaves on the battlefield 🍃⚔️ They react to the Mochi moving and attacking, so you’ll see them scatter and fly around during battle! Each biome will have its own version: leaves, dust, etc. What do you think? 👀 #JRPG #DungeonCrawler #Godot #MysteryDungeon #Pokemon #DragonQuest
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Psych Rift @ablazeinteractive.com · 18/09/2026
Flashlight player item, with long-range beam mode and ambiental mode. #GameDev #Godot
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Adriaan @adriaan.games · 17/09/2026
Godot contributors and Godot Foundation people are really good people, ya’ll. There’s so much goodwill and best effort action, many of their efforts unpaid, under-appreciated, and invisible. Please continue to send them kindness. And donate a bit of what you can spare. fund.godotengine.org
fund.godotengine.org
Godot Development Fund
Join the Development Fund and support the Godot Foundation to work on Godot Engine.
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Walaber @walaber.com · 14/09/2026
The new game we’re making at @toyful.games is an online co-op puzzle adventure called “Reason and Rhyme”
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Tibo @heytibo.com · 16/09/2026
On a cloudy day, if you look in the opposite direction from the sun, you might see a rainbow. 🌈 #godotengine #gamedev #wildcosmos
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Tibo @heytibo.com · 16/09/2026
I'm approaching a v0.1 version of MM+. I'm currently using the tool inside Wild Cosmos, and it feels quite stable. If you're looking for a MultiMesh editing tool, could you test MM+ and share feedback? github.com/gtibo/multim... #godotengine #gamedev
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