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Deakcor

@deakcor.bsky.social
994 followers 27 following 48 posts

Game and app developer FR. Currently working on #PixelOver pixelover.io #indiedev #gamedev

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Deakcor @deakcor.bsky.social · 28/09/2026
#PixelOver 0.19.2 is out! Aseprite files can now be imported directly in PixelOver flattened or layer by layer, in 2D or 3D, with their animations created from the file tags. For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 21/09/2026
#PixelOver 0.19.1 Stable is out! Making the interface of PixelOver customizable : panels can be moved from one dock to another, or detached into their own window. For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
deakcor.itch.io
PixelOver 0.19.1 - Movable & Floating Panels
Hello! This is the stable release of 0.19.1, making the interface of PixelOver customizable : panels can be moved from one dock to another, or detached into their own window. It also fixes IK synchron...
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Deakcor @deakcor.bsky.social · 03/09/2026
#PixelOver 0.19.1 Release Candidate 1 is out! Interface changes : panels can be moved from one dock to another, or detached into their own window. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 11/08/2026
#PixelOver 0.19 stable is out! Added the bezier shape and line objects. For detailed changes : deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 30/07/2026
#PixelOver 0.19 Release Candidate 1 is out! Added the bezier shape and line objects. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 10/07/2026
#PixelOver 0.18.4 released! More control over exports: custom file name order, folder structures, multi-axis auto rotation and more... Detailed changes : deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
deakcor.itch.io
PixelOver 0.18.4 - Export Control Update
This update brings more control over exports: custom file name order, folder structures, multi-axis auto rotation and more. Steam page (For itch.io users, you can get a Steam key on the download page....
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Deakcor @deakcor.bsky.social · 27/05/2026
#PixelOver 0.18.3 released! Improvements for the Z Order panel but also better 2D mesh triangulation and more... Detailed changes : deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 02/05/2026
#PixelOver 0.18.2 released! Adding 2D lights with support of normal maps and light occluder. Detailed changes : deakcor.itch.io/pixelover/de... Asset used for the example : trixelized.itch.io/starstring-f... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 09/02/2026
#PixelOver 0.18.1 STABLE is out! This update significantly upgrades the animation system: global rest/pose, graph editor, animation save/load, and a new folder-based tree structure. For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 20/12/2025
#PixelOver 0.18.1 Beta 2 is out! The update is nearly ready for a release candidate, however, additional features such as animation save/load will be added before. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 28/11/2025
#PixelOver 0.18.1 Beta 1 is out! Focuses on improving the stability of the newly introduced animation changes and also implements input locking for transforms. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 05/11/2025
#PixelOver 0.18.1 Alpha 3 is out! Again an alpha bringing a lot of changes to the animation system with a new graph editor and more. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 08/10/2025
#PixelOver 0.18.1 Alpha 2 is out! We continue with the animation improvements with a new tree system and the ability to organize animations into folders. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 17/09/2025
Updated my futuristic GUI theme asset pack! Now includes source code for Godot 4 and more improvements. You can check it here : deakcor.itch.io/hud-futuristic #GodotEngine #pixelart #gamedev
deakcor.itch.io
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Deakcor @deakcor.bsky.social · 12/09/2025
#PixelOver 0.18.1 Alpha 1 is out! Introducing the global rest/pose mode. The next pre-releases will bring more improvements about the animation system. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #indiedev #pixelart #gamedev
deakcor.itch.io
PixelOver 0.18.1 alpha 1 - Animation Improvements
Hello! This is the first alpha release featuring major animation improvements. This update introduces the new global Rest/Pose mode , a huge change in how PixelOver handles animations. With this syste...
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Deakcor @deakcor.bsky.social · 02/08/2025
#PixelOver 0.18 stable is out! Adding 2D & 3D text objects. For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 17/07/2025
#PixelOver 0.18 Release Candidate 1 is out! Adds 2D & 3D text objects. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 30/06/2025
#PixelOver 0.17.1 stable is out! Improved bone system & mesh deformation. better automatic bone weight map computation, improved rest/pose system, new smooth tool and more... For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 16/06/2025
#PixelOver 0.17.1 Release Candidate 2 is out! Improved bone system & mesh deformation. RC2 adds better automatic bone weight map computation. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 15/05/2025
#PixelOver 0.17.1 release candidate 1 is out! Improved bone system & mesh deformation. Rest/Pose toggle mode, multi-select for bones weight points. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 07/04/2025
After months of work, #PixelOver 0.17 is finally out! Now running on Godot 4, with new features like blending modes and per-object shaders! For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 24/03/2025
#PixelOver 0.17 release candidate 2 is out! With another round of bug fixes and great improvements for 3D objects using post-process shaders. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 06/03/2025
#PixelOver 0.17 release candidate 1 is out! Mostly bug fixes but bringing us closer to a stable release. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
deakcor.itch.io
PixelOver 0.17 RC 1 - Blending mode and per object shader
Hello! Here is the first release candidate version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4. As previously announced, this update is m...
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Deakcor @deakcor.bsky.social · 10/02/2025
#PixelOver 0.17 beta 1 is out! With again a new addition : blending modes! For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 22/01/2025
#PixelOver 0.17 alpha 2 now live! Adding a very requested feature : per object shader, letting you for ex to add line to each image under a layer. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 03/01/2025
It was a busy end of the year but the migration to Godot 4 for #PixelOver is complete. And the first alpha is now live: deakcor.itch.io/pixelover/de... With that done, 2025 will bring many new features! Here the updated roadmap. #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 04/12/2024
I wanted to keep you posted on #PixelOver migration to Godot 4. It was a lot of work, but the basic functionalities are now working (of course, there are still many fixes to make). First alpha version should come soon! #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 08/11/2024
#PixelOver 0.16.1 update for canvas rework and export improvements released! Migration to Godot 4 is still ongoing, that is why there are fewer updates than usual. For detailed changes: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
deakcor.itch.io
PixelOver 0.16.1 - Canvas rework
Hello! Here is the stable version featuring reworked canvas and export functionalities. You may notice that there are fewer updates than usual, this is because the software is currently being migrated...
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Deakcor @deakcor.bsky.social · 14/10/2024
#PixelOver 0.16.1 release candidate 1 published! Rework of the canvas to make it more intuitive and improved export, way faster with more feedback. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 27/08/2024
#PixelOver 0.16 stable version now released ! Introducing the drawing tool for layers and images, improved usability and more. For detailed changes (since last stable version) deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
deakcor.itch.io
PixelOver 0.16 - Drawing tool
Hello! Finally, here the stable version for the drawing tools update. A detailed step-by-step tutorial for this new feature is available here for this new feature. Steam page (For itch.io users, you c...
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Deakcor @deakcor.bsky.social · 24/07/2024
#PixelOver 0.16 pre-released ! New drawing tool for layers and images has been added. Note that as it is in a pre-release state it may be unstable. For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
deakcor.itch.io
PixelOver 0.16 RC 1 - Drawing tool
Hello! Here is a pre-release to introduce a major update that mainly adds drawing tools. Please note that pre-release versions may be unstable. How to access pre-release versions Steam page (For itch....
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Deakcor @deakcor.bsky.social · 07/05/2024
#PixelOver 0.15.2 released ! Introducing a new documentation website with enhanced organization and search capabilities and the rework of the app home page. Detailed changes deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 28/03/2024
#PixelOver 0.15.1 released ! Added inverse kinematics chain constraint for 3D bones and more. Detailed changes deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
deakcor.itch.io
PixelOver 0.15.1 - Inverse Kinematics 3D
Hello, this update adds inverse kinematics chain constraint for 3D bones and more. Steam page (For itch.io users, you can get a Steam key on the download page) Roadmap and news Documentation and tutor...
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Deakcor @deakcor.bsky.social · 21/03/2024
The last update brings 3D bones for #PixelOver. The next one will introduce inverse kinematics for 3D with the option to add pole target. Coming soon, stay tuned! #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 14/02/2024
#PixelOver 0.15 just released ! Adding 3D bone object and the ability to edit bones poses for imported 3D models. Detailed changes deakcor.itch.io/pixelover/de... #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
deakcor.itch.io
PixelOver 0.15 - 3D bones animation
Hello! This major update introduces 3D bone object and the ability to edit bones poses for imported 3D models. A step-by-step tutorial is available here for this new feature. Steam page (For itch.io u...
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Deakcor @deakcor.bsky.social · 31/12/2023
Already 3 years of #PixelOver! Here's a review of the main features of this year. For 2024, there will be a focus to enhance the software's intuitiveness and making more tutorials. Also, the 3D bones update should arrive soon! #GodotEngine #madewithgodot #indiedev #pixelart
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Deakcor @deakcor.bsky.social · 22/11/2023
#PixelOver depth displacement is working properly only with aliased edge, outline less images. So for the next update, an offset option will be available to easily fix the joint, making it compatible with any image 👍 #GodotEngine #madewithgodot #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 11/11/2023
Previously, I released the depth displacement update for #PixelOver, which allows you to simulate a 3D model with a single image. The next update will improve it with a back image option and also introduces a simple 3D bone system. #GodotEngine #indiedev #pixelart #gamedev
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Deakcor @deakcor.bsky.social · 30/08/2023
Hello ! I'm working on #PixelOver a pixel art oriented animation software made with #GodotEngine. Available on itch and Steam pixelover.io It allows you for example to make pixel art bones animation and applying effects to keep pixel art aspect (pixel scaling algorithm, outline, dithering, ...)
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