Sign in

Adriaan

@adriaan.games
11K followers 261 following 3.5K posts

Director at Hidden Folks (hiddenfolks.com). Game designer of many games (adriaan.games). Usability contributor for the Godot Engine. Organizer & investor at midgame.fund.

PostsRepliesMedia
Reposted by Adriaan
passivestar @passivestar.bsky.social · 29/09/2026
4.8 will be the strongest godot release in a while texture streaming, contact shadows, multi-bounce AO, lightmap specular, 3d trails, mesh buffers on gpu, visual shader groups, label text fitting, symbol renaming, more flexible editor layout and a lot of ui improvements what are you still missing?
5650757
Adriaan @adriaan.games · 29/09/2026
PSA for Godot users soon upgrading to 4.8 (still in development): The built-in Script editor has become a regular dock and to pop it out, use the context menu (opened by right mouse click) on the Script tab and select 'Make Floating'. The previously dedicated button has been removed. #godotengine
713619
Adriaan @adriaan.games · 28/09/2026
today i asked a peer to compile the godot engine to better debug their crash and they did it in a heartbeat! it was very exciting and it also made all their crashes go away lol. yay open source
2381
Reposted by Adriaan
Mike Bithell @mikebithell.bsky.social · 27/09/2026
I heard the term ‘meat proxy’ recently, meaning someone who places themself as a human middleman between an employer and genAI, and it is simultaneously a perfect term for the practice, and existentially depressing when you realise how many want to nominate themselves for the role.
15556102
Adriaan @adriaan.games · 28/09/2026
i’ll beat this drum over & over again: game devs obsessing over Steam as if it’s the only viable platform is self-sabotaging and potentially the death of their business. case in point: rift riff was designed for Steam with $30k marketing spent. yet it makes 6X on the App Store with $0 on marketing
1312718
Adriaan @adriaan.games · 27/09/2026
i know a thing or two about game dev. i know a tiny bit about 3d stuff. but what @passivestar.bsky.social is doing & talking about here is lightyears out from what i understand about 3D. like those good but very complicated math videos on youtube, its rabbit hole p*rn, and oh boy is this dirty talk
2240
Adriaan @adriaan.games · 25/09/2026
iterated on my proposal to improve Godot's FileSystem header. give it a thumbs up on GitHub if you too want to get rid of the file path field that is utterly useless! github.com/godotengine/...
before and after images of the filesystem header according to the proposal
9715
Adriaan @adriaan.games · 22/09/2026
hey game marketing folks; are you using any software to cross post to TikTok / Instagram / YouTube Shorts? anything you can recommend? #gamedev
12254
Adriaan @adriaan.games · 18/09/2026
Official Hidden Folks bsky account just dropped!!! Follow @hiddenfolks.com if you want a once-per-month update on the games we are releasing – starting with Hidden Folks 2, of course.
0172
Adriaan @adriaan.games · 18/09/2026
Folk animations in Hidden Folks 2; how we make 'em in Godot #gamedev #godotengine
312111
Adriaan @adriaan.games · 17/09/2026
Godot contributors and Godot Foundation people are really good people, ya’ll. There’s so much goodwill and best effort action, many of their efforts unpaid, under-appreciated, and invisible. Please continue to send them kindness. And donate a bit of what you can spare. fund.godotengine.org
fund.godotengine.org
Godot Development Fund
Join the Development Fund and support the Godot Foundation to work on Godot Engine.
210933
Adriaan @adriaan.games · 16/09/2026
We optimized draw calls by 99% (lol) in Hidden Folks 2 by writing some tools to find all textures used in a level, generate a level-specific atlas, and replace individual texture references with atlas textures. Thread below 🧵👇🏼 #godotengine
Two side-by-side screenshots showing before and after we applied a texture atlas optimization to our game Hidden Folks two, the before showing 13318 draw calls and the after showing 113 draw calls
1351678
Adriaan @adriaan.games · 16/09/2026
For the game devs coming out of @gamediscoverco.bsky.social's latest newsletter all depressed, keep in mind that the article's conclusion is based on data that only looks at Steam, and puts ALL games on one pile including AI slop & games with completely different genres / audiences than yours.
Is the game biz.. sustainable for the average indie?
2231
Adriaan @adriaan.games · 12/09/2026
an absolute truth in game design
0583
Adriaan @adriaan.games · 10/09/2026
We've held off bundling Hidden Folks on Steam, mostly declining games featuring lousy copies of our design looking for credibility. But over the last few years, a few Hidden Folks-inspired games did stand on their own, and so we've relaxed our policy to bundle with them. Steam bundles 🧵👇🏼
1160
Reposted by Adriaan
Point-and-Click Showcase @pointclickshowcase.bsky.social · 09/09/2026
📣 Announcing the Point-and-Click Showcase 🎉 Together @amanita-design.net and @rustylake.com are hosting a showcase packed with new game trailers, a dedicated Steam sale, and much more to be revealed. 👀 🔗 Apply NOW: forms.gle/z6e1QQFP9xwT... Follow us for future updates! 🖱️
11265124
Adriaan @adriaan.games · 08/09/2026
this feed is a great way to see what’s up in the Godot community: bsky.app/profile/did:... and you can participate too! by adding #godotengine to your posts (if they are showing stuff in / with / about Godot, of course).
2487
Reposted by Adriaan
Molleindustria FUTURE? NO THANKS! OUT NOW @molleindustria.org · 07/09/2026
People keep asking us if they should buy Future? No Thanks! or pre-order GTA VI so we made a quick guide:
GTA VI vs Future? No Thanks! comparison chart
9478132
Adriaan @adriaan.games · 08/09/2026
great thread with lots of good iphone game recommendations!
1182
Adriaan @adriaan.games · 07/09/2026
to really understand the absurdity of metacritic, imagine rating all foods in a similar way. or what about a metacritic for clothes? sports and exercise? language? who do we as game devs tolerate that place.
5496
Adriaan @adriaan.games · 07/09/2026
metacritic is “ratingslop”. it is an indicator of nothing, a nothing burger of random ratings by random people. it treats games unlike the Art (conceptual) they can be. it disregards personal experiences. it insults our interactive medium. and it holds way too much power. 😞
1461
Adriaan @adriaan.games · 07/09/2026
if this article was written as rage bait, it worked! it’s so disconnected from the games industry in a) ignoring nearly all the phenomenal releases by other game devs that are not Rockstar, and b) taking metacritic as an indicator for anything lol. i guess forming opinions for yourself is hard, yes.
2320
Reposted by Adriaan
Molleindustria FUTURE? NO THANKS! OUT NOW @molleindustria.org · 04/09/2026
Future? No Thanks! IS OUT NOW ON STEAM An open-world comedy adventure about workable utopias, the twilight of patriarchy, revolution, and the horrifying possibility that the younger generations might be right. 💀 Windows + Mac 💀 6+ hours of gameplay 💀 20% off at launch futurenothanks.com
13507210
Adriaan @adriaan.games · 04/09/2026
Once in a while I remember that Japanese VTuber Inugami Korone (associated with HoloLive) played Hidden Folks for 9 hours imitating basically every sound, just laughing for the entire time. It was clipped a trillion times because it was sooooooo good. Here's one: www.youtube.com/watch?v=d_2d...
youtube.com
Korone Laughs Herself Silly at the SFX in Hidden Folks (Inugami Korone/Hololive) [ENG SUB]
YouTube video by osakaki
1293
Adriaan @adriaan.games · 04/09/2026
Our gamescom had two incidents this year which I think are good to talk about in public. The first incident: While I was speaking to a business contact that's very important to me, a representative of an Indie Arena Booth sponsor came up to me yelling and in anger. 1/9
5470
Adriaan @adriaan.games · 04/09/2026
wurdweb's launch screen has a fake newspaper with some absolute banger dad-joke headline + subtitles: Next Week's Weather Report Still no weather. Local Hippie Learns About Words "Everything is connected, man!" Voting For Best Vowel Opens Today U expected to finally overtake i.
A screenshot of the opening screen of the word game wurdweb, showing a fake newspaper with the headline "Flat as a pancake" and the subtitle "New research suggests there are only 2 dimensions."
2100
Reposted by Adriaan
Adrian Hon @adrianhon.bsky.social · 02/09/2026
Shout-out to @adriaan.games's Rift Riff for being the platonic ideal of a tower defense game! No grinding here – just six hours of hand-crafted puzzle-like levels, with plenty of pew-pew action to sate my baser instincts.
riftriff.com
Rift Riff
Jump a rift, fight off monsters, plunder their world. Rift Riff is a strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.
1243
Adriaan @adriaan.games · 02/09/2026
my gamescom’s fav meets were with @tanyaxshort.bsky.social, @daisyfern.bsky.social & @georgebatch.bsky.social, @friedemanna.bsky.social, @bexsaltsman.bsky.social, @rustylake.bsky.social, @noio.games, @gamedrivenl.bsky.social’s bram & stephanie, and @falconeerdev.bsky.social. check m’ all out. 🙏🏼
1220
Reposted by Adriaan
Sokpop Collective @sokpop.co · 01/09/2026
Grail, our autobattler deckbuilder is OUT NOW!!!
310236
Adriaan @adriaan.games · 31/08/2026
my gamescom was 💜. - spoke with platform contacts & formed a plan. - spoke with marketing folks that helped me refocus. - spoke with long time friends again. - met dozens of hidden folks fans. they are the best!! - saw people fall in love with the game. - had a very good time with the HF team.
3581
Adriaan @adriaan.games · 29/08/2026
our hf2 @ gamescom banner is awesome, if i may say so 😏
4532
Adriaan @adriaan.games · 29/08/2026
0160
Adriaan @adriaan.games · 28/08/2026
Hidden Folks 2 demo @ gamescom!
2863
Reposted by Adriaan
Sim Kaart @simkaart.co · 24/08/2026
Demo out for CASTLE AWAY! In which you build and command your own flying fortress to battle monsters and slay demons. 🏰 Castle Builder ⛳️ Run-based, quick to pick up! 🧠 Strategic Auto-battler 🖐️ Hand-drawn, hand-made in Godot #roguelite #autobattler #godotengine #gamedev
5529
Adriaan @adriaan.games · 21/08/2026
Soon.
9560
Adriaan @adriaan.games · 21/08/2026
Godot being Open Source is empowering for game studios, but there are nuances. Thread 🧵👇🏼 #godotengine
2575
Adriaan @adriaan.games · 19/08/2026
wurdweb just re-released on iPhones & iPads!! (It left Apple Arcade last month.) Word puzzles with Sunday morning vibes. With different game modes, daily / weekly / monthly puzzles, and much more. Made by @aran.sokpop.co & I. Get it on the App Store: apps.apple.com/us/app/wurdw...
6395
Adriaan @adriaan.games · 17/08/2026
talk to me how’s your game coming along? what are you working on now?
79759
Adriaan @adriaan.games · 17/08/2026
A Very Enjoyable Game™ just landed on mobile! One of few games of the last year that I actually finished 🫣 iOS: apps.apple.com/us/app/slots... Android: play.google.com/store/apps/d...
0223
Adriaan @adriaan.games · 17/08/2026
I just helped pinpoint an editor bug using the excellent "Godot Editor Debugger" plugin. It shows all the live Godot editor nodes & lets me inspect and modify them – all in real time 🫣🫣🫣 also great for when you want to mod the editor with a plugin. github.com/Zylann/godot... #godotengine
screenshot of the Godot editor with the EditorDebugger dock open. the EditorRunBar is both highlighted in it's place in the screenshot as well as in the editor tree hierarchy.
4776
Adriaan @adriaan.games · 16/08/2026
I spend a LOT of time reviewing pull requests for the Godot game engine as a usability contributor. It is very satisfying to see how my reviews move features and improvements forward. 🙏🏼 Here's a thread with everything I reviewed & contributed to just over the last 2 days 🧵👇🏼 #godotengine
5529
Adriaan @adriaan.games · 16/08/2026
Feels good to save €2k per year for software I only use once per year just for maintenance! I might have to do a bit of an update marathon though 😅
Confirmation that my Unity Pro's cancelation was scheduled
1450
Adriaan @adriaan.games · 14/08/2026
I love Godot’s GDScript. Thoughts 🧵👇🏼 Rift Riff and Hidden Folks 2 use it. Most professional game devs making games in Godot I know love it - often after trying C# thinking it would ease the transition from Unity. Instead, they love the ease and speed of GDScript more than their habits from C#.
151038
Adriaan @adriaan.games · 14/08/2026
Here’s 14 indie game studio directors that inspire me to put people over profits: go.bsky.app/EiynAqU (obviously not an exhaustive list, just the ones who keep showing me the way!)
0243
Adriaan @adriaan.games · 14/08/2026
my 30 favorite indie game designers on bsky, all no-brainer follows: go.bsky.app/D4QViNs
0403
Adriaan @adriaan.games · 14/08/2026
ICYMI i made docontract.com - a plain english agreement generator for and between game devs. i’ve used it for nearly all agreements since 2015: for Hidden Folks, wurdweb, Rift Riff, etc make sure to read the FAQ at the bottom of the page! i’m not a lawyer, but that doesn’t mean ‘no bueno’
docontract.com
contract( )
contract( ) (pronounced 'do contract') generates free, plain language agreements for and between game developers.
39221
Adriaan @adriaan.games · 12/08/2026
absolute classic gets a sequel made in godot!
1152
Adriaan @adriaan.games · 12/08/2026
game design is old and boring; play and playfulness is where it’s at.
4310
Adriaan @adriaan.games · 06/08/2026
ICYMI: I made a Godot plugin for setting default texture pivots. Especially useful for games that rely on y-sorting. #godotengine store.godotengine.org/asset/adriaa...
store.godotengine.org
Sprite Offset Tools - Godot Asset Store
Give sprites a default offset and automatically apply it when creating new Sprite2D nodes. Plus: various related tools for your convenience.
0409
Adriaan @adriaan.games · 06/08/2026
Played Big Walk with the Hidden Folks team today and it was excellent!! @househouse.com known what they're doing <3 The lengths we'd go to keep the radio with music with us so we could regularly pause and dance 😂 It's playfulness I wish every game would facilitate.
0290