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addMoreCoffee

@addmorecoffee.bsky.social
58 followers 111 following 377 posts

Coffee enthusiast, programmer, future corpse.

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addMoreCoffee @addmorecoffee.bsky.social · 2h
Added a new power, Slow Time, heighten your dexterity and speed. Player automatic weapons are affected by time, whereas the revolver and shotgun are not due to how they require manual input to fire. Added more blood effects as well. Still a lot more work to do! #Godot #IndieGameDev #GameDev #SoloDev
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Max (VGCartography) @vgcartography.com · 14h
David Attenborough's Souls on BBC
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Ernest Anpilov | BECROWNED @ernest-anpilov.bsky.social · 25/09/2026
Just some random screenshots from my survival horror game, BECROWNED. If you’re into industrial horror, dark fantasy, brutal combat, dark humor, and classic survival horror vibes, consider wishlisting it.
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addMoreCoffee @addmorecoffee.bsky.social · 24/09/2026
Added a mana cost preview for targetable abilities like Blink. I also made updates to Blink for mantling on ledges and to move the player instead of a teleport. Still plenty to do and the next ability will have a fun combo interaction with Blink! #Godot #GameDev #IndieGameDev
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addMoreCoffee @addmorecoffee.bsky.social · 22/09/2026
Added weapon and power selection UI, added mana cost for spells and re-added mana UI as well. Still lots of stuff to do! #Godot #IndieGameDev #GameDev
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dannyodwyer @dannyodwyer.bsky.social · 16/09/2026
everyone needs to TRY and watch STALKER full review: www.youtube.com/watch?v=cycM...
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addMoreCoffee @addmorecoffee.bsky.social · 19/09/2026
Added a new power were you pull your left eye out to scout ahead for you. #Godot #IndieGameDev #SoloDev
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addMoreCoffee @addmorecoffee.bsky.social · 09/09/2026
Working on a hit sound effect that gets played, but it doesn’t seem to fit right. It’s not in the spatial audio system to make it more clear, but it feels more arcade-y than I’d like. #Godot
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addMoreCoffee @addmorecoffee.bsky.social · 30/08/2026
Leafshade is making a Unity Pro Builder like for Godot! Level design in Godot has not been ideal and I’ve been trying to find a good workflow for it, this looks super promising! youtu.be/i8fiUy1d2eg #Godot #GameDev #IndieGameDev
youtu.be
Introducing Unibuilder: Probuilder for Godot
YouTube video by Leafshade Interactive
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addMoreCoffee @addmorecoffee.bsky.social · 29/08/2026
youtu.be/2DaXgga0KXE
youtu.be
The Decemberists - Traveling On (Audio)
YouTube video by TheDecemberistsVEVO
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addMoreCoffee @addmorecoffee.bsky.social · 28/08/2026
Fun Godot with C# Fact: Adding the GlobalClass attribute to your component class will allow for filtering of that type in Godot's inspector for export properties. Makes it easier to find what you need and avoids accidental node assignments. #Godot #GameDev
VelocityComponent has the GlobalClass attribute. Godot can then filter out all the unrelated nodes making it easier to find and select the correct node.MantleComponent does not have GlobalClass, look at all the 'valid' nodes that we can accidentally select.
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Brendon Chung @blendogames.bsky.social · 17/08/2026
I wrote a post about how I love BSP/brush mapping: blendogames.com/news/post/20...
a screenshot of the DarkRadiant level editor, showing a level from the game Skin Deep
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addMoreCoffee @addmorecoffee.bsky.social · 15/08/2026
Y'all need to check out Static Dread: The Submarine. Gorgeous art style, thick atmosphere and a John Carpenter like score to boot. Reminds me of Sentient and a splash of Cyrostasis: Sleep of Reason. Incredible work from these folks! store.steampowered.com/app/4042160/...
Characters are rendered in a painterly way, very much reminds me of Dishonored 1's characters.A fantastic hybrid of retro and current gen rendering techniques, much like the System Shock 1 Remaster.I cannot get over how much I love how the glasses are rendered to avoid a human connection. A little bit of Evangelion and O Brother, Where Art Thou. SO GOOD!
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addMoreCoffee @addmorecoffee.bsky.social · 15/08/2026
Taking a break from AI work to add more audio and animation polish to the weapons. Impact sounds, adjusted model positions and animations and more! #Godot #SoloDev #GameDev
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GameFromScratch @gamefromscratch.bsky.social · 17/07/2026
MonoGame, the free & open source C# powered XNA inspired #gamedev framework just released MonoGame 3.8.5 and it's HUGE. - Vulkan - Direct3D 12 - ARM64 - New native layer - New content pipeline - Other less sexy stuff! gamefromscratch.com/monogame-3-8...
gamefromscratch.com
MonoGame 3.8.5 Released – GameFromScratch.com
Monogame, the C# powered XNA inspired indie game development framework just released MonoGame 3.8.5 with ARM64 Vulkan, D3D12 and more
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addMoreCoffee @addmorecoffee.bsky.social · 15/07/2026
AI in general is not a topic I'm well versed in, but, despite some quirks, it is cool to see these little guy's do their thing. #Godot #GameDev #SoloDev
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addMoreCoffee @addmorecoffee.bsky.social · 14/07/2026
Enemy projectiles and AI design for Halo and Destiny. Some neat info! youtu.be/g1vwKC_cYmw
youtu.be
Approaches to designing projectiles for players and AI - Chris Proctor || Bungie ||
YouTube video by Game Industry Conference
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addMoreCoffee @addmorecoffee.bsky.social · 11/07/2026
Willy’s Wonderland with Nic Cage feels like a script made for a mid 2000’s FPS game with a silent protagonist. It has all the little awkward dialogue quirks when dealing with a character that never speaks. “You willing to work that off?” Cage nods subtly “Okay then.” A Delightfully bizarre movie
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addMoreCoffee @addmorecoffee.bsky.social · 10/07/2026
youtu.be/Zr6k3mvZRQA
youtu.be
Heartaches by the Number (Rerecorded)
YouTube video by Guy Mitchell - Topic
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addMoreCoffee @addmorecoffee.bsky.social · 27/06/2026
Solid pick, for me, it’s gotta be the dialogue for Left 4 Dead: youtu.be/tAbBID3N64A?...
youtu.be
AI-driven Dynamic Dialog through Fuzzy Pattern Matching
YouTube video by GDC Festival of Gaming
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Brendon Chung @blendogames.bsky.social · 23/06/2026
I wrote about level design readability: blendogames.com/news/post/20...
a corridor from the game Thirty Flights of Lovinga series of gaps in a wall, each increasing in size
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addMoreCoffee @addmorecoffee.bsky.social · 18/05/2026
How enemies ‘smell’ the player. A pretty clever AI implementation so that bosses and certain enemies can track the player without vision or sound stimuli. youtu.be/y4SUfS9ymBU
youtu.be
How Enemies Detect You in Dark Souls: Part 2 - Smell
YouTube video by illusory wall
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addMoreCoffee @addmorecoffee.bsky.social · 10/05/2026
More spatial audio fun! #godot #gamedev #indiegamedev #solodev #screenshotsaturday
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addMoreCoffee @addmorecoffee.bsky.social · 06/05/2026
Taking a break from AI for spatial audio, pretty happy with the results so far! #godot #gamedev #indiegamedev #solodev
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addMoreCoffee @addmorecoffee.bsky.social · 06/05/2026
May want to turn down your volume, but testing out spatial audio. ( Fingers crossed this uploads with audio )
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addMoreCoffee @addmorecoffee.bsky.social · 04/05/2026
Optimized pathfinding further with threading and other changes. Entering a dangerous area would cause the performance to drop from 120 to ~30 FPS as the AI would try to find alternative paths. #godot #gamedev #solodev #indiedev
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addMoreCoffee @addmorecoffee.bsky.social · 03/05/2026
Still working on the enemy AI and added a positional slot system for them. Part of their AI is now stored in the weapon, such as optimal positioning. Still a lot of work to do, but it's getting there. #godot #gamedev #solodev #screenshotsaturday
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Game Development Daily News @gamedevdaily.bsky.social · 25/04/2026
100GB of data from an in-development version Snowblind Studio's Lord of the Rings: War in the North on the Internet Archive, included is artwork, docs, source code & more #gamedev #gamedevelopment #indiedev
archive.org
Lord of the Rings: War in the North - Game Development Materials : Free Download, Borrow, and Streaming : Internet Archive
This is an archive of data from the development of Snowblind Studio's Lord of the Rings: War in the North.These materials, dated from around March of 2010...
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addMoreCoffee @addmorecoffee.bsky.social · 26/04/2026
More EQS testing and slowly rolling out AI changes to a FSM / BT hybrid. Not much to visually show, but a lot of under the hood work. #godot #indiedev #solodev #screenshotsaturday
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addMoreCoffee @addmorecoffee.bsky.social · 17/04/2026
youtu.be/tURfX_EpAg0
youtu.be
Black sabbath - A bit of finger, Sleeping village, Warning, Wicked world
YouTube video by MrDanneh95
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addMoreCoffee @addmorecoffee.bsky.social · 11/04/2026
A clever A* optimization that’s still A*: youtu.be/pj3_BQbvKw4
youtu.be
Understanding region segmented hierarchical pathfinding
YouTube video by Watt
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addMoreCoffee @addmorecoffee.bsky.social · 07/04/2026
More EQS work, here, the NPC's pathing is based on EQS tests to try and find the best position near the player. The red spatial cells are considered dangerous to the NPC. Accuracy penalties for moving and sprinting were added, whereas crouching adds a bonus. #godot #solodev #gamedev
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addMoreCoffee @addmorecoffee.bsky.social · 25/03/2026
Trying out an EQS approach like in Unreal, but, in Godot. Here it is trying to see the player with blue being a success and red a fail. My spatial grid for pathing wasn't playing nice with Godot's pathing. So, it's use will most likely be reduced to a utility AI for the EQS. #gamedev #godot #solodev
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addMoreCoffee @addmorecoffee.bsky.social · 24/03/2026
youtu.be/sRY9o8VNoTE
youtu.be
Masayoshi Takanaka - Seven Goblins
YouTube video by chumlum
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addMoreCoffee @addmorecoffee.bsky.social · 19/03/2026
youtu.be/NRtnUVaRwXM
youtu.be
INVISIBLE
YouTube video by Duran Duran - Topic
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addMoreCoffee @addmorecoffee.bsky.social · 16/03/2026
Playing Indiana Jones and the Great Circle and am floored by just how good the camera animates when walking and looking around. Probably the best feeling character to play in first person since Dishonored 2. The crouch animation and speed transition is a little odd, but at least it’s quick.
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Casey Explosion @caseyexplosion.bsky.social · 13/03/2026
Happy Friday the 13th everyone
youtube.com
JASON VOORHEES - "EVERY LIFE I TAKE..." (EVERY BREATH YOU TAKE PARODY)
YouTube video by THE MERKINS
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addMoreCoffee @addmorecoffee.bsky.social · 10/03/2026
Added a vignette when you're crouching. I like little details like this, because it shows your state without having to look at UI. #godot #solodev #indiegame
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addMoreCoffee @addmorecoffee.bsky.social · 07/03/2026
A lot of background stuff and some refactors, but added some camera roll and a vault. #godot #solodev #indiegame #screenshotsaturday
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addMoreCoffee @addmorecoffee.bsky.social · 01/03/2026
A neat recreation of Unreal’s EQS in Unity. youtu.be/RW5iAJnBXhs
youtu.be
Rebuilding Unreal’s EQS in Unity 6 (Full AI System From Scratch)
YouTube video by git-amend
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addMoreCoffee @addmorecoffee.bsky.social · 22/02/2026
youtu.be/Dac_6-edN4E
youtu.be
Great Fairy's Fountain The Legend of Zelda Ocarina of Time
YouTube video by RetroLevel
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addMoreCoffee @addmorecoffee.bsky.social · 15/02/2026
How sound detection works in Dark Souls, a lot of neat info that explains the quirks of how enemies hear the player: youtu.be/mdL75pAvt8I?...
youtu.be
How Enemies Detect You in Dark Souls: Part 1 - Sound
YouTube video by illusory wall
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addMoreCoffee @addmorecoffee.bsky.social · 09/02/2026
When you’re at that point in your project where the burdens of yesterday strengthens yourself for today’s challenges.
media.tenor.com
a man in a lab coat is holding an axe and says let 's do this in white letters
ALT: a man in a lab coat is holding an axe and says let 's do this in white letters
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addMoreCoffee @addmorecoffee.bsky.social · 08/02/2026
Fired up Oblivion Remastered for some gaming comfort food and my save is gone. 72 hours and *poof*.
media.tenor.com
a man says goodbye to an old friend and may the force be with you
ALT: a man says goodbye to an old friend and may the force be with you
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addMoreCoffee @addmorecoffee.bsky.social · 06/02/2026
Added an SMG to further test the screen shake. Instead of modifying the H/VOffset on the camera, it moves the camera's position for weapon clarity. #godot #indiegamedev #gamedev #solodev
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addMoreCoffee @addmorecoffee.bsky.social · 02/02/2026
Taking a break from the spatial awareness system to add screen shake, not there yet, but it does add some extra juice for fired weapons. #godot #indiegamedev #solodev #gamedev
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addMoreCoffee @addmorecoffee.bsky.social · 24/01/2026
youtu.be/OMQ0-r_3wUg?...
youtu.be
City On Fire theme song Dragon and Tiger Turbulence 要争取快乐 龍虎風雲 / 要争取快乐 Maria Cordero / 瑪俐亞
YouTube video by Moviesongs+
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addMoreCoffee @addmorecoffee.bsky.social · 24/01/2026
In the movie Strawberry Mansion, man falls in love with spirit wife because she helped him install dream ad-blockers.
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addMoreCoffee @addmorecoffee.bsky.social · 19/01/2026
Pathing is now done through querying the spatial cells which is then fed into the navigation agent. Cells in red are A* points with a very high weight to discourage pathing through it. #Godot #SoloDev #IndieGameDev
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addMoreCoffee @addmorecoffee.bsky.social · 19/01/2026
youtu.be/mrzhjIYYB6E?...
youtu.be
15 Step | Radiohead | From The Basement
YouTube video by From The Basement
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