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Torsten

@torstenkammer.bsky.social
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Reposted by Torsten
Peter Magulski @magulski.com · 30/09/2026
Laut Koalitionsvertrag hätte das #Deutschlandticket übrigens erst 2029 erhöht werden sollen.
Auszug aus Koalitionsvertrag:
"Das Deutschlandticket wird über 2025 hinaus fortgesetzt. Dabei wird der Anteil der Nutzerfinanzierung  ab 2029 schritt weise und sozialverträglich erhöht.
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Martin Kleiner 🧻 @kleinergag.bsky.social · 02/10/2026
Erstaunlich: Der „Reagan-Knick“, seitdem die Lohnentwicklung von der Produktivitätssteigerung nach unten abgelöst wurde, ist auch in Deutschland Ende der 70er-Jahre zu beobachten. makroskop.eu/05-2026/prod...
Chart mit der Entwicklung der Produktivität und der Löhne. Seit 1960 ist die Produktivität bis 2024 um 344% gestiegen, die Reallöhne nur um 190%. Dabei ist die Lohnentwicklung ab Mitte der 70er plötzlich abgeknickt und nur noch langsam gewachsen
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Torsten @torstenkammer.bsky.social · 01/10/2026
www.yahoo.com/news/world/a... Quite a few thoughts about this, but weirdly, all can be summed up neatly as “listen to @bloodwork.show”
yahoo.com
NATO to receive Westphalian Peace Prize in Germany
NATO is to receive the international Westphalian Peace Prize, worth €100,000 ($113,350), at a ceremony in the Historic Town Hall in Münster on Thursday afternoon. The Atlantic defence alliance is bein...
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Felix Grimm @thingslookgrimm.bsky.social · 01/10/2026
Auch hier gilt wieder einmal die Faustregel: Nicht alle müssen nach Mallorca fliegen, aber alle müssen dafür zahlen. (Quelle: Tagesspiegel Checkpoint) #Klimaschutz #Steuern #Fossil #Lobby #Deutschlandticket #ÖPNV #Verkehrswende
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Gretchen McCulloch @gretchenmcculloch.com · 01/10/2026
Huh. Today in "always look up the etymology because sometimes you're just repeating a myth but sometimes it's weirder and more incredible than you could have possibly imagined" www.merriam-webster.com/dictionary/c...
Screenshot of Merriam Webster etymology note for cockamamie: 
By the look and sound of it, cockamamie (also spelled "cockamamy") could have something to do with a rooster and the outrageous sound it makes. But in fact, cockamamie is believed to be an altered form of the term decalcomania, which refers to the process, invented in the mid-19th century, of transferring pictures and designs from specially prepared paper to surfaces such as glass or porcelain. (The word referring to the picture or design itself, decal, is a shortening of decalcomania.) The word decalcomania comes from French, with décalcomanie combining the verb décalquer, meaning "to trace" or "to transfer by tracing," and -manie, meaning "-mania." Starting in the 1930s, painted strips of paper with images capable of being transferred to the skin were called decals or—in children's slang—cockamamies. Those familiar with today's temporary tattoos will understand quickly that these were regarded by many as silly novelties, lending the word cockamamie the necessary leeway for application to anything ridiculous.
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Der Volksverpetzer @volksverpetzer.de · 30/09/2026
"Sorry wir müssen das Deutschlandticket wieder teurer machen, es ist kein Geld da, wir haben das den Ölkonzernen überwiesen, damit sie das sechste Jahr in Folge Rekordübergewinne machen können."
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Philipp Krüger @philippkrueger.bsky.social · 30/09/2026
Man weiß garnicht, wo man anfangen soll. Die Grundbehauptung, es gäbe immer mehr #Gewalt gegen Polizeibeamte ist unbewiesen. Kriminologische Rahmenbedingugen sprechen dagegen: Es gibt in unserer Gesellschaft schlicht immer weniger Gewalt. Zusätzliche Straftatbestände wurden in den vergangenen...
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Jo Kibble (Political Animal) @politicanimal.bsky.social · 30/09/2026
I like that Magyar is just calling the de-Orbánisation process ‘Operation Purge’. No pissing about with cutesy names like ‘Renewing Hungary’ or ‘Building our Shared Future Together’. Just ‘Operation Purge’.
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Talgo @talgo.com · 30/09/2026
DSB's Talgo trains get their cab cars. On 17 September the Danish railway company took delivery of the first unit with a cab car. Until now, these trains ran with two end cars, each serving as the loco interface. Cab cars will now enable to operate trains w/ a single locomotive at one end: push-pull
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Wrzlbrnft @wrzlbrnft.bsky.social · 30/09/2026
Deutschland: #Tankrabatt ab 1. Oktober 2026. Auch Deutschland: www.tagesschau.de/wirtschaft/d... #Deutschlandticket
tagesschau.de
Deutschlandticket wird wohl wieder teurer
Heute soll über den künftigen Preis für das Deutschlandticket entschieden werden. Einem Medienbericht zufolge könnte es 2027 fast vier Euro mehr kosten. Von Verbänden kommt bereits Kritik.
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Dave Keating @davekeating.substack.com · 30/09/2026
Best part: "'My wallet was stolen and my Italian ID was inside,' she said. With a looming holiday, she contacted the Italian embassy to ask what she needed to do, but to her frustration quickly realised that it would be faster to gain Belgian citizenship than to wait for a remade Italian ID."
brusselstimes.com
Why so many Italians are getting Belgian nationality
Belgium appears to be an easy place for Italians to come and be themselves. Many of those who do, love it and choose to formally become Belgian. But why?
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Nanoraptor @nanoraptor.danamania.com · 28/07/2025
GenX kids will know the pain of needing just the right kind of pencil to rewind.
A photo of a 3.5" computer cassette, in this case Install Cassette 5 for Macintosh System 7.5
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Jon Worth @jonworth.eu · 28/09/2026
Damn I am tired of people laughing about Deutsche Bahn. Travel in many other places in Europe and you will discover Germany is trying to do many things right with its railways. A quick blog post / rant from me: jonworth.eu/your-deutsche-… #CrossBorderRail
jonworth.eu
Your Deutsche Bahn "joke" is no longer funny (if it ever was)
Before attempting my record attempt between Kemijärvi, Finland and Lagos, Portugal, people told me over and over it would break down in Germany. So much so that I even tried to re-but (pre-but?) some of the likely critique. Now, having made the trip, and none of the total
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Lennart Fahnenmüller @lennydunord.bsky.social · 28/09/2026
Heute bei @gruene-bundestag.de im Panel zu Verbraucherschutz beim Bahnfahren. Was sind eure Hot Takes (nehme auch lukewarm Takes) zu bestehenden oder künftigen Fahrgastrechten, die ich auf jeden Fall bedenken muss? ⤵️
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Chris Limb @catmachine.com · 28/09/2026
People REALLY don’t like being told they’re wrong. What the far right have done is weaponise this and tell people that the feelings of bigotry that they’re secretly ashamed of are actually good. And if deployed cunningly this works on far more people than you'd think, which is exhausting.
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Torsten @torstenkammer.bsky.social · 26/09/2026
Random #Innotrans hot takes that are sure to be unpopular: That it always takes place the week right before the Berlin Marathon is undoubtedly a ploy by the Berlin hotel industry to jack up prices as much as possible.
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Torsten @torstenkammer.bsky.social · 26/09/2026
Honestly hashtags should be a separate thing here, like alt texts. Just give me a spot outside the main text to put some words of context. Having them in there is awkward and ultimately an accident of history of how hashtags even developed on Twitter back in the day.
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Sooz Kempner @soozuk.bsky.social · 01/06/2026
There are no “legitimate concerns” about trans people. There aren’t any about women’s safety or fairness in sports or kids being kids or fucking toilets. If there were you’d have heard of them before 2018. I am a cis white woman so you have to listen to me or I’ll cry.
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Torsten @torstenkammer.bsky.social · 26/09/2026
I miss the buffer ratings bot.
A Berlin tram track that just ends, with normal road beyond it. A tram is currently parked there and could in theory drive towards the photographer (me) and run me over.
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Gwen C. Katz @gwenckatz.bsky.social · 25/09/2026
Fuck ChatGPT flyers. The future is broadsheets.
A crowded broadsheet with way too many fonts. It says:
Forget ChatGPT Flyers
Say it with 
Broadsheets
Unlimited fonts
Stretch them
Or cram a really long sentence into one line for no good reason
No whitespace
Mix capital and lowercase
Pointing hands
(They're called manicules!)
Don't be left behind
Broadsheets are the future
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skellingtor @skellingtor.bsky.social · 25/09/2026
oh so we're racing one day early because they're celebrating ethnic cleansing, cool cool
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Juliane @jululette.bsky.social · 19/09/2026
Deutsche Problemlösung
Handelt es sich um ein strukturelles Problem?
Ja —>
Besteht dringender Handlungsbedarf? Ja—>
Gibt es vielversprechende Lösungsansätze ? Ja—>
Wir brauchen Entlastung für Autofahrer.

Parallel:

Handelt es sich um ein strukturelles Problem?
Nein —>
Besteht dringender Handlungsbedarf? Nein —>
Gibt es vielversprechende Lösungsansätze ? Nein—>
Wir brauchen Entlastung für Autofahrer.

Quelle unbekannt
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Factorio [Unofficial] @factorio.com.web.brid.gy · 25/09/2026
factorio.com
Friday Facts #447 - Factorio that you can touch
Hello, we have very unusual Friday facts for you. * * * * * * ### Journey to the physical world Pard It all started in the hot summer of 2024 when we worked really hard to finish the Space Age DLC. The game was almost ready, but we wanted some feedback from our players. A decision was made to organise a playtesting event (FFF-427), where teams of players could play the game from start to finish and provide us with in-person feedback and criticism to deliver the best product you all deserved. Since we are all geeks and love to tinker, we asked our friends at Prusa Research to join us and create some accompanying programmes and presentations for all attendees. Being fans of Factorio themselves, they agreed to join, and the plan was put into motion. When the event started, we realised that it would be cool to print some Factorio models right at the event, so Fearghall quickly created a simple model of the Wriggler from everyone's favourite Gleba. With the conclusion of our event, everyone returned to work on Factorio, but we all wanted to return to the idea of Factorio models in the real world. In the months following the release and subsequent bug-fixing and polishing period, we started working on some prototypes in our spare time. Several models were made, printed, and painted, but they lacked a concept. We let it sit for a while and brainstormed what would be the best direction. The answer was actually very simple: transport belts. Belts are the core of every factory from the early hours to the very late game. Jarosław started designing the concept of a grid system where you could place every entity closely following the game. The first version of inserters soon followed. During this phase, we were printing countless prototypes. It soon became clear that we needed two versions of almost every model. One set of models is created with high precision, allowing push-fit assembly, and the other is made with high clearance in mind for people who want to glue everything permanently or have clearance issues with their printers. While Jarosław was busy creating one player-built entity after the other, Fearghall started working on enemies. The first iteration of the biter spawner soon followed. Then came chests, followed by the player character, then a stone furnace… Our model set grew nicely, but we knew that we had to draw a line somewhere, because trying to release every Factorio entity would take too much time. With that in mind, we focused on the early game. We ended up with 15 model sets containing 65 individual models in 247 STL files. * * * 1/17 Testing how far we can push the limits of model size. 2/17 Painting of the first enemy prototype to ensure that models will look good both in plain plastic and fully painted... 3/17 ...Finished demolisher. The model was later scrapped because it wasn't really reflecting in-game visuals. 4/17 Several models in early stages of development. Belts were tested and fine-tuned for clearance issues. Enemies needed major updates. 5/17 Painting the biter spawner to determine whether the fully finished model adequately represents the original vision for the game... 6/17 ...The biter spawner is now fully finished. Unfortunately, we realized that substantial changes are still needed. 7/17 Most entities went through a series of iterations. Countless print runs were associated with this process. 8/16 First test print of the biter. It was later resized, and it received many improvements for a smooth printing experience. 9/17 Fine-tuning of printer limits regarding potential model details on the spitter. 10/17 The final version of the spitter, finding enemies outside the world of Factorio. 11/17 Test print of the late version of the electric mining drill with a coat of silver primer. 12/17 Our catalogue of models was starting to gain momentum. At this point, we were confident that a public release was possible. 13/17 The biter spawner finally received a model update. It still wasn't finished, but we were getting much closer to the finish line. 14/17 The belt lane balancer is painted with model grass added. It was clear that complete dioramas are possible. 15/17 One of the earlier tests of walls and their integration into the grid system. 16/17 Testing how far we can push the limits of model sizes in the opposite direction. Joint modification was needed. 17/17 Finally, all the models are finished. Time to take some glamour shots. * * * ### Why 3D Printing? Pard In the modern digital world, there is a decrease in physical memorabilia. Physical releases of games are now almost a relic of the past. We always thought about having something for fans and ourselves as a reminder of times that we spent with the game. We at Wube are a software company, not a toy manufacturer, and we have the best community in the world. Creating some expensive (limited) collector's items didn't sit right with us. We have decided to go with 3D models as a little "thank you for your support" gift so anyone can download them and print them for themselves. A second equally important reason is that we love your creativity, and we want to give you a chance to iterate on things we created and give them your own spin. We can't wait to see it. * * * ### Reimagining of Factorio Jarosław I will not lie, I slept on 3D printing for a while. It's probably for the best - I do have a passion for miniature-based board games and background as a 3D artist. So, when I finally took the risk and decided to look into it - well, let's say neither of my 3D printers has seen much downtime since then. Whether it's miniatures, card organizers, inserts or wall-high paint-stands, there is always something new to print. And of course, in case you are wondering, that does not make my "pile of shame" any smaller. With this premise, I know you can imagine why my ears perked up when the first hints of 3D printed models for Factorio started circulating in the office. Little did I know I was soon to partake in one of the most fascinating endeavours I ever… well, partook in. If you are a regular in these here parts, you will likely know all our entities start their life as 3D models. That might make it seem like translating them into prints would be an easy job - in all truth, I thought so, and I of all people should know better! The journey turned out to be a bit more complex than I originally imagined! The most obvious problem concerning FDM printing is the issue of supports. If you are not well versed in how these printers work, you can imagine building a roof with LEGO bricks. An angled roof is easy - you just offset each next brick by a single row, and there is your roof. If you wanted to make a perfectly flat one, though? The bricks do not connect on the sides, so each next one would need to float in the air… unless there was something to support them from underneath. For our models, we wanted to avoid extra supports wherever possible - they can be visually distracting when made to stay, otherwise they can be a bother to remove. As such, part of my work was to find ways to separate our models into pieces that can be printed without supports and then connected into full models. Considering I am a fan of scale models and gunplas, it was an incredible experience to create my own! Now, the other problem is a bit different in nature. How would I say it…? Factorio models tend to be really, really crazy (in the best possible way). Do you know the adage "what you see is what you get"? Well, yeah, no. Not at all applicable in this case! Factorio's isometric view gives a lot of space to experiment and play, and my fellow artists used that opportunity mercilessly. Sometimes what you see is, in fact, merely a collection of free-floating objects that just happen to look like a machine when looked at from the exact correct perspective. It rarely gets quite that bad, but the perspective is often a problem. There is a huge discrepancy between what the machines are and how they feel - all a function of the isometric view mixed with some creative light-and-shadow tricks. If you were to take a measuring tape to the mining drill for example, you might discover the North-South and the West-East variants are not quite identical - they do look like it, though! That problem goes double for height of the entities - in game, it is often restricted to fit in the grid-space of one tile, yet made to look much taller than that suggests. That created a unique and somewhat contradictory problem: designing 3D models that looked like Factorio models look, and not how they are. There is one more issue recreating models made for an isometric game - and that is the dark spaces. Just like the dark side of the Moon, the back-sides of our machines are filled with horrors and sleeping eldritch-gods. Do not worry, though - I did replace them with freshly imagined, safe machinery :) Partaking in this journey was surely one of the most interesting challenges in my career. I would love to thank Wube and Prusa for making it possible - as well as for the enthusiasm they shared! I honestly do hope more studios decide to share their work in such a way (looking at you, certain team of astronauts!) Special thanks go to my colleague, Pard, for his insatiable hunger to test my models. May thy filament never runeth dry, good sir! * * * ### Designing enemies Fearghall While Jarosław toiled away hand crafting belts and assemblers and failing his "lazy bastard" run in the process, I set about the task of bringing the "organic" entities to life. Thankfully for me, I was able to avoid the pain of the isometric perspective because most of the organic entities have fully rotating spritesheets, and so the models are complete from most angles without too many tricks of the camera. However, the models were still designed for pre-rendering only, and as such had some unique challenges. For example, the biter spawner was covered by an invisible skin, and almost all of the detail in the in-game images was confined to the texture data - something that cannot be transferred to a 3D printable file. However, after a week or so of cleaning up and baking out the model, it now prints very well with no support or issues. It also became immediately obvious that most of the organic prints could not be made support-free like Jarosław has done so well with all the machines. The geometry is simply too complex, and many of the parts would be far too small to print and attach together. I still endeavoured to make them easily printed, however. The idle engineer pose, for example, has printed without supports many times, and the worm poses (aside from the 90-degree attacking pose) print entirely without support. But alas, there are some things which are simply impossible to print without support, such as the running pose. One of the main issues with the character and biter family was the damage left by the support interface. The surface where the print and support meet can be quite ugly, so I was keen that none of the models should require so much support as to impact the visual quality. With the engineer it was quite simple, the backpack needed to be split off, and there needed to be a slot and pin added, but otherwise a slight angle was all that was needed for decent printing. With the biter family however, there was a little more work. There was the big issue of the legs: they would absolutely not have printed in the "correct" orientation, and splitting in the centre of the biter and leaving a large seam was an absolute non-option. So the only sensible solution was to print them upside down! Simply printing them like this as a single part would likely have worked, but would have left horrible scarring on the most visible surface of the model, so I decided the shell needed to become its own part so it could be correctly oriented. This also had the benefit of meaning the shells are easily printed in the correct colour for the biter size! With that in mind, I could arrange all the biter legs to require as little support as possible in the new orientation, and merged a few of the legs for added strength - bearing in mind that they would need to stand on their own legs in reality. In order to make the shells attach, I sculpted in some extra reliefs and ensured both surfaces had just the right level of clearance. The final result has almost no visible support interfacing, and a very satisfying "snap!" * * * ### Where to download? Pard All models are available to download right now from our Prusa Brands profile on Printables. Special thanks go to Štěpán Feik, who helped us make all of this happen. From joining us at our playtesting event to helping us cross the finish line this morning, he has been part of the journey throughout. You can read his take on our collaboration here. * * * As always, let us know what you print at the usual places.
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Chain Bear @stuartcb.bsky.social · 25/09/2026
I regularly think about how the word "inception" has taken on a new meaning after the film Inception, in which inception is at all not used to describe what inception has come to mean from Inception
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Torsten @torstenkammer.bsky.social · 25/09/2026
Ich gehe davon aus das bis jetzt schon jeder alles auf der Innotrans gesehen hat, viele sogar live. Aber falls jemand etwas weiß von dem mehr Fotos hilfreich wären, sagt Bescheid! Keine Versprechen und so aber ich kann ja mal schauen.
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Torsten @torstenkammer.bsky.social · 25/09/2026
Ich habe irgendwo auf der #Innotrans eine kleine Flasche Cola Light verloren. Wer sie findet: Bitte in einem Zug austrinken und Beweisvideo posten.
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Plus de trains @plusdetrains.bsky.social · 24/09/2026
Nouvelle mauvaise nouvelle sur le calendrier prévisionnel d’ouverture des lignes du Grand Paris. Après l’annonce en avril de nouveaux retards sur la #ligne15 Sud, la Société des Grands Projets a annoncé aujourd’hui des retards de 12 à 24 mois pour les premiers tronçons des #ligne16 et #ligne17.
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Torsten @torstenkammer.bsky.social · 24/09/2026
Let me just say: When that "what's your favourite station" post was going around, the people who picked Berlin Hbf were all crazy. Yes, so was my pick of Liège-Guillemins, but that was at least crazy on purpose. You could see what I was going for there. Berlin though? Seriously?
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Kay Rabe von Kühlewein @klimakay.bsky.social · 24/09/2026
Vor ein paar Tagen hat der für NimBY-Vorschläge bekannte "Bahnplaner" Martin Vieregg eine "Studie" zur Alternative eines Bestandsausbaus gemäß Alpha-E als Alternative zur NBS Hamburg-Hannover vorgestellt. @pro-bahn.de hat diesen Quatsch hier fulminant zerlegt 👇 www.pro-bahn.de/disk/pdf/202...
Stellungnahme pro bahn alpha-e-vr ist keine alternatuve mut streckenkarte der neubau- und bestandsstrecke
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Torsten @torstenkammer.bsky.social · 24/09/2026
Huh wusste gar nicht dass die 480er noch in Berlin fahren.
Schlechtes Foto einer Berliner S-Bahn der Baureihe 480.
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Torsten @torstenkammer.bsky.social · 24/09/2026
Ich hoffe mal (und gehe eigentlich davon aus dass) das so passiert, aber nur für den Fall der Fälle will ich den Post gespeichert haben um ihn später mit einem sarkastischen Kommentar zu reposten.
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Rob DenBleyker @robdenbleyker.com · 23/09/2026
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Lisa Needham @snipy.bsky.social · 22/09/2026
you could read stupid stuff about Choosin' Texas, from people on here who should definitely know better, or you could read @natalieweiner.bsky.social, who absolutely nails it, as per usual.
dontrocktheinbox.com
Country Music and Politics: 'Choosin' Texas' Edition
The historic reign of "Choosin' Texas" (as of this week it's officially the longest-running Hot 100 No. 1 song ever, without a clear end in sight) is sparking all kinds of takes — that it's slop (all ...
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TekknoNerd - Commissions open @tekknonerd.bsky.social · 18/09/2026
Voyager, walking on those tiny legs.
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Torsten @torstenkammer.bsky.social · 22/09/2026
Here's a real controversial #Innotrans hot take: I think one of the most surprisingly interesting things may be #CRRC 's #MAGIX freight car. Chinese concepts there have often been a bit pie-in-the-sky, and the H2 freight locomotive and AI enabled subway car (dk) seem to fit in that slot as well.
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Torsten @torstenkammer.bsky.social · 21/09/2026
My official Innotrans prediction: ELP will sign a contract for a triple-digit number of Stadler EURO DuFour locomotives. Fixed call-off will probably be in the 10-20 range.
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Torsten @torstenkammer.bsky.social · 21/09/2026
Blue short ICE 2 just dropped: railcolornews.com/2026/09/21/p...
railcolornews.com
Projektbahn focuses on the First Mile: XOKER train launches - Railcolor News
This article is sponsored by Projektbahn GmbH.  Die Projektbahn GmbH was founded at the end of 2025 and, so far, conducted most of its activities behind the scenes. In August 2026, […]
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Torsten @torstenkammer.bsky.social · 21/09/2026
Is Liège-Guillemins a good station, objectively? Or is this Calatrava design a waste of money, a triumph of form over function, optimised for photographers rather than passengers? Probably the latter. But damn if it isn't awesome.
Liège-Guillemins station seen from the city sideThe entrance plaza to Liège Guillemins station, where the roof that spans over all the platforms extends out in a gentle arc to provide a rain cover, blurring the lines between inside and outside. Which means in practice that every part of the station is windy as hell.The white (concrete?) beams that form the elegantly swung skeleton of Liège-Guillemins. Two trains, a Break and an ICE 3 Neo, side by side in Liège Guillemins.
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Torsten @torstenkammer.bsky.social · 21/09/2026
What does it say about me that I see this map and immediately, without zooming in, know which standard it is referring to?
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jenny tightpants @jtp.bsky.social · 21/09/2026
"i have created the machine that thinks." you fucked up a perfectly good graphics card is what you did. look at it. it's got anxiety
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Matthias Gastel @matthias-gastel.de · 21/09/2026
Neubaustrecke #Hamburg – #Hannover im Bundestag erneut vertagt +++ Koalition aus #CDU #CSU #SPD ist Katastrophe für Weiterentwicklung des Schienennetzes in Deutschland! Eine solch feige Politik gefährdet den Wirtschaftsstandort und die #Mobilität in Deutschland. www.ndr.de/nachrichten/...
ndr.de
Hannover-Hamburg: CDU und SPD vertagen Entscheidung über Neubaustrecke
Nach NDR Informationen haben die Fraktionsvorstände von Union und SPD beantragt, dass der Bundestag entgegen der ursprünglichen Planung nicht in dieser Woche über die Neubaustrecke entscheiden soll.
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Torsten @torstenkammer.bsky.social · 21/09/2026
Der Begriff „Reformen“ ist auch so schön nutzlos. Versteckt Inhalte hinter dem Prozess. Und am Ende stehen dann Artikel die feststellen, dass die Leute wollen, das sich was ändert, aber die Reformen die Merz will und nicht hinkriegt, die wollen sie auch nicht, und ist das nicht paradox?
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Thibault Lapers @thibaultlapers.be · 20/09/2026
Joyeux demi-siècle, métro de Bruxelles.
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Gareth Dennis @garethdennis.uk · 18/09/2026
The DfT just posted this self-congratulatory propaganda on Facebook. This is horseshit. Battery trains have a very minor role to play as a transition technology, but in the foothills of a seismic energy crisis, swapping one form of energy dependency for another is crap politics and worse planning.
a big photographic poster style picture with the text "Electric or battery electric trains? Battery is better. Here's why." Electric trains are powered by overhead lines or a third rail. Compared to diesel, electric trains are:
1. faster - they accelerate and decelerate quicker 
2. quieter - there are no motors, reducing vibrations
3. lighter - increasing capacity, reducing stress on rails
4. emission free - helping us reduce our reliance on dieselBattery-electric trains use the
Overhead lines or a third rail to also charge a battery. They:
Use existing power lines - reducing the need for new infrastructure and allowing investment elsewhere
Avoid complex upgrades - like building new infrastructure on uneven land, which is costly and takes longer
Avoid disruptions to services - caused by infrastructure upgrades & repairsBattery-electric trains can be charged at train stations and on electrified lines.
Trains then run on non-electrified portions of the network.
This technology can help spread the benefits of electric trains to more communities, much sooner.
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Claas Gefroi @claasgefroi.bsky.social · 18/09/2026
Die Bundesregierung will bei der Grundsicherung in diesem Jahr 1,5 Milliarden Euro einsparen, weil der Staat sparen müsse. Und führt gleichzeitig erneut einen "Tankrabatt" ein, der den Staat beim letzten Mal 1,6 Milliarden Euro gekostet hat.
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Maja Göpel @beyond-ideology.bsky.social · 18/09/2026
Es ist nicht mehr gut auszuhalten. Mir fällt auf die Frage von Journalisten, warum die Politik denn genau die Maßnahme auswähle, die ungefähr alle Experten für nicht sinnvoll halten, keine vernünftige Antwort mehr ein.
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Jared @jarede.bsky.social · 18/09/2026
if only he had bought LinkedIn instead
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Esc @escmike.bsky.social · 18/09/2026
It’s probably the most egregious handwave in history. It venerates their own intelligence myths: that if something is smart enough it is trivial for it to do whatever it wants. No accounting for physical reality.
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aim9x.bsky.social @aim9x.bsky.social · 11/09/2026
France actually has it's own TV railway journal, focusing on the Paris area. It's however not that obscure as it is somewhat quite popular even among non-Parisian like myself : www.france.tv/france-3/par...
france.tv
Parigo
Métro, RER, voiture, vélo, trottinette... Chaque samedi, Bertrand Lambert explore les évolutions et révolutions de la mobilité urbaine
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