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thierryberger.bsky.social

@thierryberger.bsky.social
98 followers 80 following 132 posts
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thierryberger.bsky.social @thierryberger.bsky.social · 02/10/2026
Coming from @bevy.org engine ecosystem, I implemented that feature that's now part of *YOUR* rustdoc since `1.99`! Use `#[doc(notable_trait)]` and profit 👍 🌈 There's some polishing left to do for the feature, send some love to notriddle at github.com/rust-lang/ru...
notable trait colored markers for Vec, Bytes, Arc, itertools::PeekNth
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thierryberger.bsky.social @thierryberger.bsky.social · 30/09/2026
combien.thierryberger.com/web/ c’est bientôt Halloween, faites vous peur
combien.thierryberger.com
Combien ça coûte ? Le jeu des dépenses publiques
Estimez le coût réel de projets publics français et européens, puis découvrez le montant audité. Saurez-vous faire mieux ?
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thierryberger.bsky.social @thierryberger.bsky.social · 01/09/2026
Bevy's already 6 years old! thierryberger.com/blog/bevy-6t... @bevy.org is a data-driven Rust game* engine you want to follow, as its improvements tend to make the wider ecosystem better, even up to #Rustlang itself. *Not limited to games!
6 bevy birds each disguised as 6, simplistic design, big eye, yellow beak.
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Mainmatter @mainmatter.com · 31/08/2026
On October 1st, we’re hosting a free AMA with our @lpalmieri.com, @jonaskruckenberg.de, author of the C-to-Rust migration book, and @marcoow.bsky.social, to answer your questions on migrating C/C++ to idiomatic Rust. Register now 👉 luma.com/m2gplobz #rustlang
luma.com
C-to-Rust Migrations – AMA with Luca Palmieri and Jonas Kruckenberg · Luma
Securing and modernizing software is a top priority today. Tech debt and memory-safety bugs remain the largest sources of vulnerabilities, which is why teams…
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imperio @imperioworld.bsky.social · 30/08/2026
@thierryberger.bsky.social wrote a blog post on his (great) contribution to rustdoc: thierryberger.com/blog/rustdoc... Thanks for the improvement! PS: I'm now a fairy. :) 🧚
thierryberger.com
Rustdoc: F*** it I'm helping. | ThierryBerger
Who else?
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{🧪} +paoloricciuti.svelte @paolo.ricciuti.me · 21/07/2026
Hey you, reading this, if are using AI at your company I would love to have a little chat with you 🧡 You can book 30 min with me at rcc.im/30min (or just reply here and we'll find a slot) Thanks 🤟🏻😎
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Bevy @bevy.org · 19/06/2026
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
bevy.org
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
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Luca Palmieri @lpalmieri.com · 11/06/2026
cheadergen, a new tool for generating C headers from #rust crates, is now ready to try! I've been working on it for a while, and it has seen enough real-world use that I'm comfortable recommending it to others. Documentation, examples, and source at cheadergen.com
cheadergen.com
Introduction - cheadergen
Generate C/C++ headers from Rust libraries that expose a `pub extern "C"` API.
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Alice I Cecile @alice-i-cecile.bsky.social · 10/06/2026
Photos from ⁠#bevy at #RustWeek 2026 are ready! This is collaborative, so feel free to add your own ❤️ Please keep it SFW, and if you want a photo of you taken down, please just DM me. photos.google.com/share/AF1Qip...
photos.google.com
Bevy @ RustWeek 2026 · May 11 – 23 📸
Shared album · Tap to view!
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Shoyu Vanilla @mod641.com · 19/05/2026
I've implemented this --compile-time-deps flag 😁 #rustweek
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thierryberger.bsky.social @thierryberger.bsky.social · 23/05/2026
Have you worked with #rustlang crates with lots of traits ? Did you feel that rustdoc was noisy about it ? at Rustweek we @bevy.org discussed how it could be better thierryberger.com/blog/rustdoc...
Rustdoc with badges for arbitrary traits
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Chris Biscardi @chrisbiscardi.bsky.social · 20/05/2026
"low floors and high ceilings" - Expanding Processing's Reach with Rust + Bevy at RustWeek
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thierryberger.bsky.social @thierryberger.bsky.social · 20/05/2026
We counted 8 talks mentioning bevy at @rustnl.bsky.social #rustweek this year! Thanks @aapoalas.trynova.dev @alice-i-cecile.bsky.social @fasterthanli.me and many more ! (for which I don't have handles to thank)
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thierryberger.bsky.social @thierryberger.bsky.social · 19/05/2026
Shoutout to the winner of the first techycards game draft : Amanieu ! And thanks for their insights on parking_lot and more about #rustlang ecosystem !
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thierryberger.bsky.social @thierryberger.bsky.social · 02/05/2026
So many great minds behind what #Rustlang is and will be, I wanted to take a moment to appreciate them and learn how the ecosystem is structured, I’ll bring my decks at #rustweek 😊
Cards with active contributors to rustlang: niko matsakis, Mara, Without boats, Sunjay Varma, Jonathan Pallant, Graydon Hoare, Boxy, Alex Crichton
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thierryberger.bsky.social @thierryberger.bsky.social · 14/04/2026
New rustlang themed card game received
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Fields of Aaru ☀️ Zymartu Games @zymartugames.bsky.social · 19/03/2026
IGN just premiered the exclusive announcement trailer for our game! My wife and I have spent over 3 years building Fields of Aaru, a cozy life sim set in an ancient Egyptian inspired afterlife. Having IGN reveal it feels surreal. youtu.be/wu3RVvxqfG4?...
youtu.be
Fields of Aaru: Official Reveal Trailer
YouTube video by IGN
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Rustunit @rustunit.com · 19/03/2026
Its my pleasure to share the date for the next #bevy meetup: rustunit.com/bevy-meetup/bevy-meetu… - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...
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Jonas Kruckenberg @jonaskruckenberg.de · 08/03/2026
first class const eval instead miri-tack-on-const-eval
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Patrick Walton @pcwalton.turbofishstudios.com · 23/02/2026
Really excited about the performance benefits coming in Bevy for mega-worlds. With all my patches we're starting to be able to render millions of mesh instance entities with hundreds of thousands in view with just a handful of drawcalls.
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Arrekin @arrekin.bsky.social · 22/02/2026
Arre Mind Reader - A new Speed Reading App is here! Check out the web version here: arrekin.com/arre-mind-re... #bevy #rust #reading #speedreading
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thierryberger.bsky.social @thierryberger.bsky.social · 20/02/2026
Thanks @quaternius.bsky.social for those models, they're well versatile and cute!
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thierryberger.bsky.social @thierryberger.bsky.social · 16/02/2026
Making 1 game a day on unfamiliar engines has been interesting to gauge production velocity, should I look into monetization next ? thierryberger.com/games/
thierryberger.com
Games | ThierryBerger
Play browser games by Thierry Berger — no download, no install, just fun.
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thierryberger.bsky.social @thierryberger.bsky.social · 04/02/2026
@bevy.org was at @fosdem.org ; for fun I estimated what it **could** cost in big corporate world, what do you think ? #opensource
What    Type    Cost
Poster stand    Material    10
Poster, video, demos    Service    400
Organization    Service    1000
"""Voluteers"" (if paid)"    Service    4400
Photographer    Service    1500
Stickers    Material    10
Wooden bevies    Material    100
Screen + stand    Material    150
Bevy quiz    Service    200
        7770
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Niklas Eicker @nikl.me · 03/02/2026
If you are into grid based logic puzzles like me, check out my new #bevy app with Kings (1-star) and Three in a row puzzles. You can generate new puzzles offline and on the device. No ads or limits on how many puzzles you get per day 🥳 braingames.nikl.me/android braingames.nikl.me/ios
Screenshot of a solved grid based logic puzzle of type kings/1-star. A 6x6 grid with 6 different colorful regions is filled with kings in a way that there is exactly one king in every row, column and region. Centered above the grid is a medal icon.
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thierryberger.bsky.social @thierryberger.bsky.social · 27/01/2026
See you at @fosdem.org !
a part of a crossword table, a few words from hints are readable but difficult to guess anything.
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thierryberger.bsky.social @thierryberger.bsky.social · 24/01/2026
@bevy.org BoF will be on saturday 11am at @fosdem.org : fosdem.org/2026/schedul...
fosdem.org
FOSDEM 2026 - Bevy Engine BOF - Demo and chat
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Jondolf @jondolf.bsky.social · 17/01/2026
I just released version 0.5 of Avian, an ECS-driven physics engine for @bevy.org. This is the first update under our new release process, where we publish Bevy version updates separately from feature releases. As always, an announcement post can be found here: joonaa.dev/blog/11/avia...
joonaa.dev
Avian Physics 0.5 - Joona Aalto
Bevy 0.18 support
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Chris Biscardi @chrisbiscardi.bsky.social · 13/01/2026
I have some contracting space opening up. I'll make a different post about it with more details but if you already know what I do and have a project you think I'd be good for feel free to reach out.
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thierryberger.bsky.social @thierryberger.bsky.social · 14/01/2026
Got more swag for @fosdem.org for @bevy.org enthusiasts :)
Wooden laser-cut bevy engine’s bird logo in 3 different sizes, and a beer mat with the logo negatively imprinted in laser.
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Alice I Cecile @alice-i-cecile.bsky.social · 12/01/2026
Hi #bevy! We're looking to apply for Google Summer of Code 2026, to help teach and train students and those new to #opensource. Have a project idea that you'd like to mentor? Interested in being a mentor in general? Sign up here! docs.google.com/spreadsheets...
docs.google.com
Bevy's Summer Of Code
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amos @fasterthanli.me · 10/01/2026
RUST REFLECTION MVP HAS LANDED github.com/rust-lang/ru... THIS IS NOT A DRILL
github.com
Reflection MVP by oli-obk · Pull Request #146923 · rust-lang/rust
I am opening this PR for discussion about the general design we should start out with, as there are various options (that are not too hard to transition between each other, so we should totally jus...
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Fields of Aaru ☀️ Zymartu Games @zymartugames.bsky.social · 24/12/2025
Happy Holidays everyone! Here's some views, vibes, and crocodiles 🐊 #gamedev #indiegames #bevy
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Mike Sux 🍁 @distraction.engineer · 23/12/2025
I really don't know what to do. I desperately need an income. I desperately needed one a year ago, but tech jobs don't hire immediately. I can't cancel Ludum Dare. The generosity of the community is the only thing keeping a roof over my head right now, but I also can't afford to run it. Trapped.
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thierryberger.bsky.social @thierryberger.bsky.social · 17/12/2025
France, city of entrepreneurs, does have some difficulties with their tax system, here is an error message displayed for 1 frame ; I had to screenrec to read it. Character issues aside, it implies I already have a transaction ongoing... but it's been a few month and they start requesting penalties 🤯
screenshot of the error, described in the tweet
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Slow Rush @slow-rush.bsky.social · 09/12/2025
Super Exciting Announcement: #Steam page for my multiplayer falling sand game is now LIVE at store.steampowered.com/app/3816900/... Announce Trailer: www.slowrush.dev/signs-trailer 2 years of hard work, but now the real work begins :) #fallingsand #indiegame #indiegamedev #indiedev #gamedev
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thierryberger.bsky.social @thierryberger.bsky.social · 04/12/2025
Received some of my @fosdem.org @bevy.org swag, find me if you’re coming to Fosdem!
Stickers in blisters with bevy engine logo, top left with belgium flag color, one color for each bird, top right same color but with additional french (belgium) fries and waffle, and a lagritte apple in front of first bird’s face, bottom a regular bevy engine sticker. In the middle there is a tiny laser-cut wooden bevy bird.
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imperio @imperioworld.bsky.social · 26/11/2025
Also: we're still looking for sponsors: it'll allow us to pay travels for speakers and eventually individuals. If your company is interested, please reach out to me!
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thierryberger.bsky.social @thierryberger.bsky.social · 25/11/2025
Safety comments are a great thing to enforce in Rust, but it's honestly half baked into the dev workflow, I like that intra-docs items are checkes, and easily browsable through rust-analyzer, but they lack that feature in regular comments, can we make it better?
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thierryberger.bsky.social @thierryberger.bsky.social · 20/11/2025
@bevy.org stand for @fosdem.org was rejected, but we’ll hopefully be present for a BoF like last year, cross your fingers harder this time ! 🤞😉
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Mike Sux 🍁 @distraction.engineer · 14/11/2025
Shit shit shit. Difficult realization that we're financially at our limit. I need work yesterday to support my wife and I. At this point, anything goes. Full time, part time, you pay and I code for you. I'm a 20+ year pro software/gamedev in "Fake London" Canada mikekasprzak.com/Resume-MikeK...
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Steve Klabnik @steveklabnik.com · 13/11/2025
“We adopted #rustlang for its security and are seeing a 1000x reduction in memory safety vulnerability density ... with Rust changes having a 4x lower rollback rate and spending 25% less time in code review, the safer path is now also the faster one.” security.googleblog.com/2025/11/rust...
security.googleblog.com
Rust in Android: move fast and fix things
Posted by Jeff Vander Stoep, Android Last year, we wrote about why a memory safety strategy that focuses on vulnerability prevention in ...
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Moon @softmoon.world · 12/11/2025
yay! it's happening! really excited to see all the possibilities @bevy.org opens up for us 🥳
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thierryberger.bsky.social @thierryberger.bsky.social · 08/11/2025
I submitted the @bevy.org stand for #fosdem ; fingers crossed now 🤞
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thierryberger.bsky.social @thierryberger.bsky.social · 07/11/2025
#GameAnalytics in #Rust ? I published crates.io/crates/tb_ga, it's focused on iOS Native SDK's events for now, but more may come!
crates.io
crates.io: Rust Package Registry
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Johan Helsing @johanhelsing.bsky.social · 25/10/2025
I've updated Extreme Bevy, my tutorial series on creating a p2p web game to Bevy 0.17. I also added a brand new chapter on sprite animations. It's starting to look like a real game now :) Playable embeds at the end johanhelsing.studio/posts/extrem... #bevyengine #rustlang #gamedev
johanhelsing.studio
Extreme Bevy 6: Sprite animations
In this part, we'll add sprites for our main characters and animate them.
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thierryberger.bsky.social @thierryberger.bsky.social · 20/10/2025
My own game 😊 ; 3 iterations for this icon, I’m not sure about the font, but it looks great among others so I’m happy ; CAN YOU guess what the game is about ?
iOS icon, L and W letters in brown tiles, subtle 3d effect and a surrounding border in yellow
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Niklas Eicker @nikl.me · 18/10/2025
The experimental static site generator Cinnog is now updated to #leptos 0.8 and #bevy ECS 0.17 Write static sites with in Leptos island mode. Bevy ECS is used as a data layer that can be queried with "normal" rust code. github.com/NiklasEi/cin...
github.com
GitHub - NiklasEi/cinnog: Experimental static site generator using Leptos with Bevy ECS as a data layer
Experimental static site generator using Leptos with Bevy ECS as a data layer - NiklasEi/cinnog
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Chris Biscardi @chrisbiscardi.bsky.social · 15/10/2025
this is going into a repo of bevy examples that I maintain in association with Rust Adventure. I'm mostly working in 3d for my own games at the moment, so this is a quick dip back into 2d to explore the technique and share the implementation. github.com/rust-adventu...
github.com
GitHub - rust-adventure/bevy-examples: Shaders and other small Bevy examples
Shaders and other small Bevy examples. Contribute to rust-adventure/bevy-examples development by creating an account on GitHub.
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Niklas Eicker @nikl.me · 14/10/2025
This has been my side project for more than a year now. I am very exited for Typst and think that it deserves a lot more usage in business software. Give Oicana a try and let me know what you think 😊
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