Chris Biscardi @chrisbiscardi.bsky.social · 21/09/2026Checkout at a local store, tap to pay isn't working. "Have you tried rebooting it?" I say. Tap to pay works 090
Chris Biscardi @chrisbiscardi.bsky.social · 12/09/2026davinci photo page is cool, and I think is a real option. the workflow is definitely a bit different, but you get some raw photo tools, the effects racks, as well as access to the color page (which is some cool practice for video color grading too) 130
Chris Biscardi @chrisbiscardi.bsky.social · 12/09/2026I think I'll need to download some more ram 100
Chris Biscardi @chrisbiscardi.bsky.social · 11/09/2026Been using the dji mic 3 on the rust conf trip. It's a nice little mic and I hope all the audio comes out well. I'm definitely stress testing it a bit recording next to loud roads. The biggest issues I've had is that if I have it off but still clipped on I can easily swipe the magnet accidentally. 131
Chris Biscardi @chrisbiscardi.bsky.social · 29/08/2026pop culture style madeon remix of a song referencing pop culture is pretty sweet www.youtube.com/watch?v=HU1E...youtube.comNinajirachi - iPod Touch (Madeon Remix) Official VisualizerYouTube video by Ninajirachi 010
Chris Biscardi @chrisbiscardi.bsky.social · 24/08/2026playing with some lighting to figure out if I want to use it 040
Chris Biscardi @chrisbiscardi.bsky.social · 21/08/2026prototype worldspace 2d menus (show/hide based on clicking the green mesh at the moment) 180
Reposted by Chris BiscardiThe Rust Foundation @rustfoundation.org · 19/08/2026Calling overloaded C++ functions from Rust today means boilerplate, traits, or uniquely-named functions for every overload. "Splat," a new experiment from Teor of the Rust/C++ Interop Initiative, is a 1st step toward making that easier. Learn more: rustfoundation.org/media/experi...rustfoundation.orgExperimenting with Function Overloading in Rust: Why It MattersThe Rust/C++ Interop Initiative — a Rust Foundation effort aimed at making Rust and C++ work together more smoothly — is the driving force behind the "function overloading experiment" described in… 1101
Chris Biscardi @chrisbiscardi.bsky.social · 19/08/2026A surprise @bushr.at appears when looking into new Rust experiments 160
Chris Biscardi @chrisbiscardi.bsky.social · 18/08/2026"stage" and "stash" both being 5-letter "sta" words is definitely a UX challenge for any git interface. 150
Reposted by Chris BiscardiPredrag Gruevski @predr.ag · 16/08/2026Rust CI now runs cargo-semver-checks to prevent accidental breakage in the standard library 🦀 If you're wondering why that's important and why it took 15kLoC+, this post is for you. predr.ag/blog/protect...predr.agProtecting the Rust standard library from accidental breakageHow & why we're running cargo-semver-checks in Rust's CI 06011
Reposted by Chris BiscardiNurzhan Saken @saken.me · 13/08/2026My boyfriend was suddenly laid off yesterday and is looking for work. If you need an editor or proofreader (or a writer), please talk to him, or share it with someone who might <3 142
Chris Biscardi @chrisbiscardi.bsky.social · 13/08/2026good set www.youtube.com/watch?v=h8LZ...youtube.comunderscores (DJ Set) - Elevator MusicYouTube video by Elevator Music 030
Chris Biscardi @chrisbiscardi.bsky.social · 12/08/2026Rustweek is easily the first conference I look forward to each year. 0100
Reposted by Chris BiscardiMara Bos @mara.bsky.social · 11/08/2026I was asked recently about the cost of running a #rustlang conference and why the ticket prices are what they are. We figured we can just publicly share the numbers for RustWeek, in the name of #transparency. :) 1/9 216637
Chris Biscardi @chrisbiscardi.bsky.social · 11/08/2026One thing I've learned is that some situations are only resolvable by letting someone make a mistake they are committed to making, then showing up with compassion later. Not everyone has the experience (yet) to be convinced of how a situation is going to play out. 190
Reposted by Chris BiscardiMartin Sandin @msandin.bsky.social · 07/08/2026Hey! I released a new version of my cute cosmic horror puzzle game, including the demo. store.steampowered.com/news/app/402... Mostly contains the updated boulder graphics, but also some minor text tweaks. #gamedev #indiedev #puzzlegame #pixelart #bevyengine #steam #horrorgame #cosmichorrorstore.steampowered.comThe Portsmoor Abysm - Update Notes for version 2026.08.07 - Steam NewsThis is a small update, with one visual update and some minor tweaks. 0152
Chris Biscardi @chrisbiscardi.bsky.social · 03/08/2026Got into the Times of Progress demo last week. City Builder, Industrial Revolution, built in Bevy store.steampowered.com/app/4910890/... 0212
Chris Biscardi @chrisbiscardi.bsky.social · 30/07/2026idk what it is about agents that makes people think they can write PRs to fix issues for platforms they don't have access to and can't validate repros or fixes on. (I mean, I do know but...) 090
Chris Biscardi @chrisbiscardi.bsky.social · 29/07/2026some prototype shape key logic from blender running in bevy, intending to make it look like the two completely separate cylinders are a single object using calculated/transferred normal data 280
Chris Biscardi @chrisbiscardi.bsky.social · 24/07/2026Didn't have a ton of sculpt time today, so went with something simpler 1110
Reposted by Chris Biscardicharlotte 🌸 @charlotte.fyi · 23/07/2026Just made a @bevy.org example demonstrating integrating a raymarched SDF with the deferred rendering pipeline github.com/bevyengine/b... 1274
Chris Biscardi @chrisbiscardi.bsky.social · 23/07/2026went with something a little more basic today and did a bunch of stones in a wall 1110
Chris Biscardi @chrisbiscardi.bsky.social · 19/07/2026two attempts at louise belcher (my first sculpt with reference). First attempt had some serious issues in the eye size and mouth shape. Second is improvement. Tried a bunch of different tools for mouth thickness but couldn't get that "cartoon consistent thickness" look for the mouth edges. 180
Chris Biscardi @chrisbiscardi.bsky.social · 18/07/2026I do not know what happened in the render here and I am out of time to find out... so here's today's sculpt :scream: the matcap in nomad and the view in the blender shading tab both look fine sooooo yay. Looks like vertex color interpolation and doesn't seem to be flipped normals 030
Reposted by Chris BiscardiNurzhan Saken @saken.me · 17/07/2026My evil plan to abduct @chrisbiscardi.bsky.social from a Bevy picnic at RustWeek and smuggle him into the Rust Content team is now complete.youtube.comRust Release Changelog - 1.97.0YouTube video by Rust Programming Language 2214
Chris Biscardi @chrisbiscardi.bsky.social · 16/07/2026I am often amazed at how fast people praise projects they're unfamiliar with. "oh look how fast that project is moving, incredible; This is so needed!" -> "yeah... it's a bug ridden unmaintainable, unusable mess nobody understands and it can't be used in production" 190
Reposted by Chris Biscardibushr.at @bushr.at · 16/07/2026It's ugly and probably busted, but I have PRs open which add no_std support to Wgpu and Winit, which lets the following demo work on wasm32v1-none. bushrat011899.github.io/wasm32v1-non... The code shamelessly adapted from Wgpu and Winit's examples can be found at github.com/bushrat01189... 1203
Chris Biscardi @chrisbiscardi.bsky.social · 16/07/2026trying to start moving into more complex work. I don't really intend to move into hyper realism (I'm more interested in stylized work) but doing some more detailed work is good practice for working with multi-resolution. Its, uh, probably time to start using references... 160
Chris Biscardi @chrisbiscardi.bsky.social · 15/07/2026redid the code for the snake workshop for bevy 0.19 today, now with bsn! 0170
Chris Biscardi @chrisbiscardi.bsky.social · 14/07/2026today's sculpt. Has some flipped normals on the mouth ring. Not entirely sure why. Also made some use of repeating curves to place the suckers on the tentacles and did a bit of mirroring separation of previously connected topology. 140
Chris Biscardi @chrisbiscardi.bsky.social · 13/07/2026continuing the trend of "creepy lil guy" sculpt. This time I yoinked it out of nomad sculpt and into substance painter for a really quick paint test. Then pushed it into blender with the exported textures 170
Chris Biscardi @chrisbiscardi.bsky.social · 12/07/2026Today's sculpt seems like a really stressed lil guy. TIL nomad sculpt *only* supports vertex painting, which is interesting (it can *view* textures though). They suggest exporting to say, procreate, if you want to texture paint on ipad. 280
Chris Biscardi @chrisbiscardi.bsky.social · 10/07/2026lil character for today I'm either missing something about nomad sculpt's materials/texturing support or the color management is just not anywhere near where I want it... which is fine because I plan on doing "final" texturing in substance so maybe I'll just stick to really basic base colors 1111
Chris Biscardi @chrisbiscardi.bsky.social · 09/07/2026daily-ish sculpt to get used to the tools with nomad/ipad 040
Chris Biscardi @chrisbiscardi.bsky.social · 08/07/2026another short sculpting session for today. Today's exploration was focused on working on joining multiple elements and smoothing over the joins, etc. 050
Chris Biscardi @chrisbiscardi.bsky.social · 06/07/2026Started getting into sculpting. Still just figuring out what tools are available with small quick sessions 2130
Chris Biscardi @chrisbiscardi.bsky.social · 05/07/2026<a sentence> "But why? Let me explain" <insert overly long personal introduction and sales pitch> I don't know what goes here, I leave by this point. 0111
Reposted by Chris BiscardiMoon @softmoon.world · 30/06/2026We will be at SIGGRAPH this year. Who is going? s2026.conference-schedule.org/presentation... 0112
Chris Biscardi @chrisbiscardi.bsky.social · 21/06/2026"I don't know anything about this, but I gave it to claude and here's the output verbatim" is an exhausting way to interact with other people 2634
Chris Biscardi @chrisbiscardi.bsky.social · 15/06/2026lots to be excited about in the new typst 0.15 release. Multiple bibliographies is likely an immediate win for me though, and variable fonts is always nice. Typst's docs are now using their own html export features too, which is very exciting to see progress. typst.app/blog/2026/ty...typst.appTypst: Typst 0.15 contains multitudes – Typst BlogBetween myriads of instances of the same font, multi-file output, multiple bibliographies, and support for more than one PDF standard at once, Typst 0.15 is all... 0181
Chris Biscardi @chrisbiscardi.bsky.social · 07/06/2026Well that is not good... And probably explains the high temperatures... 4100