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Chris Biscardi

@chrisbiscardi.bsky.social
5.5K followers 366 following 833 posts

Rustlang and Rustlang accessories * YouTube: www.youtube.com/@chrisbiscardi * Learn Rust: www.rustadventure.dev * Rust Adventure Discord: discord.gg/GJ5UfxzUcP * Party Corgi Content Discord: discord.gg/partycorgi

PostsRepliesMedia
Chris Biscardi @chrisbiscardi.bsky.social · 21/09/2026
Checkout at a local store, tap to pay isn't working. "Have you tried rebooting it?" I say. Tap to pay works
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Chris Biscardi @chrisbiscardi.bsky.social · 12/09/2026
davinci photo page is cool, and I think is a real option. the workflow is definitely a bit different, but you get some raw photo tools, the effects racks, as well as access to the color page (which is some cool practice for video color grading too)
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Chris Biscardi @chrisbiscardi.bsky.social · 12/09/2026
I think I'll need to download some more ram
whatsapp using 267 gb of ram
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Chris Biscardi @chrisbiscardi.bsky.social · 11/09/2026
Been using the dji mic 3 on the rust conf trip. It's a nice little mic and I hope all the audio comes out well. I'm definitely stress testing it a bit recording next to loud roads. The biggest issues I've had is that if I have it off but still clipped on I can easily swipe the magnet accidentally.
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Chris Biscardi @chrisbiscardi.bsky.social · 01/09/2026
mesh shader stuff
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Chris Biscardi @chrisbiscardi.bsky.social · 29/08/2026
pop culture style madeon remix of a song referencing pop culture is pretty sweet www.youtube.com/watch?v=HU1E...
youtube.com
Ninajirachi - iPod Touch (Madeon Remix) Official Visualizer
YouTube video by Ninajirachi
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Chris Biscardi @chrisbiscardi.bsky.social · 24/08/2026
playing with some lighting to figure out if I want to use it
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Chris Biscardi @chrisbiscardi.bsky.social · 22/08/2026
got em
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Chris Biscardi @chrisbiscardi.bsky.social · 21/08/2026
prototype worldspace 2d menus (show/hide based on clicking the green mesh at the moment)
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Reposted by Chris Biscardi
The Rust Foundation @rustfoundation.org · 19/08/2026
Calling overloaded C++ functions from Rust today means boilerplate, traits, or uniquely-named functions for every overload. "Splat," a new experiment from Teor of the Rust/C++ Interop Initiative, is a 1st step toward making that easier. Learn more: rustfoundation.org/media/experi...
rustfoundation.org
Experimenting with Function Overloading in Rust: Why It Matters
The Rust/C++ Interop Initiative — a Rust Foundation effort aimed at making Rust and C++ work together more smoothly — is the driving force behind the "function overloading experiment" described in…
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Chris Biscardi @chrisbiscardi.bsky.social · 19/08/2026
A surprise @bushr.at appears when looking into new Rust experiments
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Chris Biscardi @chrisbiscardi.bsky.social · 18/08/2026
"stage" and "stash" both being 5-letter "sta" words is definitely a UX challenge for any git interface.
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Reposted by Chris Biscardi
Predrag Gruevski @predr.ag · 16/08/2026
Rust CI now runs cargo-semver-checks to prevent accidental breakage in the standard library 🦀 If you're wondering why that's important and why it took 15kLoC+, this post is for you. predr.ag/blog/protect...
predr.ag
Protecting the Rust standard library from accidental breakage
How & why we're running cargo-semver-checks in Rust's CI
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Chris Biscardi @chrisbiscardi.bsky.social · 15/08/2026
some prototyping for an incremental game
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Reposted by Chris Biscardi
Nurzhan Saken @saken.me · 13/08/2026
My boyfriend was suddenly laid off yesterday and is looking for work. If you need an editor or proofreader (or a writer), please talk to him, or share it with someone who might <3
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Chris Biscardi @chrisbiscardi.bsky.social · 13/08/2026
good set www.youtube.com/watch?v=h8LZ...
youtube.com
underscores (DJ Set) - Elevator Music
YouTube video by Elevator Music
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Chris Biscardi @chrisbiscardi.bsky.social · 12/08/2026
Rustweek is easily the first conference I look forward to each year.
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Reposted by Chris Biscardi
Mara Bos @mara.bsky.social · 11/08/2026
I was asked recently about the cost of running a #rustlang conference and why the ticket prices are what they are. We figured we can just publicly share the numbers for RustWeek, in the name of #transparency. :) 1/9
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Chris Biscardi @chrisbiscardi.bsky.social · 11/08/2026
One thing I've learned is that some situations are only resolvable by letting someone make a mistake they are committed to making, then showing up with compassion later. Not everyone has the experience (yet) to be convinced of how a situation is going to play out.
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Reposted by Chris Biscardi
Martin Sandin @msandin.bsky.social · 07/08/2026
Hey! I released a new version of my cute cosmic horror puzzle game, including the demo. store.steampowered.com/news/app/402... Mostly contains the updated boulder graphics, but also some minor text tweaks. #gamedev #indiedev #puzzlegame #pixelart #bevyengine #steam #horrorgame #cosmichorror
store.steampowered.com
The Portsmoor Abysm - Update Notes for version 2026.08.07 - Steam News
This is a small update, with one visual update and some minor tweaks.
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Chris Biscardi @chrisbiscardi.bsky.social · 03/08/2026
Got into the Times of Progress demo last week. City Builder, Industrial Revolution, built in Bevy store.steampowered.com/app/4910890/...
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Chris Biscardi @chrisbiscardi.bsky.social · 30/07/2026
idk what it is about agents that makes people think they can write PRs to fix issues for platforms they don't have access to and can't validate repros or fixes on. (I mean, I do know but...)
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Chris Biscardi @chrisbiscardi.bsky.social · 29/07/2026
some prototype shape key logic from blender running in bevy, intending to make it look like the two completely separate cylinders are a single object using calculated/transferred normal data
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Chris Biscardi @chrisbiscardi.bsky.social · 24/07/2026
Didn't have a ton of sculpt time today, so went with something simpler
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Reposted by Chris Biscardi
charlotte 🌸 @charlotte.fyi · 23/07/2026
Just made a @bevy.org example demonstrating integrating a raymarched SDF with the deferred rendering pipeline github.com/bevyengine/b...
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Chris Biscardi @chrisbiscardi.bsky.social · 23/07/2026
went with something a little more basic today and did a bunch of stones in a wall
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Chris Biscardi @chrisbiscardi.bsky.social · 22/07/2026
today's sculpt
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Chris Biscardi @chrisbiscardi.bsky.social · 21/07/2026
progress in attempt #3 on louise belcher
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Chris Biscardi @chrisbiscardi.bsky.social · 19/07/2026
two attempts at louise belcher (my first sculpt with reference). First attempt had some serious issues in the eye size and mouth shape. Second is improvement. Tried a bunch of different tools for mouth thickness but couldn't get that "cartoon consistent thickness" look for the mouth edges.
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Chris Biscardi @chrisbiscardi.bsky.social · 18/07/2026
I do not know what happened in the render here and I am out of time to find out... so here's today's sculpt :scream: the matcap in nomad and the view in the blender shading tab both look fine sooooo yay. Looks like vertex color interpolation and doesn't seem to be flipped normals
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Reposted by Chris Biscardi
Nurzhan Saken @saken.me · 17/07/2026
My evil plan to abduct @chrisbiscardi.bsky.social from a Bevy picnic at RustWeek and smuggle him into the Rust Content team is now complete.
youtube.com
Rust Release Changelog - 1.97.0
YouTube video by Rust Programming Language
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Chris Biscardi @chrisbiscardi.bsky.social · 17/07/2026
sculpt of the day
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Chris Biscardi @chrisbiscardi.bsky.social · 16/07/2026
I am often amazed at how fast people praise projects they're unfamiliar with. "oh look how fast that project is moving, incredible; This is so needed!" -> "yeah... it's a bug ridden unmaintainable, unusable mess nobody understands and it can't be used in production"
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Reposted by Chris Biscardi
bushr.at @bushr.at · 16/07/2026
It's ugly and probably busted, but I have PRs open which add no_std support to Wgpu and Winit, which lets the following demo work on wasm32v1-none. bushrat011899.github.io/wasm32v1-non... The code shamelessly adapted from Wgpu and Winit's examples can be found at github.com/bushrat01189...
Screenshot of the Zed IDE showing Rust and HTML code side by side. In the lower right is a web browser showing a red triangle on a green background.
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Chris Biscardi @chrisbiscardi.bsky.social · 16/07/2026
trying to start moving into more complex work. I don't really intend to move into hyper realism (I'm more interested in stylized work) but doing some more detailed work is good practice for working with multi-resolution. Its, uh, probably time to start using references...
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Chris Biscardi @chrisbiscardi.bsky.social · 15/07/2026
floof
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Chris Biscardi @chrisbiscardi.bsky.social · 15/07/2026
redid the code for the snake workshop for bevy 0.19 today, now with bsn!
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Chris Biscardi @chrisbiscardi.bsky.social · 14/07/2026
git bisect is such a cool tool
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Chris Biscardi @chrisbiscardi.bsky.social · 14/07/2026
today's sculpt. Has some flipped normals on the mouth ring. Not entirely sure why. Also made some use of repeating curves to place the suckers on the tentacles and did a bit of mirroring separation of previously connected topology.
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Chris Biscardi @chrisbiscardi.bsky.social · 13/07/2026
continuing the trend of "creepy lil guy" sculpt. This time I yoinked it out of nomad sculpt and into substance painter for a really quick paint test. Then pushed it into blender with the exported textures
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Chris Biscardi @chrisbiscardi.bsky.social · 12/07/2026
Today's sculpt seems like a really stressed lil guy. TIL nomad sculpt *only* supports vertex painting, which is interesting (it can *view* textures though). They suggest exporting to say, procreate, if you want to texture paint on ipad.
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Chris Biscardi @chrisbiscardi.bsky.social · 10/07/2026
lil character for today I'm either missing something about nomad sculpt's materials/texturing support or the color management is just not anywhere near where I want it... which is fine because I plan on doing "final" texturing in substance so maybe I'll just stick to really basic base colors
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Chris Biscardi @chrisbiscardi.bsky.social · 09/07/2026
daily-ish sculpt to get used to the tools with nomad/ipad
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Chris Biscardi @chrisbiscardi.bsky.social · 08/07/2026
another short sculpting session for today. Today's exploration was focused on working on joining multiple elements and smoothing over the joins, etc.
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Chris Biscardi @chrisbiscardi.bsky.social · 06/07/2026
Started getting into sculpting. Still just figuring out what tools are available with small quick sessions
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Chris Biscardi @chrisbiscardi.bsky.social · 05/07/2026
<a sentence> "But why? Let me explain" <insert overly long personal introduction and sales pitch> I don't know what goes here, I leave by this point.
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Reposted by Chris Biscardi
Moon @softmoon.world · 30/06/2026
We will be at SIGGRAPH this year. Who is going? s2026.conference-schedule.org/presentation...
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Chris Biscardi @chrisbiscardi.bsky.social · 21/06/2026
"I don't know anything about this, but I gave it to claude and here's the output verbatim" is an exhausting way to interact with other people
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Chris Biscardi @chrisbiscardi.bsky.social · 15/06/2026
lots to be excited about in the new typst 0.15 release. Multiple bibliographies is likely an immediate win for me though, and variable fonts is always nice. Typst's docs are now using their own html export features too, which is very exciting to see progress. typst.app/blog/2026/ty...
typst.app
Typst: Typst 0.15 contains multitudes – Typst Blog
Between myriads of instances of the same font, multi-file output, multiple bibliographies, and support for more than one PDF standard at once, Typst 0.15 is all...
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Chris Biscardi @chrisbiscardi.bsky.social · 07/06/2026
Well that is not good... And probably explains the high temperatures...
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