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@rustunit.com
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Rust 🦀, Bevy, Game Dev and Beyond

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Rustunit @rustunit.com · 3h
Saturday #Bevy Meetup 14 is going live on YouTube, don't miss our speakers: @Jasmine and @DaveTheSheep - watch it here: www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 27/09/2026
Save the date for our next #Bevy meetup Saturday October 3rd 4pm UTC - featuring two great community members: @Jasmine and @DaveTheSheep talking Solari and Asset Processing rustunit.com/bevy-meetup/bevy-meetu… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 05/09/2026
"Dropping Swift from our Bevy iOS crates" new blog post published on our migration from crate+swift-package to pure rust: rustunit.com/blog/2026/09-04-bevy-i… #rustlang #gamedev #Bevy 🦀🎮
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Rustunit @rustunit.com · 23/08/2026
All our bevy crates are now up to date for #Bevy 0.19 and even more exciting all our iOS crates now drop the companion swift package and work on pure rust via objc2: github.com/rustunit/bevy_ios_notifi… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 01/07/2026
Bevy 0.19 ships with a important ECS change: resources are now components, so no special case anymore, all nice bevy_ecs features that apply for components now apply to resources (singletons): bevy.org/news/bevy-0-19/#resources-… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 30/06/2026
Bevy 0.19 ships with "areal lights" using Linearly Transformed Cosines method - a really nice looking effect: bevy.org/news/bevy-0-19/#rectangula… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 29/06/2026
Bevy 0.19 ships with more and more UI widgets (feathers) that will be the foundation for the highly anticipated bevy scene editor: bevy.org/news/bevy-0-19/#more-feath… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 28/06/2026
Bevy 0.19 ships with plenty of performance improvements by shifting more work from the CPU to the GPU: bevy.org/news/bevy-0-19/#render-big… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 27/06/2026
Bevy 0.19 ships with the new bsn! macro introducing a DSL to describe/build scenes in a more ergonomic way in code and soon also in an asset format: bevy.org/news/bevy-0-19/#next-gener… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 26/06/2026
Last week Bevy 0.19 got released with really nice performance improvements and the first version of the vividly anticipated BSN - the new way to describe and assemble scenes in Bevy code: bevy.org/news/bevy-0-19 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Bevy @bevy.org · 19/06/2026
Bevy 0.19 is out now! It features Next Generation Scenes, Render Bigger Scenes Faster, Contact Shadows, More Feathers Widgets, Text Input, Richer Text, App Settings, Post Processing Effects, Improved Skinned Mesh Culling, and more! bevy.org/news/bevy-0-19
bevy.org
Bevy 0.19
Thanks to 261 contributors, 1185 pull requests, community reviewers, and our generous donors, we're happy to announce the Bevy 0.19 release on crates.…
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Rustunit @rustunit.com · 20/05/2026
Watch Brian share his experience bringing some of the common Unreal debug tooling to #rustlang and #Bevy: www.youtube.com/watch?v=fSyj5cQjCiM #rust #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 19/05/2026
Watch mads share some magic behind objc2 and winit bringing interactive apps based on #Bevy to live on iOS: www.youtube.com/watch?v=wv76dB2yATk #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 18/05/2026
Watch Doce share his experience in building a visually pleasing GPU particle editor in #Bevy: www.youtube.com/watch?v=LQymgl0sjhs #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 16/05/2026
The recordings of the last virtual #Bevy meetup are now cut and available on YouTube: rustunit.com/bevy-meetup/bevy-meetu… - give it a watch if you missed the livestream and give it a like to appreciate the great work of our speakers #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 01/05/2026
Its been a good week since our last virtual #Bevy meetup (13) happened. If you missed talks of one of our three community speakers its a great opportunity to watch it on the recorded YouTube stream now: youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 23/04/2026
Our final talk of tonight is on now: Brian is talking about unbug his #bevy crate helping you with interactive debugging inspired by #unreal: www.youtube.com/live/CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 23/04/2026
Psyched to have Mads talking about objc2 a fundamental platform for having #Bevy support on Apple platforms and talking to their APIs: www.youtube.com/live/CeaMEDb9hZ8 -come join us! #rustunit #gamedev 🦀🎮
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Rustunit @rustunit.com · 23/04/2026
Join to learn from Doce how he built a interactive particle system editor for #Bevy in bevy_ui - live now - www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 23/04/2026
The 13th virtual #Bevy meetup starts now, join the live-stream over on YouTube: www.youtube.com/watch?v=CeaMEDb9hZ8 #rustlang #gamedev 🦀🎮
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Rustunit @rustunit.com · 23/04/2026
In less than 6h the next virtual #Bevy meetup is kicking off with three amazing speakers from the community. Don't miss the live stream: rustunit.com/bevy-meetup/bevy-meetu… #rustlang #gamedev 🦀🎮
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Rustunit @rustunit.com · 17/04/2026
How we build a very simple, fast self hosted link shortening service thats free to use and open source: rustunit.com/blog/2026/04-17-ezlime… #rustlang #link #shortening 🦀
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Rustunit @rustunit.com · 31/03/2026
For a while we are operating our own ci autoscaling for Gitea successfully, now it is open source: rustunit.com/blog/2026/03-30-gitea-… #rustlang #kubernetes #rust 🦀🕸️
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Rustunit @rustunit.com · 28/03/2026
After monumental anticipation one of the always cited building blocks of shipping a #Bevy native editor the bsn! macro is now merged and will be part of Bevy 0.19: github.com/bevyengine/bevy/pull/234… #rustlang #gamedev 🦀🎮
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godot-rust @godot-rust.bsky.social · 27/03/2026
godot-rust v0.5 released! - Godot 4.6, Rust 2024 - Typed dictionaries - Non-null object API - Export tool button - s == "literal" Devlog: godot-rust.github.io/dev/march-20... Help us spread the word: redd.it/1s5it1y If you like it, consider GitHub star or sponsor! Huge thanks to all contributors!
godot-rust.github.io
March 2026 dev update
godot-rust
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Rustunit @rustunit.com · 19/03/2026
Its my pleasure to share the date for the next #bevy meetup: rustunit.com/bevy-meetup/bevy-meetu… - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...
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Rustunit @rustunit.com · 04/03/2026
My "ECS for Beginners - Learning Rust on Easy-Mode" presentation at Rustlab in Florence last year is now on Youtube: www.youtube.com/watch?v=PXEc-WCGFBQ #bevy #rustlang #gamedev 🦀🎮
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Bevy @bevy.org · 04/03/2026
Bevy 0.18.1 is out now! This is a point release containing non-breaking fixes to bugs, documentation, and the occasional tiny utility function. github.com/bevyengine/b... To update from Bevy 0.18.0, just run "cargo update"
github.com
Comparing v0.18.0...v0.18.1 · bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust - Comparing v0.18.0...v0.18.1 · bevyengine/bevy
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This Week in Rust @thisweekinrust.bsky.social · 19/02/2026
This week in #rust 639 this-week-in-rust.org/blog/2026/02/… #rustlang
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Doce 💫 @doceazedo.com · 18/02/2026
i'm super excited to announce Sprinkles: a 3D GPU particle system & editor for #bevy! 💕🍩 ⤷ doce.sh/blog/bevy-sp...
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Rustunit @rustunit.com · 14/02/2026
Few month ago I moved from #GitHub + private CI runners to #Gitea and the only thing bugging me was the lack of runner autoscaling. Solved now with a little #rustlang app. atm requires a #Hetzner token but I will eventually open source it once it proved its stability.
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Rustunit @rustunit.com · 10/02/2026
The last #Bevy Meetup recordings are up on YouTube now, if you missed the talks by Promethia or Periwink about Dependency Injection in Bevy and Netcode with lightyear head over to: www.youtube.com/playlist?list=PLbvv… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Patrick Walton @pcwalton.turbofishstudios.com · 09/02/2026
In my GPU clustering branch, which is making its way through review, Bevy 0.19 can render ~8,000 visible lights (of 100k total) at about 200 FPS on my laptop 4070. This also adds the infrastructure for particle systems to emit lights entirely from GPU without any CPU involvement at all.
A screenshot of Bevy's `many_lights` stress test, showing about 8,000 small colored lightsA screenshot of the Tracy profiler showing a frame of Bevy rendering at 4.22 ms
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Rustunit @rustunit.com · 03/02/2026
Last week we held the 12th online #Bevy Meetup, let's thank our speakers PROMETHIA and Periwink for the great content and in case you missed it - find the recorded livestream here: youtube.com/live/vk0YcSjOiDg #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 30/01/2026
Bevy by default builds on gpu and therefore modern rendering APIs like Metal and Vulkan, now we have a OpenGL 2 backend: github.com/DGriffin91/bgl2 - #Bevy on Windows XP anyone? #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 29/01/2026
Join us for the second talk of tonights Bevy Meetup: PERIWINK presents Netcode with lightyear: www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev 🦀🎮
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Rustunit @rustunit.com · 29/01/2026
Our first Bevy Meetup talk of 2026 is on: PROMETHIA is sharing deep insights into how Dependency Injection works in #rustlang and #Bevy in particular: www.youtube.com/watch?v=vk0YcSjOiDg
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Rustunit @rustunit.com · 29/01/2026
The 12th Bevy Meetup starts in 30min. do not miss the livestream: www.youtube.com/watch?v=vk0YcSjOiDg #rustlang #gamedev 🦀🎮
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Rustunit @rustunit.com · 28/01/2026
Bevy 0.18 Highlight 8/8: Interpolation for Colors and Val - making it easier for tweens or any other type of animation to interpolate them - bevy.org/news/bevy-0-18/#interpolat… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 27/01/2026
Bevy 0.18 Highlights 7/8: Font Variations - Now you can use dynamic font weights, ligatures and more - bevy_ui is coming along! bevy.org/news/bevy-0-18/#font-varia… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 26/01/2026
Bevy 0.18 Highlight 6/8: Cargo Feature Collections - Finally instead of learning obscure feature names you use "ui", "2d" or "3d" to pick the right cargo features - very nice - bevy.org/news/bevy-0-18/#cargo-feat… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 25/01/2026
Bevy 0.18 Highlight 5/8: Automatic Directional Navigation in UIs - will be very handy when trying to support gamepad and keyboard navigation in menus - bevy.org/news/bevy-0-18/#automatic-… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 24/01/2026
Bevy 0.18 Highlight 4/8: First-Party Camera Controls - part of a lot of examples it is now usable in your own projects out of the box and gets you started more quickly - bevy.org/news/bevy-0-18/#first-part… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 23/01/2026
Bevy 0.18 Highlight 3/8: Official Color Widget - while more headless widget work landed this one is actually themed useable right out of the box - wen Bevy Editor? bevy.org/news/bevy-0-18/#bevy-feath… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Rustunit @rustunit.com · 22/01/2026
Bevy 0.18 Highlight 2/8: More Standard Widgets - While the foundation for scenes - BSN - is still in progress more headless widgets are being implemented - paving the way for unlocking an editor experience very soon! bevy.org/news/bevy-0-18/#more-stand… #rustlang #gamedev...
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Rustunit @rustunit.com · 21/01/2026
Today could be historic, the first MVP for #rustlang compile time reflection landed in nightly: github.com/rust-lang/rust/pull/1469… - exciting to see this being expanded beyond tuples eventually! 🦀
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Rustunit @rustunit.com · 21/01/2026
Bevy 0.18 is out for a week now - time to list my 8 personal highlights: 1st - Fullscreen Materials - makes it easy to create a fullscreen shader to do custom screen post processing. Very nice! Read more: bevy.org/news/bevy-0-18/#fullscreen… #rustlang #gamedev 🦀🎮 @bevy.bsky.social
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Bevy @bevy.org · 13/01/2026
Bevy 0.18 is out now! It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more! bevy.org/news/bevy-0-...
bevy.org
Bevy 0.18
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
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Rustunit @rustunit.com · 02/01/2026
Let's welcome the new year with the first #Bevy Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - www.meetup.com/bevy-game-developmen… #rustlang #gamedev
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Rustunit @rustunit.com · 16/12/2025
Following the GitUI 0.28 release I want to especially highlight the progress that is being made to "oxidize" away from its current ties to C and libgit2 - if you wanna support this process find open issues here: github.com/gitui-org/gitui/issues/2… #rustlang #cpp 🦀
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